• What Are You Working On? September 2015
    1,261 replies, posted
[QUOTE=HumbleTH;48638694]I think he means it as you having cloned CSGOJackpot.[/QUOTE] Well, we actually give much more people a bigger chance since you get a ticket per 0.01$ that the skin costs and we're about to add some very exciting features.
[QUOTE=Ziks;48638743][vid]http://files.facepunch.com/ziks/2015/September/08/2015-09-08-1509-12.mp4[/vid] Some improvements to my roller coaster building addon.[/QUOTE] I'm fairly certain there's a market for VR-[URL="https://www.atari.com/games/rollercoaster_tycoon_3_platinum"]RCT3[/URL] :wink: [editline]8th September 2015[/editline] [QUOTE=Sensation;48638759]Well, we actually give much more people a bigger chance since you get a ticket per 0.01$ that the skin costs and we're about to add some very exciting features.[/QUOTE] Don't you think people here are probably a little too smart for these lacklustre incomplete arguments? It's (imo) fine if you want to advertise a bit while collecting feedback, but at least be up-front with it when you do and don't withhold half the information. (AfaIct [I]your fees are significantly higher[/I] than CSGOJackpot's for everyone who doesn't advertise for you, so [I]the effective winning chance is much smaller[/I]. Please don't try to lie about maths to developers.)
[QUOTE=_RJ_;48636970]When I think calendar I think of something like this: [thumb]http://www.47daycrowdfunder.com/wp-content/uploads/2012/12/calendar_icon1.png[/thumb] Your icon is good, although I think the X will throw most people off.[/QUOTE] Thanks, I'd figure most people would reach the app by teacher or friend recommendations, so I don't think it's too important too have a self-describing icon. It's especially hard since it's not for one particular school since it supports all schools using the same system, and I can't use their branding since they don't want to support it. Maybe I'll talk with my school and make it exclusive to ours which would make it reasonable to use their logo. [QUOTE=Mega1mpact;48638272]Fontys?[/QUOTE] Nope, it's a front-end for Xedule.
[QUOTE=Ziks;48638743][vid]http://files.facepunch.com/ziks/2015/September/08/2015-09-08-1509-12.mp4[/vid] Some improvements to my roller coaster building addon.[/QUOTE] Holy maths!
How do you even generate tracks like that. Splines sure but how do you go from splines to fully procedural tracks
[QUOTE=AtomiCal;48637591]Our 3D artist made a cool pixelate effect. Usage: ??? [video=youtube;nRhdlR-b7n8]http://www.youtube.com/watch?v=nRhdlR-b7n8[/video][/QUOTE] would be fantastic in a horror game where light is limited and you have to use something like this to see in the dark
[QUOTE=Asgard;48639713]How do you even generate tracks like that. Splines sure but how do you go from splines to fully procedural tracks[/QUOTE] Ziks is clearly a wizard..
[QUOTE=Foda;48637357]ignore the droids not moving, it's a test map: [img]http://i.imgur.com/wQ1fn0y.gif[/img][/QUOTE] I really want to play this some day It looks so cool
I just got my first app on the play store published (in beta) :dance:
[QUOTE=Berkin;48638671]I am using two [URL="http://www.musicdsp.org/archive.php?classid=3#38"]Butterworth filters[/URL] in series, a low-pass and high-pass. For now I am simply randomizing the samples for noise, but I'll likely change that later in case I find that it impacts the desired quality of the output noise after filtering.[/QUOTE] I'm guessing you're using a lowpass and a highpass instead of just using a bandpass for bandwidth control reasons?
I've managed to finally get a basic deferred shading system working in my engine, so far just with point lights: [t]http://i.imgur.com/92834Yj.png[/t] However, I have some weird blending issues: [t]http://i.imgur.com/b5XHPPh.png[/t] Oh well :saddowns:
[QUOTE=KmartSqrl;48640133]I'm guessing you're using a lowpass and a highpass instead of just using a bandpass for bandwidth control reasons?[/QUOTE] Precisely. Fricatives use a variety of bandwidths for the different sounds, so I needed a finer degree of control.
[QUOTE=AtomiCal;48637591]Our 3D artist made a cool pixelate effect. Usage: ??? [video=youtube;nRhdlR-b7n8]http://www.youtube.com/watch?v=nRhdlR-b7n8[/video][/QUOTE] Jpeg: The Game
I fixed my blending issue! [t]http://i.imgur.com/rT7Mwfg.png[/t]
I found a use case for Rant: my college programming assignments. It's going great so far, although I find the documentation a bit lacking. Specifically, I would like a more bottom-up approach to teaching the language.
[QUOTE=Rocket;48640734]I think that's my department. What do you mean by that?[/QUOTE] The overview starts out with more advanced topics. It's comprehensive, but I would like for it to build up to these instead. It's a great reference, but not the best tutorial. -snip found the queries page-
[QUOTE=Rocket;48640393]IANAL and I am definitely not a Greek lawyer, so I have no idea what the gambling situation is in your country. But you should check with a lawyer to make sure that what you're doing is legal and you don't have to do anything like block players from the US.[/QUOTE] [URL="http://www.bestonlinecasino.com/law/greece/"]They have to block players [I]from Greece[/I].[/URL] There's 10% winning tax (and 30% revenue tax, but that's less relevant), you have to apply for a permit in advance and all your relevant servers must be in-country, so with a legal operation there they'd already be far in the red due to taxes, and with an illegal one Sensation would be risking arrest.
[QUOTE=Zero-Point;48640575]Jpeg: The Game[/QUOTE] Anyone tested discrete cosine transform filter performance at shader level?
I want to try to build a database of all the products listed on alibaba along with price etc, I assume using some kind of web scraping. This isn't anything I've done before - does anyone have any tips to get me started?
Adding sounds to my game... coding the sounds in is pretty easy, but finding suitable sounds sure is hell, and time consuming.
I've been lurking these threads and forums for a couple of years or so. I just want to say that I'm so fucking impressed by the things you guys are able to accomplish. The content you guys produce is amazing, there's so much talent in these forums. I love you all <3
[QUOTE=InZane;48640929]I've been lurking these threads and forums for a couple of years or so. I just want to say that I'm so fucking impressed by the things you guys are able to accomplish. The content you guys produce is amazing, there's so much talent in these forums. I love you all <3[/QUOTE] Hell of a first post :v:
[QUOTE=InZane;48640929]I love you all <3[/QUOTE] We can fix this.
[QUOTE=Rocket;48641036]For their sake then I hope Flagdog is just fucking up.[/QUOTE] [img]http://i.imgur.com/jAXNnvk.png[/img] [editline]8th September 2015[/editline] [QUOTE=Lumaio;48641044]We can fix this.[/QUOTE] i hate us all
[QUOTE=elevate;48640760]The overview starts out with more advanced topics. It's comprehensive, but I would like for it to build up to these instead. It's a great reference, but not the best tutorial. -snip found the queries page-[/QUOTE] People wanted Rant tutorial videos a while ago; maybe I should get my shit together and make some. Don't know whether I'll have time for that any time in the foreseeable future, though. It sucks because I'm probably one of 2-3 people who know the language well enough to actually pull it off.
Very productive day for me! My deferred shading system now supports both point lights and directional lights. [vid]https://my.mixtape.moe/isgkpz.mp4[/vid] Next up, spot lights, and then figuring some way to add ambient lights.
[QUOTE=Karmah;48641521]Very productive day for me! My deferred shading system now supports both point lights and directional lights. :snip: Next up, spot lights, and then figuring some way to add ambient lights.[/QUOTE] For a real challenge, add linear lights (such as fluorescent tubes, for example). That would be sick.
[QUOTE=Berkin;48641806]For a real challenge, add linear lights (such as fluorescent tubes, for example). That would be sick.[/QUOTE] This stuff is difficult enough as it is :saddowns: Hell, I'm somehow screwing up generating a cone, and I need that to finish all the primitive light types. Math isn't exactly my strongest point.
Working on lex engine for variable names. Rules: 1. Must start with alpha or _ 2. Must include number, alpha, or _ 3. No specials, no periods, no commas quick mockup [code] #include <stdio.h> #include <string.h> #include <ctype.h> char varName[128]; int varNameLength = 0; int main(int argc, char** argv){ for(int i = 0; i < strlen(argv[1]); i++){ if(!isalpha(argv[1][i]) && argv[1][i] != '_' && !isdigit(argv[1][i])){ printf("broken on:\t%c\n", argv[1][i]); break; } varName[i] = argv[1][i]; varNameLength++; } varName[varNameLength+1] = '\0'; printf("test\t: %s\n", varName); } [/code]
[QUOTE=Karmah;48642334]This stuff is difficult enough as it is :saddowns: Hell, I'm somehow screwing up generating a cone, and I need that to finish all the primitive light types. Math isn't exactly my strongest point.[/QUOTE] I gotchu bro! Easiest way would be generating the tip and base (center of the opening) vertices first, then generating the base ring and creating triangles between that and the first two vertices in pairs. Here's a drawing I barfed out to illustrate: [t]http://i.imgur.com/JUUMD1l.jpg[/t] Now go forth and generate some cones.
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