[QUOTE=Map in a box;48692439]before slamming me with disagrees, I've used all three and in terms of usability I found eclipse/qt better. Can anyone defend themselves so I know what I'm missing?[/QUOTE]
Actually that's a very good question. Can someone explain why VS debugger is so much better than eclipse one?
I'm not saying it's not, just prove your point.
[QUOTE=NixNax123;48690252]i still just use print statements
i have no idea how to use the VS debugger[/QUOTE]
Literally 1 out of 10 programmers (excluded myself, I'm just the intern) at my workplace use the debugger. I shit you not, the rest use print statements. The person sitting opposite me even still uses MonoDevelop as an IDE (I'm not so sure how competent that program is, my experiences are not that great).
I can't comprehend how people can [b]not[/b] use a debugger. Just the fact that I have to write (in Unity) 'print(variable);' instead of just hitting F9 at the execution-line and then running seems so very trivial.
What I miss in C# is an actual REPL. I don't even know how to work without one.
[QUOTE=war_man333;48693156]Literally 1 out of 10 programmers (excluded myself, I'm just the intern) at my workplace use the debugger. I shit you not, the rest use print statements. The person sitting opposite me even still uses MonoDevelop as an IDE (I'm not so sure how competent that program is, my experiences are not that great).
I can't comprehend how people can [b]not[/b] use a debugger. Just the fact that I have to write (in Unity) 'print(variable);' instead of just hitting F9 at the execution-line and then running seems so very trivial.[/QUOTE]
Unity supports breakpoints in VS2015 in 5.2 now.
Natively yes. Before, for a long time, you could get the VSTU.
also the native support broke the link between visual studio and unity in my home computer. I think I'll have to wipe every trace of Unity and Visual Studio for it to work again. currently stuck with monoslowdevelop at home :v:
[IMG]http://i.imgur.com/nZjFiSs.gif[/IMG]
learning how to use spine :ohno:
[QUOTE=Darwin226;48693196]What I miss in C# is an actual REPL. I don't even know how to work without one.[/QUOTE]
Write one. In C#. That's the great thing about programming, you get to do this kind of crazy shit.
Doesn't Mono come with a REPL? I seem remember reading about it.
I wonder how I should lay out the thread list (for a forum) in my app. I don't think I can nicely fit the thread icons in, and I'm not sure what data is important and what isn't. (You wouldn't want to see the view count in the list, maybe you should be able to expand threads in the list for OP preview, replies/views, etc)
Suggestions?
The Awful app has thread icons, but they use their own images instead so that it fits much more reasonably.
[QUOTE=Asgard;48687500]Please tell me if I'm dumb but doesn't this confirm that?
[IMG]http://puu.sh/kcdul/badcc44f05.png[/IMG]
Math is not my strong suit[/QUOTE]
I think sqrt function grows at logarithmic rate?
[QUOTE=Darwin226;48693196]What I miss in C# is an actual REPL. I don't even know how to work without one.[/QUOTE]
Aside from Mono's existing C# REPL, [url=https://github.com/dotnet/roslyn]Roslyn[/url] has a C# REPL that will make it into VS 2015 eventually.
[QUOTE=mastersrp;48694132]Write one. In C#. That's the great thing about programming, you get to do this kind of crazy shit.[/QUOTE]
I need a REPL that's closely integrated with the language. That lets me touch private and protected members and stuff like that.
I'm not interested in building something like that myself.
Hopefuly the Roselyn one will do what I need.
Rewrote old opengl program to modern opengl and learned some bit of GLSL :happy:
[img]https://i.imgur.com/1pRtKwo.jpg[/img]
[QUOTE=Darkwater124;48683452]It's been nice knowing you all.
[t]http://novaember.com/s/8f9453/9W1K1v.png[/t] [t]http://novaember.com/s/8f9453/XQrCPd.png[/t][/QUOTE]
Goddamnit, didn't think anyone else was working on a FP app :v:
[t]http://i.imgur.com/IxMtWWq.png[/t][t]http://i.imgur.com/aa0mCUu.png[/t]
Edit: I'm making it in [url=http://kotlinlang.org/]Kotlin[/url] though, which is kind of cool
[QUOTE=proboardslol;48694479]I think sqrt function grows at logarithmic rate?[/QUOTE]
It looks logarithmic, but it's actually exponential.
sqrt (x) = x ^ 0.5
There's an exponent right there!
[QUOTE=Egonny;48695661]Goddamnit, didn't think anyone else was working on a FP app :v:
[t]http://i.imgur.com/IxMtWWq.png[/t][t]http://i.imgur.com/aa0mCUu.png[/t]
Edit: I'm making it in [url=http://kotlinlang.org/]Kotlin[/url] though, which is kind of cool[/QUOTE]
Maybe have a little rating at the bottom right of each post signifying the rating the post got (the rating with the most votes is shown), and you can hold the post to rate.
[QUOTE=Egonny;48695661]Goddamnit, didn't think anyone else was working on a FP app :v:
[t]http://i.imgur.com/IxMtWWq.png[/t][t]http://i.imgur.com/aa0mCUu.png[/t]
Edit: I'm making it in [url=http://kotlinlang.org/]Kotlin[/url] though, which is kind of cool[/QUOTE]
Damn, that looks pretty good.
[QUOTE=NixNax123;48695909]Maybe have a little rating at the bottom right of each post signifying the rating the post got (the rating with the most votes is shown), and you can hold the post to rate.[/QUOTE]
Yeah, I'll add that soon enough, trying to implement login and endless scrolling first (and the lag of parsing HTML for each post, but that's something that will take quite a while to implement correctly I think)
I didn't really plan on posting this here already to be honest, there's a lot of work to be done
[QUOTE=Egonny;48695661]Goddamnit, didn't think anyone else was working on a FP app :v:
[t]http://i.imgur.com/IxMtWWq.png[/t][t]http://i.imgur.com/aa0mCUu.png[/t]
Edit: I'm making it in [url=http://kotlinlang.org/]Kotlin[/url] though, which is kind of cool[/QUOTE]
[B][I]I'm a star, momma![/I][/B]
Man, it would be cool if somebody did a facepunch app for the windows phone.
added a bunch of stuff today.
also video has sound, it's kind of low, but it's there.
12 mb video agian sorry (tried converting it to .webm, didn't work)
[vid]https://a.pomf.cat/mkqrly.mp4[/vid]
any criticism would be appreciated. some things like the GUI and some sounds are kind of prototype, but input is always good regardless.
[QUOTE=war_man333;48693156]The person sitting opposite me even still uses MonoDevelop as an IDE (I'm not so sure how competent that program is, my experiences are not that great).[/QUOTE]
MonoDevelop is pretty great for an open-source, cross-platform alternative of Visual Studio.
It has all the features you'd expect, and it's running well on my shitty laptop.
I just reconfigure it initially to behave like Visual Studio for code formatting and snippets. The fact that there's no word-wrap option is annoying, though.
[QUOTE=war_man333;48696259]added a bunch of stuff today.
also video has sound, it's kind of low, but it's there.
12 mb video agian sorry (tried converting it to .webm, didn't work)
[vid]https://a.pomf.cat/mkqrly.mp4[/vid]
any criticism would be appreciated. some things like the GUI and some sounds are kind of prototype, but input is always good regardless.[/QUOTE]
I like the merchant before you go back into the arena, its a nice thing but someone could technically stay there forever and the only solution is to rip their arms off :v:
Maybe have some kind of timer, or even something even more barbaric, a conveyor belt.
[I]Also I still think you should look into online multiplayer, it might be a little hard (especially since unet is currently harder than a rock) but it adds so much to the game and aren't limited to if you have someone near you.[/I]
[QUOTE=war_man333;48693156]Literally 1 out of 10 programmers (excluded myself, I'm just the intern) at my workplace use the debugger. I shit you not, the rest use print statements. The person sitting opposite me even still uses MonoDevelop as an IDE (I'm not so sure how competent that program is, my experiences are not that great).
I can't comprehend how people can [b]not[/b] use a debugger. Just the fact that I have to write (in Unity) 'print(variable);' instead of just hitting F9 at the execution-line and then running seems so very trivial.[/QUOTE]
Is he using monodevelop on windows? Makes perfect sense to use it for linux
So many FP apps yet no official one.. what the hell is going on.
[QUOTE=elevate;48695767]It looks logarithmic, but it's actually exponential.
sqrt (x) = x ^ 0.5
There's an exponent right there![/QUOTE]
Exponential growth would be something like [I]2^x[/I], not [I]x^2[/I].
[I]sqrt(x)[/I] grows polynomically ([I]sqrt(x) <= x^k + x_0[/I] for [I]x >= 0[/I] with k = .5 and [I]x_0 = 0[/I]), which doesn't turn the scale of FPS into a useful one.
[QUOTE=Fourier;48697067]So many FP apps yet no official one.. what the hell is going on.[/QUOTE]
garry doesn't want to get banned
In other news, I'm participating in my first hackathon tomorrow! There's gonna be around 10 teams of 6 people, from like 6 schools in total. (It's appropiately named Battle of the Schools.) First prize is a trip to Silicon Valley, pretty excited :v:
[QUOTE=thatbooisaspy;48696420]I like the merchant before you go back into the arena, its a nice thing but someone could technically stay there forever and the only solution is to rip their arms off :v:
Maybe have some kind of timer, or even something even more barbaric, a conveyor belt.
[I]Also I still think you should look into online multiplayer, it might be a little hard (especially since unet is currently harder than a rock) but it adds so much to the game and aren't limited to if you have someone near you.[/I][/QUOTE]
Yes I thought about having a timer, I think that's a nice idea. Maybe 30 seconds or something.
About online... I'm sorry, I already looked into it. Way too hard.
[QUOTE=proboardslol;48696558]Is he using monodevelop on windows? Makes perfect sense to use it for linux[/QUOTE]
He's using Mac. It's understandable, but I don't know why he's using Mac in the first place, since he uses a Windows at home.
He uses a oh.
[quote]Even though I use a Mac I don't use OSX. This kind of makes me a sinner in both camps. PC users hate it because I'm using a Mac (even though it's just a PC) and Mac users hate it because I'm using Windows.[/quote]
[url]http://www.pcgamer.com/show-us-your-rig-rust-creator-garry-newman/[/url]
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