[QUOTE=Berkin;47578160][sp]make a ___ database[/sp][/QUOTE]
[t]http://imgur.com/80aC9ql.png[/t]
[QUOTE=proboardslol;47578439]make enemies that shoot at you and asteroids that fly around. However, your weapons can only destroy asteroids, not enemies. So you destroy the asteroids and use their shrapnel to defeat your enemies. The fast the asteroid, the faster the momentum on the shrapnel, so figure out a way to speed those up[/QUOTE]
Currently, asteroid speed is inversely proportional to its size. So the shrapnel will naturally fly out faster than the parent asteroid; also, your bullets velocity is added to the asteroid it hits, so they fly faster because of that too. And bigger asteroids take more shots to kill, etc...
I feel like making an AI to do shoot at you, and asteroids, would be hard, are there any resources you recommend? I do have a function for detecting the entity nearest to another entity, so maybe I could use that... I don't know.
[QUOTE=Dostoyevsky;47576211]
Thanks to NixNax though, without him this wouldn't be running.
[/QUOTE]
I was very glad to help you! I love helping other people, it makes me feel like I have some actually useful knowledge. Your project seems really cool and useful! Wish I would've thought of it!
[QUOTE=NixNax123;47578405][vid]http://a.pomf.se/rehvci.webm[/vid]
help
how do i make this fun
i need ideas[/QUOTE]
[video=youtube;Fy0aCDmgnxg]http://www.youtube.com/watch?v=Fy0aCDmgnxg[/video]
[QUOTE=Ott;47578546][video=youtube;Fy0aCDmgnxg]http://www.youtube.com/watch?v=Fy0aCDmgnxg[/video][/QUOTE]
i have already been shown this video
and i still don't get the message
[QUOTE=NixNax123;47578603]i have already been shown this video
and i still don't get the message[/QUOTE]
Watch it again. Pay attention this time.
[url]www.easings.net[/url]
[QUOTE=NixNax123;47578603]i have already been shown this video
and i still don't get the message[/QUOTE]
The point is to add graphical and audial fidelity, ie sound effects and visual effects, so that the game isn't as static.
On a different note, what about adding mass to objects in your game, such as asteroids, to such a degree that smaller objects like the player can get pulled towards the bigger ones, like the asteroids.
[QUOTE=Karmah;47578646]The point is to add graphical and audial fidelity, ie sound effects and visual effects, so that the game isn't as static.
[/QUOTE]
What do you mean by that? I really don't understand the point they are trying to make.
[quote]On a different note, what about adding mass to objects in your game, such as asteroids, to such a degree that smaller objects like the player can get pulled towards the bigger ones, like the asteroids.[/quote]
I could do that! I already calculate my elastic collisions between asteroids using their size (currently it's just 1-5, but, since the algorithms work based on ratios, the collisions are still realistic), but I could easily add gravity simulation!
[editline]22nd April 2015[/editline]
[QUOTE=Ott;47578640]
[url]www.easings.net[/url][/QUOTE]
I can't use that, since my program is in Java.
But the movement in my game is fine anyways, thanks though!
A GRANT query (T-SQL). There has to be an easier way...
[code]
use adventureworks2012
go
GRANT UPDATE, INSERT ON HumanResources.Department TO MyDatabaseRole
GRANT UPDATE, INSERT ON HumanResources.Employee TO MyDatabaseRole
GRANT UPDATE, INSERT ON HumanResources.EmployeeDepartmentHistory TO MyDatabaseRole
GRANT UPDATE, INSERT ON HumanResources.EmployeePayHistory TO MyDatabaseRole
GRANT UPDATE, INSERT ON HumanResources.JobCandidate TO MyDatabaseRole
GRANT UPDATE, INSERT ON HumanResources.[Shift] TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.[Address] TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.AddressType TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.BusinessEntity TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.BusinessEntityAddress TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.BusinessEntityContact TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.ContactType TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.CountryRegion TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.EmailAddress TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.[Password] TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.Person TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.PersonPhone TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.PersonPhoneNumberType TO MyDatabaseRole
GRANT UPDATE, INSERT ON Person.StateProvince TO MyDatabaseRole
GRANT UPDATE, INSERT ON Production.BillOfMaterials TO MyDatabaseRole
GRANT UPDATE, INSERT ON Production.Culture TO MyDatabaseRole
GRANT UPDATE, INSERT ON Production.Illustration TO MyDatabaseRole
[/code]
[QUOTE=NixNax123;47578603]i have already been shown this video
and i still don't get the message[/QUOTE]
The general point is a game isn't just about the mechanics or how it plays. None of the stuff they do in that video change how the game works. Instead they change how the game feels or acts; how the existing mechanics are visualized.
To put it another way, look at each "thing" that happens in your game; killing an enemy, moving about, dying, shooting, whatever then "juice" it up. Give it more impact. For example, killing an enemy could shake the screen a bit, trigger some debris effects, play a sound, whatever.
Think about something simple like the original Mario bros; when you the player got a power up the game "paused" for just a little bit, played a sound, had an animation. That little action (picking up the powerup) had so much impact on what you, the player, were shown. Things like that make the game feel better, more "juicy".
[QUOTE=DaMastez;47579255]The general point is a game isn't just about the mechanics or how it plays. None of the stuff they do in that video change how the game works. Instead they change how the game feels or acts; how the existing mechanics are visualized.
To put it another way, look at each "thing" that happens in your game; killing an enemy, moving about, dying, shooting, whatever then "juice" it up. Give it more impact. For example, killing an enemy could shake the screen a bit, trigger some debris effects, play a sound, whatever.
Think about something simple like the original Mario bros; when you the player got a power up the game "paused" for just a little bit, played a sound, had an animation. That little action (picking up the powerup) had so much impact on what you, the player, were shown. Things like that make the game feel better, "juicer".[/QUOTE]
I might have to implement a particle system from scratch to do that, then. Like, maybe a little particle effect coming from the backside of the "ship" when you move, that's a start, right?
[QUOTE=NixNax123;47578664]
I can't use that, since my program is in Java.
But the movement in my game is fine anyways, thanks though![/QUOTE]
Easings are super useful at getting juice out of game in more ways than you think.
The same formulas can be implemented in any language
[url]https://github.com/jesusgollonet/processing-penner-easing/tree/master/src[/url] (java)
[QUOTE=MadPro119;47579277]Easings are super useful at getting juice out of game in more ways than you think.
The same formulas can be implemented in any language
[url]https://github.com/jesusgollonet/processing-penner-easing/tree/master/src[/url] (java)[/QUOTE]
I don't know what these are for, or how I could use them.
[QUOTE=proboardslol;47578308]k so im gonna make a flesh light out of a sock and a snapple bottle
[editline]22nd April 2015[/editline]
dick stuck in snapple bottle wut do?[/QUOTE]
I made a flesh light out of a Pringles can, a Condom, and some squishy foam. Over all I can say it worked but me being like 12 at the time decided it would be smart to use butter as lube.
Every time I smell butter now it brings me back to that unfortunate night.
:quagmire:
Finally decided on a game concept. The current idea is to have a mix of FTL, but with the gameplay emphasis placed around the characters on your ship, similar to something like rimworld - you'll have to stop them going insane, starving etc, and they will perform tasks themselves (rather than having to be ordered to do everything, though you'll be able to override them). This is opposed to FTL where the focus is very much on the progression, and the characters barely register as interesting. Things will be done by modules in rooms, which will develop faults etc that need to be fixed
The graphics can be very simple which is good, and none of this is *too* hard. Convincing human-ish peon ai will be hard to do well, but getting some kind of basic task prioritisation is do-able quite fast, which should allow me to create a very basic amount of game quite quickly
[IMG]https://dl.dropboxusercontent.com/u/9317774/lesspants.PNG[/IMG]
Currently I've got a working power distribution system, and rooms. Next up is getting the little ai peons in, and have them pathfind around the ship.
[QUOTE=NixNax123;47578405]-vid-
help
how do i make this fun
i need ideas[/QUOTE]
[media]http://www.youtube.com/watch?v=AJdEqssNZ-U[/media]
So I came up with a concept for a little game...
[IMG]http://i.imgur.com/J4x7G1v.png[/IMG]
[IMG]http://i.imgur.com/AWRlPTq.png[/IMG]
[IMG]http://i.imgur.com/15oSr80.png[/IMG]
[img]http://i.imgur.com/9tQ5d82.png[/img]
Should I expand on this?
Worked on implementing Kongregate's API into Unlimited Golf today.
Finally got it working so I tried to implement a site lock to Kongregate as well.
Started to get messages about requiring a DirectX9 capable card and the game wouldn't load. Then I started to get "Fatal content error has been detected" as well. Didn't like that one bit. Restarted my computer.
Chrome no longer supports unity or plug ins or something. I think thats what happened.
Or I broke chrome. Ive tried running other unity games in chrome and nothing works anymore. Is that just for me or did chrome [b]literally[/b] just stop supporting Unity and NPAPI.
The game doesn't even run on my own domain anymore
[url]http://people.rit.edu/~cxs1466/WebVersion2/WebVersion2.html[/url]
That work for others in chrome?
I'm downloading Unity 5 now so I can hopefully output it in the HTML5/Webgl format and make it all work again. Ugh.
Chrome no longer supports NPAPI.
Enabling NPAPI in Chrome Version 42 and later
As of Chrome Version 42, an additional configuration step is required to continue using NPAPI plugins.
[code]In your URL bar, enter:
chrome://flags/#enable-npapi
Click the Enable link for the Enable NPAPI configuration option.
Click the Relaunch button that now appears at the bottom of the configuration page.[/code]
I had to do that and then do the manual installation
Don't use NPAPI for anything you want people to use. Nobody will enable it.
Hello WAYWOers,
I was a regular for a long time, in fact I think I lurked the first WAYWO thread (and maybe even posted!)
I'm now in the first year of my engineering degree - gears n shit yo - and I've just signed a contract to work for Raspberry Pi for 3 months this summer, programming and designing new hardware.
My CV is currently pretty bare apart from the personal projects I worked on in this thread, which you guys helped me with (a few names in particular, not going to name them, you know who you are :D)
Thanks so much! Have a cake on me.
[img]http://i.dailymail.co.uk/i/pix/2014/01/08/article-0-14FA374C000005DC-973_634x467.jpg[/img]
Programmer love
Added another enemy to my Zombie Game: The Crusher. Getting him to aim the rock throw properly was a bit challenging. After a bit of googling I found a helpful thread about trajectory calculations. That thread also happened to be made by an old friend from TAFE, pretty funny coincidence. Wasn't the first time I saw a thread made by him while googling either. A year or two ago I came across one while I was doing something in Unity.
[video=youtube;wsG9Ym-Sbjo]http://www.youtube.com/watch?v=wsG9Ym-Sbjo[/video]
[QUOTE=Rocket;47576780]One day all the WAYWOers will have real jobs and nobody will post anymore.[/QUOTE]
When I'm not at work I'm working from home for my 2nd job. When I'm not working for my 2nd job I'm either getting yelled at that the CI looks too intimidating (it's JenkinsCI), shit magically broke and it's my fault, I'm getting 200 notifications that "jobs" failed or QA is breathing down my neck. When I get a tiny bit of time I either fall asleep or try to do some programming for Pushjet.
I get most of my WAYWO shitposting done whilst I'm in LINQ meetings at my primary job or waiting for a build/tests to finish (can take up to an hour). Making free time to shitpost is hard these days.
[QUOTE=proboardslol;47578097]So what the hell else should I work on now? Every goddamned website says "make a ___ database", but databases are just so goddamned boring to me. I want to make programs that DO things.[/QUOTE]
Try a high level language.
[QUOTE=r0b0tsquid;47580458]Hello WAYWOers,
I was a regular for a long time, in fact I think I lurked the first WAYWO thread (and maybe even posted!)
I'm now in the first year of my engineering degree - gears n shit yo - and I've just signed a contract to work for Raspberry Pi for 3 months this summer, programming and designing new hardware.
My CV is currently pretty bare apart from the personal projects I worked on in this thread, which you guys helped me with (a few names in particular, not going to name them, you know who you are :D)
Thanks so much! Have a cake on me.
[img]http://i.dailymail.co.uk/i/pix/2014/01/08/article-0-14FA374C000005DC-973_634x467.jpg[/img]
Programmer love[/QUOTE]
Congrats! Down in Cambridge I suppose?
[QUOTE=proboardslol;47578097]So what the hell else should I work on now? Every goddamned website says "make a ___ database", but databases are just so goddamned boring to me. I want to make programs that DO things.[/QUOTE]
Join us in Darbasic Pro. Its a middle ground between a middle level language, and game engine like Unity.
That will enable you to make things faster without the hassle of lower/mid level language, at the same time avoiding the constrictions of game engines editor.
[QUOTE=hakimhakim;47581191]Join us in Darbasic Pro. Its a middle ground between a middle level language, and game engine like Unity.
That will enable you to make things faster without the hassle of lower/mid level language, at the same time avoiding the constrictions of game engines editor.[/QUOTE]
You mean darkBasic?
[QUOTE=hakimhakim;47581191]Join us in Darbasic Pro. Its a middle ground between a middle level language, and game engine like Unity.
That will enable you to make things faster without the hassle of lower/mid level language, at the same time avoiding the constrictions of game engines editor.[/QUOTE]
I'll check that out. Though I prefer low level stuff and reinventing the wheel; hence why I'm using cassette tapes as data storage
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