[QUOTE=tisseman890;49935152]Gotta admit, looks better now.
[thumb]https://my.mixtape.moe/cqgrqg.png[/thumb][/QUOTE]
Centre the avatars in the space that's reserved for them, imo that would look a bit better still.
[editline]16th March 2016[/editline]
[QUOTE=0V3RR1D3;49935530]wtf, I accidently log into an old email address to see this
[IMG]https://i.gyazo.com/dd081fb23a63d6167aa791981c5129e1.png[/IMG]
Most exciting email of my life.[/QUOTE]
How late did you find the message?
[QUOTE=jangalomph;49925794][video=youtube;YvFy5ktY8Xc]http://www.youtube.com/watch?v=YvFy5ktY8Xc[/video]
FINALLY, i got swapping shaders in real time to work (1 second delay). I crashed my drivers like 700 times before i figured it out: Heres the driver destroyer.
-snip-
[/QUOTE]
I'm quite late to reply, but this looks amazing. What monster of a graphics card are you running?
[QUOTE=jangalomph;49936878]So i have a question for you guys, my real-time fluid simulation program for VFX was going to be called ExploGen. Sadly, back in 2006 someone made a really crappy 2d explosion generator called ExploGen and it shows up on the front page of google in multiple download links.
I need help coming up with a new name for it, or would you guys tell me to carry on with the name ExploGen?
[url]http://jangafx.com[/url] is my website (not a web coder rofl) - Currently have it named JangaGen instead, because why not?[/QUOTE]
CombustGen?
Welp.
I'm learning the hard way how much of a bad time you have once you involve floats in python.
[QUOTE=Tamschi;49940270]How late did you find the message?[/QUOTE]
4 days, Which was lucky really considering I had no logged into it for at least 3 months+
Also I know this is not the place to ask but if anyone here is good at writting cool little stories contact me on steam :P
Does anyone know how you'd do weighted probabilities in C#?
I want to have a 5% chance for option A, 10% for option B, and 85% for nothing.
I ask, because I have no clue how i'd do this in C#, and it's sorta needed for my project which is a text based adventure game engine.
[QUOTE=Mike Tyson;49942488]Does anyone know how you'd do weighted probabilities in C#?
I want to have a 5% chance for option A, 10% for option B, and 85% for nothing.
I ask, because I have no clue how i'd do this in C#, and it's sorta needed for my project which is a text based adventure game engine.[/QUOTE]
depends on how well you want to engineer it.
super-basically, you'd do:
[code]
Random rand = new Random();
int randNumber = rand.Next(0, 100);
if(randNumber <= 5)
optionA();
else if(randNumber <= 15){
optionB();
[/code]
[QUOTE=Mike Tyson;49942488]Does anyone know how you'd do weighted probabilities in C#?
I want to have a 5% chance for option A, 10% for option B, and 85% for nothing.
I ask, because I have no clue how i'd do this in C#, and it's sorta needed for my project which is a text based adventure game engine.[/QUOTE]
It's roughly the same in any language: [code]// Mild pseudocode, since you might want to cache some of this.
var r = someRandom.Next(probabilities.Sum(p => p.Weight));
var acc = 0;
foreach (var p in probabilities)
{
acc += p.Weight;
if (r < acc) return p.Result;
}
return p.First().Result; // Important for floating point weights, normally inconsequential with integer weights.[/code]
Added a donate button to the app, for those who want to donate.
Not begging or anything, just want to give people the option to.
But seriously, you guys are my biggest and greatest motivation ever!
Update is pushed to amazon.
EDIT: Update is live on Amazon AppStore..
[URL="https://www.dropbox.com/s/dfewc9uy3x1bq3y/Facepunch Droid v1.2.1-fp.apk?dl=0"]APK[/URL]
[thumb]https://my.mixtape.moe/luzplm.png[/thumb]
[QUOTE=jangalomph;49936878]So i have a question for you guys, my real-time fluid simulation program for VFX was going to be called ExploGen. Sadly, back in 2006 someone made a really crappy 2d explosion generator called ExploGen and it shows up on the front page of google in multiple download links.
I need help coming up with a new name for it, or would you guys tell me to carry on with the name ExploGen?
[url]http://jangafx.com[/url] is my website (not a web coder rofl) - Currently have it named JangaGen instead, because why not?[/QUOTE]
never change that website
[QUOTE=Trebgarta;49943022]This lego game looks wonderful and gives me childhood memories (lego creator <3) but fuck me
How is Frost going?[/QUOTE]
Frost will still be made. This is just a "probably a week" side project of mine.
I was basically challenged by a friend of mine, [I]and a lot of other folks[/I], to create a simple multiplayer Lego Island remake where you can customize your player, run around, drive cars "and possibly helicopters" and throw pizzas at each other.
I accepted because I knew I could test a new networking solution of mine, and see if it'd fit for Frost, along with the fact that this idea is fucking awesome.
[editline]16th March 2016[/editline]
I've never really used Unity's built in wheelcolliders before, so it's interesting learning them.
[vid]https://my.mixtape.moe/sxnkku.mp4[/vid]
This is too much fun.
Watch out for lawsuits when you release that.
[QUOTE=awcmon;49939992]i dunno if im even gonna use cryengine 5 but i just bought the cryengine art asset humble bundle anyways yolo
[editline]15th March 2016[/editline]
oh fuck its 58 gigs i cant even download this shit HELP[/QUOTE]
Do you know if these assets are tied to the cryengine? Or are they in a general format and can be used in UE4/Unity?
[QUOTE=sarge997;49939743]
[B]I think this is how cars work.[/B][/QUOTE]
At the very least it's how they SHOULD work.
Reimplemented my Wavefront .obj import and export functions in C instead of Matlab, went from ~10 minutes to 20 seconds :v:
They're quite rudimentary (totally not adhering to the standard, might crash everything), but they get the job done blazingly fast. I love C.
[QUOTE=sarge997;49943961]Frost will still be made. This is just a "probably a week" side project of mine.
I was basically challenged by a friend of mine, [I]and a lot of other folks[/I], to create a simple multiplayer Lego Island remake where you can customize your player, run around, drive cars "and possibly helicopters" and throw pizzas at each other.
I accepted because I knew I could test a new networking solution of mine, and see if it'd fit for Frost, along with the fact that this idea is fucking awesome.
[editline]16th March 2016[/editline]
I've never really used Unity's built in wheelcolliders before, so it's interesting learning them.
[vid]https://my.mixtape.moe/sxnkku.mp4[/vid]
This is too much fun.[/QUOTE]
Did you rip the models from the original game or make them yourself?
[QUOTE=tisseman890;49942895]Added a donate button to the app, for those who want to donate.
Not begging or anything, just want to give people the option to.
But seriously, you guys are my biggest and greatest motivation ever!
Update is pushed to amazon.
EDIT: Update is live on Amazon AppStore..
[URL="https://www.dropbox.com/s/dfewc9uy3x1bq3y/Facepunch Droid v1.2.1-fp.apk?dl=0"]APK[/URL]
[thumb]https://my.mixtape.moe/luzplm.png[/thumb][/QUOTE]
Donated $99 to get it on the play store.
Also, please open source it.
[QUOTE=sarge997;49943961]Frost will still be made. This is just a "probably a week" side project of mine.
I was basically challenged by a friend of mine, [I]and a lot of other folks[/I], to create a simple multiplayer Lego Island remake where you can customize your player, run around, drive cars "and possibly helicopters" and throw pizzas at each other.
I accepted because I knew I could test a new networking solution of mine, and see if it'd fit for Frost, along with the fact that this idea is fucking awesome.
[editline]16th March 2016[/editline]
I've never really used Unity's built in wheelcolliders before, so it's interesting learning them.
<video>
This is too much fun.[/QUOTE]
Man this gives me so much nostalgia seeing that map again, really cool work.
[QUOTE=geel9;49945091]Donated $99 to get it on the play store.
Also, please open source it.[/QUOTE]
Holy shit... Thank you so much!! I'm loss for words.. I will create the Google play account as soon PayPal has transferred the money to my bank account, as they don't accept PayPal.
Again, thank you so much. <3
Working on a c/javascript like interpreter got basic stuff done
[vid]https://a.catgirlsare.sexy/pmlehw.webm[/vid]
OH MY GOD IT'S WORKING!
[img]https://pbs.twimg.com/media/CdtApugWIAELLmT.jpg:large[/img]
[QUOTE=Fulsam;49946919]OH MY GOD IT'S WORKING!
[img]https://pbs.twimg.com/media/CdtApugWIAELLmT.jpg:large[/img][/QUOTE]
Are you parsing .gbxmodel files from the game?
[QUOTE=Berkin;49946984]Are you parsing .gbxmodel files from the game?[/QUOTE]
I took a map from the game (a10 in this case), extracted the .gbxmodel files with HEKPlus, and simply fed them into the script.
If that's what you mean, then yes, these are straight from the game.
[QUOTE=Fulsam;49947042]I took a map from the game (a10 in this case), extracted the .gbxmodel files with HEKPlus, and simply fed them into the script.
If that's what you mean, then yes, these are straight from the game.[/QUOTE]
Incredible. I could never figure out the formats of the tag files myself. How'd you do it?
[QUOTE=Berkin;49947113]Incredible. I could never figure out the formats of the tag files myself. How'd you do it?[/QUOTE]
It was nothing, really. I just took the existing importer for max, Bluestreak, reverse-engineered it, figured out how it worked, and made it work on Blender/Python.
[QUOTE=Clavus;49931190]Who here needs 16GB of high-quality royalty free sound effects?
[url]http://www.sonniss.com/gameaudiogdc2016/[/url][/QUOTE]
I want to make a game just to use some of the really weird sounds like "dog team traveling onboard intense"
[thumb]http://51.254.129.74/~anon/files/a.png[/thumb]
[thumb]http://51.254.129.74/~anon/files/b.png[/thumb]
[thumb]http://51.254.129.74/~anon/files/c.png[/thumb]
Okay, so i gave it a shot at writing malware, and i upload it to virustotal just because i'm curious. I got 1/56 detections and ~suddenly~ "clients" started connecting to my console workstation.
They're testing malware on Windows XP machines? Seriously?
[QUOTE=cartman300;49947561][thumb]http://51.254.129.74/~anon/files/a.png[/thumb]
[thumb]http://51.254.129.74/~anon/files/b.png[/thumb]
[thumb]http://51.254.129.74/~anon/files/c.png[/thumb]
Okay, so i gave it a shot at writing malware, and i upload it to virustotal just because i'm curious. I got 1/56 detections and ~suddenly~ "clients" started connecting to my console workstation.
They're testing malware on Windows XP machines? Seriously?[/QUOTE]
I mean, I'm sure a fair amount of detecting viruses is determining how they behave.
[QUOTE=sarge997;49943961]Frost will still be made. This is just a "probably a week" side project of mine.
I was basically challenged by a friend of mine, [I]and a lot of other folks[/I], to create a simple multiplayer Lego Island remake where you can customize your player, run around, drive cars "and possibly helicopters" and throw pizzas at each other.
I accepted because I knew I could test a new networking solution of mine, and see if it'd fit for Frost, along with the fact that this idea is fucking awesome.
[editline]16th March 2016[/editline]
I've never really used Unity's built in wheelcolliders before, so it's interesting learning them.
[vid]https://my.mixtape.moe/sxnkku.mp4[/vid]
This is too much fun.[/QUOTE]
Can we carjack each other and shoot hookers?
[editline]January 1st, 1970[/editline]
Cause otherwise I'm not playing it
Time management today:
5% implementing features
5% playing Hotline Miami 2
90% hunting down an elusive bug
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