• What are you working on?
    5,004 replies, posted
Thanks, guys!
I've now figured out how to do most stuff in Vulkan, except for textures, but those shouldn't be that hard. [img]http://i.imgur.com/4PdEGVA.png[/img] It's a lot of [url=https://gist.github.com/Overv/7ac07356037592a121225172d7d78f2d]code[/url] due to the really verbose API, but the steps themselves are pretty easy to understand. I can't truthfully say that it's easier than OpenGL, but there's a lot less hidden from you, which makes it easier to debug when your screen is black.
Fucking around with the geometry, nothing serious [IMG]http://i.imgur.com/0kqrCht.png[/IMG] [IMG]http://i.imgur.com/tOUHo0a.png[/IMG]
rebuilding my lego renderer from the ground up. progress! [img]http://kirk.by/s/pJk77Pn.png[/img]
[IMG]http://i.imgur.com/SqoD4l7.png[/IMG] made a page reference string generator (that assumes 10% of the pages are used 90% of the time) + page replacement algorithm (LRU) for my Operating Systems course final project was a little bit of work but i'm satisfied with the output, even though it as well be just a bunch of fucking random numbers. but trust me facepunch I WORKED HARD in this scenario, there were 100 unique pages, and the program had 10000 page requests. the resident set size was 10. so this seems pretty okay
[QUOTE=Silentfood;50193320]do any of you guys use any sort of todo-list apps? not for professional use as i know about kanban/trello and such. i find it hard keeping on track with tasks i need doing on assignments and having a notepad list seems too manual.[/QUOTE] Google Keep for random ideas, Trello if I need more formatting for a single project, Pocket for things I don't read... that's about it.
[QUOTE=Silentfood;50193320]do any of you guys use any sort of todo-list apps? not for professional use as i know about kanban/trello and such. i find it hard keeping on track with tasks i need doing on assignments and having a notepad list seems too manual.[/QUOTE] Usually just a google sheets spreadsheet.
[QUOTE=Fourier;50193661]Fucking around with the geometry, nothing serious images [/QUOTE] is that some electromagnetic kinda stuff ?
a brick! [img]http://kirk.by/s/pJkQ10a.png[/img]
Cross-post... I'm working on height fog (or ground fog (or mist)) for Source Engine 2013 [hd]https://www.youtube.com/watch?v=RAwta705NvM[/hd] it's really heavy wip... Planned features: - combine fog with light to make volumetric lights; - replace all glow sprites with dynamic fog based stuff; - full replacement of original fog. P.S. I will commit it to github really soon, as soon as I fix weird memory leak. New screenshot: [t]http://i.imgbox.com/ImzC90s2.png[/t]
finally added the reload mechanic and blood. whoop. also sound effects! those are being made by a [URL="https://iodineiris.bandcamp.com/"]friend of mine.[/URL] he's also going to work on the OST of the game. [video=youtube;vMuu9L6Zo98]https://www.youtube.com/watch?v=vMuu9L6Zo98[/video] [URL="www.bulletingame.tumblr.com"]also, I made a blog where I'll be posting all of the game's updates![/URL] Feel free to follow it i guess
[QUOTE=Mechanical43;50194775]is that some electromagnetic kinda stuff ?[/QUOTE] Nah bro, it's just Frenet Frame (local coordinate system on each point of parametric curve) on Bezier curves [url]https://en.wikipedia.org/wiki/Frenet%E2%80%93Serret_formulas[/url]
[QUOTE=Fourier;50197350]Nah bro, it's just Frenet Frame (local coordinate system on each point of parametric curve) on Bezier curves [url]https://en.wikipedia.org/wiki/Frenet%E2%80%93Serret_formulas[/url][/QUOTE] Funny, looks a lot like the shape of the new fusion reactors (stellarators, specifically Wendelstein 7-x)
You can now pipe streams! [IMG]https://dl.dropboxusercontent.com/u/27714141/Screenshot%20from%202016-04-25%2016-43-40.png[/IMG]
Let's say you have a template class with a template function. Let's say you (a sane person) want to separate the implementation from the header, so you create an .impl file or something of the sort. How do you define the template function? Would you have the template parameters all together, like you would when you specialize a template? What, that doesn't compile? Well that's because you're supposed to do this: [cpp]template<typename T> template<typename G> void foo<T>::bar(G g) { /* things*/ } [/cpp] I mean it's such a departure from everything else, it's just weird. But it makes copy pasting easier, so maybe that's why?
[img]http://i.imgur.com/bGTTzqv.png[/img] wow. holy fuck. It actually runs.
[quote][vid]https://my.mixtape.moe/fpqlka.mp4[/vid][/quote] A few days old, the most recent build features a working camera that doesn't go out of bounds and hat selection
that is one tall video
[img]http://i.imgur.com/7wH528J.png[/img] Display of naturally occurring events and prediction map based on neural networking. I knew nothing about neural networking starting this and am surprised that I got this far. Anyone know how I would improve it?
Converting 400MB from UTF8 to UTF16LE in 1.8 seconds. [IMG]https://dl.dropboxusercontent.com/u/27714141/Screenshot%20from%202016-04-26%2009-16-31.png[/IMG]
[QUOTE=Map in a box;50203240]that is one tall video[/QUOTE] fixed [QUOTE=Hentie;50203447][img]http://i.imgur.com/7wH528J.png[/img] Display of naturally occurring events and prediction map based on neural networking. I knew nothing about neural networking starting this and am surprised that I got this far. Anyone know how I would improve it?[/QUOTE] Gonna need some more details than that
[QUOTE=Hentie;50203447][img]http://i.imgur.com/7wH528J.png[/img] Display of naturally occurring events and prediction map based on neural networking. I knew nothing about neural networking starting this and am surprised that I got this far. Anyone know how I would improve it?[/QUOTE] Try complex-number based neural network.. it's faster and better :v:. And it seems like perfect fit since you got 2D data.
[QUOTE=Radical_ed;50203692]fixed Gonna need some more details than that[/QUOTE] I'm using a convolutional neural networking framework to classify naturally occuring events. I just improved it a bit but I'll show you guys why I'm doing this next week after the whole project is done. :-)
[QUOTE=Ac!dL3ak;50203055][img]http://i.imgur.com/bGTTzqv.png[/img] wow. holy fuck. It actually runs.[/QUOTE] That's fish in a Cygwin shell right? Do the arrow keys work for you?
I have a folder with a lot of lua files for a thing and I wanted to merge all of the into one file. I made this little program in C# with WPF to do it for me. WPF is kinda cool I guess.. [img]http://i.imgur.com/f1quN9r.png[/img]
I tried making a little notes app for myself, inspired by the one [URL="https://facepunch.com/showthread.php?t=1499629&p=50156037&viewfull=1#post50156037"]posted by Kevin[/URL] [vid]http://i.imgur.com/O13bMNo.webm[/vid]
Mwahaha! Part II is up! [url]https://medium.com/@voodooattack/concurrent-javascript-part-ii-input-output-19c6dd3c6709#.hj8yoaag0[/url]
I've been working on my pattern matching project and made the simplest multiplying calculator I could think of, to try and show how it works: [cpp] int tonumber(slice &&text) { return *text.first - '0'; } int multiply(std::tuple<int, int> &&numbers) { return std::get<0>(numbers) * std::get<1>(numbers); } template<typename Expr> void test_code(const std::string &input) { auto result = match<Expr>(input); // This will print out the input, whether our Expr matched or not, and then the result // in the format "input: success/failure, result" cout << input << ": " << (result.first ? "success" : "failure") << ", " << result.second << "\n"; } int main() { using digit = lambda<int(int), isdigit>; using read_number = transform_f< select<digit>, int, tonumber >; using calculator = transform_f< sequence< read_number, exact<'*'>, read_number >, int, multiply >; test_code<calculator>("2*3"); test_code<calculator>("9*9"); test_code<calculator>("1+1"); test_code<calculator>("a*b"); return 0; } [/cpp] Which when run will produce the following output: [cpp] 2*3: success, 6 9*9: success, 81 1+1: failure, 0 a*b: failure, 0 [/cpp] Is the code readable? Does it make sense?
[QUOTE=derpyllama;50204687]I tried making a little notes app for myself, inspired by the one [URL="https://facepunch.com/showthread.php?t=1499629&p=50156037&viewfull=1#post50156037"]posted by Kevin[/URL][/QUOTE] Awesome to see that my work inspired you :) I have been doing a little bit on my program too: [vid]https://dl.dropboxusercontent.com/u/65179543/ShareX/2016/04/2016-04-26_16-27-39.mp4[/vid]
[QUOTE=Kevin;50204960]Awesome to see that my work inspired you :) I have been doing a little bit on my program too: [vid]https://dl.dropboxusercontent.com/u/65179543/ShareX/2016/04/2016-04-26_16-27-39.mp4[/vid][/QUOTE] You said you're using WPF, right? Is that blur something that's built in that I totally missed? It's sexy as fuck.
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