oh i forgot to post controls, its WASD, spacebar to jump and K to attack
[QUOTE=No_0ne;50378822]can some windows and linux people download my game and test if it works for them?
[url=https://www.dropbox.com/s/mwl9ukcjzsjrn3k/DemonDread-win32.zip?dl=0]win32[/url]
[url=https://www.dropbox.com/s/5yizro755i7vres/DemonDread-linux64.tar.gz?dl=0]linux64[/url]
if it works rate this post useful, if not pm me[/QUOTE]
404 for linux64
[QUOTE=DrDevil;50378879]404 for linux64[/QUOTE]
try again now, had to reupload because i forgot to do something
[QUOTE=No_0ne;50378889]try again now, had to reupload because i forgot to do something[/QUOTE]
[code]
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./DemonDread)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-graphics.so.2.3)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-window.so.2.3)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-audio.so.2.3)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-system.so.2.3)
[/code]
I'm guessing this is made specifically for a specific version of Ubuntu?
If anyone wants to use my map maker for their own project:
[url]http://alissa.ninja/MapMaker/MapMaker.html[/url]
not really done. But you can add tiles via the tiles.js file, and you can write your own save function to determine how the map file is written (which bits = which attributes). The code quality isn't great (understatement), but I wasn't really sure of what I wanted to do before I started doing it.
[QUOTE=mastersrp;50379369][code]
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by ./DemonDread)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-graphics.so.2.3)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-window.so.2.3)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-audio.so.2.3)
./DemonDread: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.21' not found (required by lib/libsfml-system.so.2.3)
[/code]
I'm guessing this is made specifically for a specific version of Ubuntu?[/QUOTE]
yeah, thats what i was afraid of
frankly i have no idea how to best distribute it on linux
maybe i should try statically compiling it or something
[QUOTE=No_0ne;50379426]yeah, thats what i was afraid of
frankly i have no idea how to best distribute it on linux
maybe i should try statically compiling it or something[/QUOTE]
What you might do is build it using something older. What distribution was this code compiled on?
[QUOTE=mastersrp;50379496]What you might do is build it using something older. What distribution was this code compiled on?[/QUOTE]
xubuntu 15.10
[QUOTE=Torrunt;50377256]I want to add language support to my game. So I was thinking of having a text file for each language and parsing them. Do you guys think this layout is alright? or is there an industry standard that I don't know about?[/QUOTE]
Make sure you also provide some context to the translated strings. For example the Croatian translation on Rotten Tomatoes is hilarious because it says "Blizu" on the buttons that are meant to say "Close" in English. Guess someone interpreted the "close" as "near" instead of the "opposite of open".
If I want to apply a fragment shader to a video file and save the modified video off, is my best choice Processing? I don't know any other programs capable of doing that.
[QUOTE=No_0ne;50379508]xubuntu 15.10[/QUOTE]
So that might be causing problems with distributions like Ubuntu 14.04, since 15.10 is probably using GLIBCXX_3.4.21 where Ubuntu 14.04 might be using something like GLIBCXX_3.4.15 or something. So what you want to do is compile against an older version of both glibc and stdc++ to avoid these kinds of incompatibility (or compile against something non-GLIBCXX based, but that might cause other problems too).
One way of doing this is using an older distribution, like Ubuntu 12.04.5 or something. While this means you might miss out certain features of library upgrades, it means better compatibility.
[editline]24th May 2016[/editline]
The reasoning here of course is that GLIBCXX is backwards compatible, but not forwards compatible.
i'll try that then, thanks
Beat matching by manually generating a fitting beat signal. On the event this will be deployed at I will get an actual beat signal from the DJ.
[media]https://www.youtube.com/watch?v=4jc8JmLSXIk[/media]
[QUOTE=Torrunt;50377256]I want to add language support to my game. So I was thinking of having a text file for each language and parsing them. Do you guys think this layout is alright? or is there an industry standard that I don't know about?[/QUOTE]
You could use XML or JSON, since there are probably a ton of libraries to do that with for whatever language you've got
[editline]23rd May 2016[/editline]
[url]http://imgur.com/a/6xpzw[/url]
made a little building to show perspective. Put sand on top because I forgot to make a concrete tile
2nd image shows collisions (green means go)
3rd image is topology (kind of hard to tell the difference, I'll probably set alpha to 1
[QUOTE=Kaelazun;50365603]Working on simple animation program to make further development easier.
[vid]http://files.catbox.moe/5k13r3.webm [/vid]
It's a bird or a drowning headless person.[/QUOTE]
better UI than pivot animator ever had
[editline]24th May 2016[/editline]
[QUOTE=proboardslol;50374034]Your post made me think:
Can we bring back PS1 graphics as a niche art style?
very low res textures, nothing done to hide the polygonal models, sort of looks like runescape graphics. I know that at the time it was a hardware limitation, but in My opinion it can serve as a very cool looking intentional art style. Though it's a product of a generation of hardware that produced Ocarina of time:
and half life
I feel like they intentionally tried to remove some of the blockyness to the graphics via anti-aliasing and stuff which made it look a lot uglier and blurier than if they had allowed the graphics to maintain the character given to them by the hardware at the time.[/QUOTE]
low poly pixel textures is just as good if not a better aesthetic than pixel art and equally as timeless imo
On the plus side, my app is almost done
on the not-so-plus side, any name I can think of has already been taken. Should have expected that trump jump / donald jump would both already be taken. Any suggestions?
[QUOTE=simkas;50377394]You think you could also try to make the controls less horrible? Playing that game with usable controls would be pretty cool.[/QUOTE]
i do have that in mind.
Jumpf and Drumpf
[editline]24th May 2016[/editline]
Also if anyone wants a nightmare tonight I just learned that the Dwarf Fortress guy doesn't use version control
Refactored lots of code, added text to show what they're currently up to, and made them a little more social (and a lot less world-destroying).
They now also need/seek/drink water. I also added a feature where if a tile gets walked over enough, it becomes a trail. The trails are faster to walk on and immensely speed up pathfinding over longer distances.
[video=youtube;ZYHTrSZrjqE]https://www.youtube.com/watch?v=ZYHTrSZrjqE[/video]
Sorry for the slightly jittery video, Fraps doesn't seem to mix well with SFML. I'll probably use OBS next time.
I'm not sure if this is a good place for this, but if you're developing an OpenCL application on AMD, the last driver update broke 'something' (helpful I know, but I haven't gotten around to thoroughly debugging yet, crashes somewhere deep in the driver). The last good one is 16.5.1
Its possible that its something that I was doing wrong on my end that's been invalidated with a valid driver update, but hopefully this will help someone with a mysterious new crash
[QUOTE=DrDevil;50379581]Beat matching by manually generating a fitting beat signal. On the event this will be deployed at I will get an actual beat signal from the DJ.
[media]https://www.youtube.com/watch?v=4jc8JmLSXIk[/media][/QUOTE]
That is insanely cool. Nice use of the Tame Impala artwork too. Can we see it on some other songs? The soulwax remix of Let It Happen would work well.
For those who missed it ( or maybe I missed this ), but[B] CryEngine just went open source [/B]
[URL]http://www.dsogaming.com/news/crytek-open-sources-cryengine-available-download-everyone/[/URL]
Here's the repository:
[URL]https://github.com/CRYTEK-CRYENGINE/CRYENGINE[/URL]
[QUOTE=thejjokerr;50383588]That license and description are confusing me... So I can "pay" 0 and sell the game sharing nothing? Am I reading this incorrectly.[/QUOTE]
I'm not sure what's to be confused about:
[quote]The license is basically [B]you can use the engine for free[/B] with [B]no royalties[/B]. Our model is [B]Pay What You Want[/B]: [url]https://www.cryengine.com/get-cryengine[/url]
Basically you pay whatever you want, if you want, and have a choice of how much of that goes to the developers and how much goes to an Indie Fund that we use to fund indie projects that use the engine.[/quote]
There's a $0 button on the linked page, too.
[QUOTE=Occlusion;50383442]That is insanely cool. Nice use of the Tame Impala artwork too. Can we see it on some other songs? The soulwax remix of Let It Happen would work well.[/QUOTE]
The tame impala shader isn't made by me: [url]https://www.shadertoy.com/view/MsG3DK[/url]
I'm just taking some shaders I like from shadertoy as I don't have enough time to make my own.
I would love someone forever if they helped me setup NDK for android. :godzing:
[QUOTE=false prophet;50383933]I would love someone forever if they helped me setup NDK for android. :godzing:[/QUOTE]
If it's for unity, it's as simple as download ( they probably got the button inside the preferences ), link it, change build options to IL2CP and you're done !
Unfortunately it's not for unity. :ohno:
[QUOTE=Trebgarta;50383657]I believe you are correct, but you can't make any "Serious Games". [sp]when main purpose is not entertainment but science, simulation, military etc.[/sp]
They worded it really interestingly.[/QUOTE]
from reddit:
[quote]
[url]https://en.wikipedia.org/wiki/Serious_game[/url]
Stuff like military simulations made explicitly for the military (not something like arma)
[/quote]
Just got [URL="https://twitter.com/nordicjs/status/735044932835119104/photo/1"]announced[/URL] as a [URL="http://nordicjs.com/speakers"]speaker[/URL] at [URL="http://nordicjs.com/"]Nordic.js 2016[/URL]!
I will be speaking about Nexus.js and my vision of multi-threaded JavaScript. I'll be going to Sweden this September. :)
[url=https://github.com/CRYTEK-CRYENGINE/CRYENGINE/blob/release/Code/CryEngine/CryPhysics/livingentity.cpp#L1300]There are things in this world that aren't meant for mortal man to witness. Voids so black they eat away at your insanity.
Things that even stallman himself would question if open-source was a good idea [B]at all.[/B][/url]
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