• What are you working on?
    5,004 replies, posted
GPU-only computers and operating systems when?
crashes my chrome and shadertoy claims my firefox doesn't have webgl
[QUOTE=Map in a box;49531138][...] shadertoy claims my firefox doesn't have webgl[/QUOTE] It works fine for me, but of course only if nothing is blocked (except Google Analytics, this website seems to run fine without that).
[img]http://i.imgur.com/sXVapFY.png[/img] looks like after 50 refreshes webgl stopped crashing in chrome. Fancy stuff! [editline]14th January 2016[/editline] ok firefox claims firefoxes webgl is missing this is an odd problem that was never a problem before.
[IMG]http://i.imgur.com/xQpQj0e.png[/IMG] Coming soon
some vampyre game progress: [vid]http://puu.sh/mw5vm/691239bb31.webm[/vid]
[QUOTE=AtomiCal;49528225]What are your goals or what do you hope to do in the future?[/QUOTE] ~Related to me learning graphics programming/OpenGl~ I have a pretty strong theoretical understanding (like I understand almost everything on the Scratchapixel site), but I want a good platform for implementing cool ideas without having to do everything from scratch (which makes me think Unreal). However, I feel it's super important to not be intimidated by OpenGL, yet I don't want to spend a ton of time building a framework that looks/performs terrible. I want to eventually do clever things with stencil shaders not feel intimidated at doing cool things in shaders: Am I really looking to just do that in shadertoy and the rest in Unreal? EDIT: Here's the last project I worked out (Simulating hot objects) [url]https://docs.google.com/presentation/d/1Mdm27MBL3Ny8BrccdBlpJI5Gk7ULTy51f77yUXYlujk/edit?usp=sharing[/url] and some teasers [img]https://i.gyazo.com/3e7022a6b7905f10a009ae7093645c06.png[/img] [img]https://i.gyazo.com/299c3003fe8b5f9e887e24c0c8a4d11e.png[/img] [img]https://i.gyazo.com/04bbd8ec07454a70f6fcc9c175ff70c3.png[/img]
Working on UI elements is slow and boring, but I now have most of the basics of a scrollbar implemented. The bar can continue to be dragged even if the mouse ain't in it, so it feels more natural. [quote][vid]https://my.mixtape.moe/ljhxhj.mp4[/vid][/quote] There are still a few bugs that need ironed out though. I don't really have a lot of time to work on this stuff between lectures, labs, and working, but I hope to have the last of this done by the end of the week. All I really need to do is fix some bugs and abstract out a little more functionality and I'll have a main menu.
writing UIs are fun :(
Currently making a bot for Keep talking and nobody explodes [video=youtube;7DGQ5-HE-GM]http://www.youtube.com/watch?v=7DGQ5-HE-GM[/video] Not pictured: Me mashing my keyboard to make the bot understand what should be done.
Mosaic generator written in JavaScript. I used the HTML5 Web Worker API, so (almost) no browser freezing AND progress info! View the images at full resolution [media]http://imgur.com/a/P9d7t[/media] [URL="http://jonasw.eu/projects/mosaic-generator/"]check it out[/URL] If your browser freezes, try disabling the "View mosaic as it is being assembled" option
"Your bug is fixed in this new version of the library", update the library to an in-dev version and run into 3 new bugs.
[QUOTE=>_> Ubercake;49533714]Mosaic generators 'n shit[/QUOTE] I made a mosaic generator for Starry night [img_thumb]https://i.gyazo.com/fec96affa935f2253dcfe2235835046f.png[/img_thumb] So I ran yours on the same image: [img_thumb]https://i.gyazo.com/dcf2e255d08df0b8b47efbee768c6a48.png[/img_thumb] Dystopian future ahoy. [img_thumb]https://i.gyazo.com/a68b52858716d3abb3ccfc193473589a.png[/img_thumb]
cleaned up my text entry code went up 100 lines now at 526 LoC
Decided to work on some shit again.. Custom physics in UE4, trying to replicate what Smash Bros does for collision. A convex diamond that resizes to match the animation that the character's playing, and can push itself out of colliders. It's actually really crucial to do that in order to support certain movement tech in Smash Melee, like wavelanding. [vid]https://a.pomf.cat/mshlra.mp4[/vid] [vid]http://a.pomf.cat/pkzjdc.mp4[/vid]
[QUOTE=DoctorSalt;49532981]~Related to me learning graphics programming/OpenGl~ I have a pretty strong theoretical understanding (like I understand almost everything on the Scratchapixel site), but I want a good platform for implementing cool ideas without having to do everything from scratch (which makes me think Unreal). However, I feel it's super important to not be intimidated by OpenGL, yet I don't want to spend a ton of time building a framework that looks/performs terrible. I want to eventually do clever things with stencil shaders not feel intimidated at doing cool things in shaders: Am I really looking to just do that in shadertoy and the rest in Unreal? [/QUOTE] Unity is a great tool for not only making games, but also to create and learn about shaders. Our Technical Artist/3D guy spends his free time just messing around with cool stuff as he's kind of a "VJ" and likes to create visualizers. [URL]https://en.wikibooks.org/wiki/Cg_Programming/Unity[/URL] Here is a reference to the shader language unity uses. An "unification" of both glsl and hlsl of some sorts. You can also use glsl and hlsl. My suggestion is that you move to Unity as you have really great control of the rendering pipeline, but I'm biased since I have never used Unreal.
I have a simple server running on a port on my VPS, can I make it so that the log file is publicly available (like from the browser)?
[QUOTE=rakker;49535070]I have a simple server running on a port on my VPS, can I make it so that the log file is publicly available (like from the browser)?[/QUOTE] If you already have an HTTP server setup and the file is somewhere else, i'd use a symbolic link. But you didn't provide much context.
[QUOTE=DoctorSalt;49518556]What linux distro do you use for graphics/programming?[/QUOTE] Slackware
[QUOTE=Verideth;49531926][IMG]http://i.imgur.com/xQpQj0e.png[/IMG] Coming soon[/QUOTE] What is this?
I've been working on a small wrapper over SQLite for C# that simplifies querying. It's a big mess of reflection and dynamic stuff so it's not too fast :v: Nevertheless, I'm happy with it, it does what I want it to do. [code] bool createdNewDB; using (var spanQL = SpanQL.SpanQL.Create("your-database", out createdNewDB)) { if (createdNewDB) { spanQL.CreateTable("my-table", "id int primary key", "name string not null", "surname string not null"); spanQl.NonQuery("insert into my-table values(@ID, @Name, @Surname)", new { ID = 1, Name = "John", Surname = "Doe" }); } foreach (dynamic row in spanQl.Query("select * from my-table where id = @ID", new { ID = 1 })) { Console.WriteLine("Person: " + row.name + " " + row.surname); } } [/code] [url=https://github.com/Spanfile/SpanQL]GitHub repo.[/url]
[QUOTE=Map in a box;49533668]writing UIs are fun :([/QUOTE] Ah, I suppose I meant in comparison to the rest of the stuff I've been doing. Everything so far has been enjoyable; I haven't ever really wanted to stop working.
[vid]http://files.facepunch.com/ziks/2016/January/15/2016-01-15-1700-27.mp4[/vid] Started work on a clipboard tool, which later on you will be able to use to share things you build on the workshop. Sound warning near the end.
[QUOTE=hakimhakim;49536250]What is this?[/QUOTE] Its procedural generated cubes using CoherentNoise library.
[QUOTE=Verideth;49536988]Its procedural generated cubes using CoherentNoise library.[/QUOTE] Are all of those cubes 1 gameobject each? :cry:
[QUOTE=Skipcast;49536997]Are all of those cubes 1 gameobject each? :cry:[/QUOTE] Yeah I'm trying to fix it. I really have no idea lol.
So I just happened to check my email to find something catch my attention... [img]http://i.imgur.com/jFHYBP7.png[/img]
[QUOTE=Ziks;49536884][vid]http://files.facepunch.com/ziks/2016/January/15/2016-01-15-1700-27.mp4[/vid] Started work on a clipboard tool, which later on you will be able to use to share things you build on the workshop. Sound warning near the end.[/QUOTE] Make sure you add selfie-sticks, else the manhood has no future in this game :v:
[QUOTE=Bambo.;49530512]Simulating it as a set of point masses constrained by its 8 neighbors, using Hookes law to calculate the forces involved. Yes it is artificial! Accurate physics simulations are hard, but you learn so much by trying to implement them. I'm not aiming to create a system that works as perfectly as alien_guy's, i'm in the process of bashing out lots of concepts to learn the standard basics of 3D graphics. Check me out here! [url]http://richardbamford.blogspot.co.uk/[/url] I've been thinking that my cloth would probably be a better "water surface" simulator if it was changed about a bit... I dunno![/QUOTE] Are you sure you are simulating the springs correctly? That really doesn't look correct for a spring. Also, what integrator are you using?
[IMG]https://i.imgur.com/TbJWPyX.png[/IMG] :v: Dependency management is hard. [editline]15th January 2016[/editline] It helps if you actually enable compression. [IMG]https://i.imgur.com/YtXlhaa.png[/img]
Sorry, you need to Log In to post a reply to this thread.