Wait you're talking about Garry here?
[editline]16th September 2015[/editline]
Now i'm confused.
[QUOTE=Ott;48697820]He uses a hackintosh.
[url]http://www.pcgamer.com/show-us-your-rig-rust-creator-garry-newman/[/url][/QUOTE]
Running windows on an OSX machine isn't hackintosh. Hackintosh is when you run OSX on a non-apple computer (like me!).
[QUOTE=Ott;48697820]He uses a hackintosh.
[url]http://www.pcgamer.com/show-us-your-rig-rust-creator-garry-newman/[/url][/QUOTE]
I thought hackintoshes were Mac OSX running on PC's, not windows running on apple machines, which is officially supported.
[QUOTE=Ott;48697820]He uses a oh.
[url]http://www.pcgamer.com/show-us-your-rig-rust-creator-garry-newman/[/url][/QUOTE]
[editline]16th September 2015[/editline]
goddamnit that's not the edit button
On the topic of using Monodevelop on a Mac (even though we've established it isn't really the case here), is XCode better? I've never tried it myself, but I've heard many good things.
[QUOTE=BackwardSpy;48698032]On the topic of using Monodevelop on a Mac (even though we've established it isn't really the case here), is XCode better? I've never tried it myself, but I've heard many good things.[/QUOTE]
I personally find Xcode to be the most unusable thing ever, but then again I literally never use it except for compiling 3rd party emulators.
oh yeah and it doesn't compile c#
[QUOTE=Fourier;48697067]So many FP apps yet no official one.. what the hell is going on.[/QUOTE]
Forums are low priority for garry. What started as a gmod support forum is now a general discussion forum and I don't think most people here even play gmod anymore. I think garry keeps us around because it'd be more work to get rid of us than to keep paying the bills for the server and DNS
[editline]16th September 2015[/editline]
[QUOTE=war_man333;48697542]Yes I thought about having a timer, I think that's a nice idea. Maybe 30 seconds or something.
About online... I'm sorry, I already looked into it. Way too hard.
He's using Mac. It's understandable, but I don't know why he's using Mac in the first place, since he uses a Windows at home.[/QUOTE]
He likes a unix filesystem but needs to pay $2000 for something to feel like its really good?
[editline]16th September 2015[/editline]
Wait Ott are you saying you work at facepunch?
[QUOTE=proboardslol;48698478]Forums are low priority for garry. What started as a gmod support forum is now a general discussion forum and I don't think most people here even play gmod anymore. I think garry keeps us around because it'd be more work to get rid of us than to keep paying the bills for the server and DNS
[editline]16th September 2015[/editline]
He likes a unix filesystem but needs to pay $2000 for something to feel like its really good?
[editline]16th September 2015[/editline]
Wait Ott are you saying you work at facepunch?[/QUOTE]
I thought he was talking about the guy from work?
[QUOTE=thatbooisaspy;48698070]oh yeah and it doesn't compile c#[/QUOTE]
Looks like there's a plugin that brings Mono into it.
[QUOTE=Rocket;48698671]That was war_man333. I don't know why Ott posted that link but he doesn't work for Facepunch.[/QUOTE]
And you can tell easily because his name isn't blue.
[QUOTE=Rocket;48697445]We're replacing the current Rant package format with one that will be more extensible in the future. Any feedback? [url]https://github.com/TheBerkin/Rant/issues/81[/url][/QUOTE]
Personally I'd probably make it error on any unrecognised parts, to prevent technically valid incompatible implementations from springing up elsewhere.
Ideally the specification would be strict enough to just not allow that though. If you want to extend it you could always increment the version number to that end.
[editline]edit[/editline]
If you want to make it forward compatible but disallow format divergence put the sections in known order without IDs and flag their length as 0 if they're missing (and only put the flags after the length if they're present).
Then you can let later versions provide content to older ones easily without anyone making something [I]technically[/I] valid that ends up as incompatible variant of a different implementation of that feature.
(I have some experience with extensible data formats. Let's just say it's mostly pretty bad once they get into the wild.)
[QUOTE=proboardslol;48698478]garry - to get rid of us [/QUOTE]
I doubt that
I am so fucking confused
A week ago I made a small web app with a team that makes it super easy to find you and your friends. The intended use case was concerts and events where you don't necessarily know the place or even where the landmarks are.
We tried to make it as humanly easy as possible. Either make or join a room, then you get a unique room code which you send to your friends and they are instantly displayed on the map along with you.
[img]http://i.imgur.com/9h23t6K.jpg[/img]
My problem is that for some reason the text box is not selectable on mobile. I haven't done much CSS or HTML and this is definately a front end issue. If anyone can have a quick look, here is the github link:
[url]https://github.com/mayaramamurthy/Maps[/url]
[b]ON ANOTHER NOTE:[/b] I got an interview for Microsoft!! Does anyone have any tips or tricks? It is a phone interview. I am super excited but don't want to screw this up.
A bit of an update on what's going on with me and my projects:
Killowatt has joined the Rant development team and will probably be helping out with backend and IDE stuff. He says he has some ideas and I am interested/terrified to see what they are.
Sanity Plea development has been going slowly because I can't figure out Unity's shitty editor GUI stuff for the in-editor Rant asset manager. It will probably end up being some horrible (but functional) mess. It annoys me that they don't provide an easier way of creating a tree view. They need a much better system for creating custom controls that doesn't involve sacrificing 17 goats to Satan... and that's just to draw a box.
Personally I'm probably going to take a bit of a break from working on stuff. Life is complicated right now, and if you've followed my posts for the past year, you'll know what I mean. I won't write a bunch of sad diarrhea again, but I know there are a lot of people who love my work so I thought I'd just put this out there. My projects are my passion, but my health comes first.
That is all.
I think taking a break now and again is good for you, you took a break a bit ago and when you came back you got so much shit done. Looking forward to see your progress again when you come back!
[QUOTE=Tamschi;48697108]Exponential growth would be something like [I]2^x[/I], not [I]x^2[/I].
[I]sqrt(x)[/I] grows polynomically ([I]sqrt(x) <= x^k + x_0[/I] for [I]x >= 0[/I] with k = .5 and [I]x_0 = 0[/I]), which doesn't turn the scale of FPS into a useful one.[/QUOTE]
You're right.
Once again proving that [b]most[/b] programmers aren't the best mathematicians.
[QUOTE=elevate;48701084]You're right.
Once again proving that programmers aren't the best mathematicians.[/QUOTE]
But he corrected you and he's a programmer.
[QUOTE=Darwin226;48701133]But he corrected you and he's a programmer.[/QUOTE]
Edited my post for clarity.
[QUOTE=Berkin;48700618]A bit of an update on what's going on with me and my projects:[/QUOTE]
Get well soon!
[QUOTE=Berkin;48700618] My projects are my passion, but my health comes first.[/QUOTE]
Your new project is your health Get well soon!
[QUOTE=Berkin;48700618]A bit of an update on what's going on with me and my projects:
Killowatt has joined the Rant development team and will probably be helping out with backend and IDE stuff. He says he has some ideas and I am interested/terrified to see what they are.
Sanity Plea development has been going slowly because I can't figure out Unity's shitty editor GUI stuff for the in-editor Rant asset manager. It will probably end up being some horrible (but functional) mess. It annoys me that they don't provide an easier way of creating a tree view. They need a much better system for creating custom controls that doesn't involve sacrificing 17 goats to Satan... and that's just to draw a box.
Personally I'm probably going to take a bit of a break from working on stuff. Life is complicated right now, and if you've followed my posts for the past year, you'll know what I mean. I won't write a bunch of sad diarrhea again, but I know there are a lot of people who love my work so I thought I'd just put this out there. My projects are my passion, but my health comes first.
That is all.[/QUOTE]
i hope you keep in touch though!
Apparently Dark Souls uses Lua internally, what can we do with this
[IMG]http://i.imgur.com/iFfbG7p.png[/IMG]
[vid]http://files.facepunch.com/ziks/2015/September/17/2015-09-17-1708-18.mp4[/vid]
The camera fucks up about a minute in because the base stations get shaken a bit.
[QUOTE=Darwin226;48701133]But he corrected you and he's a programmer.[/QUOTE]
I see myself more as physicist on temporary career detour.
[QUOTE=war_man333;48693156]Literally 1 out of 10 programmers (excluded myself, I'm just the intern) at my workplace use the debugger. I shit you not, the rest use print statements. The person sitting opposite me even still uses MonoDevelop as an IDE (I'm not so sure how competent that program is, my experiences are not that great).
I can't comprehend how people can [b]not[/b] use a debugger. Just the fact that I have to write (in Unity) 'print(variable);' instead of just hitting F9 at the execution-line and then running seems so very trivial.[/QUOTE]
MonoDevelop is fine, its debugger is on par with Visual Studio's, along with it's autocomplete and stuff.
Just released a [url=https://github.com/VideahGams/LovePotion/releases]beta build of LövePotion[/url], my LÖVE implementation for 3DS.
Which feels pretty good as I rarely get something to a state that I feel I can release it.
I also ported a LÖVE game called [url=https://love2d.org/forums/viewtopic.php?f=5&t=80549]NumberFucker[/url] to 3DS using it, which you can get [url=https://github.com/VideahGams/NumberFucker3DS]here.[/url]
[thumb]http://i.imgur.com/Af3dEGG.jpg[/thumb]
Also, seeing as I mostly lurk here, it feels pretty good to be in the highlights 2 months in a row :cool:
Almost made my wake-up light (Sun simulator). It works on time I enter it on my own website :).
[QUOTE=COBRAa;48704312]MonoDevelop is fine, its debugger is on par with Visual Studio's, along with it's autocomplete and stuff.[/QUOTE]
Those who disagree: what can VS's debugger do that MD's can't? Breakpoints work the same; conditionals work the same; inspect variables works the same, plus context variables; it has a watch-list; you can inspect the stack of any thread. I don't think I've ever used it further than that.
Can you move the current instruction to wherever the fuck you want?
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