[QUOTE=Handsome Matt;49663800]been working on and off on this stuff, managed to get all building meshes and textures imported flawlessly with working normals, uvs, alpha, etc.. next I'll either implement some gameplay or work on importing skeletal meshes.
[editline]asd[/editline]
that's interesting, for black and white fans: there were originally 2 more desire flags that were never implemented, one for playtime and the other for sunshine, I think you were originally supposed to be able to control the day/night cycle like in the sequel:
[img]http://i.imgur.com/zNGhFlO.png[/img][/QUOTE]
Those buildings remind me of this game :v:
[url]https://www.youtube.com/watch?v=SDocy0IH2Fk[/url]
[QUOTE=Leystryku;49673119]Those buildings remind me of this game :v:
[url]https://www.youtube.com/watch?v=SDocy0IH2Fk[/url][/QUOTE]
Considering how similar they are in principle, I wouldn't be surprised if B&W took some [I]very[/I] heavy inspiration from that in parts. (I never played Populous.)
[QUOTE=Tamschi;49673222]Considering how similar they are in principle, I wouldn't be surprised if B&W took some [I]very[/I] heavy inspiration from that in parts. (I never played Populous.)[/QUOTE]
Peter Molyneux designed both Populous and Black and White.
[QUOTE=Leystryku;49673119]Those buildings remind me of this game :v:
[url]https://www.youtube.com/watch?v=SDocy0IH2Fk[/url][/QUOTE]
They're from Black and White, which was created by the same guy who made Populous so that makes sense haha.
All the boring editor stuff I had left turned out to be easy and fun, this is the same setup as I had before but now all the nodes were added in-editor (as opposed to adding them in code and then serializing them and taking out the code...) and linked together in about a minute of work.
[media]http://www.youtube.com/watch?v=FdAXcfA7d58[/media]
And I got bang's working, and the sound output also working better. So now I can actually start in on (computer) keyboard input and a sequencer and all that fun stuff! As for patch embedding like in PD, I'm majorly procrastinating
[QUOTE=ZenX2;49673687]All the boring editor stuff I had left turned out to be easy and fun, this is the same setup as I had before but now all the nodes were added in-editor (as opposed to adding them in code and then serializing them and taking out the code...) and linked together in about a minute of work.
[media]http://www.youtube.com/watch?v=FdAXcfA7d58[/media]
And I got bang's working, and the sound output also working better. So now I can actually start in on (computer) keyboard input and a sequencer and all that fun stuff! As for patch embedding like in PD, I'm majorly procrastinating[/QUOTE]
yay, reaktor that isn't a pain in the ass :D
FX when?
[QUOTE=ZenX2;49673687]All the boring editor stuff I had left turned out to be easy and fun, this is the same setup as I had before but now all the nodes were added in-editor (as opposed to adding them in code and then serializing them and taking out the code...) and linked together in about a minute of work.
And I got bang's working, and the sound output also working better. So now I can actually start in on (computer) keyboard input and a sequencer and all that fun stuff! As for patch embedding like in PD, I'm majorly procrastinating[/QUOTE]
What exactly is the "bang"? Note trigger?
[QUOTE=Ott;49675802]What exactly is the "bang"? Note trigger?[/QUOTE]
Normally it's an empty signal that just initiates processing, but I don't know if that's the case here too.
Today I wanted to add in the actual renderable portion of my day/night cycle, the actual "Sun" part.
Unfortunately, I lost a bookmark I once had for a specific Shadertoy.com page which had a really simple sun shader, so right now I'm kinda running a mashed up code from a couple other resources I could find, plus some other alterions ([URL="https://www.shadertoy.com/view/4tlXRS#"]source 1[/URL], [URL="https://www.shadertoy.com/view/4lfSzS"]source 2[/URL])
In practice, it looks like this (upsized just for testing purposes):
[quote][vid]https://my.mixtape.moe/qbmlsv.mp4[/vid][/quote]
[sp]sorry for the shitty camera, I have some weird bugs to sort out still[/sp]
I'm not really completely happy with the way either of them do the sun's corona, so I'll have to figure something else out.
I'll iron out the final details in a few days, then start work on a sky that also follows the day/night cycle.
I learned how to use github, and created my first repo!
Just an in-progress C# chess library, with a crappy winforms app as an example
[IMG]https://raw.githubusercontent.com/Kian97/csharp-chesslib/master/example.png[/IMG]
[url]https://github.com/Kian97/csharp-chesslib[/url]
I implemented my old inventory system, and networked it.
[B]Of course I then had to test with a friend.[/B]
[quote][vid]https://my.mixtape.moe/ztdcfb.mp4[/vid][/quote]
Works pretty good.
My school has Windows 8 Computers and Visual Studio accessible by dreamspark. That said, they all have Vim, Gvim, and Code::Blocks pre-installed :v:
What would be the best way to visualize or plot, preferably in 3d, the output of some C code I'm working on? I'm just converting my matlab octree and n-body stuff to C, and while speed improvement is nice and not using MATLAB is also sorta nice (:v:), the ease with which I was able to visualize and test the output of my code is going to be missed.
gnuplot?
[URL="https://gist.github.com/Sidneys1/ffcb560c4cbcfd2df094"]Someone here is sure to like this.[/URL] It's a PowerShell function that recursively searches pwd and subdirectories for repos, fetches them, and then iterates over each branch, pulling its changes. It then drops you back on your original branch, even if you cancel it with Ctrl+C. It skips branches whose names begin with 'local'.
Wrote it for work, was annoyed that git pull doesn't pull changes for non-current branches.
EDIT:
Also includes bonus write-color function :)
snip, realised remotes != branches :v: (don't do that if you have multiple unsynced remotes, it's a very terrible idea generally)
wrote a blog post on why i think copypasting is good [url]https://github.com/adonaac/blog/issues/10[/url]
[QUOTE=paindoc;49679462]What would be the best way to visualize or plot, preferably in 3d, the output of some C code I'm working on? I'm just converting my matlab octree and n-body stuff to C, and while speed improvement is nice and not using MATLAB is also sorta nice (:v:), the ease with which I was able to visualize and test the output of my code is going to be missed.[/QUOTE]
Might be worth checking out [URL="https://processing.org/"]Processing[/URL] - they have some [URL="https://processing.org/reference/libraries/"]3D libraries[/URL] that could fill your needs.
[QUOTE=Baboo00;49183184]Hi, I haven't posted in this thread despite on-and-off following it for years, but I've finally started making stuff worth sharing, so maybe I'll be contributing to this thread from now on. Here's a thing I've been making! These little guys show up randomly and they have simple behaviors and interactions. There will be 10ish by the time the project is done.
[img]http://i.imgur.com/KRWi07b.gif[/img]
[img]http://i.imgur.com/YtwzM9t.gif[/img]
[img]http://i.imgur.com/YUNkmX7.gif[/img]
[/QUOTE]
Finished!! There's 9 buddies with distinct personalities and behaviors. Also the program can be added to windows startup! Thanks for the response when I first posted this, I probably wouldn't have finished it without that encouragement.
[url=http://halated-productions.itch.io/lil-buddy]
[img]http://i.imgur.com/GEKn48v.gif[/img][img]http://i.imgur.com/tLwWOpW.gif[/img][img]http://i.imgur.com/GEKn48v.gif[/img]
Download here
[/url]
Due to a lot of articles I read lately, I'm completely done with wanting to work in the game industry. I can't be motivated the slightest to work on games. I'm currently enrolled in a game development study and have been for the last two years (right now halfway the 3rd year out of total 4), but I'm not looking forward to my internship or working at AAA companies but indie doesn't interest me either.
I think general software development is something way more fit for me, so I'm probably going to get my diploma in general ICT instead of game development.
What interests you guys most as gamedevelopers?
[QUOTE=Cyberuben;49681150]What interests you guys most as gamedevelopers?[/QUOTE]
Making cool stuff and then seeing other people enjoy that cool stuff. Feel validated. Working with a good (small) team is even better, you end up motivating each other.
Lately I enjoy just making things in VR in general, which is why I'm focussing my efforts there. Trying to find all sorts of freelance work that concerns VR.
In the end it's all about what makes you want to get up in the morning.
[editline]6th February 2016[/editline]
Also I heard some bitching on the Dutch game industry FB group about a NRC frontpage article that was very negative about the Dutch game industry. I take it you're referring to that? :v:
[editline]1[/editline]
Your time on game dev studies should be mostly spend on portfolio building and networking. After I did my BSc in computer science, I'm now wrapping up my MSc in Game & Media Technology. The main reason I went to do that masters program was to build connections.
[QUOTE=Clavus;49681462]Making cool stuff and then seeing other people enjoy that cool stuff. Feel validated. Working with a good (small) team is even better, you end up motivating each other.
Lately I enjoy just making things in VR in general, which is why I'm focussing my efforts there. Trying to find all sorts of freelance work that concerns VR.
In the end it's all about what makes you want to get up in the morning.
[editline]6th February 2016[/editline]
Also I heard some bitching on the Dutch game industry FB group about a NRC frontpage article that was very negative about the Dutch game industry. I take it you're referring to that? :v:
[editline]1[/editline]
Your time on game dev studies should be mostly spend on portfolio building and networking. After I did my BSc in computer science, I'm now wrapping up my MSc in Game & Media Technology. The main reason I went to do that masters program was to build connections.[/QUOTE]
The article you are talking about is one of the many things that demotivate me. It's also a combination of the game industry here in the Netherlands not being particularly interesting, but I don't see myself moving abroad either.
Right now I'm enrolled at IGAD (or whatever they changed the name to) but as of this year they completely changed the study, it lacks structure and I don't feel like I'm learning anything if I see my teachers 40 minutes each 7-8 weeks.
I already do a lot of work as a web developer and when I think about me in 10 years, I see myself more as a general software / web developer than a game developer.
It's just shit that I only come to this realization in my 3rd year, meaning that I "wasted" 2.5 years of education and money, just to start another 4 (or if I'm lucky 3) years of education. I just want a degree
[QUOTE=Cyberuben;49681150]
What interests you guys most as gamedevelopers?[/QUOTE]
Seeing people reacting to the stuff you made and trying to solve stupid problems
I've been very interested in 'old' computer programs, mostly DOS stuff, lately. Interestingly, I just discovered that [URL="http://www.nivot.org/blog/post/2016/02/04/Windows-10-TH2-%28v1511%29-Console-Host-Enhancements"]Windows 10 brings console command characters back to windows in conhost.exe[/URL]. Not only that, but it supports nearly *all* of the command characters. Pretty cool, and I thought it was worth sharing. :)
As a bonus, if you use the 'type' command with [URL="http://artscene.textfiles.com/vt100/"]old *.vt files[/URL]... We'll, I'll let you find out for yourself. :)
[QUOTE=Sidneys1;49681676]As a bonus, if you use the 'type' command with [URL="http://artscene.textfiles.com/vt100/"]old *.vt files[/URL]... We'll, I'll let you find out for yourself. :)[/QUOTE]
I tried it and it just printed the source of the file to my terminal. Did I do it wrong?
[QUOTE=Cyberuben;49681669]The article you are talking about is one of the many things that demotivate me. It's also a combination of the game industry here in the Netherlands not being particularly interesting, but I don't see myself moving abroad either.
Right now I'm enrolled at IGAD (or whatever they changed the name to) but as of this year they completely changed the study, it lacks structure and I don't feel like I'm learning anything if I see my teachers 40 minutes each 7-8 weeks.
I already do a lot of work as a web developer and when I think about me in 10 years, I see myself more as a general software / web developer than a game developer.
It's just shit that I only come to this realization in my 3rd year, meaning that I "wasted" 2.5 years of education and money, just to start another 4 (or if I'm lucky 3) years of education. I just want a degree[/QUOTE]
Why not take your life into your own hands and just start doing good work as some kind of freelancer? Why waste more time and money on a degree when you already know what you want to do (web development) and you already have the skills necessary to improve even more. Why do you need a degree? And why do you have to rely on the industry of your country existing to make games? It's literally the best time right now to be an indie developer with all the data I have pointing to Steam being a super reliable income stream if your work is above a certain level of quality. Again, why not take your life into your own hands and improve it yourself instead of relying on other people (the industry)?
[QUOTE=BackwardSpy;49681735]I tried it and it just printed the source of the file to my terminal. Did I do it wrong?[/QUOTE]
Are you on build >1511 and using Command Prompt (and not Powershell)?
Idk wtf happened, but I was looking for the video I made of my trig art program a little while back, and I guess the webm host reuses link and deletes old videos cause my video got turned into some Portuguese guy browsing his github and checking up on his waifus
[T]http://i.imgur.com/ZuHjm3K.png[/T]
My shitty terraria clone now has textures!
[IMG]http://i.imgur.com/Rtr6rPH.png[/IMG]
having two papers due really gives you the motivation to work on anything else
recoding parts of my farming shootem up, a demo version will be ready very soon.
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