• What are you working on? November 2015
    964 replies, posted
Did somebody say multiple point lights? [vid]https://dl.dropboxusercontent.com/u/357850863/ShareX/2015/11/2015-11-09_18-20-05.mp4[/vid] I [I]did[/I] at least. Also, to anyone who has transitioned over to deferred rendering, how easy was it to adapt your lighting model? I'm looking into it to see if it's worth it or not. I guess it is if you're using a huge number or lights but are the shader's reusable? I don't want to break something I already got working just to lose interest in fixing it again.
[QUOTE=Kaelazun;49084346]I tried implementing a sword swing animation but the character seems to be too weak or scared. [vid]https://dl.dropboxusercontent.com/u/24357560/tooweak.webm[/vid][/QUOTE] Holy fuck does he even lift? Weak ass bitch. Add a gym to the game.
[QUOTE=Kaelazun;49084346]I tried implementing a sword swing animation but the character seems to be too weak or scared. [vid]https://dl.dropboxusercontent.com/u/24357560/tooweak.webm[/vid][/QUOTE] You should make his entire body yellow to match the head. It'll be perfect.
So i was having fun with git api and made a thing that can handle multiple repos and provide some information about their branches or commits etc. It also collects information about newly fetched data, so it's possible to get a list of changes since the last fetch. [t]http://i.imgur.com/BoJhbTT.jpg[/t]
Now with added meaningless codeword-salad. [code]Rinaldis Landedd Phiradi TI-44 Gleemini Radiion Flamingo Bangmotor Hexphi Series 630 Kindhin Trickbilly Angleroadpore Labable Dishincksive Autooctolee Hexmax Reamquad PU-20 XPF-500 Getauto Tauedd Mangleauto Prealuminum Jackdubmax Bierbium Quadbilly Philand Artstep Muddiman Auto Bulletvol Tripleable K Ionleo Wireradin LZ-9 FC-30000 Pinchauto Terradan Kindner Onilint Poresept Aerotime Watmilli Assaultcar Quadjam Irdsilver PHG4 Versetriple Reamtau Millidirt Angleird Twangwheels Inmolybdenum ZF-100 TH-Series 926 Ablephi Onimilli DKH9 CX-Copmilli Donkey XZ-Squirrel Square Dance Autowat Antipraseodymium Oniion L30 Hydpore Llama X-Tremble Watrockler ZH-Brohex Watdan Twerk TC-RAE500 Zzuper-duper Kindtau Scottie Phimilli GTX Wirebillyyer XZ-Timequad Leoird G Clolinger Einpsi Irdglee WGT97 Streetstepcomet Doubleuni JHS2000 Aerosept Waddle Spankcar T-Omnisept Dirtlion Rocksleek Septocton Tortsilver H-Limolab Moose Hedgehog Irdverse Nanostep Oniable Quadterra RM113 Slipengine Hangdoc Square Dance T-2000 Dubwillyt Intrabismusth Anglebilly Terrawat Kidy Tubevol Hintrick MGH Leolimo PL-9000 HT-Jackbullet XD Series I Irdwaretrick[/code]
[QUOTE=Winner;49087896]why would you ever point out my lack of reading comprehension this is harassment[/QUOTE] mods pls ban rocket
You know those obnoxious personal injury attorney commercials you hear/see all the time? [img]http://i.imgur.com/opD6EI3.png[/img] Yeah, I'm writing a pattern for those, too.
[QUOTE=thatbooisaspy;49086568]Did somebody say multiple point lights? [vid]https://dl.dropboxusercontent.com/u/357850863/ShareX/2015/11/2015-11-09_18-20-05.mp4[/vid] I [I]did[/I] at least. Also, to anyone who has transitioned over to deferred rendering, how easy was it to adapt your lighting model? I'm looking into it to see if it's worth it or not. I guess it is if you're using a huge number or lights but are the shader's reusable? I don't want to break something I already got working just to lose interest in fixing it again.[/QUOTE] Do it you need it. You render your entire scene into textures and then apply post processing effects to it. This means that instead of applying every single lighting effect to every single texel, even the ones that never make it to the screen, you only apply it to the pixels that make it to the screen. It isn't that hard to implement and yes your shaders are reusable. Instead of having an omega giant single texture you break it into mini ones that achieve certain objectives.
[vid]https://dl.dropboxusercontent.com/s/n92z3tmohfmecgd/2015-11-10_01-46-01.mp4?dl=0[/vid] I'm having so much fun with this (A tf2 uncrating simulator for android)
If you were unaware, [url]https://facepunch.com/showthread.php?t=1493095[/url] Try to raise awareness if possible.
Tried implementing Leap Motion's 'Circle Gesture' for spawning balls instead of using space. that didn't go so well: [media]https://www.youtube.com/watch?v=PrRM4WW5gAY[/media]
why complain you won after all
[QUOTE=Berkin;49088184]You know those obnoxious personal injury attorney commercials you hear/see all the time? [img]http://i.imgur.com/opD6EI3.png[/img] Yeah, I'm writing a pattern for those, too.[/QUOTE] When i was a kid i used to fill a paper beginning with "I'm sorry ma'am, but, according to these reports, the kid has [insert list of all diseases and pathologies i could remember and come up with]". Just an idea :v: And some inspiration: [url]http://www.thefreedictionary.com/e/culitis[/url]
Added a couple more melee attacks to my game. If you leap while attacking or press leap/attack at the same time you perform a leap attack. [video=youtube;jvMWKYDNS0E]http://www.youtube.com/watch?v=jvMWKYDNS0E[/video]
[QUOTE=MatheusMCardoso;49089889]When i was a kid i used to fill a paper beginning with "I'm sorry ma'am, but, according to these reports, the kid has [insert list of all diseases and pathologies i could remember and come up with]". Just an idea :v: And some inspiration: [url]http://www.thefreedictionary.com/e/culitis[/url][/QUOTE] I'm not sure why I don't have a table of diseases in Rantionary. But I will now.
[QUOTE=Rocket;49090346]Raise awareness of what? That Rockstar is policing their intellectual property? Creators shutting down fan-made projects has been a thing for decades, there's not really any more awareness to spread. TakeTwo are well within their rights to do this. Don't like it? [IMG]http://fi.somethingawful.com/safs/smilies/b/d/capitalism.001.gif[/IMG][/QUOTE] Just because "it's been a thing" doesn't mean we have to continue to take shit like this. You are part of the problem.
[QUOTE=Rocket;49090483]There is no way to solve this problem without doing away with intellectual property rights. They have the right to tell people that they can't use their intellectual property for things they don't want them to use it in. [editline]10th November 2015[/editline] Also, how am I part of the problem? I don't run a large corporation. I didn't design our copyright or trademark systems. I don't really even have any intellectual property. My opinions have absolutely no effect on the law.[/QUOTE] This can definitely be fixed without completely doing away with property rights, just keep telling RockStar to go fuck themselves enough and they'll eventually get desperate enough to stop their dick waving. The problem being not enough people are willing to try to stop rockstar's shenanigans. "hey, that's capitalism for you. nothing we can do about it so I won't try", how does that [B]not[/B] make you part of the problem. [editline]10th November 2015[/editline] Since you're clearly not part of the solution.
Just because you have the right to be a dick doesn't mean you have to. Also, people who still buy their products (especially those who buy sharkcards or however they are called) are part of the problem because they tell the company that they can keep doing what they're doing. This is the reason why I didn't buy GTA 5.
- Added ability to spawn balls when clenching hand. - Added ability to swipe between levels. - Added a new, much easier level. - Highscores save automatically now. - Added settings. [media]https://www.youtube.com/watch?v=I8vdH_WUkTo[/media]
[QUOTE=war_man333;49090799]- Added ability to spawn balls when clenching hand. - Added ability to swipe between levels. - Added a new, much easier level. - Highscores save automatically now. - Added settings. [media]https://www.youtube.com/watch?v=I8vdH_WUkTo[/media][/QUOTE] Looking good! Are you doing this as a hobby project then? I expected to see it submitted in the [URL="itch.io/jam/leapmotion3djam"]Leap Motion 3D Jam[/URL]
[QUOTE=mcormack1994;49090813]Looking good! Are you doing this as a hobby project then? I expected to see it submitted in the [URL="itch.io/jam/leapmotion3djam"]Leap Motion 3D Jam[/URL][/QUOTE] You could call it a hobby project. I didn't really have the time to submit it at the Jam thing with Fallout 4 being released yesterday. I'm interning as Unity Studios in Aarhus. At the moment we're waiting for our next contract with a customer, which should be here sometime this week. So I created a 'fallback' project last week, so I have [B]something[/B] to do while waiting. I plan to have it as one of Unity Studios' showcase demoes, so they have a Leap Motion game to display at conventions. but it's mostly just for shits and giggles.
[QUOTE=Rocket;49090346]Raise awareness of what? That Rockstar is policing their intellectual property? Creators shutting down fan-made projects has been a thing for decades, there's not really any more awareness to spread. TakeTwo are well within their rights to do this. Don't like it? [img]http://fi.somethingawful.com/safs/smilies/b/d/capitalism.001.gif[/img][/QUOTE] The question is whether it's actually illegal. For example, if you're in Europe then a company can't fundamentally stop you from making and publishing private servers compatible with their product, even commercially. (They can stop you from advertising them under their registered trademarks, i.e. the game's name, but that's relatively inconsequential for projects like these.) In the US it may be different, but I'm not aware of a ruling where a file format or protocol was considered protected. (They're explicitly unprotected EU-wide.) [editline]10th November 2015[/editline] That said, if it contains GTA V assets then the custom server creators really should write a loader that rips them out of an installed copy of the game instead.
[vid]https://www.simonmoles.com/uploads/2015-11-10_16-14-39.mp4[/vid] Working on a pipe-flow algorithm, screwed up the algorithm so the pressure builds up incredibly fast. Ouch.
[QUOTE=Rocket;49090871]In this case their argument seems to be that GTA:MP is a competitor to their product (GTA Online), and therefore should not be able to use the Grand Theft Auto trademark to promote themselves. Which seems to be exactly the point of trademark laws. [editline]10th November 2015[/editline] Not sure what's so optimistic about this. It's on the GTA MP website:[/QUOTE] Sounds reasonable, so all they'd have to do if they wanted to continue is a Find/Replace on Grand Theft Auto and GTA, replacing them with "Little Rent Bike" and "LRB", respectively :v: Still, if you read the news node thread, they really didn't go about this very nicely. Sending PIs to someone's door with a phone instead of simply calling is something I'd consider bullying.
First you need to not sign the EULA, and be able to classify the reverse engineering done as "interoperability purposes" and "fair practice". Then you need to be sure you don't violate any of their patents, copyright, or trademarks. And then your biggest worry besides that is that they might try to qualify your software as circumvention of their DRM, which is the most common attack against server emulation. But how that applies here, where they don't explicitly bypass social club drm, but a person with a pirated copy would also be able to play on their servers as well as bypassing virtual currency purchases would be questionable.
[QUOTE=Rocket;49090346]Raise awareness of what? That Rockstar is policing their intellectual property? Creators shutting down fan-made projects has been a thing for decades, there's not really any more awareness to spread. TakeTwo are well within their rights to do this. Don't like it? [img]http://fi.somethingawful.com/safs/smilies/b/d/capitalism.001.gif[/img][/QUOTE] They aren't within their rights to do it whatsoever. There's no distribution of any assets owned by TakeTwo. Afaik, FiveM doesn't use any TakeTwo I.P or code. It plugs into a running copy of GTA V and does some memory editing to it, and injects code. However, they aren't distributing any GTA V assets or compiled code. They are essentially distributing a diff file which patches over the machine code of GTA V while in memory, but it doesn't distribute any version of GTA V's binaries itself (modified or not). It's also been established many times in court that reverse-engineering for compatibility purposes is [B]not[/B] illegal. Reverse engineering GTA V to make it compatible with the FiveM server is not illegal. Saying that a mod which modifies application code in memory is illegal would be like saying that adding salt to a store-bought meal is illegal.
Just a tip, [URL="https://facepunch.com/showthread.php?t=1493095&page=1"]you can actually have this conversation in the thread that's dedicated to this conversation[/URL] Or take it to PM, [sp] I lurk a lot and got my hopes down when I saw 15 new posts, and not programming related at all [/sp]
[QUOTE=Rocket;49092121]The problem is the name. They're using the Grand Theft Auto trademark to advertise their product, which is technically in violation of trademark laws. They might also be trying something around the same basis as Oracle v Google, in which the Federal Circuit Court of Appeals said that Java's APIs (not Java's code, just the structure and layout of the APIs) is copyrightable. [editline]10th November 2015[/editline] As always, IANAL.[/QUOTE] It's called FiveM. That's not using the GTA trademark in any way, and even if it was, Apple can't exactly sue a case manufacturer which says their cases are iPhone compatible. Also, they technically wouldn't be interfacing with any GTA APIs. They could be considered to be using the GTA ABI (the machine code, as R* do not give out any official API), but there's no legal evidence either way for whether that's allowed or not.
[URL="https://github.com/RantLang/Rantionary/blob/master/diseases.dic"]Okay, I started a disease table.[/URL] If someone wants to add some more, shoot me a pull request!
Quick update [IMG]http://s9.postimg.org/ym53s0kun/poc.png[/IMG] It's possible to assemble/dismantle lights now and also added windows, quite proud of them because they turned out better than I expected.
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