• What are you working on?
    5,004 replies, posted
I've been awake since 6:30am yesterday without sleep. For some reason I'm finding it extremely difficult to feel sleepy lately. 35+ hours of sleeplessness really sucks.. But I got a second monitor for the first time ever and my productivity has found itself in the stratosphere! I've added like 2 new features to my project!
[QUOTE=TH3_L33T;50432686]Lets say a little bit of both... I am not against it. [sp]ᴵ'ᵐ ˢᵒ ᶫᵒᶰᵉᶫʸ[/sp] [editline]edit[/editline] also I have weather implemented now! [img]http://puu.sh/pb1Pn/b9a0e5afd7.png[/img] I actually need to do a revamp of the "should send a message" check. Trying to come up with some scoring system to determine if I should send a message to them instead of doing specific checks.[/QUOTE] Your weather message sounds suuuuper robotic.
I'm a competitive Super Smash Bros. Melee player and I want to kickstart the online multiplayer community with a really polished frontend and experience. Right now, the online barely works and is a hassle to set up. Started the character select UI today. Don't look so hot yet but I ain't no artist. [vid]https://zippy.gfycat.com/FearfulAmusingAntelopegroundsquirrel.webm[/vid]
[QUOTE=FlakTheMighty;50432906]Your weather message sounds suuuuper robotic.[/QUOTE] Yeah just say super sunny :) Now wait I have realized, what if all hot chicks that were sending me messages (on porn sites) about dating me WERE REAL???!
[QUOTE=TH3_L33T;50432686]Lets say a little bit of both... I am not against it. [sp]ᴵ'ᵐ ˢᵒ ᶫᵒᶰᵉᶫʸ[/sp] [editline]edit[/editline] also I have weather implemented now! This is using the yahoo weather rest api if anyone is interested. Able to get the forecast for the week so can do many fun things! [img]http://puu.sh/pb1Pn/b9a0e5afd7.png[/img] I actually need to do a revamp of the "should send a message" check. Trying to come up with some scoring system to determine if I should send a message to them instead of doing specific checks.[/QUOTE] if you're gonna have a robot send pickup lines then get someone who's good at that shit to write it hell you could even spin this by making it INTENTIONALLY robotic ("Hello! This is a bot written by me, and you've been selected algorithmically by my profiler! Want to continue? (y/n)" [insert brief, funny questionnaire here]), that way they know you're smart and funny (if you pull if off right- like the last question could be "what is your full SSN and bank number, I like to really know who I'm talking to ;)..... aahh, it almost worked", and they'll be curious if you ever were a bot in the first place
ok that SSN & bank number line is really creepy and malicious, don't do this shit
I'm currently developing a desktop app that provides information about the brazilian Congress, such as the documents that have been to the Senate and House of Deputies. All of this using their open data API (yep, they have one). I'm using Electron, CoffeeScript, Jade, Angular1 and Angular Material for the job. Here's how the documents list in the Senate looks like: [IMG]http://i.imgur.com/jupFCvr.png[/IMG]
[QUOTE=Fourier;50433174]ok that SSN & bank number line is really creepy and malicious, don't do this shit[/QUOTE] it would presented as a joke, though, as that's what most bots ask for eventually (and it's asking in a SUPER obvious way). PS- releasing my app on the play store for a sort of beta either today or tomorrow, anything I should watch out for / do specifically? [editline]1st June 2016[/editline] (I'm releasing this beta before I get endorsement from that celebrity b/c I want to make sure shit ain't broke) [editline]1st June 2016[/editline] [t]http://i.imgur.com/eGGWXLu.png[/t] also, logo/splash screen got finalized recently
Been working on my new hack for CSGO. [video] [url]https://www.youtube.com/watch?v=31fig3nI8WM&feature=gp-n-y&google_comment_id=z13bhpxbrvuyt5r2322de5lixojfspk2[/url] [/video] Its been fun to reverse engineer this game
[QUOTE=Pro C0d3r;50433353]Been working on my new hack for CSGO. Its been fun to reverse engineer this game[/QUOTE] Why did you create an account just to post this here? And why such horrible FOV?
[QUOTE=RockyTV;50433357]Why did you create an account just to post this here? And why such horrible FOV?[/QUOTE] Its waywo? Its called adjustable FoV? And I like it like that?
[QUOTE=Pro C0d3r;50433353]Been working on my new hack for CSGO. [video] [url]https://www.youtube.com/watch?v=31fig3nI8WM&feature=gp-n-y&google_comment_id=z13bhpxbrvuyt5r2322de5lixojfspk2[/url] [/video] Its been fun to reverse engineer this game[/QUOTE] writing CS hacks isn't that hard with knowledge of low(er) level languages (like C), right? All you'd need to do is extrapolate reported player information and triangulate it, unless I'm mistaken. bots would be even easier. The hard thing is to make it so it's not detectable (if public)
[QUOTE=RockyTV;50433357]Why did you create an account just to post this here? And why such horrible FOV?[/QUOTE] He's created multiple accounts. He's been in here at least five times in the past two weeks. Just report him and he'll get banned again.
[QUOTE=Pro C0d3r;50433362]Its waywo? Its called adjustable FoV? And I like it like that?[/QUOTE] bruv if you're gonna be hacking anyway just use a regular FOV also damn if you're gonna make a hack at least make it pretty like add distance / direction of aim / unique color per player or just display their names P.S. CSGO hackers fuckin ruin the game and I hate you for making this but I also hate you for making it so bad
[QUOTE=Radical_ed;50433364]writing CS hacks isn't that hard with knowledge of low(er) level languages (like C), right? All you'd need to do is extrapolate reported player information and triangulate it, unless I'm mistaken. bots would be even easier. The hard thing is to make it so it's not detectable (if public)[/QUOTE] You're right. It is not to hard. Its just fun and I thought I'd post it here. And there is no difference between bots and players. You're also right on keeping it undetected, if its public its really hard to keep undetected for a while. [editline]31st May 2016[/editline] [QUOTE=Radical_ed;50433378]bruv if you're gonna be hacking anyway just use a regular FOV also damn if you're gonna make a hack at least make it pretty like add distance / direction of aim / unique color per player or just display their names P.S. CSGO hackers fuckin ruin the game and I hate you for making this but I also hate you for making it so bad[/QUOTE] fuck you (jk) [editline]31st May 2016[/editline] [QUOTE=Radical_ed;50433378]bruv if you're gonna be hacking anyway just use a regular FOV also damn if you're gonna make a hack at least make it pretty like add distance / direction of aim / unique color per player or just display their names P.S. CSGO hackers fuckin ruin the game and I hate you for making this but I also hate you for making it so bad[/QUOTE] Adding a long distance esp is extremely hard as thats server side.
[QUOTE=Pro C0d3r;50433380]You're right. It is not to hard. Its just fun and I thought I'd post it here. And there is no difference between bots and players. You're also right on keeping it undetected, if its public its really hard to keep undetected for a while.[/QUOTE] I'm not sure how VAC works but if it's anything like an AV just use a cloud re-compiler which re-encrypts the active part of your hack when it goes to memory (if you went the extra mile) based on some public information and a key derivation script (I.E. hash a Wikipedia page made closest to N given time). Alt. just make a script that fires when your crosshairs are over an enemies head geometry so that fairfight can't ban ye [editline]1st June 2016[/editline] if you know where they are it's not hard at all- I don't know much about CS hacks, again, but you could at the very least estimate player locations based on volume of last footstep heard- direction detection could likely be done by sending invalid shot packets at them and seeing how much damage it would have done (though that one is more of a stretch). I know you could do similar stuff with LoL and misconfigured packets to figure out otherwise hidden enemy information.
[QUOTE=Radical_ed;50433410]I'm not sure how VAC works but if it's anything like an AV just use a cloud re-compiler which re-encrypts the active part of your hack when it goes to memory (if you went the extra mile) based on some public information and a key derivation script (I.E. hash a Wikipedia page made closest to N given time). Alt. just make a script that fires when your crosshairs are over an enemies head geometry so that fairfight can't ban ye [editline]1st June 2016[/editline] if you know where they are it's not hard at all- I don't know much about CS hacks, again, but you could at the very least estimate player locations based on volume of last footstep heard- direction detection could likely be done by sending invalid shot packets at them and seeing how much damage it would have done (though that one is more of a stretch). I know you could do similar stuff with LoL and misconfigured packets to figure out otherwise hidden enemy information.[/QUOTE] Honestly you have no idea what youre talking about
[QUOTE=Pro C0d3r;50433444]Honestly you have no idea what youre talking about[/QUOTE] Whatever tickles your jimmy dude, that's how you avoid detection from antiviruses (in RATS, of course, hopefully your hack wouldn't set off AVs). Changing your stub frequently prevents the hash of your program from being pinned down. Having it sourced from a public and arbitrary location (I.E. Wikipedia) means you don't have to push updates from a single box. Honestly I don't know why I'm trying to help someone like you though, you're the provider of a tool that turns fun into shit.
[I]I told him to implement HDR rendering in his 2D engine and he actually did it the absolute madman[/I] [img]http://puu.sh/pcf6S.jpg[/img] Notice that there is no banding at all. I decided to look into changing the internal format for the textures SFML uses and turns out I just had to change a single line of code to get another kind of format. Now I've [B]finally[/B] got actual, proper HDR rendering with 0 artefacts. Now to connect it to the bloom lighting!
[img]http://carp.tk/$/1464746479.png[/img] [img]http://carp.tk/$/1464746563.png[/img] I swear you took a picture of an actual candle stand and [URL="https://www.adobe.com/aboutadobe/pressroom/pressmaterials/pdfs/photoshop_guidelines_pr.pdf"]enhanced it using Adobe® Photoshop® software[/URL] so it looks like it's in front of a brick texture.
[QUOTE=fewes;50433792][I]I told him to implement HDR rendering in his 2D engine and he actually did it the absolute madman[/I] Notice that there is no banding at all. I decided to look into changing the internal format for the textures SFML uses and turns out I just had to change a single line of code to get another kind of format. Now I've [B]finally[/B] got actual, proper HDR rendering with 0 artefacts. Now to connect it to the bloom lighting![/QUOTE] I have no idea how you're managing to get this stuff looking so great. You deserve so many programming kings that it would break Facepunch more than it already is.
Set up a consistent control scheme and camera transition (+ camera smoothing, + circularisation of the camera arc in terms of position when transitioning from one plane to another) [media]https://youtu.be/HQPQA3I8480[/media] This was really quite a lot of work to get working (two weeks, although I had a good few false starts and the code is overcomplex) - but its completely generic. I can now define a point relative to one 2d plane, associate a camera with it, and then the points and camera will be transitioned between each face of the cube into the new coordinate systems. The transitions are pretty fast because the camera translation is amped up for testing - in real scenarios, the transitions are much smoother (although still relatively snappy to prevent disorientation and sickness) This involved: Defining a cube (in terms of 3d rotations from the base). Then I had to define the axis mapping between each face of the cube (because its a non continuous field), then define camera transitions (position + rotation) with smooth rotation interpolation between two faces (euler -> matrix -> quaternion interpolation -> matrix -> euler), and then define the control scheme (ie a forward vector) that can be consistently mapped between the different planes (so that forward is always forward, right is always right, and this has to tie into the camera rotation as well). A consistent smoothed normal had to be defined as well, so that a point defined relative to the current plane + a height could be translated into global space (for the camera positioning, and later the player models position) All in all, it was a huge faff. But it works now, and I learnt all about matrix rotations and quaternions in the process (having known literally nothing about them previously). Turns out, rotation matrices are fucking great!
[QUOTE=Radical_ed;50433410]I'm not sure how VAC works but if it's anything like an AV just use a cloud re-compiler which re-encrypts the active part of your hack when it goes to memory (if you went the extra mile) based on some public information and a key derivation script (I.E. hash a Wikipedia page made closest to N given time). Alt. just make a script that fires when your crosshairs are over an enemies head geometry so that fairfight can't ban ye [editline]1st June 2016[/editline] if you know where they are it's not hard at all- I don't know much about CS hacks, again, but you could at the very least estimate player locations based on volume of last footstep heard- direction detection could likely be done by sending invalid shot packets at them and seeing how much damage it would have done (though that one is more of a stretch). I know you could do similar stuff with LoL and misconfigured packets to figure out otherwise hidden enemy information.[/QUOTE] I mean what you're saying would work, but you're using like all the wrong words and the way you're doing it is so roundabout.
[QUOTE=Pro C0d3r;50433380]Adding a long distance esp is extremely hard as thats server side.[/QUOTE] from what i remember, in competitive games PVS completely fucks wallhack over?
[QUOTE=Silentfood;50434154]from what i remember, in competitive games PVS completely fucks wallhack over?[/QUOTE] yeah
-snip- [editline]1st June 2016[/editline] [QUOTE=Pat.Lithium;50429254]make it scan their profile for keywords and generate a message based on what it finds.[/QUOTE] I would pay to see the reactions to a bot that just spits Markov chains
[QUOTE=Radical_ed;50433508] Honestly I don't know why I'm trying to help someone like you though, you're the provider of a tool that turns fun into shit.[/QUOTE] Don't worry you're not helping and what he has so far is a simple hack that gets caught by VAC within a femtosecond
[QUOTE=Downsider;50433115]I'm a competitive Super Smash Bros. Melee player and I want to kickstart the online multiplayer community with a really polished frontend and experience. Right now, the online barely works and is a hassle to set up. Started the character select UI today. Don't look so hot yet but I ain't no artist. [vid]https://zippy.gfycat.com/FearfulAmusingAntelopegroundsquirrel.webm[/vid][/QUOTE] Oh shit, I play Smash too, and I've wanted to do something like this. Let me know if you need any help. What exactly are you building, is it just a ladder UI? I want to build something that actually integrates with Dolphin because setting up matches on Anther's is a pain.
[QUOTE=vladh__;50435136]Oh shit, I play Smash too, and I've wanted to do something like this. Let me know if you need any help. What exactly are you building, is it just a ladder UI? I want to build something that actually integrates with Dolphin because setting up matches on Anther's is a pain.[/QUOTE] It's a whole system that integrates with Dolphin. End goal is character selection/bans/counterpicks in game UI, and game state/sniffing RAM to figure out who won/lost so you don't have to rely on people not lying about who won and lost. And yeah, it's already built into Dolphin. I would honestly love some help with the game state sniffing part, I haven't done any of that yet, nor the integration with the existing netplay base.
[QUOTE=TH3_L33T;50432686]Lets say a little bit of both... I am not against it. [sp]ᴵ'ᵐ ˢᵒ ᶫᵒᶰᵉᶫʸ[/sp] [editline]edit[/editline] also I have weather implemented now! This is using the yahoo weather rest api if anyone is interested. Able to get the forecast for the week so can do many fun things! [img]http://puu.sh/pb1Pn/b9a0e5afd7.png[/img] I actually need to do a revamp of the "should send a message" check. Trying to come up with some scoring system to determine if I should send a message to them instead of doing specific checks.[/QUOTE] Honestly this is the most WAYWO thing I've ever seen
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