• What Are You Working On? April 2015
    1,741 replies, posted
[QUOTE=andrewmcwatters;47600085]we're secretly all still working with source[/QUOTE] well skills from source (Hammer Editor for example) are transferable to the other areas such as 3D games, 3D modelling, 3D math..
Converted my generic Dijkstra's algorithm to a generic A* algorithm. Very fun :)
I tried making a really huge game with a scope, but then realized I didn't really learn much about game programming. So I tried making a game of life to teach myself a little more about game logic and stuff. [IMG]http://i.imgur.com/F7U54fE.gif[/IMG] 80x60 video edition: [url]http://gfycat.com/ComfortableFilthyIntermediateegret[/url]
I finally fixed a really annoying crashing issue that kept me on a hiatus for a while. Made restarting the level a lot smoother by respawning everything instead of just changing the level to the same one each time. Added gibbing for characters, some small camera shake, and some music to jam to. I also made some enemies patrol around randomly for a tiny bit of variation! [vid]http://a.pomf.se/cjljig.mp4[/vid]
Ah, Vertex Abbenture.
[QUOTE=`impulse;47602019]I finally fixed a really annoying crashing issue that kept me on a hiatus for a while. Made restarting the level a lot smoother by respawning everything instead of just changing the level to the same one each time. Added gibbing for characters, some small camera shake, and some music to jam to. I also made some enemies patrol around randomly for a tiny bit of variation! [b]VIDEO[/b][/quote] That looks really awesome. Juicy... in every sense of the word.
I really hate the word juicy, what happened to "polished?"
[QUOTE=PortalGod;47602334]I really hate the word juicy, what happened to "polished?"[/QUOTE] Because polishing implies the reduction of content.
I prefer Moist.
[QUOTE=Berkin;47602385]I prefer Moist.[/QUOTE] [url=http://rant.berkin.me/#BC76ACD6142D6D7935B167358AD5B8B9EA6700A9][img]http://i.imgur.com/0IkDKIK.png[/img][/url]
Since finals are coming up fast and kicking my ass, it looks like I'll have to take a bit of a break from programming while I finish everything up. So if I don't post for a while, don't worry, I am still alive. (Unless these writing assignments finish me off, in which case, I'm sorry to say you don't get any more epic Rant posts in WAYWO.) While I'm away: You may have seen me posting about some kind of Rant editor. It's called [URL=https://github.com/RantLang/RIDE]RIDE[/URL]. I made it for you. RantBox is old, outdated, and smells like bad web design, so I replaced it. It's still in the very early stages of development, but it works pretty well. If you use Rant, I hope you find it useful. I also hope you use Windows, because it doesn't run on anything else. Download the latest build [b][URL=https://ci.appveyor.com/project/TheBerkin/ride/build/artifacts]here[/URL][/b]. Since I'd like to jump right back into my projects as soon as I'm free again, I'm hoping you guys can help me out by telling me what features you'd like me to implement by posting on [URL=https://github.com/RantLang/RIDE/issues]the issues page[/URL]. I have a few general ideas for things I'd like to do, but I want to know what [i]you[/i] think. Even if it's really stupid or insignificant. A couple of other people from here will also be joining Rant's development team. I think they will be joining sometime in the next couple of months. They have some great ideas and I am really looking forward to seeing what they bring to the project. This also means that I don't have to annoy Rocket as much when I need something done. (Sorry about that.) Anyway, I'll be back in a few weeks, and then I'll hopefully have something more exciting to show than console output.
Some people asked so I ported one of my old games to gmod13, yay super buggy code from when I was 13! [URL="https://github.com/Polkm/underdone"]https://github.com/Polkm/underdone[/URL]
To teach myself some Unity, I recreated the classic image puzzle game (I don't know what it's called :v:). I'll hug the first one who solves this. [t]http://i.imgur.com/Wps7ZAY.png[/t]
[QUOTE=Berkin;47602570]Since finals are coming up fast and kicking my ass, it looks like I'll have to take a bit of a break from programming while I finish everything up. So if I don't post for a while, don't worry, I am still alive. (Unless these writing assignments finish me off, in which case, I'm sorry to say you don't get any more epic Rant posts in WAYWO.) While I'm away: You may have seen me posting about some kind of Rant editor. It's called [URL=https://github.com/RantLang/RIDE]RIDE[/URL]. I made it for you. RantBox is old, outdated, and smells like bad web design, so I replaced it. It's still in the very early stages of development, but it works pretty well. If you use Rant, I hope you find it useful. I also hope you use Windows, because it doesn't run on anything else. Download the latest build [b][URL=https://ci.appveyor.com/project/TheBerkin/ride/build/artifacts]here[/URL][/b]. Since I'd like to jump right back into my projects as soon as I'm free again, I'm hoping you guys can help me out by telling me what features you'd like me to implement by posting on [URL=https://github.com/RantLang/RIDE/issues]the issues page[/URL]. I have a few general ideas for things I'd like to do, but I want to know what [i]you[/i] think. Even if it's really stupid or insignificant. A couple of other people from here will also be joining Rant's development team. I think they will be joining sometime in the next couple of months. They have some great ideas and I am really looking forward to seeing what they bring to the project. This also means that I don't have to annoy Rocket as much when I need something done. (Sorry about that.) Anyway, I'll be back in a few weeks, and then I'll hopefully have something more exciting to show than console output.[/QUOTE] Good luck, I know how tough college can be!
[QUOTE=Fourier;47603288]Good luck, I know how tough college can be![/QUOTE] Pssshhh... It's easy... :(.... :'(...
[QUOTE=Darwin226;47603302]Pssshhh... It's easy... :(.... :'(...[/QUOTE] :( we all wish for it to be true. But it's not being tough the toughest. It's being boring that is tougher.
Anyways, I had this idea for a useful application so I'm wondering if there's already something like it. It would be a OS status bar. Always at the top of the screen or somewhere visible that showed information about applications currently running. For example, when someone messaged you on Skype, you could see the message there. If you were downloading something, you could see the percentage and the ETA. Naturally, the support for each application would have to be implemented manually, via some plugin system.
[QUOTE=Funley;47603257]To teach myself some Unity, I recreated the classic image puzzle game (I don't know what it's called :v:). I'll hug the first one who solves this. [t]http://i.imgur.com/Wps7ZAY.png[/t][/QUOTE] [img]http://i.imgur.com/7VY8tRMl.jpg[/img]
[QUOTE=Funley;47603257]To teach myself some Unity, I recreated the classic image puzzle game (I don't know what it's called :v:). I'll hug the first one who solves this. [t]http://i.imgur.com/Wps7ZAY.png[/t][/QUOTE] [img]http://i.imgur.com/jjCbSya.png[/img] Is this the answer? [editline]26th April 2015[/editline] FFFFF ninja'd
[QUOTE=Ott;47603382][img]http://i.imgur.com/7VY8tRMl.jpg[/img][/QUOTE] *hug* [editline]26th April 2015[/editline] [QUOTE=FalconKrunch;47603383][img]http://i.imgur.com/jjCbSya.png[/img] Is this the answer? [editline]26th April 2015[/editline] FFFFF ninja'd[/QUOTE] Don't worry, your's is much more clearer, looks almost like it would look in the game :v:
I made a thing in Unity! [video=youtube;h79KkmiRXG4]http://www.youtube.com/watch?v=h79KkmiRXG4[/video] The powertrain simulation is stepped 10x per Unity physics step. There's something weird about the interaction between the differential (my physics) and Unity's WheelCollider that's causing a bit of oscillation but I'll figure that out. Never used Unity or C# before D: Download link if anyone wants to dick about with it: [URL="https://www.dropbox.com/s/8rkjq6b6fyiv14y/Car Test.rar?dl=0"]click here to download[/URL] [editline]blah[/editline] The blobby things on top are placeholders for engine, clutch, gearbox and differential.
Unity stuff [video=youtube;G3pvSPySjfE]http://www.youtube.com/watch?v=G3pvSPySjfE[/video]
Made an ADC for a project. I think something is wrong on the software side, specifically I think matlab takes too long to sample. So this is my analog signal that is being passed into the computer [img]http://i.imgur.com/ePhSpjQ.jpg?1[/img] And here is how it looks on the computer once it has been converted into digital. [img]http://i.imgur.com/ZK9LBL7.png[/img] Its sampling at 300 samples per second and sending it to the computer at that rate, confirmed with realterm, but when matlab takes the input, the signal seems to be at around 75 Hz ish rather than 100. Is matlab just slow at sampling serial input? Also here is my entire setup if curious. [img]http://i.imgur.com/A5CE7MN.png[/img] [img]http://i.imgur.com/HPzqSC8.jpg?1[/img] [editline]Edited:[/editline] Here is my code by the way, maybe you guys can see something wrong with it? Something that can be done better? [code] % Initialise plot figure(1); out0 = zeros(1,1000); % Open Port s = serial('COM3'); set(s,'BaudRate',9600); fopen(s); xrange = 300; out0 = zeros(1,xrange); % Code goes here %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% for i = 1:100000 for j = 1:xrange A = str2num(fscanf(s)); while isempty(A) == 1 %check if serial val is empty A = str2num(fscanf(s)); end out0(j) = A; end out0 plot(out0, 'b', 'LineWidth', 2); axis([1 xrange 0 255]); grid on; drawnow; end %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % Close Port fclose(s); delete(s); clear s; fclose(instrfind); [/code]
Serial communication can be bottleneck. Also, try to move samples in a "BUFFER BLOCK", like 50 samples per time or so?
Joining the Unity fad! I love this bug: [vid]https://a.pomf.se/pwiuji.webm[/vid] [editline]derp[/editline] Don't mind the terrible models by the way :v:
Just loaded my first 1bpp bitmap, converted it to an internal format, generated new headers for it, and wrote it to a new file! [IMG]http://i.imgur.com/JCQUjnu.png[/IMG]
[QUOTE=polkm;47603149]Some people asked so I ported one of my old games to gmod13, yay super buggy code from when I was 13! [URL="https://github.com/Polkm/underdone"]https://github.com/Polkm/underdone[/URL][/QUOTE] Whoa, when I was 13 I was super inspired by this and tried to make my own game mode like it and failed But wanting to do that really pushed me forward and got me programming a lot more
[QUOTE=xThaWolfx;47604484]Joining the Unity fad! I love this bug: [vid]https://a.pomf.se/pwiuji.webm[/vid] [editline]derp[/editline] Don't mind the terrible models by the way :v:[/QUOTE] I wish the editor was available on Linux. I'd jump right in.
Made basic movement work, it's still crappy but that'll do for now. [media]http://www.youtube.com/watch?v=ch3KWAchmZc[/media] [editline]26th April 2015[/editline] [quote]tell them youre working on this with a nationalist serb[/quote]
Posted this in the Unity thread but since a unity fad is going on here I thought I'd chip in with my strafing double-decker [vid]http://f.donkie.co/KsSLI[/vid]
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