Today I set out to implement level fog, and ended up implementing rim lighting instead.
I totally forgot rim lighting was a thing, so I just extracted it out of my fog shader and applied it as a post-processing effect.
0 intensity, medium intensity, and high intensity
[t]http://i.imgur.com/hzrEwta.png[/t] [t]http://i.imgur.com/VUOjuY3.png[/t] [t]http://i.imgur.com/iiQbEY0.png[/t]
[QUOTE=xThaWolfx;49070809]So I just handed in my assignment, I can now officially say that I've recognized bananas.
[thumb]http://i.imgur.com/jzZ6fCZ.png[/thumb][/QUOTE]
Only 2 out of 3 of them. Sorry
[QUOTE=Berkin;49070549]Donation buttons are actually forms, so I can't put one in my README. I do have one on the project's actual webpage, though.
[editline]7th November 2015[/editline]
Thanks, Steffen. I don't know who you are, but I assume you're from here.[/QUOTE]
You can just send the button ID with a standard hyperlink like so.
[url]https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&encrypted=-----BEGIN+PKCS7-----MIIHFgYJKoZIhvcNAQcEoIIHBzCCBwMCAQExggEwMIIBLAIBADCBlDCBjjELMAkGA1UEBhMCVVMxCzAJBgNVBAgTAkNBMRYwFAYDVQQHEw1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKEwtQYXlQYWwgSW5jLjETMBEGA1UECxQKbGl2ZV9jZXJ0czERMA8GA1UEAxQIbGl2ZV9hcGkxHDAaBgkqhkiG9w0BCQEWDXJlQHBheXBhbC5jb20CAQAwDQYJKoZIhvcNAQEBBQAEgYCnAa5a%2BlNDRPC3XmQ9m0fiEQcJzDJ0ukikmnDuVGFs%2BrGHX23SXuDeWT8v7FOAPu6Rdipva1soJIjJTUuk0HiEzwPAiSVjkV%2Fj8NSlcbPNnSyHEmiE7%2BDzKpJBGGA4WH8gwbtDUQ%2Be9ILdjUJIZ2KSwcWwbxexk0QP%2BAHKQ0i4xTELMAkGBSsOAwIaBQAwgZMGCSqGSIb3DQEHATAUBggqhkiG9w0DBwQIshT08dOlnw2AcGtKUFBUobeoq2XmJHDzw42kMkNWgad2zWdpmoL75wRaCKYjBDGX1MVw9NE5agB8QJfBdrNYZLZPB2i5lKBA%2BPccoi4c9us%2FSVLoNGffwTlY7dNvP%2F1EP0u%2BU3pX2X8e7JBjjcu%2FrdqyQJ5xJf8vGv%2BgggOHMIIDgzCCAuygAwIBAgIBADANBgkqhkiG9w0BAQUFADCBjjELMAkGA1UEBhMCVVMxCzAJBgNVBAgTAkNBMRYwFAYDVQQHEw1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKEwtQYXlQYWwgSW5jLjETMBEGA1UECxQKbGl2ZV9jZXJ0czERMA8GA1UEAxQIbGl2ZV9hcGkxHDAaBgkqhkiG9w0BCQEWDXJlQHBheXBhbC5jb20wHhcNMDQwMjEzMTAxMzE1WhcNMzUwMjEzMTAxMzE1WjCBjjELMAkGA1UEBhMCVVMxCzAJBgNVBAgTAkNBMRYwFAYDVQQHEw1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKEwtQYXlQYWwgSW5jLjETMBEGA1UECxQKbGl2ZV9jZXJ0czERMA8GA1UEAxQIbGl2ZV9hcGkxHDAaBgkqhkiG9w0BCQEWDXJlQHBheXBhbC5jb20wgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJAoGBAMFHTt38RMxLXJyO2SmS%2BNdl72T7oKJ4u4uw%2B6awntALWh03PewmIJuzbALScsTS4sZoS1fKciBGoh11gIfHzylvkdNe%2FhJl66%2FRGqrj5rFb08sAABNTzDTiqqNpJeBsYs%2Fc2aiGozptX2RlnBktH%2BSUNpAajW724Nv2Wvhif6sFAgMBAAGjge4wgeswHQYDVR0OBBYEFJaffLvGbxe9WT9S1wob7BDWZJRrMIG7BgNVHSMEgbMwgbCAFJaffLvGbxe9WT9S1wob7BDWZJRroYGUpIGRMIGOMQswCQYDVQQGEwJVUzELMAkGA1UECBMCQ0ExFjAUBgNVBAcTDU1vdW50YWluIFZpZXcxFDASBgNVBAoTC1BheVBhbCBJbmMuMRMwEQYDVQQLFApsaXZlX2NlcnRzMREwDwYDVQQDFAhsaXZlX2FwaTEcMBoGCSqGSIb3DQEJARYNcmVAcGF5cGFsLmNvbYIBADAMBgNVHRMEBTADAQH%2FMA0GCSqGSIb3DQEBBQUAA4GBAIFfOlaagFrl71%2Bjq6OKidbWFSE%2BQ4FqROvdgIONth%2B8kSK%2F%2FY%2F4ihuE4Ymvzn5ceE3S%2FiBSQQMjyvb%2Bs2TWbQYDwcp129OPIbD9epdr4tJOUNiSojw7BHwYRiPh58S1xGlFgHFXwrEBb3dgNbMUa%2Bu4qectsMAXpVHnD9wIyfmHMYIBmjCCAZYCAQEwgZQwgY4xCzAJBgNVBAYTAlVTMQswCQYDVQQIEwJDQTEWMBQGA1UEBxMNTW91bnRhaW4gVmlldzEUMBIGA1UEChMLUGF5UGFsIEluYy4xEzARBgNVBAsUCmxpdmVfY2VydHMxETAPBgNVBAMUCGxpdmVfYXBpMRwwGgYJKoZIhvcNAQkBFg1yZUBwYXlwYWwuY29tAgEAMAkGBSsOAwIaBQCgXTAYBgkqhkiG9w0BCQMxCwYJKoZIhvcNAQcBMBwGCSqGSIb3DQEJBTEPFw0xNTA2MjYwMzI3MjdaMCMGCSqGSIb3DQEJBDEWBBS8ixZRspLeAGmBXnwP4OjcWr228TANBgkqhkiG9w0BAQEFAASBgHnORUb9B9jxH0olsERVeNBf9hok18rGVNIvIedgiojMKSQb13UsNbN4ys%2BWln4OsOhcNh%2FKo2UthrwEB0gZEVNnD6%2BuDL1ogyFAadA3VNHrni7H7iCk3WrgsxgIynHGV68yAOqbcwp8WizAR%2BlHTaxRaZ2jwQ2O%2FRVI%2FkJ34QGs-----END+PKCS7-----%0A++++++++[/url]
[QUOTE=Darwin226;49071144]Only 2 out of 3 of them. Sorry[/QUOTE]
Our prerequisites were bananas visible for at least 50%, so this is just fine.
Me and my friends were talking about weird sorting algorithms and one of my friends said it should involve rock, paper, scissors.
So I did it.
Winning index of a 2 out of 3 game of RPS gets put to the end.
[vid]http://zippy.gfycat.com/NaturalSpeedyBirdofparadise.webm[/vid]
Added "decreasing index" which puts winner in the index before the last winner was placed.
[url]http://zippy.gfycat.com/NiftyUnsungBrownbutterfly.webm[/url]
I link this one because it is a big webm.
[QUOTE=Kidd;49072128]Me and my friends were talking about weird sorting algorithms and one of my friends said it should involve rock, paper, scissors.
So I did it.
Not sure how to post a webm using ShareX but...
[url]http://gfycat.com/NaturalSpeedyBirdofparadise[/url]
Winning index of a 2 out of 3 game of RPS gets put to the end.[/QUOTE]
Here's the embed link: [url]http://zippy.gfycat.com/NaturalSpeedyBirdofparadise.webm[/url]
Just use the vid tags
[vid]http://zippy.gfycat.com/NaturalSpeedyBirdofparadise.webm[/vid]
I just spent some time updating the information on my [URL="http://www.indiedb.com/games/frostgame"]IndieDB page for Frost[/URL].
I'm not much of a writer, and I'm still coming up with ideas for the game.
So it's all fairly uncertain at the moment, but I'd appreciate it if you guys took a look at it and gave me your opinion on how it sounds.
[QUOTE=thatbooisaspy;49073041]The grammar is kind of sub-par. For example:
It should be something more like this:
There's just a severe lack of commas. I don't know how well-versed you are in english, so I won't be a grammar nazi. The only other complaint is that the light-colored logo looks weird on the white background.
I have to say, the respawn-bear mechanic is actually quite interesting :v:, the crow reminds me of zombie survival in gmod.[/QUOTE]
Thanks for your input! I'll look into revamping it.
[QUOTE=sarge997;49072846]I just spent some time updating the information on my [URL="http://www.indiedb.com/games/frostgame"]IndieDB page for Frost[/URL].
I'm not much of a writer, and I'm still coming up with ideas for the game.
So it's all fairly uncertain at the moment, but I'd appreciate it if you guys took a look at it and gave me your opinion on how it sounds.[/QUOTE]
The grammar is kind of sub-par. For example:
[QUOTE]Stranded in the middle of the wilderness during a harsh winter. You will have to face other survivors that are out to kill and/or eat you. Along with wolves, bears. And annoying crows..[/QUOTE]
It should be something more like this:
[QUOTE]Stranded in the middle of the wilderness during a harsh winter, you have to face the other survivors that are out to kill and eat you. Along with wolves, bears, and annoying crows..[/QUOTE]
There's just a severe lack of commas. I don't know how well-versed you are in english, so I won't be a grammar nazi. The only other complaint is that the light-colored logo looks weird on the white background.
I have to say, the respawn-bear mechanic is actually quite interesting :v:, the crow reminds me of zombie survival in gmod.
So I need to test my distribution skills, and see if this executable actually [U][I]runs[/I][/U] on other systems.
But there's a catch, its no ordinary executable, it's one that uploads the following to a server:
[QUOTE]- Windows build number
- OpenGL version supported
- Credit card information
- Home address
- Middle name of your grandmother[/QUOTE]
It's a simple OpenGL triangle (OpenGL 3+) and automatically uploads the results to the server. The results can be [URL="http://sovietghost.com/stats/view_results.php"]viewed here[/URL]. The [URL="https://dl.dropboxusercontent.com/u/357850863/ShareX/2015/11/lolnsa.zip"]actual download can be downloaded using your downloader to download the download is here.[/URL]
Because you know, analytics that are half broken [B]are half the fun[/B]! Report any problems running it (that's the entire point).
Aside from that, i'm going through and rewriting my game (again again) and holds absolutely no value other than uploading granny names :v: because it can only display triangles at the moment.
Also, why did google deprecate their analytics c++ library?
edit:
ouch it didn't merge
[QUOTE=thatbooisaspy;49073791]So I need to test my distribution skills, and see if this executable actually [U][I]runs[/I][/U] on other systems.
But there's a catch, its no ordinary executable, it's one that uploads the following to a server:
It's a simple OpenGL triangle (OpenGL 3+) and automatically uploads the results to the server. The results can be [URL="http://sovietghost.com/stats/view_results.php"]viewed here[/URL]. The [URL="https://dl.dropboxusercontent.com/u/357850863/ShareX/2015/11/lolnsa.zip"]actual download can be downloaded using your downloader to download the download is here.[/URL]
Because you know, analytics that are half broken [B]are half the fun[/B]! Report any problems running it (that's the entire point).
Aside from that, i'm going through and rewriting my game (again again) and holds absolutely no value other than uploading granny names :v: because it can only display triangles at the moment.
Also, why did google deprecate their analytics c++ library?
edit:
ouch it didn't merge[/QUOTE]
It reported my build number as 9200 instead of 10586. According to Nvidia my card can do OpenGL 4.1 but it says 2.1. A for effort.
Automerge is limited 30 minutes (maybe an hour) IIRC.
[QUOTE=helifreak;49073962]It reported my build number as 9200 instead of 10586. According to Nvidia my card can do OpenGL 4.1 but it says 2.1. A for effort.
Automerge is limited 30 minutes (maybe an hour) IIRC.[/QUOTE]
Windows will lie about your build number [url]http://blogs.msdn.com/b/cjacks/archive/2014/06/23/why-windows-8-1-sometimes-tells-you-it-is-windows-8-0.aspx[/url]
Newer GUIDs are at [url]https://msdn.microsoft.com/en-us/library/windows/desktop/dn481241(v=vs.85).aspx[/url] but I'm not sure if there's any easy way to get it to report anything newer than 10240.
Was doing some malware analysis on a cheatengine trainer wrote this
[url]http://github.com/cra0kalo/CETRAINER_DECRYPT[/url]
Nothing majorly great but it will produce the decrypted cheat-engine table used in packed trainers.
the sfx dat file also looks like this so you just strip the cetrailer from it and run it through my program.
[IMG]http://puu.sh/lcjd6.png[/IMG]
[QUOTE=helifreak;49073962]It reported my build number as 9200 instead of 10586. According to Nvidia my card can do OpenGL 4.1 but it says 2.1. A for effort.
Automerge is limited 30 minutes (maybe an hour) IIRC.[/QUOTE]
As far as I know the command i'm using to get the opengl number only reports the window's built-in opengl support, not the GPU's. Thank OpenGL and SDL for providing absolutely no useful functions for getting that number.
Also :v:
[t]https://dl.dropboxusercontent.com/u/357850863/ShareX/2015/11/2015-11-07_23-42-19.png[/t]
that didn't take long
[QUOTE=cra0kalo;49074046]Was doing some malware analysis on a cheatengine trainer wrote this
[url]http://github.com/cra0kalo/CETRAINER_DECRYPT[/url]
Nothing majorly great but it will produce the decrypted cheat-engine table used in packed trainers.
the sfx dat file also looks like this so you just strip the cetrailer from it and run it through my program.
[IMG]http://puu.sh/lcjd6.png[/IMG][/QUOTE]
They just XOR all the bytes with neighboring bytes and a constant?
[I]So secure[/I]
[QUOTE=Berkin;49074181]They just XOR all the bytes with neighboring bytes and a constant?
[I]So secure[/I][/QUOTE]
Like I wrote in my blogpost
[url]http://dev.cra0kalo.com/?p=396[/url]
[QUOTE]
Cheat Engine allows you to create trainers which include the Cheat Engine base along with the Cheat Engine table which stores the basic offsets and memory edits a user would of created, they allow this to be saved in an ‘encrypted’ manner to stop script kiddies from stealing each others CE tables. The author stated in the source code that this is very trivial however stops most of the idiots who have no idea what they are doing stealing tables.
[/QUOTE]
It's just there to stop script kiddies lol
I managed to implement 2 types of fog:
Generic exponential squared fog, for hiding low quality lod models far away from the camera
[t]http://i.imgur.com/KBJ6BOe.png[/t]
And ground level fog / atmospheric fog
[t]http://i.imgur.com/i6eYfOS.png[/t][t]http://i.imgur.com/VF33QD9.png[/t]
I don't really get all the vars and logic behind the atmospheric fog, so I just kinda tweaked some vars until I got it to look like spooky fog one would find near a swamp or something in a game.
I can see the applications though, super simple to emulate a deep down glowing effect:
[t]http://i.imgur.com/UGm2LqD.png[/t]
The examples here are all amplified to demonstrate the effect. They can easily be placed into a scene by putting a single component for either type of fog into the level. It should in theory work with more than 1 even
I'm visiting my parents this weekend, because free food and waiting for Fallout 4 anyway.
I stumble across this 'letter-logic' game in my mom's magazine. I couldn't figure it out, and it frustrated me so much that I wrote a program that solves it for me. I have no idea how to solve it by hand, but the 'game' is like this:
[img]http://i.imgur.com/euQpvV0.png[/img]
The words are Danish, but it doesn't really matter as it's about logic and not vocabulary.
So, by generating a list of words according to the letters we are supplied and only generating unique words, I get 5000 words, which I all check. It takes like a second. And the answer is NEKTAR.
the sourcecode is here, it's just a standard c# program: [url]http://pastebin.com/eLv4X7SE[/url]
...is there a simpler way to find the answer? :v:
You can actually get 200 DKKR if you send your answer. I'm guessing they just pick a random answerer.
Re-implemented skeletal animations.
[vid]https://dl.dropboxusercontent.com/u/24357560/Runner%202015-11-08%2015-28-22-836.webm[/vid]
Anyone know of some body parts I could use?
added some ranged attacks to the video game
「BOLT BARRAGE」 - shoots a lot of arrows really fast
[IMG]http://vgy.me/Hc51y1.gif[/IMG]
「CHARGE SHOT」 - charges your aura and release it as arrows
[IMG]http://vgy.me/PIyK8W.gif[/IMG]
「PERFURATING SHOT」 - shoots arrows that pierces enemies once
[IMG]http://vgy.me/7pD3y4.gif[/IMG]
「AURA BURST ARROW」 - shoots an arrow that attaches itself to an enemy and explodes 1 second later. Aura explosions chain react and will explode other nearby attached arrows
[IMG]http://vgy.me/mjRDbT.gif[/IMG]
[QUOTE=war_man333;49075460]I'm visiting my parents this weekend, because free food and waiting for Fallout 4 anyway.
I stumble across this 'letter-logic' game in my mom's magazine. I couldn't figure it out, and it frustrated me so much that I wrote a program that solves it for me. I have no idea how to solve it by hand, but the 'game' is like this:
[img]http://i.imgur.com/euQpvV0.png[/img]
The words are Danish, but it doesn't really matter as it's about logic and not vocabulary.
So, by generating a list of words according to the letters we are supplied and only generating unique words, I get 5000 words, which I all check. It takes like a second. And the answer is NEKTAR.
the sourcecode is here, it's just a standard c# program: [url]http://pastebin.com/eLv4X7SE[/url]
...is there a simpler way to find the answer? :v:
You can actually get 200 DKKR if you send your answer. I'm guessing they just pick a random answerer.[/QUOTE]
So, Fallout hacking?
[QUOTE=adnzzzzZ;49076797]added some ranged attacks to the video game
「BOLT BARRAGE」 - shoots a lot of arrows really fast
[URL="http://vgy.me/Hc51y1.gif"][IMG]https://facepunch.com/fp/hasimages.png[/IMG] Quoted Image[/URL]
「CHARGE SHOT」 - charges your aura and release it as arrows
[URL="http://vgy.me/PIyK8W.gif"][IMG]https://facepunch.com/fp/hasimages.png[/IMG] Quoted Image[/URL]
「PERFURATING SHOT」 - shoots arrows that pierces enemies once
[URL="http://vgy.me/7pD3y4.gif"][IMG]https://facepunch.com/fp/hasimages.png[/IMG] Quoted Image[/URL]
「AURA BURST ARROW」 - shoots an arrow that attaches itself to an enemy and explodes 1 second later. Aura explosions chain react and will explode other nearby attached arrows
[URL="http://vgy.me/mjRDbT.gif"][IMG]https://facepunch.com/fp/hasimages.png[/IMG] Quoted Image[/URL][/QUOTE]
Every time I look at your game, the mechanics of it appear really simple to do because they're astonishingly elegant, great work!
[QUOTE=Ott;49077421]So, Fallout hacking?[/QUOTE]
Essentially it is automatic fallout-ish way of hacking. I actually didn't even see that untill now :v:
[QUOTE=Kaelazun;49075792]Re-implemented skeletal animations.
vid
Anyone know of some body parts I could use?[/QUOTE]pls implement
[img]http://vignette2.wikia.nocookie.net/darksouls/images/1/17/Ceaseless_Discharge.png/revision/latest?cb=20130808000356[/img]
[I]think of the flops.[/I]
Okay, here's a slightly better recording of what I have so far, with the completed animations: [url]http://giant.gfycat.com/WindingEvenIndusriverdolphin.webm[/url] (linked because the size is fucked)
Now I just gotta figure out what I want to add next to this project..
[QUOTE=adnzzzzZ;49076797][...]
「PERFURATING SHOT」 - shoots arrows that pierces enemies once
[...][/QUOTE]
"Perforating"? These don't seem balanced but I assume you'll do that later.
I like the use of hair colour and shape to identify abilities and the mob leader.
Car company name generator
[img]http://i.imgur.com/zZbSH3B.png[/img]
Model names next.
do they meet emissions standards
[QUOTE=Tamschi;49079317]"Perforating"?[/QUOTE]
sorry. please all knowing me english no first language speaked
[QUOTE=helifreak;49052258]I turned off the swap file because there is no point having Windows swap things out with 10GiB free, so instead it's got 12GiB of files cached in there.[/QUOTE]
I can't speak for Windows, but I know Linux will put stuff that's rarely (or if ever) used in the swap, leaving more available room for file caching/use ([url]https://en.wikipedia.org/wiki/Swappiness[/url]) which increases performance in low memory enviroments.
I typically have my laptop's swappiness normal so unused allocations go to the swap, leaving more for Chrome/or whatever; that laptop has 3.1GB (IIRC), so it speeds up the computer quite a bit when using Chrome. Disabling swappiness (so it avoids swapping old unused memory, and keeps it in RAM) on my laptop results in it actually running slower. Meanwhile, my PC has 16GB, and a high swappiness results in it getting slow when doing uncommon tasks that require data in the swap. I never approach anywhere near full RAM on my PC, even with a few VMs running, so I made it swap only when it runs out of RAM and swapping is required (though I put my swap on my HDD, and not my SSD, but I could change that if it ever becomes a problem).
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