• What are you working on?
    5,004 replies, posted
Nige please just make a new thread buddy, you and me both know nobody else is gonna do it. [sp]Please dear lord it's been a week already and it's killing me inside[/sp]
[QUOTE=krix;49690871]Nige please just make a new thread buddy, you and me both know nobody else is gonna do it. [sp]Please dear lord it's been a week already and it's killing me inside[/sp][/QUOTE] £4.99 a month you lazy fucks
Nah just keep this thread.
I've been playing Clustertruck and it's so infuriatingly well-designed that my game feels like a mess in comparison. I'm sure I can improve it but just like ECH
Turns out OpenTK is defunct, so I'm migrating to MonoGame.WindowsGL... Much nicer framework anyways. [t]http://i.imgur.com/wMCKjhf.png[/t]
[QUOTE=Sidneys1;49691549]Turns out OpenTK is defunct, so I'm migrating to MonoGame.WindowsGL... Much nicer framework anyways. [t]http://i.imgur.com/wMCKjhf.png[/t][/QUOTE] I'm pretty sure there's an updated fork, but even otherwise it's just a really thin wrapper around a feature that's unlikely to be discontinued for about a decade at least. That said, it [I]is[/I] a really thin wrapper.
[QUOTE=Nigey Nige;49691527]I've been playing Clustertruck and it's so infuriatingly well-designed that my game feels like a mess in comparison. I'm sure I can improve it but just like ECH[/QUOTE] Also just finished it, will be an awsome game! (Although I think slow-mo needs a buff, I used it barely and when I used it, I died :pudge:)
[QUOTE=johnnyaka;49691960]Also just finished it, will be an awsome game! (Although I think slow-mo needs a buff, I used it barely and when I used it, I died :pudge:)[/QUOTE] I really don't see what it's for. It doesn't change your ability to move in mid-air, and it's not slow enough to do much planning your next move before it runs out.
[QUOTE=Trebgarta;49692784]How much are they comparable? Can you practically do anything you can in OpenGL, in Monogame.WindowsGL?[/QUOTE] Hard to tell yet, I only just started playing with it. So far MonoGame has an almost identical API to XNA.
Some next gen shit cooking up over here. [img]http://pahlavan.se/dump/Rostam_Rendering_2016-02-07_23-41-33.png[/img]
[QUOTE=Sidneys1;49693035]Hard to tell yet, I only just started playing with it. So far MonoGame has an almost identical API to XNA.[/QUOTE] It was made as a cross platform replacement for XNA (can't remember if it was before or after Microsoft abandoned it). For the first few years you still had to use XNA in VS2010 (or lower?) to compile the content for it.
Figuring out the physics part of the game now, also made a shader for rendering these voxel boxes I think I'll have to do the same for the swords soon. Also the lighting is broken right now and idk whyyy [img]http://i.imgur.com/r4rgtCD.gif[/img]
[QUOTE=Trebgarta;49692784]How much are they comparable? Can you practically do anything you can in OpenGL, in Monogame.WindowsGL?[/QUOTE] Last time I used it (granted this was over a year ago) you had to write your shaders in HLSL and it would transpile them to GLSL, writing shaders directly in GLSL was not possible
Custom filesystem with a dev/random implementation [thumb]http://i.imgur.com/sOhJ65e.png[/thumb]
[QUOTE=cartman300;49694132]Custom filesystem with a dev/random implementation [thumb]http://i.imgur.com/sOhJ65e.png[/thumb][/QUOTE] Is this native, [URL="https://github.com/dokan-dev/dokany/blob/master/README.md"]Dokan(y)[/URL], or something else?
So in my game when a player dies, they respawn as a certain creature depending on how they died, and what they did when they were alive, along with a random chance to top it off. However, I'm not quite sure what the best animals to respawn as would be. Lets say the lowest "score" for a respawn, would end up having the player come back as a crow, where all that player can do is annoy the shit out of the other survivors. But I'm thinking of different animals that would actually pose a threat. Bears, wolves, and foxes. Along with some other non-dangerous ones, like rabbits. Creatures may also have different traits, crows could fly, rabbits are very fast, bears can maul the shit out of you. That kinda thing. Maybe someone has suggestions for a specific species of animal to use? I think just using "Bear" would be a bit boring, gotta mix it up. I also had a bit of a far-fetched idea, where if when you were alive, you decided to be a cannibalistic SOB by killing and eating your friends/foes, and consuming large amounts of human meat. There would be a small chance of coming back as a [B]Wendigo[/B], which according to Wikipedia [quote]The creature or spirit could either possess characteristics of a human or a monster that had physically transformed from a person. It is particularly associated with cannibalism. The Algonquian believed those who indulged in eating human flesh were at particular risk[/quote] So imagine you and your tribe finally kill the bastard that has been hunting and eating people, only to see a special message that this beast is lurking about. [I]And then to have this crazy-ass deer looking thing running at you-[/I] [t]http://vignette2.wikia.nocookie.net/powerlisting/images/3/32/Wendigo1.jpg/revision/latest?cb=20120213141914[/t] I can hear the mic-spam screaming now. :v:
[QUOTE=Tamschi;49694204]Is this native, [URL="https://github.com/dokan-dev/dokany/blob/master/README.md"]Dokan(y)[/URL], or something else?[/QUOTE] Dokany driver, .NET API binding and C# implementation. [editline]8th February 2016[/editline] My goal is also implementing a folder that lists all currently running processes as files, and you can read/write to them (reading and writing process memory) or delete the files to kill a process.
[QUOTE=sarge997;49694208]So in my game when a player dies, they respawn as a certain creature depending on how they died, and what they did when they were alive, along with a random chance to top it off. However, I'm not quite sure what the best animals to respawn as would be. Lets say the lowest "score" for a respawn, would end up having the player come back as a crow, where all that player can do is annoy the shit out of the other survivors. But I'm thinking of different animals that would actually pose a threat. Bears, wolves, and foxes. Along with some other non-dangerous ones, like rabbits. Creatures may also have different traits, crows could fly, rabbits are very fast, bears can maul the shit out of you. That kinda thing. Maybe someone has suggestions for a specific species of animal to use? I think just using "Bear" would be a bit boring, gotta mix it up. I also had a bit of a far-fetched idea, where if when you were alive, you decided to be a cannibalistic SOB by killing and eating your friends/foes, and consuming large amounts of human meat. There would be a small chance of coming back as a [B]Wendigo[/B], which according to Wikipedia So imagine you and your tribe finally kill the bastard that has been hunting and eating people, only to see a special message that this beast is lurking about. [I]And then to have this crazy-ass deer looking thing running at you-[/I] [t]http://vignette2.wikia.nocookie.net/powerlisting/images/3/32/Wendigo1.jpg/revision/latest?cb=20120213141914[/t] I can hear the mic-spam screaming now. :v:[/QUOTE] The Wendigo idea is fucking awesome, but it should be [I]really smart[/I]. I see so many games with very linear "monster" AI and it completely kills the feeling of dread after the first few encounters. This thing should stalk you, avoid bright lights, and scurry among trees so you can never get a good look at it until it's too late. That's how you make people shit themselves.
[QUOTE=sarge997;49694208]So in my game when a player dies, they respawn as a certain creature depending on how they died, and what they did when they were alive, along with a random chance to top it off. However, I'm not quite sure what the best animals to respawn as would be. Lets say the lowest "score" for a respawn, would end up having the player come back as a crow, where all that player can do is annoy the shit out of the other survivors. But I'm thinking of different animals that would actually pose a threat. Bears, wolves, and foxes. Along with some other non-dangerous ones, like rabbits. Creatures may also have different traits, crows could fly, rabbits are very fast, bears can maul the shit out of you. That kinda thing. Maybe someone has suggestions for a specific species of animal to use? I think just using "Bear" would be a bit boring, gotta mix it up. I also had a bit of a far-fetched idea, where if when you were alive, you decided to be a cannibalistic SOB by killing and eating your friends/foes, and consuming large amounts of human meat. There would be a small chance of coming back as a [B]Wendigo[/B], which according to Wikipedia So imagine you and your tribe finally kill the bastard that has been hunting and eating people, only to see a special message that this beast is lurking about. [I]And then to have this crazy-ass deer looking thing running at you-[/I] [t]http://vignette2.wikia.nocookie.net/powerlisting/images/3/32/Wendigo1.jpg/revision/latest?cb=20120213141914[/t] I can hear the mic-spam screaming now. :v:[/QUOTE] Add successively louder and more annoying birds at the lower tiers.
[QUOTE=laserpanda;49695310]Add successively louder and more annoying birds at the lower tiers.[/QUOTE] Imagine building a fort when you hear a half-dozen of these: [media]https://www.youtube.com/watch?v=q5Zuv5PsXRY[/media] :v:
I remember in high school we would use the FL Studio Loon noise with a bunch of overdrive to make the worst sounds possible. This could be the bird's final form: Obligatory warning for headphone users [url]https://soundcloud.com/ingmarzergman/a-sound-effect[/url]
[QUOTE=laserpanda;49695344]I remember in high school we would use the FL Studio Loon noise with a bunch of overdrive to make the worst sounds possible. This could be the bird's final form: Obligatory warning for headphone users [URL]https://soundcloud.com/ingmarzergman/a-sound-effect[/URL][/QUOTE] [B]You're hired as my lead sound editor.[/B] [sp]I'm fucking deaf now, it's perfect.[/sp]
speaking of sound design I finally have a song I'm willing to work on and master etc, and since I know all the delicious high-quality ingredients that went into it I can actually display the differences in encoding audio. Mostly low quality Mp3, usual quality mp3, optimized mp3, and AAC. can try others if you'd like. I rendered a test of 96kpbs mp3 and oh god why :ohno: admittedly doing this on my monitoring headphones means i pick up more than most, but still. It'd be my pleasure to just bounce some audio real quick, though. And since I have all the raw delicious 24-32 bit .wav's you can hear the raw export as well
[QUOTE=polkm;49693384]Figuring out the physics part of the game now, also made a shader for rendering these voxel boxes I think I'll have to do the same for the swords soon. Also the lighting is broken right now and idk whyyy [img]http://i.imgur.com/r4rgtCD.gif[/img][/QUOTE] Seems like the lighting calculation does not keep track of rotation changes. If you keep an eye on this block [IMG]https://i.imgur.com/TsMxBCX.png[/IMG] It looks like the lighting is fine until it's moved. After that, the lighting seems to be calculated as if the block is still in the original position. My other guess is cosmic rays.
[quote][vid]https://feen.us/urhh6y.webm[/vid][/quote] A CSGO/TF2 Stream Tipping service. Basically like TwitchAlerts/ImRaising/StreamTip etc., except for CSGO/TF2 items.
[QUOTE=Berkin;49695172]The Wendigo idea is fucking awesome, but it should be [I]really smart[/I]. I see so many games with very linear "monster" AI and it completely kills the feeling of dread after the first few encounters. This thing should stalk you, avoid bright lights, and scurry among trees so you can never get a good look at it until it's too late. That's how you make people shit themselves.[/QUOTE] His idea is to have players respawn [I]as[/I] the animal/monster, so that'll depend on the person :v:
I'm posting this out of self importance and because the "solo codec artifacts" thing in my mastering suite is neat. goes .wav > 96 mp3 and artifacts > 192 mp3 and noise > 96 aac and noise > 192 aac and noise. [video]https://soundcloud.com/nofuchsgiven/codecexample[/video] may be loud idk i smushed it to fuck for the sake of trying to make it distort in mp3/aac, since most commercial releases are also smushed to fuck tl:d(listen)- holy shit mp3 is awful and aac is the same size and loads better
So you encoded it to less than MP3's max setting (why), then uploaded it to soundcloud, which then reencodes it again ([URL="http://i.imgur.com/5JK4zZq.png"]to 128 kbit[/URL]). Nobody can hear a difference on SoundCloud because there [I]is[/I] no difference, it's shitty 128 kbit the whole way through. [editline]8th February 2016[/editline] Mostly disappointed at how low quality SoundCloud encodes it to be honest. Upload something lossless and we would probably be able to discern a difference.
[QUOTE=helifreak;49697036]So you encoded it to less than MP3's max setting (why), then uploaded it to soundcloud, which then reencodes it again ([URL="http://i.imgur.com/5JK4zZq.png"]to 128 kbit[/URL]). Nobody can hear a difference on SoundCloud because there [I]is[/I] no difference, it's shitty 128 kbit the whole way through. [editline]8th February 2016[/editline] Mostly disappointed at how low quality SoundCloud encodes it to be honest. Upload something lossless and we would probably be able to discern a difference.[/QUOTE] Wait fuck I forgot about that fuck I'm retarded when tired. And most of the rest of the day
[QUOTE=deyoppe;49696846]Seems like the lighting calculation does not keep track of rotation changes. If you keep an eye on this block [IMG]https://i.imgur.com/TsMxBCX.png[/IMG] It looks like the lighting is fine until it's moved. After that, the lighting seems to be calculated as if the block is still in the original position. My other guess is cosmic rays.[/QUOTE] shits fucking cray. x and y are switch or some fuck
Sorry, you need to Log In to post a reply to this thread.