• What are you working on?
    5,004 replies, posted
Working on fixing up the lighting in my game. Added hemispheric ambient lighting and point lights. [img]http://i.imgur.com/JLJBfr9.png[/img] Here's some images highlighting the importance of good ambient. Direct Light Only - Lots of black areas with invisible details [img]http://i.imgur.com/qjnsutu.png[/img] Flat Ambient - No improvement in contrast in dark areas, just no black. [img]http://i.imgur.com/fbEzcAk.png[/img] Hemispheric Ambient - Notice you can see details in the shadow. [img]http://i.imgur.com/5O7xbFr.png[/img]
Fuck yes! I have found pattern for smart-phone so it is unlocked!
[QUOTE=Fourier;50069439]Fuck yes! I have found pattern for smart-phone so it is unlocked![/QUOTE] If only you had done that a few weeks ago, the FBI would have paid you handsomely for that!
i'm having fun creating more characters for my game, lol. i never thought i'd enjoy to do anything other than programming in game development! this guy here was inspired by a fellow facepunch mod [t]http://i.imgur.com/zcCOC81.png[/t] any guesses? :U
Starpluck
I haven't posted much in here about my Fallout mod after reddit picked it up, but I rewrote my network engine the past month or so. I originally had all my network code hard wired which was shit, so I made this sort of management wrapper to let me specify netvars and netobject types and who can relay the variable data back to the server. So I can create an instance, add a few class managers and specify if a player can relay the netvars to other clients (such as their position, or NPC data). It works pretty well for MMO scenarios. [t]http://i.imgur.com/uic7JTk.png[/t] I figured out how to use WPF too. Made this launcher that syncs up to our forum account back-end. All the information is fed from an express.js server. [t]http://i.imgur.com/tHS1DFJ.jpg[/t]
[QUOTE=NicDasomeone;50071059]If only you had done that a few weeks ago, the FBI would have paid you handsomely for that![/QUOTE] I have meet someone who claims this software is worth 20k€+ and can find people who will buy it. I don't really believe it, but I said get me the money.
The NSA didn't pay $366k or whatever for the app. They set a [b]maximum budget[/b] of $366k for the entire package, including [b]many legal/bureaucratic documents/certs/etc.[/b] It's not just "lol we'll make a 1-hour app for lots of money :))))"
I have finally made the CSS/JS injection consistent! No more waiting for the page to load enough to inject my CSS/JS, you can now use the page as soon as the DOM is ready. This also means I have changed the loading indication. [vid]https://my.mixtape.moe/vjeyil.webm[/vid] Yay or nay?
[QUOTE=Handsome Matt;50072240]i have no idea what you're talking about[/QUOTE] IIrc, Fourier posted a program earlier that remote-controls (or at that time at least simulated) an Android(?) pattern lock screen to try all the possible combinations in sequence. Seems like it worked.
[QUOTE=Handsome Matt;50072240]i have no idea what you're talking about[/QUOTE] [video=youtube;XdrNWU3omNQ]https://www.youtube.com/watch?v=XdrNWU3omNQ[/video] Imagine this but with camera. I was lucky though, I just ran it for 10 minutes and took pictures. I saw some pictures were too bright - they stood out. This is where I saw it was already unlocked. The pattern was 4 connections long. [editline]5th April 2016[/editline] [QUOTE=geel9;50072214]The NSA didn't pay $366k or whatever for the app. They set a [b]maximum budget[/b] of $366k for the entire package, including [b]many legal/bureaucratic documents/certs/etc.[/b] It's not just "lol we'll make a 1-hour app for lots of money :))))"[/QUOTE] This is why I don't believe anybody would pay such amount for my app. It still needs tweaking for each device, still needs lots of work to do, testing, should add PIN unlock (easy to implement)..
[QUOTE=tisseman890;50072280]I have finally made the CSS/JS injection consistent! No more waiting for the page to load enough to inject my CSS/JS, you can now use the page as soon as the DOM is ready. This also means I have changed the loading indication. [vid]https://my.mixtape.moe/vjeyil.webm[/vid] Yay or nay?[/QUOTE] Much better. I hate seeing the original CSS when the page is loaded.
Did some ASCII art: [quote][img]http://i.imgur.com/DQEDxmm.png[/img][/quote]
[QUOTE=Fourier;50072325]I was lucky though, I just ran it for 10 minutes and took pictures. I saw some pictures were too bright - they stood out. This is where I saw it was already unlocked. The pattern was 4 connections long. [/QUOTE] What?
[QUOTE=Darwin226;50072462]What?[/QUOTE] I sticked web-cam to smartphone, then programmed it so it takes picture after every pattern try. If phone gets unlocked, screen gets brighter. I was just testing if stuff works, and program tried just the right pattern and phone got unlocked.
Worked on HUD today. Surprisingly there's not too much left to do for core concept. I may yet to work on weapon behavior during slowmotion. [vid]http://webm.land/media/GPGb.webm[/vid]
Messing around with marching cubes and metaballs, managed to get the normals too. [vid]http://richardbamford.io/dmp/2016-04-05_12-37-19.webm[/vid]
[QUOTE=Bambo.;50072765]Messing around with marching cubes and metaballs, managed to get the normals too. [vid]http://richardbamford.io/dmp/2016-04-05_12-37-19.webm[/vid][/QUOTE] [IMG]http://i.imgur.com/qlj8ubQ.png[/IMG]
[QUOTE=Protocol7;50073725][IMG]http://i.imgur.com/qlj8ubQ.png[/IMG][/QUOTE] Coming soon, "Peanut Paradise" the only game which fills your nutty needs.
[QUOTE=Bambo.;50074108]Coming soon, "Peanut Paradise" the only game which fills your nutty needs.[/QUOTE] Fuck where do I sign up, I love having nuts in and around my mouth
[QUOTE=Syntox;50017085]Tried my hands at some beat detection. I followed the famous [URL="http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html"]gamedev article[/URL]. This is also my first "big" project in c++, so the [URL="https://github.com/Syntox32/Visualizer"]code[/URL] is an absolute mess. It's still rusty, but it's at least responding to something, and it's looks kinda cool :v: [video=youtube;6osg3BHfjpA]https://www.youtube.com/watch?v=6osg3BHfjpA[/video][/QUOTE] Next project sighted. Golly I want to do that.
[QUOTE=fewes;50060838]Added support for rotating and flipping normals for skeleton objects. Was a bit tricky since each "limb"s rotation has to be taken into account and SFML does not provide any vertex data other than position, texture coordinates and colors. Solved this by encoding the rotation into the RGB channel of the mesh before rendering normals, decoding them in the vertex shader and passing a rotation matrix to the fragment shader. The result: correct lighting for normal mapped skeleton objects! (Also the skeleton object in this case is, in fact, a skeleton) [img]http://puu.sh/o4M85.jpg[/img] [img]http://puu.sh/o4MaL.jpg[/img] [img]http://puu.sh/o4MbC.jpg[/img][/QUOTE] I honestly thought this was actual 3d for a second there. That's fucking impressive
[QUOTE=geel9;50072214]The NSA didn't pay $366k or whatever for the app. They set a [b]maximum budget[/b] of $366k for the entire package, including [b]many legal/bureaucratic documents/certs/etc.[/b] It's not just "lol we'll make a 1-hour app for lots of money :))))"[/QUOTE] Wasn't it the TSA? Also, it doesn't just do what we saw in the video. There's a whole bunch of backend code and other utility functions within the app. The app itself also only (I say only :v:) cost about 46k IIRC. Not say it's not unreasonably expensive, but just so you guys have the right info.
why is git so fucking convoluted aaaaaaa i just want to fix a typo in an old commit message
[QUOTE=mojangsta;50076499]why is git so fucking convoluted aaaaaaa i just want to fix a typo in an old commit message[/QUOTE] You can p much forget doing that
HG <3 with --amend
I've messed up git repos before so bad that I just deleted then entire thing and recommitted everything from a local directory
[QUOTE=Fourier;50072186]I have meet someone who claims this software is worth 20k€+ and can find people who will buy it. I don't really believe it, but I said get me the money.[/QUOTE] [url]https://secureview.us/svstrike.html[/url] this isnt an original idea
googled "regex for english words" [url=https://gist.githubusercontent.com/noprompt/6106573/raw/fcb683834bb2e171618ca91bf0b234014b5b957d/word-re.clj]Let's see how far this rabbit hole goes[/url]
[QUOTE=mojangsta;50076499]why is git so fucking convoluted aaaaaaa i just want to fix a typo in an old commit message[/QUOTE] That is actually desirable. Git really, [I]really[/I] does not like letting you modify the commit history. Not only does it change the commit itself, but it also changes every commit after it, on any branch (due to the fact that the SHA1 of the commit will change, and the next commit needs to change the previous SHA1 to point to the modified commit, changing the SHA1 of the next commit, causing the next next commit to modify the SHA1 and so on...). Many developers consider this a Good Thing, because then you can't change the source code without modifying the commit. Yes, that means that even typos are kept in the git history; if you are able to catch it before you push the commit, you can amend the commit easily. However, that still changes the SHA1 of the commit, and that's why it's not a good idea to push the commit you might modify. There are exceptions to acceptable modification of commit histories; for example, removing private or sensitive information.
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