• What are you working on? November 2015
    964 replies, posted
[QUOTE=proboardslol;49223713]Not really relevant, but part of my backend is a script that downloads a CSV file from an FTP server every day at 11pm, explodes each line of text into arrays, truncates a mysql table, and then updates the mysql table with today's info. I have this running using watch -n 86400 inside a screen on an ubuntu box. Something tells me I sort of ghetto rigged it and there's a better way to do this, but it works perfectly :v:[/QUOTE] crontab -e Do it now. [QUOTE=Rocket;49223830]Well, yeah, but if you work that way I don't think what you're working on is really an important production system, or else you're doing production systems very, very wrong. If you're developing without testing locally first (basically the only situation where being able to FTP a script to a server is a plus) you're doing something horribly horribly wrong.[/QUOTE] Having a production website for a non-profit foundation on a webhotel is not that uncommon. It's very common really. And sometimes, you'll need to apply a hotfix. Then alternatives suck.
We need dedicated highlight curators
[QUOTE=Darkwater124;49228676]We need dedicated highlight curators[/QUOTE] all nige, all the time
[media]https://www.youtube.com/watch?v=pW2fpk5Y08g[/media] gettin' my post in before the thread is over! decided to show some progress more publicly and see how people react.
[QUOTE=Gamerman12;49229315][media]https://www.youtube.com/watch?v=pW2fpk5Y08g[/media] gettin' my post in before the thread is over! decided to show some progress more publicly and see how people react.[/QUOTE] Looks awesome. Have you tried adding a slight view bob? I think that made Mirror's Edge a bit more immersive (tho IMO they overdid it).
[QUOTE=Nigey Nige;49229356]Looks awesome. Have you tried adding a slight view bob? I think that made Mirror's Edge a bit more immersive (tho IMO they overdid it).[/QUOTE] Or view model bob. Just anything to make it feel like you're running instead of ice-skating.
[QUOTE=Nigey Nige;49229356]Looks awesome. Have you tried adding a slight view bob? I think that made Mirror's Edge a bit more immersive (tho IMO they overdid it).[/QUOTE] There is actually view bob, but it's very hard to see. The camera is attached to the model's head, like mirrors edge, then view targeted so it's not flying all around the place. Because the anim is not that extreme, it's not that visible. [QUOTE=Cold;49229432]Or view model bob. Just anything to make it feel like you're running instead of ice-skating.[/QUOTE] View model bob will come later. I've just gotten around to focusing on art assets and the first thing I'm gonna work on is view models since currently there's only support for one view model used by every item, and limited animations. [editline]2nd December 2015[/editline] speaking of which, anyone got a good way to do view models in unity? preferred something at least partially prebuilt since I have no understanding of unity's shader system (graphics programming is my weakest link)
Due to a miscalculation I accidentally destroyed the entire ship... [vid]https://www.simonmoles.com/uploads/2015-12-02_20-30-41.mp4[/vid] O_O
[QUOTE=simie;49229841]Due to a miscalculation I accidentally destroyed the entire ship...[/QUOTE] God I need this game
Does anyone else think the curve editor in Unity is complete shit? I don't have to use it often, but whenever I do its a fucking pain in the ass. Maybe I'm just spoiled by Maya's graph editor (which has been awesome since like Maya 4 nearly 15 years ago), but my god it is barely usable to me for setting up even trivial curves.
[QUOTE=Berkin;49225899]More weapon pickup one-liners: [img]http://i.imgur.com/gVpm0SQ.png[/img][/QUOTE] May I suggest "scrota" instead of scrotums
[QUOTE=Socram;49231808]Does anyone else think the curve editor in Unity is complete shit? I don't have to use it often, but whenever I do its a fucking pain in the ass. Maybe I'm just spoiled by Maya's graph editor (which has been awesome since like Maya 4 nearly 15 years ago), but my god it is barely usable to me for setting up even trivial curves.[/QUOTE] You're not the only one...
[QUOTE=Socram;49231808]Does anyone else think the curve editor in Unity is complete shit? I don't have to use it often, but whenever I do its a fucking pain in the ass. Maybe I'm just spoiled by Maya's graph editor (which has been awesome since like Maya 4 nearly 15 years ago), but my god it is barely usable to me for setting up even trivial curves.[/QUOTE] Tried to animate a simple walk cycle and ended up giving the guy seizure legs after a tiny curve tweak. Absolute trash. Unity needs to really improve that part of their animation system, you can't even [I]copy and paste a keyframe[/I]. Seriously.
[QUOTE=simie;49229841]Due to a miscalculation I accidentally destroyed the entire ship... [vid]https://www.simonmoles.com/uploads/2015-12-02_20-30-41.mp4[/vid] O_O[/QUOTE] Oh my god ive wanted a game with stuff like this for so long Please tell me there is a detailed power grid system [I]Please[/I]
Dr. Fisch lines [img]http://i.imgur.com/uB0o3VS.png[/img]
I recorded my [i]*pre-upload test playthrough*[/i] before sending out a new build to our test group. FWIW we're in an alpha stage so there's missing features such as localization, an unfinished level recap window, placeholder music and other stuff not worth mentioning. [media]https://www.youtube.com/watch?v=T3TiDJgHMX0[/media]
Aaaand done! [vid]http://farmpolice.com/content/videos/doggo.webm[/vid] Made in 3 days a few hours at a time, you can check out the code here, depends on curses-sharp: [url]https://github.com/naelstrof/2420-DingoDanger[/url] Doesn't seem to work on Windows at the moment because cmd.exe isn't made for this garbage.
-snip-
[QUOTE=Naelstrom;49233292]Aaaand done! [vid]http://farmpolice.com/content/videos/doggo.webm[/vid] Made in 3 days a few hours at a time, you can check out the code here, depends on curses-sharp: [url]https://github.com/naelstrof/2420-DingoDanger[/url] Doesn't seem to work on Windows at the moment because cmd.exe isn't made for this garbage.[/QUOTE] Beautiful
[QUOTE=Naelstrom;49233292]Aaaand done! [vid]http://farmpolice.com/content/videos/doggo.webm[/vid] Made in 3 days a few hours at a time, you can check out the code here, depends on curses-sharp: [url]https://github.com/naelstrof/2420-DingoDanger[/url] Doesn't seem to work on Windows at the moment because cmd.exe isn't made for this garbage.[/QUOTE] Song vaguely reminded me of this [url]https://www.youtube.com/watch?v=IPFj4k0X8uI[/url]
Been making good progress on my Gameboy Emulator. Just recently solved some sprite priority issues, making a few games quite a bit more playable. Castlevania seems to be fully playable now aswell. Here's a screenshot of the Zelda intro... [IMG]http://dooskington.com/content/images/2015/12/2015-12-02_23-32-50.png[/IMG] Here is the link to the project page: [url]http://dooskington.com/gamelad/[/url]
[QUOTE=Naelstrom;49233292]Aaaand done! [vid]http://farmpolice.com/content/videos/doggo.webm[/vid] Made in 3 days a few hours at a time, you can check out the code here, depends on curses-sharp: [url]https://github.com/naelstrof/2420-DingoDanger[/url] Doesn't seem to work on Windows at the moment because cmd.exe isn't made for this garbage.[/QUOTE] This is like Berzerk but dogs. Barkzerk. And a dead 'd' is 'p', that's adorable.
[QUOTE=Gamerman12;49229473] speaking of which, anyone got a good way to do view models in unity? preferred something at least partially prebuilt since I have no understanding of unity's shader system (graphics programming is my weakest link)[/QUOTE] It's generally a good idea to do a seperate camera and have the view model in a different space. Then you can have your main camera render everything except the view model, and have your view camera render only the view model. If you have specific questions feel free to ask in the Unity thread, or I can help you 1-on-1 if it really doesn't work out
[QUOTE=Berkin;49232885]Dr. Fisch lines [img]http://i.imgur.com/uB0o3VS.png[/img][/QUOTE] The best part about your game, if you get it done eventually, is that it's YouTube gold. I can already see the let's plays.
[QUOTE=Zombie_2371;49232483]Oh my god ive wanted a game with stuff like this for so long Please tell me there is a detailed power grid system [I]Please[/I][/QUOTE] That is the plan.. right now I'm thinking piping superheated plasma from some engine core to distribution nodes that connect nearby lights/machines/doors. Just for added fun whenever one of those pipes bursts :) [vid]https://www.simonmoles.com/uploads/2015-12-03_10-24-43.mp4[/vid] (That walking animation is probably [url=https://facepunch.com/showthread.php?t=1487934&p=48893189&viewfull=1#post48893189]familiar[/url]...)
So the baby walking simulator PS4 port I've been working on is finished and has gotten a release date [URL="http://www.krillbite.com/2015/12/02/updated-release-dates/"][I]"...8th of December in America, and 9th of December in the rest of the world..."[/I][/URL] [IMG]http://i.imgur.com/i9jbDnF.png[/IMG] This will be the last post I make about the project in WAYWO. Back to making prototypes. I made a slack bot that uses markov chains to respond to users. It learns from the slack channels our game collective uses. [IMG]http://i.imgur.com/qz6TFUz.png[/IMG] [IMG]http://i.imgur.com/m5OAKqL.png[/IMG] Usually it's something about moldy bread and cleaning the kitchen...
[QUOTE=AtomiCal;49235042]So the baby walking simulator PS4 port I've been working on is finished and has gotten a release date [URL="http://www.krillbite.com/2015/12/02/updated-release-dates/"][I]"...8th of December in America, and 9th of December in the rest of the world..."[/I][/URL] [IMG]http://i.imgur.com/i9jbDnF.png[/IMG] This will be the last post I make about the project in WAYWO. Back to making prototypes. I made a slack bot that uses markov chains to respond to users. It learns from the slack channels our game collective uses. [IMG]http://i.imgur.com/qz6TFUz.png[/IMG] [IMG]http://i.imgur.com/m5OAKqL.png[/IMG] Usually it's something about moldy bread and cleaning the kitchen...[/QUOTE] Make the markov chains forgetful (weaken the links over time) :) [editline]3rd December 2015[/editline] I started learning Akka.NET framework - for distributed computing. It's exciting.
[QUOTE=Fourier;49235082]Make the markov chains forgetful (weaken the links over time) :)[/QUOTE] That would make my bot go from saying seemingly random sentences to saying seemingly random sentences. It is not a very smart bot :) I've started reading up on neural networks though (buzzword) An interesting article is this one [URL]http://karpathy.github.io/2015/05/21/rnn-effectiveness/[/URL] The fascinating thing is that it works on per character. So in the beginning it's just garbage, then after a while it creates something that looks like workds, then something that looks like sentences... You can feed it anything that can be sampled. Scroll down to the middle and see how it creates something that looks like code that compiles when it is fed the whole linux source code.
Ever been to a party where you'll be playing games as teams and everyone is assigned a number for their team? fuk dat shit right. Made a visual team scrambler, probably not entirely done yet. [vid]http://s1.webmshare.com/WN5eo.webm[/vid]
[QUOTE=war_man333;49235232]Ever been to a party where you'll be playing games as teams and everyone is assigned a number for their team? fuk dat shit right. Made a visual team scrambler, probably not entirely done yet. [vid]http://s1.webmshare.com/WN5eo.webm[/vid][/QUOTE] Make Android app and support casting to Chromecast
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