• What Are You Working On? April 2015
    1,741 replies, posted
[QUOTE=andrewmcwatters;47620505]why does waywo have so many people named matt in it. might as well name this place wimwo there's like a seriously disproportionate amount of matts in waywo, have you guys noticed this? i think our matt count is increasing slowly but i don't notice it over time i frequently ask myself whether or not the matt i see reading the thread is one of my matts or not[/QUOTE] my name is actually matt too
Another Mathias checkin' in
represent
My 2nd name is Matias.
[QUOTE=`impulse;47623115]Made a simple UI for switching levels, and added another test map that looks nicer than the bland grey. Levels now have backgrounds that get more red as things get more intense. [vid]http://a.pomf.se/texsiy.mp4[/vid] I'm starting to spend more time playing the game instead of making it, lol.[/QUOTE] That camera looks good, what's the math behind it like?
What the fuck is this some sort of Mattvasion (Matt invasion)?
My name is Matt as well. It seems to be a very common name, but there's probably some observer bias. As for what I'm working on... A simple heightmap terrain renderer. [img_thumb]http://i.imgur.com/JmtbbqH.png[/img_thumb] And some 3D modeling. [img_thumb]http://i.imgur.com/qQnxOx5.png[/img_thumb] You can probably guess what kind of game I am making.
[QUOTE=`impulse;47623115]Made a simple UI for switching levels, and added another test map that looks nicer than the bland grey. Levels now have backgrounds that get more red as things get more intense. [vid]http://a.pomf.se/texsiy.mp4[/vid] I'm starting to spend more time playing the game instead of making it, lol.[/QUOTE] Looks promising!
[QUOTE=`impulse;47623115]Made a simple UI for switching levels, and added another test map that looks nicer than the bland grey. Levels now have backgrounds that get more red as things get more intense. [vid]http://a.pomf.se/texsiy.mp4[/vid] I'm starting to spend more time playing the game instead of making it, lol.[/QUOTE] it looks a bit difficult to know if you killed an enemy, maybe add some kind of effect when you kill them (screen flashes slightly brighter, mabye a sound). Kind of like a hitmarker
[QUOTE=ryankingstone;47624086]That camera looks good, what's the math behind it like?[/QUOTE] I'm getting the cursor's distance from the center of the viewport, and moving the camera accordingly with some interpolation to make the movement smooth. [QUOTE=Fourier;47624142]Looks promising![/QUOTE] Thanks! I don't know if I'd go anywhere serious with it since I'm just ripping off another game. If I were to do anything with it, it would probably be releasing the game/code freely.
[QUOTE=`impulse;47624303]I'm getting the cursor's distance from the center of the viewport, and moving the camera accordingly with some interpolation to make the movement smooth. Thanks! I don't know if I'd go anywhere serious with it since I'm just ripping off another game. If I were to do anything with it, it would probably be releasing the game/code freely.[/QUOTE] Game designs aren't copyrighted
[QUOTE=Kamshak;47624271]it looks a bit difficult to know if you killed an enemy, maybe add some kind of effect when you kill them (screen flashes slightly brighter, mabye a sound). Kind of like a hitmarker[/QUOTE] I agree! Just need to find something that's clearly visible, non-intrusive, and good looking. Maybe something like GTA V's flash of blue when you kill an enemy. [editline]29th April 2015[/editline] [QUOTE=Cyberuben;47624313]Game designs aren't copyrighted[/QUOTE] It's not an issue of copyright, I just don't want to go and sell a game that's a lesser clone of a really good existing game. If I can change it up enough to offer something unique, then maybe. Otherwise, I'll just stick to having it be a hobby project.
Added a couple of reflection based console commands to get / set arbitrary fields and properties, using a parsing lib I wrote over the weekend that generates syntax error descriptions: [vid]http://files.facepunch.com/ziks/2015/April/29/2015-04-29_14-29-12.mp4[/vid] [vid]http://files.facepunch.com/ziks/2015/April/29/2015-04-29_14-24-58.mp4[/vid] Also supports method calls.
Always wanted to see this updated but since that's not really an option, I've began getting my hands dirty. Can't really say where this will take me or how far but once asset importing works properly I'll plan to release its source. [vid]http://files.atrblizzard.com/videos/redemptionunitydemolq.mp4[/vid]
[QUOTE=ryankingstone;47624086]That camera looks good, what's the math behind it like?[/QUOTE] You mean Matt, right?
Among the Sleep is coming to Playstation 4. [img]http://i.imgur.com/zRuQspR.png[/img]
In case anyone's not checking out the MS Build keynote today, MS just announced that the .NET Core RC is out today as well as a lightweight IDE called Visual Studio Code which will run on Windows, Linux and OS X.
[QUOTE=SteveUK;47625415]In case anyone's not checking out the MS Build keynote today, MS just announced that the .NET Core RC is out today as well as a lightweight IDE called Visual Studio Code which will run on Windows, Linux and OS X.[/QUOTE] I'd probably watch their events more often if it wasn't for their stream never functioning properly. Freeze 5 seconds, play 5 seconds. Every single time they have an event its like that, and i just give up after 20 minutes.
[QUOTE=SteveUK;47625415]In case anyone's not checking out the MS Build keynote today, MS just announced that the .NET Core RC is out today as well as a lightweight IDE called Visual Studio Code which will run on Windows, Linux and OS X.[/QUOTE] Whoa, that's pretty big. If I'm not mistaken, this would be the first time Microsoft has put forth the effort for a crossplatform IDE, wouldn't it? [editline]29th April 2015[/editline] This news is spreading fast, it's already on the front page of HN.
[QUOTE=SteveUK;47625415]In case anyone's not checking out the MS Build keynote today, MS just announced that the .NET Core RC is out today as well as a lightweight IDE called Visual Studio Code which will run on Windows, Linux and OS X.[/QUOTE] Nice!
Don't get too excited. It's just a glorified Github Atom/Sublime Text 2. [t]http://i.imgur.com/YN0aEMd.png[/t] [t]http://i.imgur.com/arROQKk.png[/t] [t]http://i.imgur.com/eNhZiuI.png[/t] [editline]29th April 2015[/editline] Slightly bad because I don't have a non-python project to test, but oh well. Supports IntelliSense too apparently.
I like the features they bring in, but Microsoft has a long history of not understanding how ecosystems work. Sublime Text and Atom alone are great, but the work behind it in extending those platforms is equally if not more valuable.
did some stuff this week [img]http://i.imgur.com/B5S0fEA.gif[/img] I added object spawn information into the Tiled .tmx file that the game reads the level from and added level serialization so I can save it as a binary file, which is pretty neat oh and if anyone cares I'm making the game in C++ with SFML
Microsoft just ported UIKit to Windows Phone/Windows [url]http://www.theverge.com/2015/4/29/8511439/microsoft-windows-10-android-ios-apps-bridges[/url]
[QUOTE=TheEyes;47625771][B]Don't get too excited. It's just a glorified Github Atom/Sublime Text 2.[/B] Supports IntelliSense too apparently.[/QUOTE] Just like every IDE? What where you expecting? Intellisense, debugging and deployment and minor project managment functionality. Are the killing features here compared to a text editor. But if you consider that a "glorified text edtior" then what is an IDE?
[QUOTE=andrewmcwatters;47625880]I like the features they bring in, but Microsoft has a long history of not understanding how ecosystems work. Sublime Text and Atom alone are great, but the work behind it in extending those platforms is equally if not more valuable.[/QUOTE] Actually that Visual Studio Code thing is working on Electron (formerly Atom Shell) :P [URL="https://twitter.com/electronjs/status/593464848228450304"]Source[/URL].
I think someone should write a program that calculates the likelyhood of someone posting in this thread's name being Matt or the like.
god good matt, stop it
[QUOTE=Cold;47626100]Just like every IDE? What where you expecting? Intellisense, debugging and deployment and minor project managment functionality. Are the killing features here compared to a text editor. But if you consider that a "glorified text edtior" then what is an IDE?[/QUOTE] Except it is literally just a reskinned Atom/Sublime, with an IntelliSense plugin and debugging plugin installed. Instead of releasing an entirely new editor, they could've just released the two plugins on NPM.
[QUOTE=KillerLUA;47625914]Microsoft just ported UIKit to Windows Phone/Windows [url]http://www.theverge.com/2015/4/29/8511439/microsoft-windows-10-android-ios-apps-bridges[/url][/QUOTE] I think the more interesting part of that article is that they're working on making Win32/desktop apps work as Universal apps leveraging Hyper-V, and says they're working with adobe to make Photoshop and etc available as Universal apps in the store.
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