[PROJECT-96] Looking for some folks to work on a game project
83 replies, posted
[QUOTE=Octopod;49464102]Someone above recommended gamemaker or LÖVE, both of which are popular 2D engines.[/QUOTE]
Any main relevant difference between them?
I think GameMaker is a very visual editor, like Unity or Unreal. LÖVE is a framework to make games with using Lua. If you're starting out, look into both. They have starting guides so you can see which ones seem clearer to you.
[editline]6th January 2016[/editline]
Also look into Unity, Unreal Engine, and RPG Maker. Make sure to know your options.
The last time I saw GameMaker it had a Scratch-like scripting system, but I'm not sure if it's completely different now.
But yeah, Unity and Unreal are 3D engines, so try one of those if you need to use 3D for any reason. Completely overkill if it's just 32-bit graphics.
[QUOTE=delular100;49463817][B]Bullshit snipped[/B][/QUOTE]
Dude, [I]no gives a fuck[/I] about your problems in real life, and we are not going to show pity and make a game for you. Don't ask people to do shit for you, don't try to make us feel bad, and don't make us fucking research for you:
[QUOTE=delular100;49464081]I still on my ignorance shell, but i have a window now.
Let's imagine i'm willing to buy a software where i can make something "simple" like Castlevania SOTN, a 32 bit game from 1997. Anyone has anything specific to recommend me, so i can start to work arround it?[/QUOTE]
If you can't go do some research to figure out what you'll need to use to make a game when there are literally game engines EVERYWHERE you look, you WILL NOT succeed in making ANYTHING. Stop making excuses, don't come on here whining about how shit/hard everything is, and come back when you actually have something to show.
[QUOTE=Octopod;49464067]Huh. That's pretty a convenient guide. I guess then you'd just have to worry if the game itself doesn't break any laws. (or doesn't break Steam's agreement)[/QUOTE]
Yea and it's a good idea to pick either a very very unique game, or hire a lawyer to look through the patent office and see if you're allowed to use your product name within your domain.
[editline]6th January 2016[/editline]
Also hiring a lawyer sounds scary and expensive but it's ok. Most have payment plans and they cost about the same as most services where you pay for hours.
[QUOTE]Dude, [I]no gives a fuck[/I] about your problems in real life, and we are not going to show pity and make a game for you. Don't ask people to do shit for you, don't try to make us feel bad, and don't make us fucking research for you:[/QUOTE]
I don't believe you should speak to others like if everyone was a jackass like you, but well, it's your life, do what you want!
I've claimed my flaws and i'm currently trying to solve them, but you're on the ignored list now because you seem to enjoy hate Speechs. I want critiques and reality slaps, but you just like to be mean. A meanie weenie!
If that is what makes you sleep at night, go for it man! I hope for the best. Be good!
[QUOTE=delular100;49464107]Any main relevant difference between them?[/QUOTE]
One of the easiest way to decide on which game maker you'll want to use, is by searching for Indie games that you like/similar to what you have in mind, and look at what they use to make it.
Then download the trial version, and start tinkering about to see if it's worth it and usable according to your skill and time
[QUOTE=delular100;49464246]I don't believe you should speak to others like if everyone was a jackass like you, but well, it's your life, do what you want!
I've claimed my flaws and i'm currently trying to solve them, but you're on the ignored list now because you seem to enjoy hate Speechs. I want critiques and reality slaps, but you just like to be mean. A meanie weenie!
If that is what makes you sleep at night, go for it man! I hope for the best. Be good![/QUOTE]
I don't think you understand that every week there is someone like you asking other people to make things for them, for free; it's gross.
[QUOTE=hakimhakim;49464499]One of the easiest way to decide on which game maker you'll want to use, is by searching for Indie games that you like/similar to what you have in mind, and look at what they use to make it.
Then download the trial version, and start tinkering about to see if it's worth it and usable according to your skill and time[/QUOTE]
Good idea. I've sent an e-mail to Joymasher asking them what software the used to make Odallus!
Thank you, once again
[QUOTE=Octopod;49464171]The last time I saw GameMaker it had a Scratch-like scripting system, but I'm not sure if it's completely different now.[/QUOTE]
Gamemaker has always had the drag and drop system, and still does, however it has also always had its own programming language that gives you full control of the engine.
Gamemaker is definitely something you should look at if you want to make this game.
[QUOTE=Pat.Lithium;49465285]Gamemaker has always had the drag and drop system, and still does, however it has also always had its own programming language that gives you full control of the engine.
Gamemaker is definitely something you should look at if you want to make this game.[/QUOTE]
LOVE and Lua are probably going to be a bit to hard for him to start with.
You should look into Game Maker
[QUOTE=Proclivitas;49458021]Start => [URL]http://smile.amazon.com/Absolute-C-6th-Walter-Savitch/dp/0133970787/ref=sr_1_2?s=books&ie=UTF8&qid=1451969338&sr=1-2&keywords=Absolute+C%2B%2B[/URL] => [URL]http://smile.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876/ref=sr_1_1?s=books&ie=UTF8&qid=1451969363&sr=1-1&keywords=Effective+C%2B%2B[/URL] => [url]http://smile.amazon.com/Data-Structures-Algorithms-Michael-Goodrich/dp/0470383275/ref=sr_1_1?s=books&ie=UTF8&qid=1451969475&sr=1-1&keywords=Data+Structures+and+Algorithms+in+C%2B%2B[/url] => Make things yourself.[/QUOTE]
Why the fuck would you ever recommend several hundred dollars worth of textbooks
[QUOTE=proboardslol;49470323]Why the fuck would you ever recommend several hundred dollars worth of textbooks[/QUOTE]
The content in the books I recommended is top notch and worth it? It's $314, not exactly "breaking the bank".
[QUOTE=Proclivitas;49470350]The content in the books I recommended is top notch and worth it? It's $314, not exactly "breaking the bank".[/QUOTE]
Except you need 2 full minimum monthly wages to buy old editions of all those books here :v: We're that fucked.
And i doubt anyone starts learning C++ or game dev by buying a book. I dare to say it isn't even optimal.
[QUOTE=MatheusMCardoso;49470495]Except you need 2 full minimum monthly wages to buy old editions of all those books here :v: We're that fucked.
And i doubt anyone starts learning C++ or game dev by buying a book. I dare to say it isn't even optimal.[/QUOTE]
I was able to afford similarly priced textbooks whilst on minimum wage, but I afford that to meticulous money management on my side. If you don't want to learn C++ by reading, that's fine I guess, but you're skipping out on a treasure trove of knowledge. You're also not going to get into Game Dev without knowing C++.
[QUOTE=Proclivitas;49470602]You're also not going to get into Game Dev without knowing C++.[/QUOTE]
If i knew you were this ignorant, i wouldn't have replied in the first place.
Alright, let me re-phrase, you're not going to get into game development without knowing a programming language, if you want to do game design using pre-built kits, go right ahead.
[QUOTE=Trebgarta;49471228]Uhmm you dont need 314 dollars of books to learn programming??
I am 1 year in and never bought any books by now
god bless the internet[/QUOTE]
I didn't say you did? I just offered an easy route to follow. He can read the table of contents for free and google from there. I didn't say reading books is the only way to learn to program; that's stupid.
Just a couple words of advise that might help you:
- Games are by far one of the hardest things to program, there is a LOT of programming and if you are a beginner there will be headaches, you may at points even throw everything out and start from scratch because you absolutely hate what you have created, that's okay during prototyping, but make sure you know what you are doing when you start working on your actual product.
- Make some simpler games first, just pick any language that you think might suit you, play around with it for a bit, try some other ones, don't listen to people telling you to use a different language because of <insert shiny feature here>, if you can use it, and it does what you want it to do its fine, once you master it a bit try to do some simple things like Pong and work your way up.
- If you go with an engine, do your research, switching engines is bad for the morale of your team and people will get sick of switching all the time.
- Wait before going public until you have something re-presentable of your semi-final-product, a lot of projects get a prototype up and running and after that the team just dies out for whatever reason, most of the time lack of motivation, and when that happens people that love the concept are going to be upset and will hesitate next time you come up with something before pledging/voting/whatever.
- Always plan ahead and use a software development method such as Scrum if you decide to go with a team, set clear goals and milestones for your team. Consider using services such as Trello or Bitrix24.
Not saying that these apply for every project or programmer, but they might be useful!
To those who don't know, the currency on Brazil is the Real. 1 real, 2 reais, etc.
The dollar here is about 4 reais and something right now. The minimum wage here is about 750 reais. That means 700 reais worths about 187 dollars at the moment.
I don't make much more than the minimum wage. How am I going to afford 314 dollars in books? That's 1256 reais...
Anyway, i've got GameMaker on Steam and i've been watching some Youtube videos. I already have a box that can be controlled throught the map, jumping and coliding with things. Hopefully i'll learn the codes by typing them and praticing!
And thanks everyone for the advices, once again.
Books on subjects where I can easily just do the thing instead of reading about the thing bore the hell out of me so I haven't read a single book on programming (apart from when University assignments referred to some code sample in the text book that I didn't read). Cannot remember where or when I learnt the basics but almost everything else I learnt because I wanted to do a thing and didn't know how to do the thing yet. You'll be fine without them.
[QUOTE=Proclivitas;49470350]It's $314, not exactly "breaking the bank".[/QUOTE]
wtf u srs dude?
I wasn't saying not to recommend books, I was saying don't recommend $314 dollars worth of books. There are plenty of good books on C++ (or other, simpler languages for that matter) for WAYYYY cheaper if you just buy the older edition of the book. The book from Strostroup for C++ as of 1997 is perfectly good, and you can fill in the finer details of C++11 later on.
However, I would instead recommend a bytecode type language like C# (shoutout to all the C# fanclub), or Java, because all the memory shit that newer programmers find boring and intimidating is handled by garbage collection. Then, download some media layer like SDL or SFML, and all your graphical shit is initialized in a few lines. Then you can get down to simple games, and build the logic and engine from there on up. then, if you feel like having an ultra 3d super optimized shader-ified game, try out making all your own shit in OpenGL and C++/C.
Or Love2d, which is cool I think? Idk I've written maybe 10 lines of LUA in my life.
[editline]7th January 2016[/editline]
but yeah books are my goto resource for nearly everything, just don't spend that much money on them. I typically try to see if I can find it online for free somewehre, then I see if I can get the older edition (almost always the same), then I see if I can get it used. If I can't, I usually don't get the book
[QUOTE=delular100;49472717]To those who don't know, the currency on Brazil is the Real. 1 real, 2 reais, etc.
The dollar here is about 4 reais and something right now. The minimum wage here is about 750 reais. That means 700 reais worths about 187 dollars at the moment.
I don't make much more than the minimum wage. How am I going to afford 314 dollars in books? That's 1256 reais...
Anyway, i've got GameMaker on Steam and i've been watching some Youtube videos. I already have a box that can be controlled throught the map, jumping and coliding with things. Hopefully i'll learn the codes by typing them and praticing!
And thanks everyone for the advices, once again.[/QUOTE]
That's the spirit. Not only you did not back out, but you're actually putting some effort in it now. Good job.
[QUOTE=NitronikALT;49477036]That's the spirit. Not only you did not back out, but you're actually putting some effort in it now. Good job.[/QUOTE]
Thank you. I was blind by the excitment of "finally doing it", didin't even passed by my head about how wrong and innocent i was being... But thanks to those who were friendly and helpful i can start trying on my own instead of giving up.
I must say, in all my years of existence and wasted oxygen, this is actually the first time i do such thing. Frustration would always make me give up but this is indeed a dream of mine and i'm going to work hard for it.
Also, people like [U]Proclivitas[/U] showed me right on this thread that even big morons can program, so i'm 100% willing to learn.
[IMG]http://i.imgur.com/8zASRQb.png[/IMG]
[QUOTE]I didnt notice it on mobile but holy that is a huge OP.[/QUOTE]
Yeah, i like to pretend i know what i'm doing...
[QUOTE]Try [t] for thumbnail tags instead of [img][/QUOTE]
It's been 5 years since i don't use a forum. I forgot how to do those things
[QUOTE=delular100;49478237]Also, people like [U]Proclivitas[/U] showed me right on this thread that even big morons can program, so i'm 100% willing to learn.[/QUOTE]
If you want to jump on the facepunch downvote bandwagon, go for it; but in the end, you're doing what I originally suggested, which was to do it yourself, teach yourself, and gain a skill. You will feel a lot better doing it yourself then having it done for you and you will be marketable after doing so. If you stay here long enough you will realize people come and go asking the developers here to make things for free and you will also get annoyed by it eventually once you realize the amount of effort that goes into the simplest thing.
[QUOTE=Proclivitas;49478421]If you want to jump on the facepunch downvote bandwagon, go for it; but in the end, you're doing what I originally suggested, which was to do it yourself, teach yourself, and gain a skill. You will feel a lot better doing it yourself then having it done for you and you will be marketable after doing so. If you stay here long enough you will realize people come and go asking the developers here to make things for free and you will also get annoyed by it eventually once you realize the amount of effort that goes into the simplest thing.[/QUOTE]
You acted a bit too assholy with me so i poked you a bit, but since you're not being agressive now, yes, this was the only way this will work. I just hope it doesn't take too long...
[QUOTE=delular100;49478658]You acted a bit too assholy with me so i poked you a bit, but since you're not being agressive now, yes, this was the only way this will work. I just hope it doesn't take too long...[/QUOTE]
The only way I ever learned how to better was when people were straight up and assholes. You'll learn later if you pursue this career, you would much rather have someone tell you you're being fucking retarded rather than skirt the issue. It will hamstring you and your program if they aren't.
[QUOTE=Rocket;49478838]you can help someone without being an asshole
[editline]7th January 2016[/editline]
"hey this isn't the way to do things" vs "hey you're fucking retarded"[/QUOTE]
I never said called him "fucking retarded". I called him out on his shit when he said he didn't have time to do it, after someone had stated he played 100 hours worth of steam in the last two weeks.
[QUOTE=Rocket;49479130]well you just said you would much rather "have someone tell you you're being fucking retarded"[/QUOTE]
It was an exaggeration in how I would like people to get to the point when trying to help me rather than trying to avoid hurting my feelings. I did not intend to call him one.
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