[QUOTE=geel9;49809829]What you can do is inject a LOT of JS into the main FP page such that everything is loaded via ajax, so you only inject one.[/QUOTE]
Do you mean, that I just ajax load every single page, and put that content into a container?
[QUOTE=tisseman890;49809809]Quick sneak peek at my app.
[vid]https://my.mixtape.moe/nunpxf.webm[/vid]
Because of Cloudflare, I can't parse the pages. So now I simply load the pages into a WebView, and Inject needed javascript and CSS to make the site more mobile friendly.
Sadly, this is a lot slower, as I have to wait for the page to load, then inject my stuff, and then show the WebView. But hey, it works!
I'm working on making a native image viewer, with pinch zoom and everything, i hope to show something tomorrow![/QUOTE]
Look into [url=https://github.com/Anorov/cloudflare-scrape]cfscrape[/url], it's simple enough to understand that you could port it if needed
[QUOTE=tisseman890;49809854]Do mean, that I just ajax load every single page, and put that content into a container?[/QUOTE]
Basically you inject a controller into the page that makes it so whenever they click a link it doesn't load that url, it just loads it via ajax and replaces the page content.
[QUOTE=geel9;49809866]Basically you inject a controller into the page that makes it so whenever they click a link it doesn't load that url, it just loads it via ajax and replaces the page content.[/QUOTE]
That's not a bad idea actually, It just depends on cloudflare not fucking with me, when calling with a page with AJAX.
[QUOTE=sambooo;49809865]Look into [URL="https://github.com/Anorov/cloudflare-scrape"]cfscrape[/URL], it's simple enough to understand that you could port it if needed[/QUOTE]
Gave it a look, and actually looks pretty doable, and I can actually access the V8 engine directly from the java code, so it should be possible to port it.
EDIT: Looked a bit more into it, and I can see my Java skills aren't sufficient to port it sadly. So I'll continue to do it the way I'm doing it now.
[QUOTE=PelPix123;49803338]over the past year or so i've been working on a new way to do VR audio. no captured HRTF, no traditional HRTF at all. fuses the fidelity advantages of raw 3d audio stereo mixdown with the positioning advantages of a HRTF. It doesn't have any of the weird drawbacks of HRTF like audible phase distortion and doing weird things to the FR.
Can you listen to this on headphones? I'm trying to get distance down:
[vid]http://www.pelpix.info/distance.mp3[/vid]
you should hear still alive DIRECTLY to your left, starting a few feet away from you and getting further away, then getting closer, then really close, then farther
Early reflections aren't required for the technique, but I included them here cuz it sounds nice.
Alternate version that attempts to cancel out sound passing impossibly through the head to the wrong ear:
[vid]http://www.pelpix.info/distance2.mp3[/vid][/QUOTE]
It definitely works, though to me it sounds raised upwards a bit. (The second one more.)
Is there a way (in theory) that this can be calibrated by the user?
[QUOTE=Anven11;49809790]Have you looked at the disassembly? Any compiler that isn't shite replaces any occurances of [B]a * b + c[/B] with [B]mad(a, b, c)[/B] automatically.
Compilers are smart.
Don't help the compiler.[/QUOTE]
No, the opencl compiler is a braindead child dropped on its head, it is not at all smart. It definitely doesn't do this automatically sadly (I've extensively profiled the performance differences). There's a specific opencl compiler option (cl-mad-enable) thats meant to do this, but it does literally nothing. Possibly because automatically changing an expression to mad could produce wildly inaccurate results, but also probably because no one's really using opencl all that much
I've reduced my frametime from 7.2ms to 5.9ms, mostly by doing this sort of thing, so it's a non trivial speedup
The opencl compiler (well, clang) is very good at loop hoisting and common subexpression elimination, but beyond that it's absolute arse
I put together a video showing off some the stuff I've been working on recently.
[video=youtube;ibeeL6_qBN4]https://www.youtube.com/watch?v=ibeeL6_qBN4[/video]
The steam greenlight page for it hasn't really had any activity since the second day. I should really try to promote it more.
[QUOTE=Torrunt;49811451]I put together a video showing off some the stuff I've been working on recently.
The steam greenlight page for it hasn't really had any activity since the second day. I should really try to promote it more.[/QUOTE]
You should try my greenlight method - forget about it for a year or two and get an email outta the blue :v:
EDIT: Then panic and have to search an old laptop for the source. (Should I be admitting this?)
[QUOTE=Torrunt;49811451][...] I should really try to promote it more.[/QUOTE]
[URL="https://blog.bufferapp.com/"]Buffer has a pretty good promo blog.[/URL]
You can chat with them on Twitter too, they're nice and actually reply to comments there.
[QUOTE=Lumaio;49803786][vid]http://files.catbox.moe/r9d7z5.mp4[/vid]
I'll refrain from posting for another 2 months now. maybe then I'll have some actual game to show.[/QUOTE]
I know it might be beyond the scope you're looking for, but I highly suggest looking into having button states be reactive rather than checking how many things you've got selected. The idea is that the states of each of the checkboxes is a observable stream, and when looking at when the collected stream of events of the buttons you can then store that result into a bool and just enable/disable from there. This pattern will make building out your UI like 100x easier and it's something I wish I knew a long time ago when I started programming this kind of stuff.
Nothing amazing compared to you guys but I'm working on making a random Pathfinder character with random ability scores and a random portrait, only makes humans or orcs at the moment. Also I am not good at art.
[t]http://i.imgur.com/re4Xi4B.png[/t] [t]http://i.imgur.com/wihvyce.png[/t] [t]http://i.imgur.com/9HvQSwL.png[/t] [t]http://i.imgur.com/bmEg1aW.png[/t]
snip
So i bought a new phone couple of days ago to replace my previous dinosaur-grade old one, and decided to try to create some app for it. Ended up with this thing that can track your path and save it, also it's able to add several of them on the map or delete them with a simple list widget.
[t]http://i.imgur.com/y97PLVf.jpg[/t]
Actually, i have a funny idea of writing a small web service that will receive your coordinates as you move and show them on some map, something like a real-time tracking or something. Probably nothing new, but still must be fun to tinker with.
Google fit does that, its pretty nifty
[QUOTE=Map in a box;49813424]Google fit does that, its pretty nifty[/QUOTE]
In real time?
I don't know about Google Fit, but Google Maps has your "timeline" which shows location history from your phone for any given day.
[QUOTE=tisseman890;49809809]Quick sneak peek at my app.
-video of app-
Because of Cloudflare, I can't parse the pages. So now I simply load the pages into a WebView, and Inject needed javascript and CSS to make the site more mobile friendly.
Sadly, this is a lot slower, as I have to wait for the page to load, then inject my stuff, and then show the WebView. But hey, it works!
I'm working on making a native image viewer, with pinch zoom and everything, i hope to show something tomorrow![/QUOTE]
This looks promising. I'm not sure if you were planning on doing this, but the text needs to be quite a bit bigger.
If you get this working I would be willing to pay a few bucks for it (and I think others would be too) because MAN is browsing facepunch on mobile a pain in the ass.
[editline]26th February 2016[/editline]
[QUOTE=Torrunt;49811451]I put together a video showing off some the stuff I've been working on recently.
-progress video-
The steam greenlight page for it hasn't really had any activity since the second day. I should really try to promote it more.[/QUOTE]
Wow, that looks very nice! Nice hats, I see you're trying to break in to the Steam Community Market :v:
[QUOTE=roastchicken;49814949]This looks promising. I'm not sure if you were planning on doing this, but the text needs to be quite a bit bigger.
If you get this working I would be willing to pay a few bucks for it (and I think others would be too) because MAN is browsing facepunch on mobile a pain in the ass.[/QUOTE]
Only issue I have with FP on mobile is the page numbers and ratings being hard to press without zooming. Text size is fine at 5.5" 1080p IMO. It was completely unusable on my old 3.14" 320x240 phone so if you are in the middle I could see it being an issue.
[QUOTE=helifreak;49814992]Only issue I have with FP on mobile is the page numbers and ratings being hard to press without zooming. Text size is fine at 5.5" 1080p IMO. It was completely unusable on my old 3.14" 320x240 phone so if you are in the middle I could see it being an issue.[/QUOTE]
It's not really hard to read, it's just hard to do anything with and it raises other problems like not being able to click buttons etc. If I wanted to select some text for example it would be a nightmare. It's not a resolution limitation, I think everything just works smoother and looks better if the text isn't tiny.
some cheap and dirty dof
[IMG]http://i.imgur.com/cI02dNy.gif[/IMG]
What the hell, [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=614174203"]my game[/URL] just got greenlit. It's been stuck around 1,000 total votes (and 50% to the top 100) for 24 days and just got greenlit randomly, several hours after I posted an update. Even though there was no increase at all in the amount of visits or votes to the greenlight page. Not that I'm complaining... It just seems a bit weird.
[QUOTE=roastchicken;49814949]Wow, that looks very nice! Nice hats, I see you're trying to break in to the Steam Community Market :v:[/QUOTE]
I was planning on making it so you unlock hats. Once you unlock on either by picking it up (common hats) or doing an achievement (special hats); you can buy it at the Hat Dealer. Steam Market wouldn't really work with that system.
Winner isn't enough, that's fucking awesome man
Congrats! Can't wait to buy your game and give it a shot!
I'm in the early states of making a shmup for Android.
[thumb]http://i.imgur.com/nP1USI1.png[/thumb] [thumb]http://i.imgur.com/Ss33ZXp.png[/thumb] [thumb]http://i.imgur.com/IeJ54tV.png[/thumb] [thumb]http://i.imgur.com/tuBMhNf.png[/thumb] [thumb]http://i.imgur.com/mB9VvNB.png[/thumb]
Well this is progress!
I found a Node.js library that makes it possible for me to make an API for facepunch!
The library even supports POST! :joy:
It's finally time to have a Facepunch API again!
Sneak peak for those interested!
[URL]http://danskkodning.dk/node[/URL] [B](Not working anymore)[/B]
Note, the API is far from done, and can only give show results for the frontpage.
[B]EDIT: I have closed the project, as i'm spending most of my time working on my app.[/B]
[img]http://i.imgur.com/6h8kh4v.png[/img]
Seems about right.
RIP
[QUOTE=Darwin226;49817236][IMG]http://i.imgur.com/6h8kh4v.png[/IMG]
Seems about right.
RIP[/QUOTE]
Its because it is not running 24/7 at the moment :v:
Edit:Made the node server run constantly, without having a terminal op.
Nah it's the curse.
[QUOTE=Darwin226;49817318]Nah it's the curse.[/QUOTE]
It's running again.
Are there any OS projects yet that use [URL="https://blogs.msdn.microsoft.com/vcblog/2015/12/03/c-modules-in-vs-2015-update-1/"]C++ Modules[/URL]?
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