• What are you working on?
    5,004 replies, posted
[QUOTE=Jaex;50317589]Adding annotation support to region capture of ShareX: :snip: Also OCR support: :snip:[/QUOTE] Sweet damn, that's cool. [editline]14th May 2016[/editline] Does it work with handwriting?
[QUOTE=Mr_Razzums;50317451]aaaa i want to quit my job and make shitty video games all day aaaa[/QUOTE] just do it
[QUOTE=Berkin;50317196]A small suggestion to improve your Rant integration: Try compiling all your patterns into a package so that you don't need to hardcode them. Doing this has better overall performance (all patterns are only compiled once, no matter how many times you run them) and it makes reusing them in other classes or projects pain-free.[/QUOTE] Didn't even know I could do that! Probably won't during dev so I can change the dictionaries on the fly if needed, but I'll definitely do that for releases. [QUOTE=geel9;50316975]What did they say wasn't possible?[/QUOTE] Primarily the mouse input, but also the fade transitions. Including someone marked 'MVP' on the C# subreddit. Idiots. This is what I get for posting on reddit.
[QUOTE=DarKSunrise;50318433]just do it[/QUOTE] Just do it 🎷
A little basic right now, but eventually will support Mouse events similar to Windows Forms (MouseMove, MouseEnter, MouseDown, etc) [img]http://i.imgur.com/RXohLQS.png[/img]
[QUOTE=Mr_Razzums;50317451]aaaa i want to quit my job and make shitty video games all day aaaa[/QUOTE] I feel you man. I've been trying to find the time to get the inital release of my web game out. For now it will just have to stay a [URL="https://rocketblitz.com/"]maintenance page[/URL]. :(
[t]https://i.ggor.ca/Af7bCK.png[/t] The Java client for [URL="https://facepunch.com/showthread.php?t=1016639"]Unifrog[/URL] was annoying me, so I wrote a basic Python client that I can use to get to the top of the leaderboards. I call it Newnifrog. Also Curses is pretty cool, terminal output is pretty underrated. Source is here for anybody that wants my shitty code: [url]https://i.ggor.ca/code/newnifrog.py[/url], can somebody confirm that it works on Linux? The version of Curses I used was a custom build for Windows I think.
[t]http://i.imgur.com/HIYUVwm.png[/t] Left: texture blending Right: no texture blending
[QUOTE=Fourier;50318908]Just do it 🎷[/QUOTE] [img]http://orig12.deviantart.net/ebe1/f/2009/229/7/2/just_beat_it_by_fionaadam.gif[/img]
[QUOTE=Sidneys1;50318854]Didn't even know I could do that! Probably won't during dev so I can change the dictionaries on the fly if needed, but I'll definitely do that for releases.[/QUOTE] Actually, that shouldn't be an issue. You can load dictionaries and packages into the same engine instance if you really want, or just pack your dictionary into the same package as your patterns. You could literally have a folder with all your tables and patterns, edit them at your leisure, and then just have a build step in VS to run the packager before compiling your game. That way, you'd never have to worry about packing it manually. This is how my build pipeline for Sanity Plea works, and it works well. You'd just need to put one of [URL="https://github.com/RantLang/Rantionary/blob/master/rantpkg.json"]these[/URL] in the root directory of your package content and you should be good!
[QUOTE=Jaex;50317589]Adding annotation support to region capture of ShareX: -vid- Also OCR support: -vid-[/QUOTE] Holy shit, you're on facepunch? I had no idea, thank you for the effort you put into ShareX, it's awesome.
What's up with facepunch? Every time I visit I'm not logged in but when I try to log in with any credentials it logs me in.
[QUOTE=WTF Nuke;50322625]What's up with facepunch? Every time I visit I'm not logged in but when I try to log in with any credentials it logs me in.[/QUOTE] Same thing. On front page "please log in" but when I need to reply, I am logged it :v:. [editline]15th May 2016[/editline] [QUOTE=Mr_Razzums;50317451]aaaa i want to quit my job and make shitty video games all day aaaa[/QUOTE] umm dude game dev is fucking hard for job/to make money, are you sure
Making a battle-royale type game. Setting is thailand, and I'm planning a story mode and a multiplayer mode, with different gamemodes. First gamemode is battle royale. 2nd game mode is divide-and-conquer. In divide and conquer, you start off with two teams. Whichever team is eliminated first is knocked out of the round. The team that wins is resurrected, and divided in two. They then repeat, all until there's it's 1v1 or 1v2 and one person wins [editline]14th May 2016[/editline] The rules in Battle Royale are that there's a 3 day time limit. Obviously, that's too long for a deathmatch. It takes place on a big island, like this: [URL=http://s800.photobucket.com/user/chiok001/media/Battle_royale_novel_map400x437.jpg.html][IMG]http://i800.photobucket.com/albums/yy284/chiok001/Battle_royale_novel_map400x437.jpg[/IMG][/URL] So, I need to figure out the balance of how long each day should be, vs. how many players are in the game, vs. the area with which players have to hunt each other down. There are also zones that become off limits each day, so the map gets smaller as days go on [editline]14th May 2016[/editline] Also doing this all in Java
[QUOTE=WTF Nuke;50322625]What's up with facepunch? Every time I visit I'm not logged in but when I try to log in with any credentials it logs me in.[/QUOTE] [QUOTE=deadeye536;50314944]Re: The many login posts (and because I haven't seen a full explanation yet) The issue is that [b]http[/b]://www.facepunch.com != [b]https[/b]://facepunch.com. While the bb_sessionhash (temporary key used to identify you over a short period of time) token is shared between https and plain http sites, bb_password and bb_userid (combined are used to log you in after long periods of time) are strictly https only. When your session is still active, you can freely switch between the secured and non-secure version of the site. But when your session expires, you have to visit the secure site to be logged back in. For a quick fix, bookmark the HTTPS version of the site. For a permanent fix, FP should stick to a single protocol (HTTPS). Clearing cookies is generally good advice, but it won't do anything about this.[/QUOTE] Apparently this is whats been causing the odd login issues so you may want to check your bookmarks. v:v:v
Many thanks.
[QUOTE=Berkin;50317902]Sweet damn, that's cool. [editline]14th May 2016[/editline] Does it work with handwriting?[/QUOTE] It not works with handwriting. But because mainly people will capture normal text from their screen it won't be big problem I guess.
[QUOTE=Jaex;50323733]It not works with handwriting. But because mainly people will capture normal text from their screen it won't be big problem I guess.[/QUOTE]Yeah, it's a great feature anyways. Really useful. [B]Edit:[/B] I was [B] NOT[/B] ironic
[QUOTE=WhatHello;50323773]Yeah, it's a great feature anyways. Really useful.[/QUOTE] Well I didn't wrote OCR engine myself so if it not supports handwriting what can I do.
[QUOTE=proboardslol;50322676]Making a battle-royale type game[/QUOTE] I think the general concept is being overdone recently, but you've got some really neat ideas. I'm interested to see where this goes.
[QUOTE=Fourier;50316120]PyQt5 is awesome. Is it crossplatform or windows only?[/QUOTE] No, I'm only targeting linux right now.
[t]https://i.ggor.ca/CVivLJ.png[/t] added support for Python 2 (why do people still use this), now works on linux, added inventory items, and it now shows what user you're logged in as. pretty cool learning experience, JSON seems neat.
My girlfriend and I have work dates. I help her grade papers, and I work on software development and user-interface design stuff. Last night she helped me create items for my game. We sketched up some items, and picked what we wanted to put in the game. Then, we drew on the back on contact paper since it had a grid on it, and made some pixel art before putting it in Photoshop and comparing it to the reference character for size. I'm not a very good artist, but it was fun! [t]http://i.imgur.com/ovwh5AA.jpg[/t] She made some staves too, but I don't have her notebook around. We stuck to a basic staff for the game in the end. [img]http://i.imgur.com/wRPxE1p.png[/img]
toying with programmatically generating Tilt Brush scenes... [t]http://i.imgur.com/RAaKyjm.png[/t] [t]http://i.imgur.com/7u0cRAK.png[/t]
[QUOTE=zeaga;50323849]I think the general concept is being overdone recently, but you've got some really neat ideas. I'm interested to see where this goes.[/QUOTE] I don't really play games anymore, so I wouldn't know haha. I've never found a game that I liked that satisfied the Genre very well, and I also want to be able to tell a story, too. Nothing has been as good as Battle Royale to me
I stopped playing games too, because.. time. I'd rather hang out with friends.
Level design is so time-consuming [img]http://i.imgur.com/gNkkMyS.png[/img]
Hey guys, I made a super simple neural network library in pure Lua for my game and I thought I'd make it a nice little separate project too. I put it up on [URL="https://github.com/Polkm/learn"]github here[/URL]. It's not meant to be fast, just simple and portable. It's good for games that aren't push enormous data sets through it. I'd appreciate your feedback or whatever if you want.
[IMG]https://i.gyazo.com/8f605781ec808e564cc71254f3127b95.jpg[/IMG]
I posted another article: [url]https://medium.com/@voodooattack/concurrent-javascript-part-v-the-mantra-bbdafcac2349#.qzob1a9bx[/url]
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