• What Are You Working On? September 2015
    1,261 replies, posted
[QUOTE=TrafficMan;48601825]I guess starting to play TIS-100 counts, although I'm not all that good yet (solved 10 so far with varying degrees of optimization) Also, can we get to the next page so I don't have to load the highlights every single time [editline]2nd September 2015[/editline] Although finally getting a segment to function properly and watching it chew through through all the inputs is probably the most satisfied I've ever been in a puzzle game[/QUOTE] i'm in an x86 assembly language course right now, I wonder if I should buy that to learn it. or is that in a different language?
[QUOTE=Berkin;48601198]Your shader work impressed me, it's only fair. Congrats on the job![/QUOTE] What about my thing :( [url]http://facepunch.com/showthread.php?t=1479064&p=48496551&highlight=#post48496551[/url]
- introduced myself to networking today - fixed issue with destructables not being destroyed when pinned against an immovable object (fucking physics, gotta thank my physicist-roomie for that one) - tweaked bunnyhop more, actually has a max value now :v: here's a video which shows how bad the networking currently is: [vid]https://a.pomf.cat/pknuiw.mp4[/vid] positions and scales are synched, but I haven't figured out how to sync something as a boolean which is being set from a method which checks player inputs... when player 1 attacks, he of course sees his own attack animation. but player 2 doesn't see shit, he just suddenly sees a box appear when Network.Instantiate gets called. I want the physics being calculated serverside, but right now I'm pretty clueless.
[QUOTE=Canary;48602444]What about my thing :( [url]http://facepunch.com/showthread.php?t=1479064&p=48496551&highlight=#post48496551[/url][/QUOTE] I would've liked to include [I]everything[/I] that looked cool or was highly rated, but I thought my post was huge enough.
[QUOTE=war_man333;48602527]- introduced myself to networking today - fixed issue with destructables not being destroyed when pinned against an immovable object (fucking physics, gotta thank my physicist-roomie for that one) - tweaked bunnyhop more, actually has a max value now :v: here's a video which shows how bad the networking currently is: [vid]https://a.pomf.cat/pknuiw.mp4[/vid] positions and scales are synched, but I haven't figured out how to sync something as a boolean which is being set from a method which checks player inputs... when player 1 attacks, he of course sees his own attack animation. but player 2 doesn't see shit, he just suddenly sees a box appear when Network.Instantiate gets called. I want the physics being calculated serverside, but right now I'm pretty clueless.[/QUOTE] I dunno if it'll help, but when I was trying to make a networked game a couple of years back [url=http://gamedev.stackexchange.com/questions/58893/i-know-that-my-super-simple-multiplayer-setup-is-probably-not-a-good-idea-but-w/58907#58907]I posted on gamedev.stackexchange.com about it[/url] and the replies were pretty useful.
[QUOTE=war_man333;48602527]- introduced myself to networking today - fixed issue with destructables not being destroyed when pinned against an immovable object (fucking physics, gotta thank my physicist-roomie for that one) - tweaked bunnyhop more, actually has a max value now :v: here's a video which shows how bad the networking currently is: [vid]https://a.pomf.cat/pknuiw.mp4[/vid] positions and scales are synched, but I haven't figured out how to sync something as a boolean which is being set from a method which checks player inputs... when player 1 attacks, he of course sees his own attack animation. but player 2 doesn't see shit, he just suddenly sees a box appear when Network.Instantiate gets called. I want the physics being calculated serverside, but right now I'm pretty clueless.[/QUOTE] Are you using the new unet or the legacy networking system? If you are using unet you can use a combination of commands and client callbacks and a [URL="http://blogs.unity3d.com/2014/05/29/unet-syncvar/"]SyncVar[/URL]. If you are using the legacy one there are tons of documentation absolutely everywhere. [DEL]If you want physics calculated serverside easily you're out of luck (trust me I tried). A theory is that you have a "fake" object that represents a server-side object (proxy is what they call them) that you just sync a position to. But that means that you can't interact with it unless the player movement is a rigidbody and also is calculated by the server[/DEL] [IMG]http://i.imgur.com/LOAq1Rg.png[/IMG] :unimpressed: Yeah it isn't as hard as once thought. But seriously there is no good way to change who owns the object either. If you want to do something other than see the box move, you're out of luck. Unet is pretty cool but its not mature enough. I had enough trouble trying to get someone to fall over when hit.
Welp, I just got an email from Unity saying my Asset Store submission was declined. Ah well, it was worth a shot. :tried:
Firecode font, if anyone is interested.. cool stuff :) [url]https://github.com/tonsky/FiraCode[/url] [QUOTE=Berkin;48603529]Welp, I just got an email from Unity saying my Asset Store submission was declined. Ah well, it was worth a shot. :tried:[/QUOTE] But why? :(
[QUOTE=Fourier;48603536]Firecode font, if anyone is interested.. cool stuff :) [URL]https://github.com/tonsky/FiraCode[/URL] But why? :([/QUOTE] Apparently I need to provide extensive documentation formatted as .txt, .pdf, or .rtf ([I]not[/I] joking) for a tiny script for which programming is optional. [editline]3rd September 2015[/editline] I've never made a PDF in my life. Can't I just create a webpage for the documentation and link to it? I would hate having to read through a PDF to understand a library.
[QUOTE=Berkin;48603549]Apparently I need to provide extensive documentation formatted as .txt, .pdf, or .rtf ([I]not[/I] joking) for a tiny script for which programming is optional. [editline]3rd September 2015[/editline] I've never made a PDF in my life. Can't I just create a webpage for the documentation and link to it? I would hate having to read through a PDF to understand a library.[/QUOTE] Just type it up in a decent text editor then save it as a PDF/export it out? That's really not much work.
[QUOTE=chimitos;48603589]Just type it up in a decent text editor then save it as a PDF/export it out? That's really not much work.[/QUOTE] I have OpenOffice, I think that might export PDFs. I'll see what I can do.
[QUOTE=Berkin;48603549]Apparently I need to provide extensive documentation formatted as .txt, .pdf, or .rtf ([I]not[/I] joking) for a tiny script for which programming is optional. [editline]3rd September 2015[/editline] I've never made a PDF in my life. Can't I just create a webpage for the documentation and link to it? I would hate having to read through a PDF to understand a library.[/QUOTE] Bite a bullet and just do that damn PDF :v:. You must understand Unity doesn't want stuff with no documentation (who does?). If it is small script, everything should go to one A4 page. You can do it with Microsoft Word (yes that Word) or maybe another open source stuff like OpenOffice. With Word you can "Save As PDF", or if you cant, save it as DOCX and google "DOCX to PDF".. there are at least three free variants. Or do HTML version and convert it to PDF. Never tried this route thou. [url]http://pdfcrowd.com/[/url]
[QUOTE=Fourier;48603536]Firecode font, if anyone is interested.. cool stuff :) [url]https://github.com/tonsky/FiraCode[/url] [/QUOTE] oh my fucking god where has this been all my life
Yeah it seems fonts on computers are the slowest thing to progress.
PelPix123: I'm an [url=http://facepunch.com/showthread.php?t=1479064&p=48596232&viewfull=1#post48596232]entire thread[/url] late, but wow. That's incredible. The first one sounds like a midi in comparison. That project is absolutely going places!
The FiraCode font doesn't work for me in Visual Studio. In fact, every font renders as either Lucida Console or Courier New in the editor. Annoying as fuck, and Google has no answers for how to fix it. Anyone else having this issue?
[QUOTE=Berkin;48603825]The FiraCode font doesn't work for me in Visual Studio. In fact, every font renders as either Lucida Console or Courier New in the editor. Annoying as fuck, and Google has no answers for how to fix it. Anyone else having this issue?[/QUOTE] Works for me in VS 2015 [img]http://puu.sh/jY9AH/4fce234a58.png[/img]
Okay, that's weird. I restarted Visual Studio and it's now working for some reason. :why: [editline]3rd September 2015[/editline] [img]http://i.imgur.com/KQ79Rie.png[/img] I get this uncanny feeling that it looks like a serif font, but there are no serifs.
[QUOTE=Berkin;48603549]Apparently I need to provide extensive documentation formatted as .txt, .pdf, or .rtf ([I]not[/I] joking) for a tiny script for which programming is optional. [editline]3rd September 2015[/editline] I've never made a PDF in my life. Can't I just create a webpage for the documentation and link to it? I would hate having to read through a PDF to understand a library.[/QUOTE] Take a look at latex. It's easy to create professional looking PDFs with default presets.
I'm always amazed at how fast these threads fill up. 50 posts in 1 day! Anyways, I'm working on a standalone GMod server browser right now. Currently you can register an account, login, submit a server, and search for servers. Here are some pics. [IMG]http://i.imgur.com/orIQquW.png[/IMG] [IMG]http://i.imgur.com/4YwyiPN.png[/IMG] Features I'm working on right now are a rating system, comments system, and reporting system for servers. Most everything else is done. Thoughts?
[QUOTE=DrDevil;48603939]Take a look at latex. It's easy to create professional looking PDFs with default presets.[/QUOTE] Please don't do this, you will spend all your time making everything look perfect and nothing gets done. Save yourself. I spent an hour on a table but I'll be damned if it isn't the best looking table I've seen.
[QUOTE=Marooca;48604020]I'm always amazed at how fast these threads fill up. 50 posts in 1 day! Anyways, I'm working on a standalone GMod server browser right now. Currently you can register an account, login, submit a server, and search for servers. Here are some pics. [IMG]http://i.imgur.com/orIQquW.png[/IMG] [IMG]http://i.imgur.com/4YwyiPN.png[/IMG] Features I'm working on right now are a rating system, comments system, and reporting system for servers. Most everything else is done. Thoughts?[/QUOTE] I'd really suggest changing your color scheme and using some custom control rendering or using WPF for the form rendering. Black on gray is pretty hard for me to read, and if I recall correctly, you can't change the border color of GroupBoxes. Functionality-wise, though, it looks quite promising. [editline]3rd September 2015[/editline] [QUOTE=helifreak;48604040]Please don't do this, you will spend all your time making everything look perfect and nothing gets done. Save yourself. I spent an hour on a table but I'll be damned if it isn't the best looking table I've seen.[/QUOTE] I would absolutely LOVE to learn LaTeX, after seeing some of the beautiful documents it can make. But the convoluted syntax really turns me off from learning it.
[QUOTE=Berkin;48604056]I'd really suggest changing your color scheme and using some custom control rendering or using WPF for the form rendering. Black on gray is pretty hard for me to read, and if I recall correctly, you can't change the border color of GroupBoxes. Functionality-wise, though, it looks quite promising. [/QUOTE] Thanks for the suggestion. I was planning on releasing the first version with the current design, then the 2nd version would have a redesigned UI. However, I've had many people telling me to change it so I'll probably go ahead and do that then report back.
I used latex a bit for making discrete math homework assignments look nice. The default settings seemed to work, and getting layouts correct was more a problem of "how do I ask Google this question" rather than "why doesn't the solution on Google work" Not that I think you need to use latex for a 1-page PDF, but I hope the syntax wouldn't put you too far enough off. edit: directed at Berkin
[QUOTE=Berkin;48603861][...] I get this uncanny feeling that it looks like a serif font, but there are no serifs.[/QUOTE] There are [I]some[/I] serifs, for example on every letter in "irsgl". For me it's unfortunately somewhat useless since I use a proportional serif font instead.
[QUOTE=mutated;48604103]I used latex a bit for making discrete math homework assignments look nice. The default settings seemed to work, and getting layouts correct was more a problem of "how do I ask Google this question" rather than "why doesn't the solution on Google work" Not that I think you need to use latex for a 1-page PDF, but I hope the syntax wouldn't put you too far enough off. edit: directed at Berkin[/QUOTE] Pretty much this. I've been using LaTeX for all my university papers, and it's amazing what it can do (this is an example also from a discrete math course) [img]http://puu.sh/jYcDz/2437e81955.png[/img] You can see that the language is actually quite simple, it's easy to follow. You can trace through the code on the left and see what it does on the right.
[QUOTE=war_man333;48602527] Box throwing yellow dudes and networking[/QUOTE] You may have already come across it, but this video was a really useful and succinct tutorial on the new Unity networking, and it discusses how to approach some of your issues. [video]https://youtu.be/ywbdVTRe-aA[/video] I too agree though that the system (and proposed back end) have a lot of growing up to do. A friend and I were working on an eerily similar physics projectile based combat 2D platformer and ultimately ended up scrapping non local multiplayer because for our case it simply didn't seem feasible. God speed.
[QUOTE=NixNax123;48604187]Pretty much this. I've been using LaTeX for all my university papers, and it's amazing what it can do (this is an example also from a discrete math course) [img]http://puu.sh/jYcDz/2437e81955.png[/img] You can see that the language is actually quite simple, it's easy to follow. You can trace through the code on the left and see what it does on the right.[/QUOTE] What are you using for editing/rendering documents? I'm looking at TeXworks but it looks like something straight out of 2004. And I like dark themes.
I feel like you're over thinking this. You could type this doc up in word and save it as a pdf and it will do perfectly fine, especially if this is all that is blocking your asset.
[QUOTE=Socram;48604273]I feel like you're over thinking this. You could literally type this doc up in word and save it as a pdf and it will do perfectly fine, especially if this is all that is blocking your asset.[/QUOTE] I'm not asking because of the asset documentation :v: I'm asking because I want to use LaTeX for document editing in general.
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