• What are you working on? November 2015
    964 replies, posted
[QUOTE=Fourier;49214731]One compiler error in F# is equal to 10 compiler errors in C#. It's just so damn hard to figure out, what you just fucked up. Nonetheless, no compiler error = stuff usually works in first try.[/QUOTE] Seeing how there's no forced purity and the type system is marginally more expressive than it is in C#, it's a bit hard to say why what you're saying would be the case.
[QUOTE=ryankingstone;49213263]Implemented player UI in Unity. The fonts are not final, and most of the visible text is for debug purposes.[/QUOTE] Did you make or find art?
Just started learning C++, and using Qt to do so. Learning quite a bit which is nice, though I seem to be getting stuck fairly often than I would like. :v: Almost finished with a stopwatch that tracks times. [IMG]http://i.imgur.com/f47kdCn.png[/IMG]
This is a very cool extension [url]https://chrome.google.com/webstore/detail/vimium/dbepggeogbaibhgnhhndojpepiihcmeb?hl=en[/url]
I got trucks working! [media]http://www.youtube.com/watch?v=e2F9fGC8w_Q[/media] The trailers are attached using a Unity HingeJoint immediately after spawning. Everything works pretty much as it should, but you can see they veer off to one side after driving for a bit. I dunno why. Any ideas? [b]Edit:[/b] Fixed. Turns out it's because the trailers were way heavier than the cab. They built more momentum than the cab, accelerated and pushed it, and I can only assume some random input in the physics engine decided whether it veered left or right. Physics.
[QUOTE=Mr;49215149]Just started learning C++, and using Qt to do so. Learning quite a bit which is nice, though I seem to be getting stuck fairly often than I would like. :v: Almost finished with a stopwatch that tracks times. [IMG]http://i.imgur.com/f47kdCn.png[/IMG][/QUOTE] Good job d00d, you can do 100% more things in C++ and QT than I can!
[QUOTE=Rocket;49214529]Unreal, I suppose. [editline]30th November 2015[/editline] [url]http://ferd.ca/the-little-printf.html[/url] A Good Article (unrelated to the above quote)[/QUOTE] Unreal is a whole game engine, I was looking just for a rendering/maybe physics engine. [QUOTE=0lenny0;49214382]What makes Irrlicht shit? I played around with it in the past, but only for small stuff.[/QUOTE] Its nice, but for an even remotely large project it gets very annoying to use. For instance you can't easily set renderables colors without creating a new texture and adjusting it. [editline]30th November 2015[/editline] (color multiplication anyway)
[QUOTE=Rocket;49216241]can someone explain to me why this is a dumb post[/QUOTE] it does not contribute in any way to the thread
[QUOTE=Map in a box;49216027]Unreal is a whole game engine, I was looking just for a rendering/maybe physics engine.[/QUOTE] I don't have any personal experience with it, but maybe you can take a look at [url=https://github.com/bkaradzic/bgfx]bgfx[/url].
[QUOTE=Rocket;49216241]can someone explain to me why this is a dumb post[/QUOTE] It smells of a shit post to me but it could just be a reference or joke which I don't get.
The original post was fairly self deprecating so the way I read proboardslol's post is as a kind of a cheer up.
[QUOTE=Rocket;49216393]I think he's just saying "I can't figure out C++ and Qt" which might not be an exciting post but it's not exactly a shit post.[/QUOTE] [QUOTE=Darwin226;49216497]The original post was fairly self deprecating so the way I read proboardslol's post is as a kind of a cheer up.[/QUOTE] Idk, I don't normally see people posting in l33t speak, and that with such an exaggeration of [I]"100% more than me" [/I]so I thought it was a sarcastic snipe at him or an attempt at belittling what the guy posted. [B]That being said, I still think I could just be missing something, because for all I know the post could have meant directly what it said.[/B]
[QUOTE=Karmah;49216515]Idk, I don't normally see people posting in l33t speak, and that with such an exaggeration of [I]"100% more than me" [/I]so I thought it was a sarcastic snipe at him or an attempt at belittling what the guy posted. That being said, I still think I could just be missing something, because for all I know the post could have meant directly what it said.[/QUOTE] reeks of Facepunch Hivemind mentality IMO. we're better than 99% of the forum in terms of attitude and [del]intelligence[/del] so I don't see why "l33t speak" should be a true cause of concern
[QUOTE=Map in a box;49216587]reeks of Facepunch Hivemind mentality IMO. we're better than 99% of the forum in terms of attitude and [del]intelligence[/del] so I don't see why "l33t speak" should be a true cause of concern[/QUOTE] Fuck man I don't really care, I had nothing else to do so I just gave my own 2 cents. I don't care how people post, hell they don't even have to make sense. Rocket just asked a question and as such I gave an answer.
[QUOTE=Karmah;49216292]It smells of a shit post to me but it could just be a reference or joke which I don't get.[/QUOTE] I was just saying "good job." I was trying to be supportive :'(
My phone's MAC address has D00DAD in it.
[QUOTE=Ott;49217364]My phone's MAC address has D00DAD in it.[/QUOTE] Oh yeah? Mine says BEEEEF.
[t]http://i869.photobucket.com/albums/ab255/Yournameisinvalid21/titties_zpsjcoctx03.png[/t] I started making a very simple 2d third person game but all you can do is shoot at the wall
[URL="https://atom.io/packages/activate-power-mode"]With this[/URL] I'll be sure to make something highlight-worthy! Popped up on the Programming reddit, thought you guys would enjoy.
[QUOTE=Sidneys1;49220219][URL="https://atom.io/packages/activate-power-mode"]With this[/URL] I'll be sure to make something highlight-worthy! Popped up on the Programming reddit, thought you guys would enjoy.[/QUOTE] Visual Studio version when?
[QUOTE=war_man333;49220254]Visual Studio version when?[/QUOTE] When you make it
[QUOTE=Sidneys1;49220219][URL="https://atom.io/packages/activate-power-mode"]With this[/URL] I'll be sure to make something highlight-worthy! Popped up on the Programming reddit, thought you guys would enjoy.[/QUOTE] I was laughing with my colleagues at how awesome this is. The fun stopped when I realized you made me install Atom. (which, admittedly, got A LOT better since last time I tried it) This is great.
Matlab being an ass about drawing a single line object (also cubic splines yay) [vid]https://dl.dropboxusercontent.com/u/17216535/ShareX/2015/12/2015-12-01_15-31-17.mp4[/vid] So apparantly Poisson surface reconstruction without k-d trees is quite impossible because it requires like 8 gigs of RAM for any reasonable amount of grid points (scales as n^3 at least with 8 bytes per double... ) :v: so now I'm gonna do it in 2D which is equally educational, starting from some nice curve that you can draw, then get the normals, splat the vector field and solve the system of equations to find the indicator function (one inside the surface, zero outside, which is exactly how you can figure out a closed surface) Also suggestions for a good .mp4 host? Or can I configure ShareX to work with vid.me or whatever is a good free host...
[IMG]http://i.imgur.com/IQ8v1gP.gif[/IMG] have been making a game based on the splattoon mini game
[QUOTE=Number-41;49220653]Also suggestions for a good .mp4 host? Or can I configure ShareX to work with vid.me or whatever is a good free host...[/QUOTE] [URL]http://catbox.moe[/URL] is what I've been using since pomf.se shut down.
Have any of you been following LLVM/Clang with MSVC? Can someone explain it to me? Is it a replacement for the frontend or the backend? And am I correct in saying that replacing the frontend would yield in nicer template error messages and stuff like standard conformism whereas replacing the backend would yield things like faster performance? I am an idiot when it comes to compilers and GCC/Clang and the ilk, since I've just used MSVC mostly and the frontend/backend are indiscernible to me. Sorry if this belongs in WDYNHW, just felt more of a general discussion question rather than something programming specific.
[QUOTE=Rocket;49220933]If your videos are 15 seconds or less, you can use Gfycat. Otherwise, I use maxfile.ro (pomf.se clone)[/QUOTE] Is there a reason most people here don't use youtube?
[QUOTE=Nigey Nige;49221300]Is there a reason most people here don't use youtube?[/QUOTE] Not really needed, extra processing time, heavyweight overall, often more work (I just press shift+printscreen, record, and it gets uploaded automagically and I get a link in my clipboard)
[QUOTE=WTF Nuke;49220994]Have any of you been following LLVM/Clang with MSVC? Can someone explain it to me? Is it a replacement for the frontend or the backend? And am I correct in saying that replacing the frontend would yield in nicer template error messages and stuff like standard conformism whereas replacing the backend would yield things like faster performance? I am an idiot when it comes to compilers and GCC/Clang and the ilk, since I've just used MSVC mostly and the frontend/backend are indiscernible to me. Sorry if this belongs in WDYNHW, just felt more of a general discussion question rather than something programming specific.[/QUOTE] For the time being its just Clang/GDB support for the sake of targeting mobile development, and debugging Azure Linux deployments. Microsoft interest in Clang for Desktop/Windows targeted development is mainly because their own compiler code-base is over 30 years old, and not so much because of an performance disparity. Afaik it hasn't been publicly confirmed yet that they want to port any of their current compiler features to clang. Right now they just support both MSVC and Clang. But if they do they would have to take the whole Clang/LLVM stack and build their own features on top of that, everything will require modifications if they want full reverse compatibility.
When you say support for both MSVC and Clang, does that mean I could potentially build with Clang in Visual Studio? Would that give me any benefits or features? Like the more complete standard support, or would it mainly be compile time speed?
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