[QUOTE=Darwin226;50242489]15 $/h is probably more than anyone in the IT sector makes here. It's interesting since the cost of living is lower but things like tech actually cost more. Making enough money for a very decent PC in two weeks of work is pretty unimaginable.[/QUOTE]
The key is to still live in your mom's basement so you don't have to pay rent.
[QUOTE=DrDevil;50242519]The key is to still live in your mom's basement so you don't have to pay rent.[/QUOTE]
sadly this is story in poorer countries in EU (slovenia etc..)
nothing wrong with that if it saves you money though
[QUOTE=DrDevil;50242519]The key is to still live in your mom's basement so you don't have to pay rent.[/QUOTE]
Surviving on chicken tendies and good boy points like me
[vid]http://files.1337upload.net/Desktop_05.02.2016_-_18.53.57.05.webmhd-8dafa1.webm[/vid]
added model loading from files to my game engine thingy
it was really easy so i'm not sure why i didn't do it sooner
[QUOTE=Handsome Matt;50242504]problem with freelancing is actually finding the work to start with.. and $15/h isn't rly that much for IT sector work, that's only adding up to $40-50k/y[/QUOTE]
To clarify: by "here" I meant Croatia.
[QUOTE=Handsome Matt;50242504]problem with freelancing is actually finding the work to start with.. and $15/h isn't rly that much for IT sector work, that's only adding up to $40-50k/y[/QUOTE]
$15/h is closer to $30k/y. I'd personally charge at least $25/h and that gets you over $50k. I'm salaried at about $29/h now and would honestly probably charge at least $35-40 for contracting (because as a contractor you are liable for your own taxes)
I plan on releasing my game this month so I launched the Steam store page for it. Pretty exciting.
[url]http://store.steampowered.com/app/448320[/url]
[QUOTE=Torrunt;50243353]I plan on releasing my game this month so I launched the Steam store page for it. Pretty exciting.
[url]http://store.steampowered.com/app/448320[/url][/QUOTE]
howmuch will it be for the game?
[QUOTE=frietje2008;50243386]howmuch will it be for the game?[/QUOTE]
$4.99. I might increase it a bit after leaving early access, not sure yet.
[QUOTE=Torrunt;50243416]$4.99. I might increase it a bit after leaving early access, not sure yet.[/QUOTE]
I expected a lot more, I will definitely buy it.
[QUOTE=Torrunt;50243353]I plan on releasing my game this month so I launched the Steam store page for it. Pretty exciting.
[url]http://store.steampowered.com/app/448320[/url][/QUOTE]
I've always wondered, how do people get their games seemingly very quickly without going through greenlight or anything? Do you just know someone who's part of some Steam trusted publisher or what?
[QUOTE=simkas;50243472]I've always wondered, how do people get their games seemingly very quickly without going through greenlight or anything? Do you just know someone who's part of some Steam trusted publisher or what?[/QUOTE]
I did go through Greenlight. After a month it got greenlit.
[QUOTE=Torrunt;50243494]I did go through Greenlight. After a month it got greenlit.[/QUOTE]
Oh, nevermind then.
Just submitted my final year dissertation!
Now maybe I can get back to some game dev...
-snip-
Well im trying something different...
[QUOTE=Yahnich;50243623]what did you write it in? C++?[/QUOTE]
C# using the SFML.Net library.
[QUOTE=Yahnich;50243783]how long did development take you roughly? looks pretty neat, wondering how much soul you poured into it[/QUOTE]
I guess I started work on it around the December 2012 when it was originally a flash game. Then reprogrammed the game from scratch in C# starting late December 2013. I have taken long breaks from it but I've been working on it a lot since last year.
I have a youtube playlist that has a lot of [URL="https://www.youtube.com/playlist?list=PLjaAMTaKUYqmZoZoCoi-v6bMNrPQg1ove"]progress videos[/URL], starting from when I first implemented sprite sheets (if anyone is interested).
Playing with Visual Studio OnPaint graphics and recreating Person of Interes UI with it and timers.
Hopefully I will manage to apply face recognition for this.
[vid]http://zippy.gfycat.com/VictoriousClearcutAnt.webm[/vid]
By the way, can some tell how to resize part of image ellipse shaped, so it will look like magnifier?
[QUOTE=_demolisher_;50245302]Playing with Visual Studio OnPaint graphics and recreating Person of Interes UI with it and timers.
Hopefully I will manage to apply face recognition for this.
By the way, can some tell how to resize part of image ellipse shaped, so it will look like magnifier?[/QUOTE]
Probably a copy of the image that's scaled up, masked and translated around.
[QUOTE=_demolisher_;50245302]Playing with Visual Studio OnPaint graphics and recreating Person of Interes UI with it and timers.
Hopefully I will manage to apply face recognition for this.
[vid]http://zippy.gfycat.com/VictoriousClearcutAnt.webm[/vid]
By the way, can some tell how to resize part of image ellipse shaped, so it will look like magnifier?[/QUOTE]
I made this awhile back:
[vid]http://tatr.cf/uploads/samaritan.webm[/vid]
I wrote a simple online random chat server (omegle style) in C# with websockets and made a client page in javascript. Sending a picture link embeds a small thumbnail. When one stranger disconnects you're automatically put in queue for next stranger. If you want to force disconnect just refresh the page.
C# <-> JS interop was a nightmare.
[URL="http://carp.tk/black/"]carp.tk/black[/URL]
[QUOTE=cartman300;50247018]I wrote a simple online random chat server (omegle style) in C# with websockets and made a client page in javascript. Sending a picture link embeds a small thumbnail. When one stranger disconnects you're automatically put in queue for next stranger. If you want to force disconnect just refresh the page.
C# <-> JS interop was a nightmare.
[URL="http://carp.tk/black/"]carp.tk/black[/URL][/QUOTE]
You ought to timeout AFK people
[QUOTE=LordOfGears2;50247286]You ought to timeout AFK people[/QUOTE]
Okay, the server now drops the clients that don't show any activity (sending a message) for 5 minutes.
I posted part 4 of my development series here: [url]https://medium.com/@voodooattack/concurrent-javascript-part-iv-madness-edc1b8c7cc40#.xgwemoz9x[/url]
[img]https://dl.dropboxusercontent.com/u/27714141/Screenshot%20from%202016-05-04%2001-36-35.png[/img]
It beats node with cluster.fork() by half a second fair and square!
So I haven't posted any progress or anything in a pretty long time, mainly due to the fact I was just stressed about a few things, and had some more important stuff I needed to deal with.
I'm feeling happier after getting more important matters out of the way, such as getting my license.
Not really sure what I want to do programming/gamedev wise, or what my next project will be, I'm thinking of trying out some new ideas, or possibly just working on an older project, not really sure yet.
I'm also actually looking for simple jobs/tasks that involve Unity and/or C#. So if anyone is looking to hire, I'm probably not the worst?
i was making something in java that reads from a file and creates objects accordingly
i use the quickfix stuff eclipse has since im a lazy cunt
it came up with this
[code]
public void read(String filename) throws IOException, ClassNotFoundException, NoSuchMethodException, SecurityException, InstantiationException, IllegalAccessException, IllegalArgumentException, InvocationTargetException[/code]
is this normal
[editline]4th May 2016[/editline]
i have a feeling this probably isn't even bad
And here's how you implement an ES6 promise in C++14:
[IMG]https://dl.dropboxusercontent.com/u/27714141/Screenshot%20from%202016-05-04%2009-19-48.png[/IMG]
[QUOTE=awcmon;50253901]i was making something in java that reads from a file and creates objects accordingly
i use the quickfix stuff eclipse has since im a lazy cunt
it came up with this
[code]
public void read(String filename) throws IOException, ClassNotFoundException, NoSuchMethodException, SecurityException, InstantiationException, IllegalAccessException, IllegalArgumentException, InvocationTargetException[/code]
is this normal
[editline]4th May 2016[/editline]
i have a feeling this probably isn't even bad[/QUOTE]
In Java you have to declare what exceptions your method can throw, including those that methods it calls throws (unless you try catch them) which I think is quite neat
AFAIK If you dont want such long lines you could just generalize them having "throws Exception"
If your method is throwing that many exceptions, your method is either doing too much, or you're not dealing with them properly
[media]https://www.youtube.com/watch?v=L_JBy5kdCqQ[/media]
video of neural network training in process. this was for the nasa space apps 2016 competition. the data points on the video are taken from recent natural disasters ranging from floods, earthquakes, wildfires, and storms. this is an older video so the output shown isn't as refined as what we have now.
i can't take all the credit for the neural network code since i used a framework, but i thought the result looked cool.
here is the current one using historical data instead of current data, laid out on a 3D sphere:
[img]http://i.imgur.com/4Dhhdyg.png[/img]
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