What GUI libraries do you guys use on Windows and C++? What is the most lightweight? I don't really want to make my own because it's tedious.
I just want something to prototype in. :dead:
[QUOTE=Trebgarta;49486103][url]http://learnopengl.com/[/url] is the answer to all newbs, not the 1300 page reference colossus IMO[/QUOTE]
I shill this website a lot [url]http://ogldev.atspace.co.uk/index.html[/url] because it has helped me out with a lot of techniques over the past year.
[QUOTE=false prophet;49486179]I just want something to prototype in. :dead:[/QUOTE]
[url]https://github.com/ocornut/imgui[/url] is pretty cool if you want an immediate mode type of UI, very little code to get started.
(i use it for all of my debug stuff for game related stuff, also emulators)
sample from my stuff:
[t]http://i.imgur.com/vks0YqK.png[/t]
Making my wiggles infinite and scalable with LODs
[t]http://i.imgur.com/SowcHB3.gif[/t]
There's a very clear transition between the first and second LOD
[QUOTE=Asgard;49486374]There's a very clear transition between the first and second LOD[/QUOTE]
wait is first and second the closest or furthest? I just do segments * zoom
[QUOTE=polkm;49486505]wait is first and second the closest or furthest? I just do segments * zoom[/QUOTE]
Hey, what happened to that dungeon game of yours ?
[QUOTE=polkm;49486505]wait is first and second the closest or furthest? I just do segments * zoom[/QUOTE]
Might just be the gif or whatever but at a point it seems like the wavy things lose the head and become straight things
[editline]8th January 2016[/editline]
I meant this frame: [URL]http://i.imgur.com/PhhvkmE.png[/URL] and this frame: [URL]http://i.imgur.com/ozBphAi.png[/URL] but I guess its just the gif
I messed around with for loops and made a simple cube color gradient generating thingy.
[quote][vid]https://my.mixtape.moe/uvpdpz.mp4[/vid][/quote]
So I have realized, as so many of you before me, that MingW is a buggy piece of horse turd. I NEED to_string. This is just not cool, MingW...
Free alternatives? I'm no C++ expert, if that makes a difference.
[QUOTE=AntonioR;49486558]Hey, what happened to that dungeon game of yours ?[/QUOTE]
It's still a thing I just have like no passion for it right now, I'll work on it again when I can get hyped. Also the music guy stop making music for it so I need to find a new music guy.
[QUOTE=Asgard;49486627]Might just be the gif or whatever but at a point it seems like the wavy things lose the head and become straight things
[editline]8th January 2016[/editline]
I meant this frame: [URL]http://i.imgur.com/PhhvkmE.png[/URL] and this frame: [URL]http://i.imgur.com/ozBphAi.png[/URL] but I guess its just the gif[/QUOTE]
I see it now, I think for some reason the lines are getting cutting cut off when it goes from 2 to 1 segments.
[QUOTE=false prophet;49486945]So I have realized, as so many of you before me, that MingW is a buggy piece of horse turd. I NEED to_string. This is just not cool, MingW...
Free alternatives? I'm no C++ expert, if that makes a difference.[/QUOTE]
sprintf
[QUOTE=false prophet;49486945]So I have realized, as so many of you before me, that MingW is a buggy piece of horse turd. I NEED to_string. This is just not cool, MingW...
Free alternatives? I'm no C++ expert, if that makes a difference.[/QUOTE]
[url]http://en.cppreference.com/w/cpp/string/basic_string/to_string[/url]
? or is it this part of the standard lib in MingW that is buggy? :v:
v:v:v
to_string is not a member of std, according to MingW. Apparently it is a known bug. [url]https://gcc.gnu.org/bugzilla/show_bug.cgi?id=52015[/url]
I used std::to_string all the time in my code before I switched to boost functions. never had a problem using mingw64 4.9
Started a blog, if anyone gives a toss: [url]http://richardbamford.blogspot.co.uk/[/url]
[QUOTE=Bambo.;49487108]Started a blog, if anyone gives a toss: [url]http://richardbamford.blogspot.co.uk/[/url][/QUOTE]
Blog looks nice tbh.
Rooting my phone, need it for development purposes & might play with it later :3
[QUOTE=false prophet;49486945]So I have realized, as so many of you before me, that MingW is a buggy piece of horse turd. I NEED to_string. This is just not cool, MingW...
Free alternatives? I'm no C++ expert, if that makes a difference.[/QUOTE]
use mingw64, it does not suffer from this bug
[QUOTE=Icedshot;49487660]use mingw64, it does not suffer from this bug[/QUOTE]
Where did you find it? The downloads I've found do not include binaries.
I got mine from here [URL="https://nightlybuilds.ch/"]https://nightlybuilds.ch/[/URL]
Got some animations done and in-game. A few glitches with the transitions, but I'll hammer those out eventually.
Look at this little fucker go:
[vid]https://my.mixtape.moe/zqyyvz.webm[/vid]
His crouch animation looks like he shit his pants
[QUOTE=sarge997;49489439]His crouch animation looks like he shit his pants[/QUOTE]
I'm happy to hear I did it right.
Have to write 30 page technical paper for CSC205 this semester. I get to choose the topic (professor gets veto authority), and I have to assemble 10-30 sources of information on my topic. I'm going to make a BASIC interpreter, and I thought instead of reading tutorials and books on yacc I'd take the time to really get into The science aspect of computer science.
So I'm reading about LR(k) parsing straight from the horses mouth:
[url]http://www.cs.dartmouth.edu/~mckeeman/cs48/mxcom/doc/knuth65.pdf[/url]
I made the decision to go with SDL. What are your guys thoughts on SDL? Is it any good?
careful when confiruging your goddamn spines kids
[vid]https://zippy.gfycat.com/FarRequiredJunco.webm[/vid]
Berkin, what happened to webm's containing that dope music on that CD you found last year?
[QUOTE=Verideth;49491014]I made the decision to go with SDL. What are your guys thoughts on SDL? Is it any good?[/QUOTE]
SDL2 is pretty nice. The 2D hardware rendering API is especially useful, if not a bit limited sometimes.
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