[video=youtube;rhfGLTDtT8Y]https://www.youtube.com/watch?v=rhfGLTDtT8Y
[/video]
Fixed the lag! Finally! If a cube spawns then it counts as only one gameObject!
Thank you Asgard for helping me with some silly mistakes
Code golfing is fun. This line turns DNA into a protein.
[code]import re;s="ACGU";f=lambda d:[(2*"KQQ*TPASRRG%sLVLNHDYTPASSRGCILVF"%("*I","WM"))[sum(4**i*s.find(c[i])for i in[0,1,2])]for c in re.findall("...",d.translate(s.maketrans("TGCA",s)))][/code]
Lighting + animation + collision testing implemented. Not that impressive from a programming perspective but a nice milestone.
Game code
[url]https://github.com/RickDork/Boundless[/url]
Engine code
[url]https://github.com/RickDork/Sora[/url]
[video=youtube;Ns7YA0m5QKQ]http://www.youtube.com/watch?v=Ns7YA0m5QKQ&feature=youtu.be[/video]
[QUOTE=proboardslol;49540226]My teacher said my solution was "splendid"[/QUOTE]
Here. You're going to like this [url]https://www.youtube.com/watch?v=ph7FP0LnmcA[/url]
Here's part two: [url]https://www.youtube.com/watch?v=3_FXy3cT5C8[/url]
Got more shit done. Today I added more mouse control. The scroll bar can be dragged and pushed from any point on its handle, as well the whole log can be scrolled by using the mouse wheel (now an entire mouse scrolling event propagates). Further, items in the suggestion/previous commands list can get selected using the mouse as well.
[quote][vid]https://my.mixtape.moe/ynnedi.mp4[/vid][/quote]
I'm pretty much just winging everything here, but today I also implemented a quick system for handling focusing/unfocusing UI elements. I wanted a way to keep only 1 item in focus at a time, but not having to do a lot of work forcing everything else out of focus. What I came up with was a sort of reverse unfocusing propagation, or rather a retroactive unfocusing wave. For an element in a UI tree that the user selects, that element gains focus and it's children lose focus. That element then calls upon its parent (assuming it has one), and forces it and its children (except for the target element) to lose focus, then performing the cycle again but up a level. It's kinda like spreading activation in reverse.
My GUI just has a gui management class that handles focus, anytime something changes focus, the old focused element gets onfocus( false ) called on it and the new one gains focus.
you don't need to really worry about unfocusing on elements up and up the parent tree and said children.
[editline]16th January 2016[/editline]
now add text selection in the textbox and history
[QUOTE=Map in a box;49545385]My GUI just has a gui management class that handles focus, anytime something changes focus, the old focused element gets onfocus( false ) called on it and the new one gains focus.[/QUOTE]
Hm, dunno why I didn't think of just holding a reference to the last focused object, that would make the system infinitely more simple.
Ill make that change later, that should be pretty straightforward.
[IMG]http://i.imgur.com/0kbY544.png[/IMG]
These were the results I was looking for!
doing stuff with linux, lost 5 hours with trying to run mono-service program @ startup of system. Fucking hell is this supposed to be like that
ah hell with it, I just ran it with root access. I saw I can't do it anyway because it's http server @ port 80
[QUOTE=Fourier;49545497]doing stuff with linux, lost 5 hours with trying to run mono-service program @ startup of system. Fucking hell is this supposed to be like that
ah hell with it, I just ran it with root access. I saw I can't do it anyway because it's http server @ port 80[/QUOTE]
Are you using ubuntu by chance? because its a 5 minute upstart script if so
[QUOTE=Richy19;49546028]Are you using ubuntu by chance? because its a 5 minute upstart script if so[/QUOTE]
Or cron if you're SUPER lazy.
debian and systemd
It's ok, I survived this insanity. Now I just need to set up monit, should be piece of cake. Thanks for help :)
[IMG]https://i.imgur.com/B3Ahq9r.png[/IMG]
That uh, doesn't seem right
There we go
[thumb]https://i.imgur.com/INASFTe.jpg[/thumb]
i need to crack out my 3ds again and put CFW on it but I'm soooo lazyyyy aaaaa
[QUOTE=Asgard;49542366]This is a common problem in platformers (usually elevators/moving platforms). The common solution is to parent yourself to the object you're colliding with, and unparent when you want to unattach yourself. This usually means that you unparent when you jump.[/QUOTE]
What's supposed to happen when you do that? I did it with the cube and there was no change.
[QUOTE=Em See;49542377]What does the motion of the cube look like if it isn't artificially moved within the trigger?
How fast do you plan to be moving the ship? Do you want actual general physics (rather than say, just character physics) occurring on the ship? Are objects going to be transitioning on and off the ship? Do you want the ship's acceleration to effect the objects inside of it?
If the ship is going to be moving and you don't want to have to deal with either the ship's acceleration or physics bugs due to continual high speed collisions, can you get away with outright faking the ship's movement (move everything else)? Failing that, you could perform the physics simulation of objects inside of the ship in a completely separate physics world instance (in a stationary frame of reference), and mirror the state back inside of the real ship.[/QUOTE]
If the cube isn't artificially moved then it hits the floor faster and rests on it instead of bouncing. I plan on having other physics objects other than the play inside of it.
[video=youtube;1ErKerZs_c4]https://www.youtube.com/watch?v=1ErKerZs_c4[/video]
Got terrain offsetting to work
Thanks jaooe for the help
[QUOTE=Verideth;49545903][IMG]http://i.imgur.com/Pqhc8vw.png[/IMG]
Somethings off..[/QUOTE]
Heh, I went from outputting scales that were correct to accidentally outputting and mapping scales that were as dissonant as possible :v:
[t]http://i.imgur.com/Hn2WZKu.png[/t]
i just love unity's primitives! this scene was made using only unity primitives. i really like how this little bird thing turned out, lol.
Been working on a small, breakout/pinball game for a university assignment. I try and implement these little Kirby lookin' fellas that you're meant to knock down for extra points. Everythings going relatively smoothly and then this happens:
[video]https://youtu.be/djdmWMicYr0[/video]
Best part is I was only trying to fix the white outline around images.
[QUOTE=cam64DD;49547203][t]http://i.imgur.com/Hn2WZKu.png[/t]
i just love unity's primitives! this scene was made using only unity primitives. i really like how this little bird thing turned out, lol.[/QUOTE]
Is the rectangle still 10x10 quads?
To all of you this will seem super basic, But I have been putting of shader writing for a long time as I was scared it would be to complex. Finally took the time to read for 5 mins and wrote my first shader!
[IMG]https://i.gyazo.com/026917ce48c4d8c0a923c3a15fd13de2.png[/IMG]
--Question--
Is there a function that gets called once per frame. Because the mainImage functions gets called for each pixel rendered?
made a bloom kinda thing
[IMG]https://i.gyazo.com/26353ea78bac20f160e231cdfd718b73.png[/IMG]
[QUOTE=chimitos;49548379]Is the rectangle still 10x10 quads?[/QUOTE]
....maybe
[QUOTE=Akacopman;49546247][thumb]https://i.imgur.com/INASFTe.jpg[/thumb][/QUOTE]
Are there any compromises i have to make to hack my 3DS?
Working on an inventory menu mock-up, since inventory management is next on my list of things to do. I haven't decided how to display item stats/actions yet, but I'm beginning to enjoy how this looks so far.
[img]http://i.imgur.com/uFhULfT.png[/img]
[QUOTE=MatheusMCardoso;49549875]Are there any compromises i have to make to hack my 3DS?[/QUOTE]
Not really other than you can very rarely update your firmware, and have to rely on spoofing to access the eShop if you aren't on the latest one.
[url=https://smealum.github.io/3ds/]You can find out about the entrypoints here, the easiest one to get being Browserhax.[/url]
[QUOTE=MatheusMCardoso;49549875]Are there any compromises i have to make to hack my 3DS?[/QUOTE]
Pain and suffering.
Haha just fucking joking, do it dude it's fun: [URL="https://smealum.github.io/3ds/"]https://smealum.github.io/3ds/[/URL]
Great, so after I successfully set up everything perfectly on Compute Engine, Google decides to close my billing account for unknown reason and lock my virtual machine.
Made a Discord bot for playing D&D.
[IMG]http://i.imgur.com/PNEN0wD.png[/IMG]
I hate it though because any time someone rolls a bad roll they blame it on me :dead:
[QUOTE=cam64DD;49547203][t]http://i.imgur.com/Hn2WZKu.png[/t]
i just love unity's primitives! this scene was made using only unity primitives. i really like how this little bird thing turned out, lol.[/QUOTE]
You're better off using something else as Unity's primitives for some reason use a bunch of edge loops in them so they have a bit more poly's than your standard primitives.
You'd think they'd let you set it how you want by now.
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