Sometimes, I feel proud of my viewmodels.
But sometimes..
[t]http://i.imgur.com/UCpE5oH.png[/t]
what the christ
[QUOTE=cam64DD;47486122]Sometimes, I feel proud of my viewmodels.
But sometimes..
[t]http://i.imgur.com/UCpE5oH.png[/t]
what the christ[/QUOTE]
To make the look cartoonish ( the black lines ) did you had to make your own shaders?
If yes, did you followed some specific tutorials or something?
[QUOTE=vombatus;47483717]can we go on with remembering past? I remember always venturing in this part of facepunch and getting really encouraged to keep on exploring this wonderful world of programming. you guys taught me a lot and turned from completely stupid and crap-talking (let's not remember this haha) to I don't know, but I did come a long way and I would say that this road just keeps on going :)
some people, like layla, never even stopped. actually thank you to everyone who post, I am fairly sure that there are people coming to this thread everyday around the world who are being inspired to be doing all this.
wishing for waywo to keep going for so long it will overflow uint64_t!
as a matter of fact, I am working on an audio synthesizer, it sucks (only so far). btw [url=https://github.com/ocornut/imgui]imgui[/url] is really cool and easy to use.
[img]http://i.imgur.com/2BUTuYq.png[/img][/QUOTE]
Is that font proggy?
[QUOTE=cam64DD;47486122]Sometimes, I feel proud of my viewmodels.
But sometimes..
[t]http://i.imgur.com/UCpE5oH.png[/t]
what the christ[/QUOTE]
He's double jointed obviously.
[QUOTE=proboardslol;47486280]Is that font proggy?[/QUOTE]
[QUOTE=https://github.com/ocornut/imgui]Embeds ProggyClean.ttf font by Tristan Grimmer (MIT license).[/QUOTE]
I assume so.
[vid]http://puu.sh/h6S3u/3d19fdf713.webm[/vid]
[QUOTE=BoowmanTech;47486230]To make the look cartoonish ( the black lines ) did you had to make your own shaders?
If yes, did you followed some specific tutorials or something?[/QUOTE]
Nope! It was PRETTY easy!
Unity has a fullscreen shader called EDGE DETECTION. Give that a go! Slap that thing on one of your cameras and bam. Black lines.
[QUOTE=Inept;47486620]cartoon shooter[/QUOTE]
I love the bouncy idle
[editline]8th April 2015[/editline]
[IMG] http://i.imgur.com/ZbTUDD1.gif[/IMG]
I think this is going to end up being the first real thing I release based on how simple it is.
Going to add more information such as how much you need to average on the next day, and some other neat things
[t]http://i.imgur.com/IAOi6dy.png[/t]
Yet another viewmodel!
Still thinking of a name for this game. I might just call it "First Person Shooter" :n
I want to mix elements from all the first person shooter games I love so much, such as Half-Life, Quake 2/3, Counter-Strike and Fortress Forever. I have already nailed down Quake 3's CPM movement mechanics, so things such as strafejumping / trimping are already possible.
I had an idea here, where players get money from completing objectives and fragging. Cash could be used to purchase new weaponry OR abilities, such as a suit which allows bunny-hopping or a jetpack or weird shit like that. I have no idea whether these will really work or not, so I will experiment with this whole thing! I feel like players should be able to create their own classes. Something tells me this could work if executed properly! What do you guys think, huh?
(Also, I apologize for the odd shadow error on the ramps. I know it has something to do with the Shadow Bias, however I still have to find a right value for that. Sorry.)
[QUOTE=Inept;47486620][img]http://i.imgur.com/fJs86Ro.png[/img][/QUOTE]
That is not the kind of marshmallow I would want to run into down a dark alley.
[QUOTE=P1raten;47485152]Godamnit Garry. Couldn't you make the post limit a reference to something?
Like 9001?[/QUOTE]
I thought you had to be at least 13 to sign up to Facepunch.
[QUOTE=MadPro119;47483720]Real simple answer please, how did you make the website? Game and site are real pretty too![/QUOTE]
We've used a cheap host( 50$/year ) and wordpress with this powerful theme : [url]http://lambda.oxygenna.com/[/url], they give you plugins worth over 100$ for free and it's constantly updated, definitely worth buying :)
[QUOTE=cam64DD;47486632]Nope! It was PRETTY easy!
Unity has a fullscreen shader called EDGE DETECTION. Give that a go! Slap that thing on one of your cameras and bam. Black lines.[/QUOTE]
Oh ok, thanks.
[t]https://a.pomf.se/zljzof.png[/t]
Yay for making x86 emulators in lua!
[QUOTE=Darwin226;47484724]How well does it work with Chrome's tabs?[/QUOTE]
It works pretty well, browsing around creates quite many items of course but it's not too difficult to mark and exclude them all. The list is naturally sorted by when the window is first seen.
[QUOTE=cam64DD;47486632]Nope! It was PRETTY easy!
Unity has a fullscreen shader called EDGE DETECTION. Give that a go! Slap that thing on one of your cameras and bam. Black lines.[/QUOTE]
The problem with this is that it doesn't seem to account for distance at all, which removes an important depth cue.
It should be possible to add that function to the shader, but that's still going to be fairly rigid since it can't distinguish different objects.
The inverted black wrapper method is far superior in that regard, even though it's a bit more expensive.
An added bonus is that it's tweakable per vertex so you can vary the thickness by material.
The downside is that shader extrusion won't work well with hard edges, so you'd likely have to extrude it on the CPU.
[QUOTE=Inept;47486620][vid]http://puu.sh/h6S3u/3d19fdf713.webm[/vid][/QUOTE]
You can tell you watched the GDC game feel talks haha. Looks good, animations are really nice.
[QUOTE=war_man333;47487400]I thought you had to be at least 13 to sign up to Facepunch.[/QUOTE]
Yah, but that's the age of your body, not your mind.
Yeah, one's mind could be younger than their body.
[QUOTE=Darkwater124;47488589]Yeah, one's mind could be younger than their body.[/QUOTE]
That's what I was implying. :v:
Hey, when a kickstarter does it's thing, does it end at 0 days? or when it hits 0 days is it still open to donations, running down a clock from 23:59 hours?
making sure I have my math right
Does anyone have recommendations for a software design book? I've been given 6 months to complete a project for work which includes all aspects of the new program, including the UI/UX and back end. I'm developing in C# 3.5. I've already read Code Complete, Pragmatic Programmer, and Advanced C# by Jon Skeet. Looking for a book to help me lay out the whole project and the best practices relevant to .NET for this.
[QUOTE=Clivens;47489181]Does anyone have recommendations for a software design book? I've been given 6 months to complete a project for work which includes all aspects of the new program, including the UI/UX and back end. I'm developing in C# 3.5. I've already read Code Complete, Pragmatic Programmer, and Advanced C# by Jon Skeet. Looking for a book to help me lay out the whole project and the best practices relevant to .NET for this.[/QUOTE]
Start coding and ask for help when you encounter a real problem.
Thats the only way to complete a project.
[url]https://github.com/blog/1986-announcing-git-large-file-storage-lfs[/url]
It looks like Github are following [url=https://about.gitlab.com/2015/02/17/gitlab-annex-solves-the-problem-of-versioning-large-binaries-with-git/]Gitlab's lead[/url] in order to support large binary files in Git. Not tried it yet but hopefully it's a decent contender to replace Perforce (or Helix, whatever they call it now) as the go-to version control system for game development.
[QUOTE=Clivens;47489181]Does anyone have recommendations for a software design book? I've been given 6 months to complete a project for work which includes all aspects of the new program, including the UI/UX and back end. I'm developing in C# 3.5. I've already read Code Complete, Pragmatic Programmer, and Advanced C# by Jon Skeet. Looking for a book to help me lay out the whole project and the best practices relevant to .NET for this.[/QUOTE]
Why are you using C# 3.5?
[QUOTE=Darkwater124;47488589]Yeah, one's mind could be younger than their body.[/QUOTE]
I am 21 but still feel like 16 years old :v:.
[QUOTE=Clivens;47489181]Does anyone have recommendations for a software design book? I've been given 6 months to complete a project for work which includes all aspects of the new program, including the UI/UX and back end. I'm developing in C# 3.5. I've already read Code Complete, Pragmatic Programmer, and Advanced C# by Jon Skeet. Looking for a book to help me lay out the whole project and the best practices relevant to .NET for this.[/QUOTE]
Programming is a learning by doing thing.
I consistently find that reading books is great for finding out new techniques or design paradigms, but when it comes to actually understanding them and implementing them correctly it's something you need to learn by doing and by personally experiencing the pros and cons.
[QUOTE=FalconKrunch;47489925]Programming is a learning by doing thing.
I consistently find that reading books is great for finding out new techniques or design paradigms, but when it comes to actually understanding them and implementing them correctly it's something you need to learn by doing and by personally experiencing the pros and cons.[/QUOTE]
Yes, learning by doing is the only thing that will make you (great) programmer.
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