• What are you working on? November 2015
    964 replies, posted
[QUOTE=Sidneys1;49161076]Ever have those days where you wake up and say "I'm going to get shit done today," and then proceed to binge Netflix for six hours? Today was that day. [/QUOTE] I can't afford that, I study and work full time, it's fucking crazy :v:.
Some new progress :) You can build stuff now, mining actually works and prettified the terrain a bit. [vid]http://s1.webmshare.com/jBJ8Q.webm[/vid]
[QUOTE=PelPix123;49165217][vid]http://www.pelpix.info/RollingShutterCorrectedFilmNotGrain.mp4[/vid] Because the dynamic range is so high, I can apply a full-range LUT for a filmstock and have true film highlight rolloff because the DR exceeds the DR of film... [editline]22nd November 2015[/editline] The exposure on this image is about +2EV, but the dynamic range is so large that the snow and sky don't even come close to clipping in the raw data. They DO clip in the film LUT because, within that space, it's overexposure, but they do so gently like real film would.[/QUOTE] What DSLR is this, the output from your video is very pleasing.
I've been wondering for a little while if I should get any degrees in Game Design or programming. Would you guys recommend something like Coursera for a start? [QUOTE=itisjuly;49166472]Game Design is quite useless I feel. It teaches you a bit of programming, a bit of art making and design but nothing truly useful. I'd say either go programming or something more art focused. Design can be learned as a hobby during your free time.[/QUOTE] Kinda thought so. But even then, I thought one of the main points is to get a fancy piece of paper to wave at employers. I think I'll get farther just working on learning programming like I've been doing. If I can program shit decently, any game developer with a brain wouldn't think twice of hiring me, right?
[QUOTE=sarge997;49166451]I've been wondering for a little while if I should get any degrees in Game Design or programming. Would you guys recommend something like Coursera for a start?[/QUOTE] Game Design is quite useless I feel. It teaches you a bit of programming, a bit of art making and design but nothing truly useful. I'd say either go programming or something more art focused. Design can be learned as a hobby during your free time.
itsworking.jpg [img]http://i.imgur.com/uRKDyBJ.png[/img]
[QUOTE=Rocket;49166603]I hate this line of thinking. Design is as much of a discipline as programming is. Learning to design games is just as important and just as much of a valid discipline as programming games. It's like telling someone who wants to get in to architecture that "It teaches you a bit of construction and a bit of civil engineering but nothing truly useful. I'd say go with construction. Architecture can be learned as a hobby during your free time."[/QUOTE] Fair enough, but game design is often a senior position occupied by veteran game artists/programmers
[QUOTE=Rocket;49166603]I hate this line of thinking. Design is as much of a discipline as programming is. Learning to design games is just as important and just as much of a valid discipline as programming games. It's like telling someone who wants to get in to architecture that "It teaches you a bit of construction and a bit of civil engineering but nothing truly useful. I'd say go with construction. Architecture can be learned as a hobby during your free time."[/QUOTE] It really depends on what you want to do in the future. Game designer is a team player. A designer alone will rarely be able to make stuff. He'd still need a modeler to model the design and a programmer to implement the design. If you're a modeler or programmer, you can start developing without a designer. Of course product is better if you got a dedicated designer, but even alone you can often create something that is ready for consumption. At least that is the idea I'm getting from all the game dev courses I've seen. Architect can create ready to go visualizations or work as a freelancer to create them. A game designer from what I know cannot really do that. Unless he freelances as an ideas designer. But that's different from architect and does not fit the analogy.
I think game design is a nice job to strive for, but you should always have a fallback in non-game programming, so it's safer to study a broader field that will allow you better job prospects. It's kind of like sports, you know? [editline]22nd November 2015[/editline] I think game design is a nice job to strive for, but you should always have a fallback in non-game programming, so it's safer to study a broader field that will allow you better job prospects. It's kind of like sports, you know? I personally would never want to get into game programming
[QUOTE=Rocket;49166843] You're assuming anyone going into game design will be an indie developer. [/QUOTE]Most of them either will be or will do degree unrelated job. Having friends is cool and all, but most teams can use another modeler and programmer a lot more than pure designer. [QUOTE=Rocket;49166967]Why not study something you like instead of something that's safe? If you are moderately skilled at programming or can at least fake it, you can get a job programming. You shouldn't be worried that there might not be as many jobs in your major as you think there are.[/QUOTE] Studying costs time and money. What you study should return your investment unless you're already loaded and doing it for fun. Most people study to get a job. Study what you like in your free time. Study what supports your free time as the career thing. You totally should be worried about lack of jobs in your major. You need to be really dumb to spend 4 years of study just "because I like it". That's such a spoiled brat thing to say. Do you live in reality?
New blog post, yay. [url]http://skymercs.com/blog/index.php/2015/11/22/particles-and-other-stuff/[/url] I've updated my smoke particles, really happy with how they're looking now. [img]http://skymercs.com/blog/wp-content/uploads/2015/11/smokepic.png[/img] Not too sure about the background buildings though - does anyone have any suggestions on improving them?
[QUOTE=sarge997;49166451]I've been wondering for a little while if I should get any degrees in Game Design or programming. Would you guys recommend something like Coursera for a start? Kinda thought so. But even then, I thought one of the main points is to get a fancy piece of paper to wave at employers. I think I'll get farther just working on learning programming like I've been doing. If I can program shit decently, any game developer with a brain wouldn't think twice of hiring me, right?[/QUOTE] It really depends on what you want to get out of your degree. If you want to make games all day every day then you should definitely consider a game design course as there are many more resources than can help fill in the gaps of your programming capabilities than your artistic or design capabilities when it comes to making games. If you want to work for a game studio for example then you would be wasting your time doing a game design course. For a start you would be at the tail end of a huge labour surge in that area by the time you complete your degree (the amount of people entering this field is staggering). Secondly most reputably game companies would, in my mind, prefer a programmer with limited artistic talent over an artist with limited programming ability. At the end of the day the choice is yours and it comes down to how you want to spend your days and how long you want to spend looking for work (and the quality of that work). Game Design degree - Make indie stuff as early and as often as possible otherwise your prospects may suck. Pure comp sci / software eng degree - It is so fucking important that you work your ass of if you go down this path for the duration of the course. Nothing sets you up better in this field than being in the top 1-10 people in your class.
[QUOTE=Rocket;49166967]Why not study something you like instead of something that's safe? If you are moderately skilled at programming or can at least fake it, you can get a job programming. You shouldn't be worried that there might not be as many jobs in your major as you think there are.[/QUOTE] Because people have to feed themselves, and college costs a shitload of money. It's the same argument for sports players. yes, you should strive for your dream to be an NBA star, but you should have a fallback plan. Not everybody gets into the game dev industry. It's just being safe and smart. No need to put all your eggs in one basket
[QUOTE=Rocket;49167902]It's not like the skills you learn getting a degree in game development or game design don't apply anywhere else. When you're getting a game design degree you're either getting the equivalent of an interactive media design degree or you're literally getting an interactive media design degree, which applies elsewhere. When you're getting a game programming degree, you're either getting the equivalent of a comp sci degree or you're literally getting a comp sci degree. It's not like sports, where the skills you learn in sports don't necessarily help you get a job (though people who do sports are generally more successful, especially in financial jobs). Not to mention that if you're playing sports in college you have to be getting a degree anyways.[/QUOTE] That's a good point, but I suppose it would depend of the program, college, and type of degree (certificates vs. BS) If the program focused purely on principles of designing games, art, media, but not so much on actual programming and CS principles, I don't think it would help too much in finding a programming job (especially if the degree says "Game Design" on it). If the program focused on programming physics engines and shaders and stuff and involved things like linear algebra, it will probably teach you more about CS than my CS degree will. Also if you go to Carnegie Mellon or MIT for game design, it will probably be better than my CS degree from GMU or VCU. But my CS degree will still beat a game design degree from Full Sail university This is all examining non-gamedev fields.
[QUOTE=PelPix123;49165217][noparse][vid]http://www.pelpix.info/RollingShutterCorrectedFilmNotGrain.mp4[/vid][/noparse] Because the dynamic range is so high, I can apply a full-range LUT for a filmstock and have true film highlight rolloff because the DR exceeds the DR of film... [editline]22nd November 2015[/editline] The exposure on this image is about +2EV, but the dynamic range is so large that the snow and sky don't even come close to clipping in the raw data. They DO clip in the film LUT because, within that space, it's overexposure, but they do so gently like real film would.[/QUOTE] If the exposure is fixed, wouldn't this rather be static range? If it was dynamic range I'd expect some more obvious brightness errors once in a while if there's high contrast in a single image.
You should do what you like no matter the consequences. The only way to truly live life is without regrets. YOLO
[QUOTE=adnzzzzZ;49168384]You should do what you like no matter the consequences. The only way to truly live life is without regrets. YOLO[/QUOTE] So I can be a serial killer? Awesome!
[video=youtube;v0hIRL2067w]http://www.youtube.com/watch?v=v0hIRL2067w[/video]
[QUOTE=Berkin;49168405]So I can be a serial killer? Awesome![/QUOTE] If that's what you really really want... :smile:
FINALLY, after two weeks I finished this [I]headache[/I] of a community project. Now I can get back into my programming, and Frost. I'm excited, and tired. But hey, it's not all bad, since I made $100 :buckteeth:
[QUOTE=PelPix123;49168605]I don't make up the terminology, I just use it. Despite the fact that the range is static, it's called dynamic range. :mystery:[/QUOTE] So it's different for TVs and DSLRs? That really is strange.
[QUOTE=PelPix123;49168877]According to google, the term "static range" doesn't even exist. [url]https://www.google.com/search?q=%22Static+range%22+tv&ie=utf-8&oe=utf-8#q=%22Static+range%22[/url] Whereas: [url]https://en.wikipedia.org/wiki/Dynamic_range[/url][/QUOTE] I'm probably getting a bit confused with "static contrast" and "dynamic contrast" on TV sets. The latter means the backlight is dimmed but a single image can't have that much contrast.
To answer the Topic of this thread: I'm on a modded version of OBJHunt game mode for GMOD listenservers. The current version is up on Steam Workshop, but the progress is slow going. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=431968683[/url]
[QUOTE=PlayBoyMan;49169308]To answer the Topic of this thread: I'm on a modded version of OBJHunt game mode for GMOD listenservers. The current version is up on Steam Workshop, but the progress is slow going, as I don't really have as much time to it, and learning LUA is hard for me. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=431968683[/url][/QUOTE] Well first, you're probably looking for the Gmod waywo thread. Second, what's the point? I'm 90% sure that gamemodes work just as well on listen servers as they do on dedicated ones.
[img]http://i.imgur.com/KoR57YX.png[/img] How long does it take for Unity Technologies to approve an asset? :v:
[QUOTE=war_man333;49169625][img]http://i.imgur.com/KoR57YX.png[/img] How long does it take for Unity Technologies to approve an asset? :v:[/QUOTE] It took them a week to reject mine :v:
probably get in faster if it was paid, they gotta get their cut!!
Want to rename any PID on a linux system to something? Why would you not! [img]http://i.imgur.com/rZ3VHnZ.gif[/img] (this is horrible) [url]https://github.com/benjojo/upsetsysadmins[/url] But it basically works by hunting down to the bottom of the programs stack and then writing to what the program thinks/hopes is the right bit of RAM that /proc/[pid]/cmdline is read from.
[QUOTE=Higurashi;49165003]Some new progress :) You can build stuff now, mining actually works and prettified the terrain a bit. [vid]http://s1.webmshare.com/jBJ8Q.webm[/vid][/QUOTE] really liking the sounds and the art here [editline]23rd November 2015[/editline] could probably use some footstep sounds though, the player character feels p weightless without them
[QUOTE=Berkin;49168405]So I can be a serial killer? Awesome![/QUOTE] Actually you can be. [sp]Leave hints at crime scene. Generate those by Rant. Ultimate mindfuck for cops.[/sp]
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