• What Are You Working On? April 2015
    1,741 replies, posted
[img]http://i.imgur.com/TsvkVCX.jpg[/img] ?
[QUOTE=Drury;47604865]Made basic movement work, it's still crappy but that'll do for now. [media]http://www.youtube.com/watch?v=ch3KWAchmZc[/media] [editline]26th April 2015[/editline][/QUOTE] IMO when he "teleports" trough the doors you should delay it for a second, and make the camera move to the new focus point (and not just jump to it).
Admittedly not so much impressive. But I felt proud after I was able to write my own text file parser from scratch. [IMG]http://i.imgur.com/CFiOYaP.png[/IMG] It is, however, pretty much primitive and there is lot of room for improvement before I put it for wider use. Such as the improper ending when it is supposed to end by the ";":s. Secondly, I have to improve the saving so it won't replace whole lines when it's not supposed to.
[QUOTE=AntonioR;47605037]IMO when he "teleports" trough the doors you should delay it for a second, and make the camera move to the new focus point (and not just jump to it).[/QUOTE] Yeah that's planned, we're kind of rushing towards combat at this point at the insane speed of one feature per week.
I am playing around with MJPEG and my original intention for this project was to make a way to stream video to Arcade, but I think that currently it is impossible to do so. I also found that none of the MJPEG streaming programs support loading from movies encoded with ffmpeg (most of them just uploaded individual images in a folder, whereas ffmpeg puts all the images into one file). So I made a simple server in C# to parse the file and stream the images. Also due to the fact that it is just a simple stream of JPG images you can embed the video right into the page. [IMG]http://360noscope.com:8080[/IMG] [editline]26th April 2015[/editline] That video is coming live from my server.
[QUOTE=Funley;47603257]To teach myself some Unity, I recreated the classic image puzzle game (I don't know what it's called :v:). I'll hug the first one who solves this. [t]http://i.imgur.com/Wps7ZAY.png[/t][/QUOTE] Nonogram.
[QUOTE=toaster468;47605472]I am playing around with MJPEG and my original intention for this project was to make a way to stream video to Arcade, but I think that currently it is impossible to do so. I also found that none of the MJPEG streaming programs support loading from movies encoded with ffmpeg (most of them just uploaded individual images in a folder, whereas ffmpeg puts all the images into one file). So I made a simple server in C# to parse the file and stream the images. Also due to the fact that it is just a simple stream of JPG images you can embed the video right into the page. <image thingy> [editline]26th April 2015[/editline] That video is coming live from my server.[/QUOTE] You should consider putting this into a spoiler in order to spare the poor people of limited broadbands.
reminds me of that gif thing overv did
[QUOTE=toaster468;47605472]I am playing around with MJPEG and my original intention for this project was to make a way to stream video to Arcade, but I think that currently it is impossible to do so. I also found that none of the MJPEG streaming programs support loading from movies encoded with ffmpeg (most of them just uploaded individual images in a folder, whereas ffmpeg puts all the images into one file). So I made a simple server in C# to parse the file and stream the images. Also due to the fact that it is just a simple stream of JPG images you can embed the video right into the page. [editline]26th April 2015[/editline] That video is coming live from my server.[/QUOTE] If its coming live does that mean the video is synced for everyone?
Can you paint with all the colors of the wind? I added convex hull detection (green) and inter-country connections (yellow), improved rendering, and various other tweaks. Next to add air and sea connections. Still looking for help with VBOs though. :/ [img]http://imgur.com/MnXZWVq.png[/img]
[vid]https://a.pomf.se/qioqnk.webm[/vid]
[vid]http://a.pomf.se/yoigsx.mp4[/vid] Added some automatic upnp port mapping to my game and a basic server list. I want to add a passworded server option and then I'll probably release it for people to try out / test
sick nasty panels in worldspace dude
[QUOTE=MadPro119;47606147]If its coming live does that mean the video is synced for everyone?[/QUOTE] Yes
So I think I just finished my 4 in a row bot, I can't beat it 90% of the times (my own code outsmarts me :tinfoil:)
[QUOTE=Fourier;47607578]So I think I just finished my 4 in a row bot, I can't beat it 90% of the times (my own code outsmarts me :tinfoil:)[/QUOTE] Bot for what ?
How do I transmute my application into an .exe installer?
This question might be better suited to it's own thread but once again, WAYWO is basically "programmer general" so hopefully you guys will let this slide.. What do you think makes the difference between a programmer or software engineer and a "codemonkey"? ie the difference between an actual respectable programmer/developer and just someone who can write code and "get stuff done". Is there any notable distinction or skills that you consider necessary to confidently call yourself a bonafide 100% certified programmer/software developer? This isn't meant as a way to rile anyone up or create any debate, just something I've been thinking about lately and wanted to get outside opinions. [editline]27th April 2015[/editline] [QUOTE=Sidneys1;47606225]Can you paint with all the colors of the wind? I added convex hull detection (green) and inter-country connections (yellow), improved rendering, and various other tweaks. Next to add air and sea connections. Still looking for help with VBOs though. :/[/QUOTE] What kinda help do you need, regarding VBOs?
[QUOTE=AntonioR;47607642]Bot for what ?[/QUOTE] [URL="http://en.wikipedia.org/wiki/Connect_Four"]Connect Four[/URL]
[QUOTE=srobins;47607741]This question might be better suited to it's own thread but once again, WAYWO is basically "programmer general" so hopefully you guys will let this slide.. What do you think makes the difference between a programmer or software engineer and a "codemonkey"? ie the difference between an actual respectable programmer/developer and just someone who can write code and "get stuff done". Is there any notable distinction or skills that you consider necessary to confidently call yourself a bonafide 100% certified programmer/software developer? This isn't meant as a way to rile anyone up or create any debate, just something I've been thinking about lately and wanted to get outside opinions. [/QUOTE] look for these three things: development style, workflow, and personality it's extremely easy to determine who is a code monkey. [editline]26th April 2015[/editline] also be weary of people who just "get stuff done" it's widely a load of shit in the industry i usually end up fixing shit from these developers because they end up writing something in an incompetent way, not abiding by existing style convention, writing something unmaintainable, etc. there's a very fine line, however. i've worked with professionals who "get stuff done" and they're on top of everything. very respectable, but people who are described as such generally ignore large details, which cause other developers to incur technical debt and be seen as people who do not "get stuff done" if you haven't noticed by now i keep using quotes because "get[ting] stuff done" doesn't mean that at all. unwritten unit tests, breaking builds, ignoring warnings; these are all time penalties in development cycles. do it right or someone else may end up cleaning up your shit.
[QUOTE=Funley;47603257]To teach myself some Unity, I recreated the classic image puzzle game (I don't know what it's called :v:). I'll hug the first one who solves this. img[/QUOTE] nonograms? e: ninja'd but deploying emergency content the wonderful kanine01 made some cool models for RICOCHET 1.5 in unreal engine, just to screw around [t]http://i.imgur.com/cwOKrcY.png[/t]
i made the ball roller thing in unity today and i'm really proud of myself because i have 0 prior knowledge of c# or unity's inner workings. is it even worth posting it here?
[QUOTE=Qaus;47608061]i made the ball roller thing in unity today and i'm really proud of myself because i have 0 prior knowledge of c# or unity's inner workings. is it even worth posting it here?[/QUOTE] screenies or it didn't happen
[QUOTE=Qaus;47608061]i made the ball roller thing in unity today and i'm really proud of myself because i have 0 prior knowledge of c# or unity's inner workings. is it even worth posting it here?[/QUOTE] Yep! I'd love to see it.
re: what makes a software engineer versus a code monkey, I highly recommend these books: [url=http://www.amazon.co.uk/Clean-Code-Handbook-Software-Craftsmanship/dp/0132350882]Clean Code: A Handbook of Agile Software Craftsmanship[/url] [url=http://www.amazon.co.uk/The-Clean-Coder-Professional-Programmers/dp/0137081073]The Clean Coder: A Code of Conduct for Professional Programmers[/url] [url=http://www.amazon.co.uk/The-Pragmatic-Programmer-Andrew-Hunt/dp/020161622X]The Pragmatic Programmer[/url] As far as I'm concerned, all three are a must-read for any aspiring professional developer.
[url]https://www.dropbox.com/s/aikl67rqo0rune2/Simple%20Ball%20Roller.zip?dl=0[/url] i made the readme because i originally posted it on facebook and 99% of my fb friends are family members that don't much about computers.
You can use [noparse][unity][/unity][/noparse] tags to embed the game right into the webpage.
i'm guessing i have to build in HTML5 or web player for that
[QUOTE=srobins;47607741]This question might be better suited to it's own thread but once again, WAYWO is basically "programmer general" so hopefully you guys will let this slide.. What do you think makes the difference between a programmer or software engineer and a "codemonkey"?[/QUOTE] i like to think of software engineers as engineers who work with software strict(er) design principles, and ability to work with others and shit like that if you ever go to a school with a software engineering course, they, more likely than not afaik, put you through basic engineering with all the other engineers and shit edit: or some shit
Fuck javascript, node, protractor and angular so hard. The simplest shit is becoming hell for me. Even break statements don't work like they should - goddamn this.
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