[QUOTE=WTF Nuke;49684783]This is such a neat idea. I think I'll steal it.[/QUOTE]
Steal it, it's all yours my friend :v:
You all heard him folks, back of this concept is mine!
[QUOTE=WTF Nuke;49684891]You all heard him folks, back of this concept is mine![/QUOTE]
Sorry, going for copyrights.
I made a thing! This is in immediate mode and runs at about 20fps for a 256x256 map, but I just added vertex buffers and can get 60fps at 2500x2500 :D
[vid]https://fat.gfycat.com/ScholarlyBitterFinwhale.webm[/vid]
[QUOTE=sarge997;49684276]If no one else is going to be creating a thread for February. I could, it'd just take some time to look through this one for highlights.
Should I?[/QUOTE]
you wouldn't dare!
[editline]6th February 2016[/editline]
especially since the consensus was to go until lock again, hence the "January" being removed from the title
So i have some CS homework on analyzing some sorting methods worst, best, and average case efficiencies. For bubble sorts worst case the inner loop should run ((n-1)^2)/2 + n/2 times and the outer loop n-1. Can anyone tell me what numbers my program should be spitting out for insertion and selection sort? I have some results but im unsure if they're correct
So I added normals to the swords but it doubles the time it takes to generate them. Is this effect worh it?
[IMG]http://i.imgur.com/Is6C2m6.gif[/IMG]
[QUOTE=polkm;49685952]So I added normals to the swords but id doubles the time it takes to generate them. Is this effect worh it?
-nice gif-[/QUOTE]
The effect is nice, and depends on how many times you have to generate them, if it was only once then I'd say go for it.
[QUOTE=GGG KILLER;49685963]The effect is nice, and depends on how many times you have to generate them, if it was only once then I'd say go for it.[/QUOTE]
Yeah it's only a one time payment
2048x2048 (because that was the max size the terrain generator I used does)
VBOs are cool :)
Video should be 1080p eventually
[video]http://youtube.com/watch?v=PqbZkpvMTQ8[/video]
[QUOTE=polkm;49685952]So I added normals to the swords but it doubles the time it takes to generate them. Is this effect worh it?
[IMG]http://i.imgur.com/Is6C2m6.gif[/IMG][/QUOTE]
This is sexy as fuck, damn.
Thanks for the ideas on various plotting libraries as well. I'm spending the night finishing my work redoing my clubs website, but I want to try those later. Speaking of which, is Web stuff cool to show off here? I'm pretty proud of how much better the site looks, and html is fairly fun to program in since it's so easy to see the changes you make.
Also, it's still bootstrap. But the guy who made the original site used a drag and drop thing, the stock theme, and never fixed it for mobile. It was pretty gross :ohno:
[QUOTE=paindoc;49686653]This is sexy as fuck, damn.
Thanks for the ideas on various plotting libraries as well. I'm spending the night finishing my work redoing my clubs website, but I want to try those later. Speaking of which, is Web stuff cool to show off here? I'm pretty proud of how much better the site looks, and html is fairly fun to program in since it's so easy to see the changes you make.
Also, it's still bootstrap. But the guy who made the original site used a drag and drop thing, the stock theme, and never fixed it for mobile. It was pretty gross :ohno:[/QUOTE]
There's a web dev WAYWO thread. I sometimes forget it exists as well.
But I don't think people will mind if you post it in here, as long as it shows off the programming more than your web page design.
[QUOTE=polkm;49685952]So I added normals to the swords but it doubles the time it takes to generate them. Is this effect worh it?
[IMG]http://i.imgur.com/Is6C2m6.gif[/IMG][/QUOTE]
Even if these weren't randomly generated, they're super classy pixel art. My talented artist friend strongly approves.
[url]https://streamable.com/j2k6[/url]
My bot has some new chat features, as well as the ability to dislocate its arms apparently.
[QUOTE=polkm;49685952]So I added normals to the swords but it doubles the time it takes to generate them. Is this effect worh it?
[IMG]http://i.imgur.com/Is6C2m6.gif[/IMG][/QUOTE]
sexy af whatcha makin
Runtime generated... uuh.. I'm not really sure what's going on anymore. That object used to be a cone
[video=youtube;fCDyOxd9fUw]https://www.youtube.com/watch?v=fCDyOxd9fUw[/video]
I suppose I'll do monthly updates of my game. [URL="https://www.youtube.com/watch?v=hz0foK4nbmA"]Last month.[/URL]
I think it's made some decent progress.
[thumb]http://i.imgur.com/Xwn2pe2.jpg[/thumb][thumb]http://i.imgur.com/lTbkG03.jpg[/thumb][thumb]http://i.imgur.com/Jdapyz0.jpg[/thumb]
[video=youtube;_uXATE1Qibw]http://www.youtube.com/watch?v=_uXATE1Qibw[/video]
Gpu.. bone skinning I think? I don't know how it works traditionally, but I'm running a catmull-rom spline through my nodes, then sticking a cone to that. Triangle -> bone assignment is automatic and done at runtime based on their physical location (because its not important for me, I'm not hand animating the bones)
The actual bone nodes themselves are a physics simulation of a hair/something i want to act like a hair but keeps breaking.
Anyway, after some confusion about defining rotation axis's in 3d space (turns out you only need 2 points, not 3!), I got it to work
[video=youtube;DWX_O1I4eI4]https://www.youtube.com/watch?v=DWX_O1I4eI4[/video]
The only thing predefined here is the cone, and the oscillation of the very top node. The white dots on the left are the underlying physics simulation. Everything else is some kind of wizardish physics simulation. The lighting is flat because the underlying cone's lighting is flat. And also because I haven't transformed the normals (im just calculating flat lighting), but that isn't too difficult to do
This is cool because now I can do all sorts of dynamic fun bone manipulation of simple things
[QUOTE=Downsider;49687247]sexy af whatcha makin[/QUOTE]
A dungeon crawler kinda game, not sure on the specifics
[QUOTE=sarge997;49684276]If no one else is going to be creating a thread for February. I could, it'd just take some time to look through this one for highlights.
Should I?[/QUOTE]
do it
[QUOTE=sarge997;49684276]If no one else is going to be creating a thread for February. I could, it'd just take some time to look through this one for highlights.
Should I?[/QUOTE]
Are monthly threads for the sake of tradition? I never really got why I had to resubscribe to this every month.
[QUOTE=cartman300;49684534]You guys argue about stuff, yet have exactly the same stance on everything.
Guy A: It's easier to copypaste code than to abstract it
Guy B: It's nicer to abstract it than to copypaste it everywhere
Yet both Guy A and Guy B don't actually want to copypaste the same code a thousand times or make a God method that handles every use case ever.
Your arguing is pointless. You all say the same shit and then argue about who had the better wording.
[editline]6th February 2016[/editline]
It's like arguing against yourself.[/QUOTE]
I must be the worst coder then, I like copypasting long similarly typed statements or when moving code into functions, but I also like making sonic screwdriver/god/"..what?" functions, having the same class for the player and enemies and having it handle most/all of the game logic :v:
[QUOTE=ZestyLemons;49689181]Are monthly threads for the sake of tradition? I never really got why I had to resubscribe to this every month.[/QUOTE]
regular highlights motivate people
[editline]7th February 2016[/editline]
[quote][img]http://i.imgur.com/sqC4UO5.jpg[/img][/quote]
It's playtest time again! Keyboard support is finally back in so you don't need controllers unless you want local multiplayer.
WASD - walk
LShift - run
Space - jump
F - tackle
[url=https://www.dropbox.com/s/fryuvlckzowmbyk/Extreme%20Pedestrianism%20v0.5.zip?dl=0]Have fun you guys, tell me your hit-by-car stories[/url]
[QUOTE=ZestyLemons;49689181]I never really got why I had to resubscribe to this every month.[/QUOTE]
To prove your loyalty.
[QUOTE=ZestyLemons;49689181]Are monthly threads for the sake of tradition? I never really got why I had to resubscribe to this every month.[/QUOTE]
it's because of the highlights but i don't think anyone really cares anymore
[QUOTE=DarKSunrise;49689408]it's because of the highlights but i don't think anyone really cares anymore[/QUOTE]
Highlights are nice when you missed a thread, but if you don't have monthly threads then there's less threads to miss.
[QUOTE=horsedrowner;49689574]Highlights are nice when you missed a thread, but if you don't have monthly threads then there's less threads to miss.[/QUOTE]
It's better to miss a thread than 80 pages of content.
[QUOTE=Nigey Nige;49689223]tell me your hit-by-car stories[/QUOTE]
Great, but I think he still trips too easily while going up on stairs (and somtimes even in the crosswalk :v:)
10/10 - Got rammed on a tree by a bus while falling
EDIT: Just made the catwalk fall down by falling from the edge :v:
I make a 2d platformer. (i dont have pics because it doesnt look so good) (pls can you find a resolution on my thread ? I need a crack for a game (dont misunderstand))
[highlight](User was banned for this post ("Please don't ask for Warez here!" - NiandraLades))[/highlight]
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