• What Are You Working On? September 2015
    1,261 replies, posted
[media]https://www.youtube.com/watch?v=qO7XAZuART4[/media] Some recent progress
[QUOTE=Ziks;48795276][media]https://www.youtube.com/watch?v=qO7XAZuART4[/media] Some recent progress[/QUOTE] Not sure if you have had the opportunity to use the Oculus Rift. But from your stand point which one do you think is better? Does Vive do certain things better than the O.R? With them both being 'officially released' soon was trying to get more information. For more of an FPS game does O.R work better, but for things like your video the Vive work better? Or is it mostly just personal preference? Since I wear glasses that is another HUGE problem (not sure if you wear glasses). Do you know which one would better for a person who wears glasses and so on. Other then that I always love seeing your videos and things you post.
Got an interview with SAIC tomorrow! Went to a career fair and got positive feedback on my projects and resume from a few companies. Thanks for all your help facepunch
[QUOTE=TH3_L33T;48795503]Since I wear glasses that is another HUGE problem (not sure if you wear glasses). Do you know which one would better for a person who wears glasses and so on.[/QUOTE] I haven't been lucky enough to try either, but I've been following the "Oculus Rift / Virtual Reality General" thread and since there are various lens-options in the HMD units I believe there shouldn't be much of a problem for people with glasses. Only problem I've heard could be for shot-sighted people because your focal point using an HMD is basically an infinite distance away from you, but I'm not really sure about that.
I am so fucking lazy and then this happens.. and I am not even finished [IMG]http://i.imgur.com/jfseUhO.png[/IMG] Not gonna finish this shit, gonna rewrite it from start...
My god, that's disgusting.
nested switch statements, jesus christ how horrifying
[QUOTE=Fourier;48795859]I am so fucking lazy and then this happens.. and I am not even finished [IMG]http://i.imgur.com/jfseUhO.png[/IMG] Not gonna finish this shit, gonna rewrite it from start...[/QUOTE] What are you trying to do? allowing for simultaneous arrow presses? edit: One solution can be to use a vector2 (0, 0): left subtracts 1 from x, right adds 1 to x up subtracts 1 from y, down adds 1 to y then you can handle the correct direction pressed.
[QUOTE=Ziks;48795276]Some recent progress[/QUOTE] This would be a really cool perspective and control mechanic for sim/tycoon/god games
Why are you using switch to check boolean values?
[QUOTE=TH3_L33T;48795503]Not sure if you have had the opportunity to use the Oculus Rift. But from your stand point which one do you think is better? Does Vive do certain things better than the O.R? With them both being 'officially released' soon was trying to get more information. For more of an FPS game does O.R work better, but for things like your video the Vive work better? Or is it mostly just personal preference?[/QUOTE] I haven't tried the latest Rift / Oculus Touch so I can't compare them yet. I've heard that people that have tried both feel the Vive currently provides a better experience, but the Vive will probably be more expensive too. If I get a chance to try the new Rift I'll let you know how I think they compare. [QUOTE]Since I wear glasses that is another HUGE problem (not sure if you wear glasses). Do you know which one would better for a person who wears glasses and so on.[/QUOTE] The guys at the office that wear glasses don't seem to have any issues with it, besides being careful not to pull their glasses off when they take off the headset! [QUOTE]Other then that I always love seeing your videos and things you post.[/QUOTE] Thanks man!
Have you tried google cardboard? :v:
[QUOTE=Mattz333;48795934]What are you trying to do? allowing for simultaneous arrow presses? edit: One solution can be to use a vector2 (0, 0): left subtracts 1 from x, right adds 1 to x up subtracts 1 from y, down adds 1 to y then you can handle the correct direction pressed.[/QUOTE] Grid Road generation, T , straight cross and so on. [editline]30th September 2015[/editline] [QUOTE=KmartSqrl;48796084]Why are you using switch to check boolean values?[/QUOTE] I was in rush and shit happened, wanted to make it quick.
[QUOTE=Fourier;48795859]I am so fucking lazy and then this happens.. and I am not even finished [IMG]http://i.imgur.com/jfseUhO.png[/IMG] Not gonna finish this shit, gonna rewrite it from start...[/QUOTE] Embarrassed to say I did something similar in two of the projects I've out on my resume [editline]30th September 2015[/editline] Does anyone have any literature on game servers in Java? Also I want to encode maps in this game I'm working on as tile by tile with a header at the top, each byte (or 2 bytes or 4) representing a tile. How can I make sure that maps aren't substituted by someone's server with actual binary files as malware? Can I just restrict the playable maps to the ones that come with the game and verify them with an md5 checksum?
I was just checking the [URL="http://fpr.braxnet.org/"]Facepunch ratings census[/URL] and noticed this. [img]http://i.imgur.com/2Pvbl8e.png[/img] Noice.
that can't be right
Ratings are rigged. I can't have so much wtf. Seriously, this is noice. Looks like we all are mini-kings.
-snip wrong thread-
[QUOTE=Fourier;48797038]Ratings are rigged. I can't have so much wtf. Seriously, this is noice. Looks like we all are mini-kings.[/QUOTE] [URL="https://facepunch.com/showthread.php?t=1405898&p=45321482#post45321482"]This is your post with the most Programming King ratings.[/URL] That accounts for about a quarter of them out of the 1,854 posts you've made. Seems like a reasonable figure to me.
How is this possible. [editline]30th September 2015[/editline] I am laughing my ass off. [editline]30th September 2015[/editline] Oh it's my first post.
[QUOTE=Berkin;48796929]I was just checking the [URL="http://fpr.braxnet.org/"]Facepunch ratings census[/URL] and noticed this. [img]http://i.imgur.com/2Pvbl8e.png[/img] Noice.[/QUOTE] libel and slander
Shit im not on that. Better get to work
I'm pretty sure one of my highest-rated posts was my first WAYWO post ever. It was a GIF of me flipping through outputs from the random story generator I wrote in [I]high school[/I]. I didn't think anyone would even care lol.
[QUOTE=Fourier;48796342]Grid Road generation, T , straight cross and so on. [editline]30th September 2015[/editline] I was in rush and shit happened, wanted to make it quick.[/QUOTE] Use bitmasking, ie first bit up, second right, third down, fourth left: 0000 means nothing 0001 means right 0101 means left to right 1100 means up and right
ended up changing the perspective from ortho to perspective. solves a lot of our issues, and we think it ends up making the game feel a lot move responsive and dynamic. we now can use deferred too, so performance went up by 50% or so. [vid]http://giant.gfycat.com/VagueUnrealisticAdmiralbutterfly.mp4[/vid]
So I decided to bring my old unity game made entirely out of primitives back from the grave... [t]http://i.imgur.com/VQSMuP6.png[/t] [t]http://i.imgur.com/k6RGt3E.png[/t] [t]http://i.imgur.com/68E0zRk.png[/t] [t]http://i.imgur.com/gLA2G11.png[/t] [t]http://i.imgur.com/69dTwFF.png[/t] Baby steps! Players can see each other and there's no jittering. Time of day is also synchronized. My plan is to make a co-op game entirely out of unity primitives! Should an object stay between the player and the camera, said object will become transparent. Yay!
[QUOTE=Berkin;48796929]I was just checking the [URL="http://fpr.braxnet.org/"]Facepunch ratings census[/URL] and noticed this. [img]http://i.imgur.com/2Pvbl8e.png[/img] Noice.[/QUOTE] Suck it Fourier [editline]30th September 2015[/editline] [url]https://facepunch.com/showthread.php?t=1459535&p=47469610#post47469610[/url] My best post had more than your best post
So I implemented a really crappy collision detection(a for loop in each objects step, except for now it's just in my player object..). It manages to break depth sorting some how. Audio warning, I didn't know OBS was recording spotify. [vid]http://anotherprophecy.com/webm/collision.webm[/vid]
[QUOTE=false prophet;48797998]So I implemented a really crappy collision detection(a for loop in each objects step, except for now it's just in my player object..). It manages to break depth sorting some how. Audio warning, I didn't know OBS was recording spotify. -snip-[/QUOTE] Something about that font pleases me greatly
[QUOTE=Bumrang;48794491]as long as you know how to program in java and learn their gridworld bullshit you should be a-ok[/QUOTE] Wait, what? They still teach that GridWorld crap? :v: *searches for videos from 5 years ago* [media]https://www.youtube.com/watch?v=7EEZEMXGcHE[/media] ...hnng GridWorld2 was way better than GridWorld. GridWorld looks like it was written by a bunch of unpaid interns hired by The College Board.
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