• What are you working on?
    5,004 replies, posted
[QUOTE=Verideth;49559863]Looks awesome! Any download link where I can play it as it is now?[/QUOTE] If you have a gamepad you can play build 0.5 [url=https://www.dropbox.com/s/fryuvlckzowmbyk/Extreme%20Pedestrianism%20v0.5.zip?dl=0]here[/url]. No keyboard support yet, but if you don't have a gamepad you can just sit and watch the menu for easter eggs.
[QUOTE=Nigey Nige;49559936]If you have a gamepad you can play build 0.5 [url=https://www.dropbox.com/s/fryuvlckzowmbyk/Extreme%20Pedestrianism%20v0.5.zip?dl=0]here[/url]. No keyboard support yet, but if you don't have a gamepad you can just sit and watch the menu for easter eggs.[/QUOTE] Thanks! Just a heads up about my game. I'm doing procedural generated islands now. I'm reading up on 2 articles about perlin noise. PM me if you want the article. [editline]18th January 2016[/editline] [IMG]http://i.imgur.com/KQcDqlh.png[/IMG] Procedural colors are cool :V
[QUOTE=Verideth;49560071]Thanks! Just a heads up about my game. I'm doing procedural generated islands now. I'm reading up on 2 articles about perlin noise. PM me if you want the article. [/QUOTE] i kinda dont get why you dont just post the links to the articles here, it doesnt take up much space anyways
[QUOTE=Anven11;49558401]Be glad you're not working with the PS3. You would literally have to make the entire game run on SPU's.[/QUOTE] time to triangle on the ps3 was like 6 months or something. fuck that
[QUOTE=Handsome Matt;49560256][img]https://i.imgur.com/Lf54W3t.png[/img] reverse engineered the 3DS & WiiU's font file format (managed to figure out all the character mappings etc and documented them [URL="https://www.3dbrew.org/wiki/BCFNT"]here[/URL]) and the supervisor service for the "system font" - and to top it all off I'm using the 3DS' GPU to render all these on 1 vertex buffer instead of software rendering c: will work on merging these changes in libctru soon so it'll be available to all developing homebrew [editline]adsad[/editline] actually I should probably write some string -> glyph code first.[/QUOTE] Yeah I keep seeing you everywhere when I look at 3ds-related repositories, and it's nice seeing someone here contribute to 3ds homebrew, it's pretty cool :v: Do you have a list of the icons they use or do we have to look at the font ourselves?
[QUOTE=migi0027;49558170]Thanks, it means a lot :smile: (It really does). Besides the GI (Which is about half the lighting, I use some modified LPV), I would recommend looking into some BRDF shading (Slightly math heavy), Tone Mapping, Bloom and Luminance Adaptation (There's lots of more effects, but these are the main contributors). This assumes that you're following a HDR path. And then a nice blend (Whilst still being physically correct) of those effects can contribute to a nice image.[/QUOTE] Were you also the same guy who months ago posted some footage of their engine doing some sort of frame reconstruction/interpolation thing? All of these techniques are things I'm extremely interested however not quite sure where to find useful information on these things.
[QUOTE=Swebonny;49556473]Oh, post your mandelbrots ;)[/QUOTE] i tried to draw a mandelbrot in steam chat i guess it looks ok maybe i dunno [t]http://i.imgur.com/aN2w7ba.png[/t] never again edit: [URL="https://gist.github.com/SwadicalRag/a3a9b29b88229384046d"]here's a 720p render since I wasn't satisfied[/URL]
:tried:
[QUOTE=PelPix123;49561693]Do you guys need a sound designer? I want to get back into project game dev.[/QUOTE] Sound design and film scoring work is so much fun, even if the deadlines are stressful. But hey, at least most clients won't bitch about "Vengeance samples!! 1!!1"
Text rendering feat. triangle. [t]http://i.imgur.com/jU02Fxe.png[/t] [URL="http://pastebin.com/x9aA6gYM"]SUPER FONT COPYRIGHT 2016 DO NOT STEAL[/URL]
What's the difference between being a C# dev and being a .net dev, and can I just get really good at C# and call myself a .net developer? What if I'm actually doing this on linux/mono edit: why rate dumb
[QUOTE=PelPix123;49561693]Do you guys need a sound designer? I want to get back into project game dev.[/QUOTE] Have you got a link to some sample work? Although FYI this has so far been a zero-budget one-person project and i'm not sure if i can pay a team.
[QUOTE=Karmah;49561410]Were you also the same guy who months ago posted some footage of their engine doing some sort of frame reconstruction/interpolation thing? All of these techniques are things I'm extremely interested however not quite sure where to find useful information on these things.[/QUOTE] I'm afraid I just signed up on this site. Perhaps you're talking about temporal temporal reprojection? It's commonly used for ambient occlusion / screen space reflects / etc... effects. Unfortenately for some of these techniques papers are the only "informative" source, which sucks.
[QUOTE=proboardslol;49562417]What's the difference between being a C# dev and being a .net dev, and can I just get really good at C# and call myself a .net developer? What if I'm actually doing this on linux/mono[/QUOTE] Are you using anything from .NET? Then yes you are a "C#.NET Developer"
Lost track of deadlines and ended up having to develop a game for my assignment over the cause of one weekend. [quote] [video=youtube;W_FihBpmpXs]https://www.youtube.com/watch?v=W_FihBpmpXs[/video][video=youtube;O7Jbxl_4B3Q]https://www.youtube.com/watch?v=O7Jbxl_4B3Q[/video][video=youtube;RjhO6j0DxII]https://www.youtube.com/watch?v=RjhO6j0DxII[/video][video=youtube;TZu6b7mwRCM]https://www.youtube.com/watch?v=TZu6b7mwRCM[/video] [/quote] It's a sort of pinball breakout hybrid game, where the goal is to knock down all the captured humans (the little pink fellas). I'm quite happy with how it turned out considering and this should be good practise for any future game jams.
[QUOTE=proboardslol;49562417]What's the difference between being a C# dev and being a .net dev, and can I just get really good at C# and call myself a .net developer? What if I'm actually doing this on linux/mono[/QUOTE] I think .Net is more general, as it allows you to apply with different .net compatible languages (c++/cli, f# or even vb.net), may include ado.net, asp.net, entity framework, literally the technology behind windows apps (winform, wpf, phone 8/8.1, universal win10 apps) and any other shit you can think of. Being a C# developer would mean you get to work on a C# only codebase, but you still have to know at least some of the .net namespaces like System, System.IO, System.Collections.Generic, System.Linq etc to work efficiently without looking up msdn or autocomplete.
[video=youtube;AxwHp1MleNc]https://www.youtube.com/watch?v=AxwHp1MleNc[/video] More progress on the procedural colors Sorry about that guys Here are the articles I'm reading [URL="http://catlikecoding.com/unity/tutorials/noise/"]http://catlikecoding.com/unity/tutorials/noise/[/URL] and [URL="http://catlikecoding.com/unity/tutorials/noise-derivatives/"]http://catlikecoding.com/unity/tutorials/noise-derivatives/[/URL] They're really good and I've learned a lot.
Why does the interface turn red though?
We're trying out a new girl and environment design [IMG]http://i.imgur.com/Nu5C4PC.png[/IMG] And also a new game with smaller scope. I've added all enemies I wanted to add so far [IMG]http://i.imgur.com/4KaYeyd.gif[/IMG]
[vid]http://files.facepunch.com/ziks/2016/January/19/2016-01-19-1415-02.mp4[/vid] Rotating the clipboard with the copy / paste tool
[QUOTE=Ziks;49564109][vid]http://files.facepunch.com/ziks/2016/January/19/2016-01-19-1415-02.mp4[/vid] Rotating the clipboard with the copy / paste tool[/QUOTE] I kind of want to play a black and white with those controls now.
So I did something yesterday that totally fucked up my work day and made me waste 5 hours debugging an "impossible to debug" issue on Xbox One. My game crashes and doesn't give me a stack trace. Only after searching and debugging for hours did I find one forum post that didn't actually have anything to do with the issue, but triggered some insane flashback in my mind that made me go [I]"Oh you fucking moron. Why did you remove that build setting and forget to put it back" [/I](For those who are curious, it was related to the number of trampolines in the AOT Compilation Options) I propose a "Trail of thought" app, for developers. Especially for programmers. Where actions have to be "logged". If something goes bad like, for example, you forget what you've been doing the next day. You can revisit your thoughts. It's like micrologging, for your brain. Useful for people who like to talk to themselves and people who have to pick up the work of programmers who jumped out of the window.
[QUOTE=Handsome Matt;49564258]That was pretty much the first thing I was going to do when I got my hands on a developer kit, although it looks like I'll just have to do it when they release now. I have a lot of libraries I've developed over the years that let's me pretty much play Black and White in any engine I want :v[/QUOTE] All i want out of life is a stable version of Black & White that lets you skip the tutorial and is at least a little bit bug-free. Release your libraries and I'll give you my life savings [sp]£0[/sp]
[QUOTE=adnzzzzZ;49563832] And also a new game with smaller scope. I've added all enemies I wanted to add so far[/QUOTE] How do you capture full-quality videos like that
[QUOTE=Asgard;49564336]How do you capture full-quality videos like that[/QUOTE] You can use [URL="https://getsharex.com/"]ShareX[/URL] and export it to any format you want to. Like gif or webm.
So I spent yesterday evening and a bit of today to make this: [B]Entangled[/B] [vid]https://zippy.gfycat.com/SecondSelfishEyra.webm[/vid] It's going to be a small game. Publishable in max. 2 weeks. I'm going to add a lot more animation and effects. This is a prototype at best. It's mostly to try and make a splash in the industry, and have something to show for. Done a year in the industry now and I've only worked on cancelled games and prototypes :/ I'd like to be able to pull out my tablet at events and let people play something I made. [editline]19th January 2016[/editline] Sorry for the recording quality. It was supposed to be lossless :>
[QUOTE=Handsome Matt;49564517][URL="http://www.bwfiles.com/forum/index.php?topic=7916.0"]heres my patch and guide[/URL] enjoy - some bonus ida screenshots in the comments, ignore the guy raging about it being stolen or some shit lmao. if you wanna skip tutorials make a new profile straight as soon as it lets you and you'll be given the option, patching that is in the virtual machine code and I haven't got around to writing a assembler for it.[/QUOTE] omg
[QUOTE=helifreak;49563782]Why does the interface turn red though?[/QUOTE] There's an option in unity to set an overlay color when in play mode. Useful for if you (like me) sometimes start to change values and do stuff in the editor only to find out you've accidentally done it all in play mode and none of it is going to stick.
[QUOTE=Socram;49564660]There's an option in unity to set an overlay color when in play mode. Useful for if you (like me) sometimes start to change values and do stuff in the editor only to find out you've accidentally done it all in play mode and none of it is going to stick.[/QUOTE] the panicked moments where you have to decide which component to copy to the clipboard, leaving the rest to disappear
Even funner when you let the generator set 20 points and 28 connections [img]https://i.imgur.com/UKIzQAA.png[/img] [editline]19th January 2016[/editline] Woot solved it [img]http://i.imgur.com/WTxovrE.png[/img] [editline]19th January 2016[/editline] I'll add an exit transition and let you guys play soon. Let me know if you're interested so I'm not actually wasting my time :>
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