[QUOTE=Ac!dL3ak;49749495]
[quote](If Ac!dL3ak's language doesn't support capturing lambdas or at least delegates I'd in fact have to use void*s, and we all know what a mess that is.)[/quote]
[B]Not sure what this means[/B], but yeah, I'll probably find a way to pass around lambdas. Unfortunately, figuring out how I'm going to do that is not at the top of my list at the moment.[/QUOTE]
You're saying that quite a lot. I don't think you quite understand what you're trying to do.
It's nothing too fancy, but I've been working on a simple autohotkey-like macro tool.
[vid]https://my.mixtape.moe/abbsjk.mp4[/vid]
The idea behind this is that you'll take a command list file, drop it on a compiler and then receive a small standalone executable that will reproduce the steps from the command list.
[QUOTE=superstepa;49749696]It's nothing too fancy, but I've been working on a simple autohotkey-like macro tool.
[vid]https://my.mixtape.moe/abbsjk.mp4[/vid]
The idea behind this is that you'll take a command list file, drop it on a compiler and then receive a small standalone executable that will reproduce the steps from the command list.[/QUOTE]
Do you have any resources on parsing that I can read? I'm working on a parser for my CSC final
[QUOTE=proboardslol;49749850]Do you have any resources on parsing that I can read? I'm working on a parser for my CSC final[/QUOTE]
I'm probably not the best person to ask. I have absolutely no idea what I'm doing so I'm just using regex for now.
[QUOTE=cartman300;49749535]You're saying that quite a lot. I don't think you quite understand what you're trying to do.[/QUOTE]
I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.
[QUOTE=Ac!dL3ak;49749996]I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.[/QUOTE]
Do you have more examples of your language? I don't see any on your github and it would make it easier to see what makes your language special.
[QUOTE=Ac!dL3ak;49749996]I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.[/QUOTE]
Holy qualifiers batman!
Finished arbitrary model importing. I think I got enough fall back methods that pretty much any model will render to some extend assuming it has at least 3 vertices total. The only 3 things I still don't support yet (but will start this week) is animation, LOD's, and transparency.
Here's of a video of me rendering Crytek's Sponza Scene. The model (the entire scene) that is loaded is "incomplete". Not every mesh has a normal map, and none of them have a specular map.
However, the system will work anyways and substitute in a fallback texture. Notice the ground, those tiles don't even have a normal/height map or a specular map, but the substituted "default missing" specular map works pretty well with hdr+bloom.
[video=youtube;JR-AOIHQAB4]https://www.youtube.com/watch?v=JR-AOIHQAB4&feature=youtu.be[/video]
[QUOTE=cartman300;49751526]My E:\Projects folder is like, 18 gigabytes in size. And mind you, there are just the code projects. That's about 150 project folders. I'm lost. What do i do?
[editline]16th February 2016[/editline]
[code]
*hueg list*
[/code][/QUOTE]
Organize into main language/area of project used?
I just have all my projects organized under main language of implementation.
[QUOTE=Profanwolf;49751537]Organize into main language/area of project used?
I just have all my projects organized under main language of implementation.[/QUOTE]
Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell. That's just C#.
[editline]16th February 2016[/editline]
With a spot of C(++) here and there.
Wrote a letter to the president of my community college detailing how we got fucked out of a decent computer science education
Forgot to mention, these aren't secret. If anybody wants me to setup a readonly FTP server so you can browse them, let me know ([img]https://facepunch.com/fp/ratings/tick.png[/img]).
[QUOTE=proboardslol;49751549]Wrote a letter to the president of my community college detailing how we got fucked out of a decent computer science education[/QUOTE]
don't want to be nosy, but how did you guys get fucked out of a decent computer science education?
[QUOTE=Flyguy13;49749504]Here's some chaotic system stuff I've been messing around with.
Circle map ([url]https://www.shadertoy.com/view/XsVGDw[/url])
[t]http://i.imgur.com/A4c4NsN.png[t]
Peter de Jong and Clifford attractors ([url]https://www.shadertoy.com/view/Msy3Dm[/url])
Based off the images here by Paul Bourke: [url]http://paulbourke.net/fractals/clifford/[/url]
[t]http://i.imgur.com/XW2ZQb9.png[/t][t]http://i.imgur.com/pkY682Y.png[t]
Lorenz attractor divergence ([url]https://www.shadertoy.com/view/Msy3R3[/url]) ([url=https://giant.gfycat.com/JaggedDentalAttwatersprairiechicken.mp4]Video[/url])
Each pixel is a Lorenz attractor with the starting position based off its screen position and the color is the current XYZ position of the attractor.
[t]http://i.imgur.com/aQVwObB.png[t][/QUOTE]
Welp there went my entire morning at my internship :v: Got a neat background out of it though:
[img_thumb]http://i.imgur.com/TTfhLeo.jpg[/img_thumb]
[QUOTE=cartman300;49751526]My E:\Projects folder is like, 18 gigabytes in size. And mind you, there are just the code projects. That's about 150 project folders. I'm lost. What do i do?[/QUOTE]
This seems normal to me.
[QUOTE][editline]16th February 2016[/editline]
[code][...]
26/11/2015 19:46 <DIR> Vulkan.NET
[...][/code][/QUOTE]
Is the specification out?
[QUOTE=Tamschi;49751946]
Is the specification out?[/QUOTE]
I don't think even the normal Vulkan specification is out yet?
[QUOTE=Ac!dL3ak;49749996]I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.[/QUOTE]
To me it seems more like you have an extreme lack of conceptual knowledge regarding programming, for what you're trying to do.
It's as if you had some decent starting idea but are now stumbling around blindly because you can't evaluate how good it is or refine it by yourself [I]at all[/I].
I'm really not sure which is the issue here, lacking depth or lacking breadth of your experience.
It might be both because you don't seem to understand even simple concepts thoroughly if they're modern and seem to not know other relevant ones at all.
Either that or you're kind of bad at communicating in general, which isn't a good starting point for language design (or promotion)... overall this just feels like incredibly sloppy low-effort work on your part.
It would help [B]a lot[/B] if you cleaned up your repository into a consistent state and made an actual specification. That way it would be possible to evaluate the language without stumbling over omitted or contradictory info all the time.
[editline]16th February 2016[/editline]
[QUOTE=Asgard;49751948]I don't think even the normal Vulkan specification is out yet?[/QUOTE]
That's why I ask :v:
I checked a few days ago and it was still going through legal checks or something along those lines.
[t]http://i.imgur.com/pGbgNdM.png[/t]
work and college kept me busy, but i'm back with more screens of my shitty little mspaint-based game.
i have started working on the combat system, yay
[QUOTE=cartman300;49751553]Forgot to mention, these aren't secret. If anybody wants me to setup a readonly FTP server so you can browse them, let me know ([img]https://facepunch.com/fp/ratings/tick.png[/img]).[/QUOTE]
A FacePunch gitlab server would be slick. I have the resources to set one up (on a rpi2) but I don't have the storage for >1 user
[QUOTE=Sidneys1;49752191]A FacePunch gitlab server would be slick. I have the resources to set one up (on a rpi2) but I don't have the storage for >1 user[/QUOTE]
It would get full of crap, why not just create a fp programmers organisation on github?
[QUOTE=Tamschi;49751946]Is the specification out?[/QUOTE]
No, but there already are some examples, like [url]http://vulkan-tutorial.com/[/url]
I've had an idea about writing a generator for the most part, and when you feed it the API representation in text form, it'd automatically generate the binding.
I obviously didn't write any more code than that. :v:
[code]
namespace VulkanNET {
public static class Vulkan {
}
}
[/code]
The supposed release date (from that site) is today, so i'll see what's the deal.
[QUOTE=Richy19;49752320]It would get full of crap, why not just create a fp programmers organisation on github?[/QUOTE]
[url]https://github.com/FacepunchProgrammers[/url]
[editline]fake edit[/editline]
I'm not an owner of that org, ask rohan if you want to be invited
[QUOTE=Ziks;49752328][URL]https://github.com/FacepunchProgrammers[/URL][/QUOTE]
Is it possible to get added to that list?
[url]https://github.com/CptAsgard[/url]
[editline]16th February 2016[/editline]
Is GWEN still a usable GUI lib? Does it have significant issues? It looks pleasant to use (unlike literally every other GUI lib), but its last update is 2+ years ago.
[IMG]http://i.imgur.com/nEaSRyj.jpg[/IMG]
Made my first website. Only been doing web design for a day to ^_^
The black line at the bottom is my windows tool / task bar
[editline]16th February 2016[/editline]
[QUOTE=Ziks;49752328][url]https://github.com/FacepunchProgrammers[/url][/QUOTE]
Haha, dumb question but could I get added to the list aswell? [url]https://github.com/Verideth[/url]
Looks like the spec just launched:
[url]https://www.khronos.org/vulkan/[/url]
[editline]16th February 2016[/editline]
Spec: [url]https://www.khronos.org/registry/vulkan/[/url]
[editline]16th February 2016[/editline]
Race to see who can render the first Vulkan triangle: go!
[QUOTE=Asgard;49752529]Looks like the spec just launched:
[url]https://www.khronos.org/vulkan/[/url]
[editline]16th February 2016[/editline]
Spec: [url]https://www.khronos.org/registry/vulkan/[/url]
[editline]16th February 2016[/editline]
Race to see who can render the first Vulkan triangle: go![/QUOTE]
Maybe when the SDK stops 404 and the website stops timing out.
[QUOTE=Verideth;49752415]--snip img--
Made my first website. Only been doing web design for a day to ^_^
The black line at the bottom is my windows tool / task bar
[editline]16th February 2016[/editline]
Haha, dumb question but could I get added to the list aswell? [url]https://github.com/Verideth[/url][/QUOTE]
FYI, there is a Web-Dev thread [URL="https://facepunch.com/showthread.php?t=1444746"]here[/URL]
[QUOTE=johnnyaka;49752684]FYI, there is a Web-Dev thread [URL="https://facepunch.com/showthread.php?t=1444746"]here[/URL][/QUOTE]
yeah he posted it on both threads for some reason
[QUOTE=Asgard;49752529]Looks like the spec just launched:
[url]https://www.khronos.org/vulkan/[/url]
[editline]16th February 2016[/editline]
Spec: [url]https://www.khronos.org/registry/vulkan/[/url]
[editline]16th February 2016[/editline]
Race to see who can render the first Vulkan triangle: go![/QUOTE]
Shit, that came much faster than I anticipated.
I want to switch over to vulkan, but I won't have the time really for quite a while.
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