• What are you working on?
    5,004 replies, posted
I changed it, didn't even notice the humongous size. Sorry about making your mobile provider extremely happy. (Or, you know, maybe I work for them, or something)
[QUOTE=Karmah;49578843]It is imgur even, all one has to do is use vid tags and the [URL="http://i.imgur.com/FJPovDF.gifv"]extension gifv[/URL] and it will play the webm version instead.[/QUOTE] Why not upload it to youtube or vimeo? The quality will be much better.
[QUOTE=DrDevil;49578995]Why not upload it to youtube or vimeo? The quality will be much better.[/QUOTE] Well the gif said it was recorded with gifrecorder, which [I]sounds[/I] like it just makes gifs not videos. However imgur automatically converts all gifs that are uploaded to it [I]into[/I] webm's, which are much smaller in filesize. My suggestion was just: Upload gif to imgur -> copy webm link instead of gif link -> [noparse][vid]link[/vid][/noparse]
[QUOTE=Karmah;49579019]Well the gif said it was recorded with gifrecorder, which [I]sounds[/I] like it just makes gifs not videos. However imgur automatically converts all gifs that are uploaded to it [I]into[/I] webm's, which are much smaller in filesize. My suggestion was just: Upload gif to imgur -> copy webm link instead of gif link -> [noparse][vid]link[/vid][/noparse][/QUOTE] I attempted to do the following: "[vid]http://i.imgur.com/FJPovDF.gifv[/ vid]", nothing but blackness. EDIT: I'm an idiot, wrong extension.
[QUOTE=Asgard;49577762][quote]HUGE GIF[/quote]Are you doing the GPU Gems marching cubes? [url]https://a248.e.akamai.net/f/248/10/10/http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html[/url][/QUOTE] AaaAAAAA please don't quote that it crashed my shitty laptop :blaze:
[QUOTE=Naelstrom;49579071]AaaAAAAA please don't quote that it crashed my shitty laptop :blaze:[/QUOTE] Woops, fixed.
[QUOTE=Naelstrom;49579071]AaaAAAAA please don't quote that it crashed my shitty laptop :blaze:[/QUOTE] Yeah... sorry about the gif.
Somebody should write an easy to use ffmpeg gui to capture the screen, or parts of the screen on windows.
[QUOTE=DrDevil;49579253]Somebody should write an easy to use ffmpeg gui to capture the screen, or parts of the screen on windows.[/QUOTE] The easiest I know of is using sharex
[QUOTE=Karmah;49579345]The easiest I know of is using sharex[/QUOTE] Can it output anything other than webm?
Couple of hours in and selecting playlists, playing songs and the actual playlist functionality of playing songs continuously actually works now! [IMG_THUMB]http://i.imgur.com/6N9wdU4.png[/IMG_THUMB]
[QUOTE=DrDevil;49579350]Can it output anything other than webm?[/QUOTE] I have mine set to mp4, though I think you can set the program to do other formats.
[QUOTE=migi0027;49578955]I changed it, didn't even notice the humongous size. Sorry about making your mobile provider extremely happy. (Or, you know, maybe I work for them, or something)[/QUOTE] i was wondering how long it was and i thought "eh probably 20 seconds" jesus fucking christ a 1:22 long gif sorry to keep bringing it back up but srs... why even bother with a gif when it's that long? get sharex and do the ez pz webm recording
Attempting to recreate [URL="http://www.kongregate.com/games/innocuousGames/amorphous"]Amorphous+[/URL] in Love [quote][vid]https://my.mixtape.moe/gwdici.webm[/vid][/quote] Buggy point in polygon detection :v:
[QUOTE=Darwin226;49577983]What about [code] Layout.WithGroupBox(grpCompression, () => { Layout.AddControl(lblCompression); Layout.AddControl(cmbCompression); Layout.AddControl(lblCompressionWarning); });[/code] Or even better: [code] Layout.WithGroupBox(grpCompression, group => { group.AddControl(lblCompression); group.AddControl(cmbCompression); group.AddControl(lblCompressionWarning); });[/code][/QUOTE] It's a little slower and less safe: Since these are capturing lambdas, you'll get two instances each time one of the snippets runs, which is normally fine but really not the same as with [I]using[/I] and a disposable [I]struct[/I] handle. The code can also leave the group box in an invalid state due to it not inserting a [I]try[/I]/[I]finally[/I] clause.
I store the items in a flat list so I'd have to redo the whole thing to store items inside items if I changed to lambdas. The Begins tell the engine to pass it to the Row/GroupBox processing functions and the Ends tell them to stop. Went with using (Begin) since it was literally 5 minutes to do and looks as clean as the others. Hindsight is 20/20 but the issues it has are too minor to justify doing the whole thing again.
can we have another game jam sometime soon? i feel like i missed the last one or it didn't happen but there was talks of it.
I've been working on ssao recently. Quite a tedious journey. First it defied logic where rendering it into a smaller texture (less fragment shader operations) took [I]longer[/I], then a bunch of shit broke, then I almost fucked my repository :hammered: , more shit broke, but now I have an ssao pass that is almost good enough. Sometimes I wonder how I manage to power through this stuff for so long. Off [B]vs[/B] On [t]http://i.imgur.com/5142e86.png[/t][t]http://i.imgur.com/6Arp4vu.png[/t] Now I just need to figure out how to deal with the noise a bit better.
[QUOTE=Cold;49577915][img]http://cld.moe/files/2016-01-21_18-31-09.png[/img] Having a little PTSD from Tomcat right now.[/QUOTE] There's a developer who's sure all that's java is gold And he's building a callstack to heaven.
Working on an inventory system in UE4 [vid]https://a.pomf.cat/nfcfbi.webm[/vid]
[QUOTE=Cold;49577915][img]http://cld.moe/files/2016-01-21_18-31-09.png[/img] Having a little PTSD from Tomcat right now.[/QUOTE] Hmm? [URL="https://twitter.com/FioraAeterna/status/689908645476184068"]https://twitter.com/FioraAeterna/status/689908645476184068[/URL]
[QUOTE=Cow Muffins;49582700]Hmm? [URL="https://twitter.com/FioraAeterna/status/689908645476184068"]https://twitter.com/FioraAeterna/status/689908645476184068[/URL][/QUOTE] She said it's not hers, literally the first two comments
[QUOTE=Tamschi;49580044]It's a little slower and less safe: Since these are capturing lambdas, you'll get two instances each time one of the snippets runs, which is normally fine but really not the same as with [I]using[/I] and a disposable [I]struct[/I] handle. The code can also leave the group box in an invalid state due to it not inserting a [I]try[/I]/[I]finally[/I] clause.[/QUOTE] The performance note is valid but I don't get what you mean by less safe. I'm assuming the WithGroupBox wraps the lambda into a try/catch so it can process failure properly. The way I see it, it's safer because it gives you get object on which you invoke the methods instead of just denoting the start and the finish and hoping that you do the correct things in between, mutating some implicit state machine.
don't be wusses, 1080p gifs are a waywo staple and you all deserve to suffer anyway
pexplosion and video, as promised [vid]https://my.mixtape.moe/pvrdmg.webm[/vid] [editline]22nd January 2016[/editline] Oh, and I just fixed that UI separator issue. :v: [t]http://vgy.me/9bT4nH.png[/t] [editline]22nd January 2016[/editline] Changed the element list to use an actual list box instead of buttons, and added element descriptions at the bottom. All loaded from the mod file, as usual. [vid]https://my.mixtape.moe/uekqny.webm[/vid] I'm quite liking imgui, far more than other game UI solutions I've tried. My main complaint would be the fact that the only real documentation is the source code, but it's very easy to read so it's not really much of a problem.
[QUOTE=BackwardSpy;49583004]pexplosion and video, as promised [editline]22nd January 2016[/editline] Oh, and I just fixed that UI separator issue. :v: [editline]22nd January 2016[/editline] Changed the element list to use an actual list box instead of buttons, and added element descriptions at the bottom. All loaded from the mod file, as usual. I'm quite liking imgui, far more than other game UI solutions I've tried. My main complaint would be the fact that the only real documentation is the source code, but it's very easy to read so it's not really much of a problem.[/QUOTE] This brings back so many memories. Is it backwards compatible with wxSand scripts?
[QUOTE=Darwin226;49583177]This brings back so many memories. Is it backwards compatible with wxSand scripts?[/QUOTE] Yes. The only things I don't currently support are element groups (these can safely be ignored without breaking anything), items, and explosions. The latter two were added in the more recent versions, so they aren't used by a lot of mods. I will support them eventually, though. I've been using web.archive.org to get on the old FSG forums and wiki, there's quite a lot of nostalgia in this for me. [editline]22nd January 2016[/editline] I wrote a ruby script to download all the mods off the most recently archived version of the wxSand mods page. This should give me some good material to test with!
Got around to fixing column padding and nested rows as well as implementing custom column widths (percentage and absolute). Columns where no width is specified split the remaining width. [t]http://i.imgur.com/Y1OvvkS.png[/t] [URL="http://i.imgur.com/MvuujY5.png"]Moon runes[/URL]. Layout for the rows with three controls is this: [code]using (Layout.BeginRow()) { Layout.AddControl(chkVignetteEnabled); Layout.ColumnWidth(75); using (Layout.BeginRow()) { Layout.AddControl(picVignetteColour); Layout.ColumnWidth(33); Layout.AddControl(btnVignetteColour); } }[/code] Rows in rows so I don't have to do maths to make things line up.
I am going to orientation in an hour and 20 minutes. I'm going to meet my Java professor and and two other professors. I'm kind of worried I won't be able to do the course work. :v:
[vid]http://files.facepunch.com/ziks/2016/January/22/2016-01-22-1620-28.mp4[/vid] Redesigned the world menu, although it's still a little placeholdery. You can now take a preview screenshot using it too.
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