• What are you working on?
    5,004 replies, posted
[QUOTE=Ac!dL3ak;49749495] [quote](If Ac!dL3ak's language doesn't support capturing lambdas or at least delegates I'd in fact have to use void*s, and we all know what a mess that is.)[/quote] [B]Not sure what this means[/B], but yeah, I'll probably find a way to pass around lambdas. Unfortunately, figuring out how I'm going to do that is not at the top of my list at the moment.[/QUOTE] You're saying that quite a lot. I don't think you quite understand what you're trying to do.
It's nothing too fancy, but I've been working on a simple autohotkey-like macro tool. [vid]https://my.mixtape.moe/abbsjk.mp4[/vid] The idea behind this is that you'll take a command list file, drop it on a compiler and then receive a small standalone executable that will reproduce the steps from the command list.
[QUOTE=superstepa;49749696]It's nothing too fancy, but I've been working on a simple autohotkey-like macro tool. [vid]https://my.mixtape.moe/abbsjk.mp4[/vid] The idea behind this is that you'll take a command list file, drop it on a compiler and then receive a small standalone executable that will reproduce the steps from the command list.[/QUOTE] Do you have any resources on parsing that I can read? I'm working on a parser for my CSC final
[QUOTE=proboardslol;49749850]Do you have any resources on parsing that I can read? I'm working on a parser for my CSC final[/QUOTE] I'm probably not the best person to ask. I have absolutely no idea what I'm doing so I'm just using regex for now.
[QUOTE=cartman300;49749535]You're saying that quite a lot. I don't think you quite understand what you're trying to do.[/QUOTE] I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.
[QUOTE=Ac!dL3ak;49749996]I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.[/QUOTE] Do you have more examples of your language? I don't see any on your github and it would make it easier to see what makes your language special.
[QUOTE=Ac!dL3ak;49749996]I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.[/QUOTE] Holy qualifiers batman!
Finished arbitrary model importing. I think I got enough fall back methods that pretty much any model will render to some extend assuming it has at least 3 vertices total. The only 3 things I still don't support yet (but will start this week) is animation, LOD's, and transparency. Here's of a video of me rendering Crytek's Sponza Scene. The model (the entire scene) that is loaded is "incomplete". Not every mesh has a normal map, and none of them have a specular map. However, the system will work anyways and substitute in a fallback texture. Notice the ground, those tiles don't even have a normal/height map or a specular map, but the substituted "default missing" specular map works pretty well with hdr+bloom. [video=youtube;JR-AOIHQAB4]https://www.youtube.com/watch?v=JR-AOIHQAB4&feature=youtu.be[/video]
My E:\Projects folder is like, 18 gigabytes in size. And mind you, there are just the code projects. That's about 150 project folders. I'm lost. What do i do? [editline]16th February 2016[/editline] [code] 21/06/2014 11:45 <DIR> 0x1DEAB00B 31/01/2015 04:33 <DIR> AGame 16/07/2015 17:51 <DIR> ArduinoTest 10/09/2015 23:53 <DIR> ARK 07/05/2014 01:09 <DIR> atom 08/09/2015 04:21 <DIR> Beelzebub 29/11/2015 00:27 <DIR> beelzebub_pe_test 19/12/2015 09:33 <DIR> bgfx 17/12/2014 22:59 <DIR> binarylua_win32 19/08/2014 19:54 <DIR> binarymodule_win32 03/02/2015 19:07 <DIR> Bindgeon 03/01/2015 12:32 <DIR> Boxolution 27/11/2015 17:27 <DIR> Bullshit 09/12/2015 13:55 <DIR> bx 03/04/2015 02:21 <DIR> CarpOS 12/12/2015 01:54 <DIR> cartman300.github.io 12/12/2015 12:03 <DIR> CatiaNET 25/05/2015 21:17 <DIR> CATIAUtils 29/12/2015 20:08 <DIR> Chate 14/10/2014 17:00 <DIR> CHATURR 12/09/2014 19:41 <DIR> cliq3 05/11/2014 17:51 <DIR> Cloo 12/09/2014 18:28 <DIR> cmd 06/07/2015 23:07 <DIR> CmdUtils 18/09/2015 15:27 <DIR> CNCED 10/11/2015 15:37 <DIR> CNCKernel 17/04/2015 10:10 <DIR> CNCSharp 27/12/2014 17:58 <DIR> CObject 16/02/2016 06:21 <DIR> COMPLEX 05/05/2015 21:17 <DIR> ConAlarm 02/12/2014 20:39 <DIR> ConsoleGL 01/03/2015 22:07 <DIR> coreclr 21/06/2015 15:58 <DIR> Croc.NET 09/04/2015 03:34 <DIR> CTilde 01/03/2015 21:33 <DIR> DarkMagic 27/11/2015 22:53 <DIR> DepthCam 20/05/2014 23:34 <DIR> Dokan_Net 10/02/2015 20:06 <DIR> DotVM 24/10/2015 18:15 <DIR> Drivesystem 19/09/2015 19:00 <DIR> E64 14/09/2014 01:14 <DIR> Eclipse 28/12/2014 21:17 <DIR> eCTest 02/03/2015 00:08 <DIR> Everything 24/12/2014 22:35 <DIR> exelib 20/05/2014 20:02 <DIR> FacePuncher 30/06/2014 05:47 <DIR> Ferver 25/04/2014 14:22 <DIR> FlappyRadijator 06/09/2015 14:59 <DIR> Flerovium 05/01/2015 20:33 <DIR> Flib 08/01/2015 04:46 <DIR> Fling OS 22/10/2015 17:08 <DIR> FloatToUIntTest 02/01/2015 22:24 <DIR> ForkScript 25/12/2014 16:44 <DIR> freetype-gl 24/02/2015 17:45 <DIR> FunctionGrapher 02/01/2016 20:31 <DIR> Gitdate 15/12/2014 21:58 <DIR> gluac 17/04/2014 19:01 <DIR> GMOD-NET-API 20/08/2014 17:12 <DIR> GMod_Headers 19/08/2014 20:03 1,197,155 GMod_Headers.7z 19/12/2014 18:08 <DIR> gmsv_gsharp_win32 03/12/2015 02:55 <DIR> HAARP 27/08/2015 14:50 <DIR> Hackery 22/12/2015 20:35 <DIR> Hathor 22/07/2014 19:47 <DIR> Hypernator 04/10/2014 17:53 <DIR> InjectionHelper 22/09/2014 22:11 <DIR> iVM 21/06/2014 11:51 <DIR> Kawnsole 19/12/2015 10:52 <DIR> Lancanik 30/09/2014 18:01 <DIR> Language.NET 14/08/2014 02:59 <DIR> libnoise 05/10/2014 16:15 <DIR> Libraria 25/07/2014 16:27 <DIR> Libs 29/12/2015 19:31 <DIR> Lidgren 05/11/2014 17:53 <DIR> LightTracer 28/11/2015 23:45 <DIR> Lua.NET 03/11/2014 22:12 <DIR> LuaBintils 31/08/2015 20:25 <DIR> LuaTest 16/09/2014 16:00 <DIR> Mathfish 03/02/2015 22:49 <DIR> MijLang 20/11/2015 17:50 <DIR> mono.linq.expressions 27/10/2015 14:25 <DIR> mountain 29/04/2015 21:54 <DIR> Multiversum 15/11/2014 22:20 <DIR> MutAGEn 14/07/2015 00:31 <DIR> NetHook 18/09/2015 12:29 <DIR> NetScript 26/08/2014 09:37 <DIR> NEWC~ 18/08/2014 23:11 <DIR> NotFuckingMinecraft 16/03/2015 01:41 <DIR> NotVapor 24/04/2015 07:19 <DIR> Obseq 20/12/2015 17:02 <DIR> Omeglove 30/10/2015 02:19 <DIR> open-steamworks 24/06/2014 07:38 <DIR> OpenFISH 18/08/2014 21:03 <DIR> OpenTK 16/02/2016 09:16 0 Out.txt 06/12/2015 04:25 <DIR> Peeper 16/02/2015 16:47 <DIR> PhoneAppy 25/11/2015 15:52 <DIR> picoc 27/09/2014 02:11 <DIR> PicoC_NET 15/03/2015 18:43 <DIR> pid 20/11/2015 19:55 <DIR> Pinevoke 02/01/2016 20:44 <DIR> Plync 16/08/2015 02:02 <DIR> PointerHook 15/06/2015 19:26 <DIR> Polycode 12/06/2015 13:23 <DIR> Polyspace 04/10/2014 14:20 <DIR> Polyvox 02/11/2015 15:24 <DIR> QuakeLiveSDK 14/06/2014 15:57 <DIR> Quaker 01/03/2014 17:10 <DIR> Quake_3_Source 07/12/2014 14:05 <DIR> QuickFont 09/02/2016 22:05 <DIR> Raspberry_Test 27/12/2014 17:58 <DIR> Redfish 14/02/2015 20:02 <DIR> Reflectroy 02/09/2015 04:19 <DIR> RuntimePInvoke 17/12/2015 02:34 <DIR> Sandbawx 10/05/2014 06:51 <DIR> ScriptConsole 15/02/2016 02:03 <DIR> scripthookvdotnet (GitHub Desktop) 18/04/2015 20:21 <DIR> SDL 26/11/2014 23:21 <DIR> SFML.TK 01/07/2015 19:20 <DIR> SFMLTest 03/08/2015 04:15 <DIR> SFMLTextBuffer 05/12/2015 01:59 <DIR> SharpBgfx 23/12/2015 13:06 <DIR> SharpZipLib 18/07/2014 07:44 <DIR> SMUS 26/08/2014 09:34 <DIR> Sprache 27/09/2015 20:10 <DIR> Squirrel.NET 05/05/2014 03:30 <DIR> squirrel_win32 16/08/2014 08:24 <DIR> StencilExample 31/10/2014 01:16 <DIR> Stringes 18/11/2014 02:04 <DIR> SWAT-Guy-Simulator-2015 06/02/2015 00:33 <DIR> TCC.NET 30/09/2014 18:01 <DIR> TCCSharp 12/07/2014 00:30 <DIR> template_win32 03/09/2014 15:39 <DIR> Test 17/06/2014 23:00 <DIR> TESTAfy 19/10/2015 17:44 <DIR> Tetraquark 17/05/2014 22:47 <DIR> Texter 14/12/2014 11:58 <DIR> TheGame 05/09/2015 05:27 <DIR> ToaruOS 11/02/2016 14:20 <DIR> Transmitter 26/04/2015 00:20 <DIR> Treisverse 03/07/2015 00:53 <DIR> TSBJLogoGenerator 10/09/2015 04:37 <DIR> UEFICarp 17/04/2014 19:12 <DIR> ultrahax_win32 21/04/2014 14:26 <DIR> ultralib 05/08/2014 03:21 <DIR> UnHACKED 20/11/2015 13:30 <DIR> V 10/11/2014 21:43 <DIR> VerbalExpressions 04/01/2015 23:19 <DIR> Victor 26/11/2015 19:46 <DIR> Vulkan.NET 06/10/2014 16:27 <DIR> WAYWO 02/10/2014 17:08 <DIR> WAYWOrithm 06/07/2015 04:58 <DIR> WebmUpBrowser 29/12/2014 16:43 <DIR> Wotwat Admin 9000 06/07/2015 13:43 <DIR> Wren.NET 13/12/2015 16:10 <DIR> Xandbawx 26/11/2015 15:05 <DIR> YoutubeExtractor [/code]
[QUOTE=cartman300;49751526]My E:\Projects folder is like, 18 gigabytes in size. And mind you, there are just the code projects. That's about 150 project folders. I'm lost. What do i do? [editline]16th February 2016[/editline] [code] *hueg list* [/code][/QUOTE] Organize into main language/area of project used? I just have all my projects organized under main language of implementation.
[QUOTE=Profanwolf;49751537]Organize into main language/area of project used? I just have all my projects organized under main language of implementation.[/QUOTE] Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeell. That's just C#. [editline]16th February 2016[/editline] With a spot of C(++) here and there.
Wrote a letter to the president of my community college detailing how we got fucked out of a decent computer science education
Forgot to mention, these aren't secret. If anybody wants me to setup a readonly FTP server so you can browse them, let me know ([img]https://facepunch.com/fp/ratings/tick.png[/img]).
[QUOTE=proboardslol;49751549]Wrote a letter to the president of my community college detailing how we got fucked out of a decent computer science education[/QUOTE] don't want to be nosy, but how did you guys get fucked out of a decent computer science education?
[QUOTE=Flyguy13;49749504]Here's some chaotic system stuff I've been messing around with. Circle map ([url]https://www.shadertoy.com/view/XsVGDw[/url]) [t]http://i.imgur.com/A4c4NsN.png[t] Peter de Jong and Clifford attractors ([url]https://www.shadertoy.com/view/Msy3Dm[/url]) Based off the images here by Paul Bourke: [url]http://paulbourke.net/fractals/clifford/[/url] [t]http://i.imgur.com/XW2ZQb9.png[/t][t]http://i.imgur.com/pkY682Y.png[t] Lorenz attractor divergence ([url]https://www.shadertoy.com/view/Msy3R3[/url]) ([url=https://giant.gfycat.com/JaggedDentalAttwatersprairiechicken.mp4]Video[/url]) Each pixel is a Lorenz attractor with the starting position based off its screen position and the color is the current XYZ position of the attractor. [t]http://i.imgur.com/aQVwObB.png[t][/QUOTE] Welp there went my entire morning at my internship :v: Got a neat background out of it though: [img_thumb]http://i.imgur.com/TTfhLeo.jpg[/img_thumb]
[QUOTE=cartman300;49751526]My E:\Projects folder is like, 18 gigabytes in size. And mind you, there are just the code projects. That's about 150 project folders. I'm lost. What do i do?[/QUOTE] This seems normal to me. [QUOTE][editline]16th February 2016[/editline] [code][...] 26/11/2015 19:46 <DIR> Vulkan.NET [...][/code][/QUOTE] Is the specification out?
[QUOTE=Tamschi;49751946] Is the specification out?[/QUOTE] I don't think even the normal Vulkan specification is out yet?
[QUOTE=Ac!dL3ak;49749996]I understand what I'm trying to do perfectly well. However, I feel it's important for me to express the uncertainty of how well I believe I have interpreted what people are expressing so that they may take that into account when trying to write a reply. Basically, I want it understood that it is entirely possible that I misunderstood what the person is saying.[/QUOTE] To me it seems more like you have an extreme lack of conceptual knowledge regarding programming, for what you're trying to do. It's as if you had some decent starting idea but are now stumbling around blindly because you can't evaluate how good it is or refine it by yourself [I]at all[/I]. I'm really not sure which is the issue here, lacking depth or lacking breadth of your experience. It might be both because you don't seem to understand even simple concepts thoroughly if they're modern and seem to not know other relevant ones at all. Either that or you're kind of bad at communicating in general, which isn't a good starting point for language design (or promotion)... overall this just feels like incredibly sloppy low-effort work on your part. It would help [B]a lot[/B] if you cleaned up your repository into a consistent state and made an actual specification. That way it would be possible to evaluate the language without stumbling over omitted or contradictory info all the time. [editline]16th February 2016[/editline] [QUOTE=Asgard;49751948]I don't think even the normal Vulkan specification is out yet?[/QUOTE] That's why I ask :v: I checked a few days ago and it was still going through legal checks or something along those lines.
[t]http://i.imgur.com/pGbgNdM.png[/t] work and college kept me busy, but i'm back with more screens of my shitty little mspaint-based game. i have started working on the combat system, yay
[QUOTE=cartman300;49751553]Forgot to mention, these aren't secret. If anybody wants me to setup a readonly FTP server so you can browse them, let me know ([img]https://facepunch.com/fp/ratings/tick.png[/img]).[/QUOTE] A FacePunch gitlab server would be slick. I have the resources to set one up (on a rpi2) but I don't have the storage for >1 user
[QUOTE=Sidneys1;49752191]A FacePunch gitlab server would be slick. I have the resources to set one up (on a rpi2) but I don't have the storage for >1 user[/QUOTE] It would get full of crap, why not just create a fp programmers organisation on github?
[QUOTE=Tamschi;49751946]Is the specification out?[/QUOTE] No, but there already are some examples, like [url]http://vulkan-tutorial.com/[/url] I've had an idea about writing a generator for the most part, and when you feed it the API representation in text form, it'd automatically generate the binding. I obviously didn't write any more code than that. :v: [code] namespace VulkanNET { public static class Vulkan { } } [/code] The supposed release date (from that site) is today, so i'll see what's the deal.
[QUOTE=Richy19;49752320]It would get full of crap, why not just create a fp programmers organisation on github?[/QUOTE] [url]https://github.com/FacepunchProgrammers[/url] [editline]fake edit[/editline] I'm not an owner of that org, ask rohan if you want to be invited
[QUOTE=Ziks;49752328][URL]https://github.com/FacepunchProgrammers[/URL][/QUOTE] Is it possible to get added to that list? [url]https://github.com/CptAsgard[/url] [editline]16th February 2016[/editline] Is GWEN still a usable GUI lib? Does it have significant issues? It looks pleasant to use (unlike literally every other GUI lib), but its last update is 2+ years ago.
[IMG]http://i.imgur.com/nEaSRyj.jpg[/IMG] Made my first website. Only been doing web design for a day to ^_^ The black line at the bottom is my windows tool / task bar [editline]16th February 2016[/editline] [QUOTE=Ziks;49752328][url]https://github.com/FacepunchProgrammers[/url][/QUOTE] Haha, dumb question but could I get added to the list aswell? [url]https://github.com/Verideth[/url]
Looks like the spec just launched: [url]https://www.khronos.org/vulkan/[/url] [editline]16th February 2016[/editline] Spec: [url]https://www.khronos.org/registry/vulkan/[/url] [editline]16th February 2016[/editline] Race to see who can render the first Vulkan triangle: go!
[QUOTE=Asgard;49752529]Looks like the spec just launched: [url]https://www.khronos.org/vulkan/[/url] [editline]16th February 2016[/editline] Spec: [url]https://www.khronos.org/registry/vulkan/[/url] [editline]16th February 2016[/editline] Race to see who can render the first Vulkan triangle: go![/QUOTE] Maybe when the SDK stops 404 and the website stops timing out.
[QUOTE=Verideth;49752415]--snip img-- Made my first website. Only been doing web design for a day to ^_^ The black line at the bottom is my windows tool / task bar [editline]16th February 2016[/editline] Haha, dumb question but could I get added to the list aswell? [url]https://github.com/Verideth[/url][/QUOTE] FYI, there is a Web-Dev thread [URL="https://facepunch.com/showthread.php?t=1444746"]here[/URL]
[QUOTE=johnnyaka;49752684]FYI, there is a Web-Dev thread [URL="https://facepunch.com/showthread.php?t=1444746"]here[/URL][/QUOTE] yeah he posted it on both threads for some reason
[QUOTE=Asgard;49752529]Looks like the spec just launched: [url]https://www.khronos.org/vulkan/[/url] [editline]16th February 2016[/editline] Spec: [url]https://www.khronos.org/registry/vulkan/[/url] [editline]16th February 2016[/editline] Race to see who can render the first Vulkan triangle: go![/QUOTE] Shit, that came much faster than I anticipated. I want to switch over to vulkan, but I won't have the time really for quite a while.
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