[QUOTE=mijyuoon;49503515]Working on a new... programming language. Looks good so far:
[t]http://i.imgur.com/L7Z3k6j.png[/t]
(It's partially inspired by [URL="https://esolangs.org/wiki/INTERCAL"]https://esolangs.org/wiki/INTERCAL[/URL])[/QUOTE]
Jesus how did you go about doing this? I've always dreamed of making my own programming language!
[QUOTE=Verideth;49503530]Jesus how did you go about doing this? I've always dreamed of making my own programming language![/QUOTE]
It's hardly the best programming language I've made so far. The code for this thing is a complete clusterfuck for multiple reasons. Partially on purpose because of ridiculous nature of the language, partially because I couldn't be bothered to waste time on writing good quality code.
[QUOTE=mijyuoon;49503561]It's hardly the best programming language I've made so far. The code for this thing is a complete clusterfuck for multiple reasons. Partially on purpose because of ridiculous nature of the language, partially because I couldn't be bothered to waste time on writing good quality code.[/QUOTE]
Ahh, alright man. Well good luck dude. I hope it gets better for you.
[QUOTE=Verideth;49503530]Jesus how did you go about doing this? I've always dreamed of making my own programming language![/QUOTE]
[url]https://en.wikipedia.org/wiki/Compilers:_Principles,_Techniques,_and_Tools[/url]
Fuck GTK. What a piece of shit. I switched to QT now. QT has a working opengl widget by default. Why can't GTK have that? Instead I have to use some shady pygtkglmm package that is only available for python2 as it seems to get opengl in gtk... no thanks.
[media]https://www.youtube.com/watch?v=GKmEgNuBZI4[/media]
The only thing terrible about QT is its license and general restrictiveness. Otherwise its the best C++/C/whatever its bound to gui library out there
[editline]10th January 2016[/editline]
[media]https://www.youtube.com/watch?v=dWXAYUoFVMw[/media]
[vid]https://dl.dropboxusercontent.com/u/1400138/ShareX/2016/01/2016-01-10_22-15-07.mp4[/vid]
seems ShareX fucked up the audio a bit volume wise, but here's a proof of concept of a dynamic music system that works off of measures of the song, based on three loops (the calm track, the party track, and the quiet transition.) The goal was to have the tracks fade into each other semi-seamlessly, using a transitional track and using measures to fade in time with the music. Also features some new WIP music written by [URL="https://iamsleepless.bandcamp.com/"]iamsleepless[/URL] for Sparkour. Super excited to get this working!
Custom TreeView extensions are going well as you can see.
[t]http://i.imgur.com/prgkv1A.png[/t][t]http://i.imgur.com/kMnkDED.png[/t]
[editline]11th January 2016[/editline]
Naturally TreeView uses TextRenderer.DrawText instead of Graphics.DrawString like a ListBox does.
[t]http://i.imgur.com/m4ErZOl.png[/t]
[t]http://i.imgur.com/lom84Ob.png[/t]
something's definitely off here, i just can't put my finger on it...
whats the issue
[QUOTE=Map in a box;49505210]whats the issue[/QUOTE]
It appears that the screen is upside-down.
[QUOTE=Berkin;49505477]It appears that the screen is upside-down.[/QUOTE]
its the first thing in my life to look rightside up are you blind?!
Does anyone know a free VPS server which can run a simple .jar java server? I need one for a school project, I would use the digitalocean code from github but I do not have a credit card or a paypal
[QUOTE=rakker;49506225]Does anyone know a free VPS server which can run a simple .jar java server? I need one for a school project, I would use the digitalocean code from github but I do not have a credit card or a paypal[/QUOTE]
If your school has dreamspark you can get Azure credit, otherwise doesn't your school have it's own servers?
[QUOTE=Goz3rr;49506243]If your school has dreamspark you can get Azure credit, otherwise doesn't your school have it's own servers?[/QUOTE]
Didn't even know we had access to dreamspark, but I created an account with my university mail, thanks!
[editline]11th January 2016[/editline]
Azure seems to need a payment method (credit card) for the trial as well, any alternatives?
[editline]11th January 2016[/editline]
It's just a .jar file which I launch with a .bat, around 8 mb big, the only reason I would want a vps is so that it can be always online
[QUOTE=rakker;49506292]Didn't even know we had access to dreamspark, but I created an account with my university mail, thanks!
[editline]11th January 2016[/editline]
Azure seems to need a payment method (credit card) for the trial as well, any alternatives?
[editline]11th January 2016[/editline]
It's just a .jar file which I launch with a .bat, around 8 mb big, the only reason I would want a vps is so that it can be always online[/QUOTE]
How long do you need it up for? I could run it on one of my DigitalOcean droplets if you want. It won't be around forever, but should be a few months at least.
3-4 weeks max, although we are still constantly changing the server.jar (So I don't think I want to bother you everytime i want to push a new version)
[QUOTE=rakker;49506292]Didn't even know we had access to dreamspark, but I created an account with my university mail, thanks!
[editline]11th January 2016[/editline]
Azure seems to need a payment method (credit card) for the trial as well, any alternatives?
[editline]11th January 2016[/editline]
It's just a .jar file which I launch with a .bat, around 8 mb big, the only reason I would want a vps is so that it can be always online[/QUOTE]
Heroku have a free tier, it has some limits but it may suit you
[url]https://www.heroku.com/[/url]
[QUOTE=Lumaio;49505165][t]http://i.imgur.com/lom84Ob.png[/t]
something's definitely off here, i just can't put my finger on it...[/QUOTE]
If you look really closely, you can see a spooky skeleton, right above the ɔousoןǝ
[QUOTE=rakker;49506292]
Azure seems to need a payment method (credit card) for the trial as well, any alternatives?
[/QUOTE]
For the trial yes, but not for the Dreamspark subscriptions: [url]https://www.dreamspark.com/Product/Product.aspx?ProductId=99[/url]
Same as last month, still tweaking my Chrome Extension that makes a bigger joke of Trump. I hope to make another one but for a different person.
[img]http://i.imgur.com/Wza8uoe.png[/img]
Haven't lurked here in a while, but what the hell, I'll post something.
Keeping up with my yearly routine, I am only productive in January and then I do nothing for the rest of the year :v:
[img]http://i.imgur.com/Wr9yI0u.png[/img]
I've been working on a Discord chat bot using discord.js and [url=https://github.com/chalda/DiscordBot]chalda's bot[/url] as a base. The project was mostly for WAYT, but yesterday I decided I'd throw it up on [url=https://github.com/NightmareX91/HoloBot]github[/url] just so it looks like I've actually done something this year. What I need to do now is fix all the linting errors so Funley doesn't kill me for writing shit code.
Language editor is probably done at this point. Editing text files manually was a pain the arse and I can use it for future projects. Should have enough miscellaneous bits spread around to split them out into a separate library.
[t]http://i.imgur.com/VvMrLE0.png[/t]
As I always do, the new button was the last thing to get done. Green items have a translation in the selected language, red don't. Italics text means it's only a group and doesn't have a value. Orange means it has a translation but children don't all have one. The remaining 17% of the translations are full sentences and grammar is hard.
[QUOTE=rakker;49506292]Didn't even know we had access to dreamspark, but I created an account with my university mail, thanks!
[editline]11th January 2016[/editline]
Azure seems to need a payment method (credit card) for the trial as well, any alternatives?
[editline]11th January 2016[/editline]
It's just a .jar file which I launch with a .bat, around 8 mb big, the only reason I would want a vps is so that it can be always online[/QUOTE]
The other options people mentioned are obviously better and easier, but should you ever need a card for a free trial you could always just go to a bank and get a free debit card. IDK how it works where you live, but here you don't even need to put money in it straight away. You could always just but 5euro or whatever currency and smallest amount if the bank requires it.
Tried my hand at a VHS shader:
[url]https://www.shadertoy.com/view/XstGWf[/url]
Some fellews from the University and I are going to be working on a 2D (ish) game for next semester.
We'd like to use a language which we are familiar with (C#, Java or likely), we are quite used to Unity and have been doing that for several semester, but we want to learn a bit more from the Engine perspective this time.
Anyone that can recommend a C# Game-ish (Graphics, Sound, I/O) Library?
We really liked to use SFML as it looks [I]really[/I] mature and it's community is really active. But C++ looks kind of intermediating at this point.
You're gonna have a bad time trying to learn more about the actual engine while also trying to avoid C++.
I'm a dummy and I couldn't get ImGui to work because of missing dependencies that I didn't want to spend time finding. So I started making my own...... I chose to keep it all modular so that even when I forget about the project 2 weeks from now I'll still be able to use it in something else.
I only get an hour every day to work on this, so at work I'm reading MSDN pages instead of doing my job. :v:
[img]http://i.imgur.com/fwdTxaT.png[/img]
[QUOTE=Jalict;49507645]Some fellews from the University and I are going to be working on a 2D (ish) game for next semester.
We'd like to use a language which we are familiar with (C#, Java or likely), we are quite used to Unity and have been doing that for several semester, but we want to learn a bit more from the Engine perspective this time.
Anyone that can recommend a C# Game-ish (Graphics, Sound, I/O) Library?
We really liked to use SFML as it looks [I]really[/I] mature and it's community is really active. But C++ looks kind of intermediating at this point.[/QUOTE]
There is (or was) a dotNet binding for SFML
[QUOTE=Jalict;49507645]Some fellews from the University and I are going to be working on a 2D (ish) game for next semester.
We'd like to use a language which we are familiar with (C#, Java or likely), we are quite used to Unity and have been doing that for several semester, but we want to learn a bit more from the Engine perspective this time.
Anyone that can recommend a C# Game-ish (Graphics, Sound, I/O) Library?
We really liked to use SFML as it looks [I]really[/I] mature and it's community is really active. But C++ looks kind of intermediating at this point.[/QUOTE]
You could take a look at [url=http://www.monogame.net]Monogame[/url]. It's come a pretty long way since it was a sub-par version of XNA. It is classed as a framework and as such might not be the best choice if you wanted to write an engine from scratch, but in my experience it's flexible enough to let you build a lot of the higher level (and game-specific) systems on top.
If you wanted a more flexible solution that you can build more of your own engine from, you might want to look into drawing together several different libraries to handle each major engine component (graphics, input, sound, physics, etc) separately. I don't really have any specific libraries in mind for those, but I'm sure someone else can suggest some.
Sorry, you need to Log In to post a reply to this thread.