[QUOTE=phpz;49946689]Working on a c/javascript like interpreter got basic stuff done
[vid]https://a.catgirlsare.sexy/pmlehw.webm[/vid][/QUOTE]
How does your parser work, exactly?
[QUOTE=cartman300;49947561][...]
They're testing malware on Windows XP machines? Seriously?[/QUOTE]
Why not? At least that means they also pay attention to old operating systems.
(Please get dynamic DNS. Judging by your FTP server those images will stay up for maybe an hour for most people.)
[QUOTE=Tamschi;49947797]Why not? At least that means they also pay attention to old operating systems.
(Please get dynamic DNS. Judging by your FTP server those images will stay up for maybe an hour for most people.)[/QUOTE]
That's his VPS though. [url]http://vps229649.ovh.net/~anon/files/a.png[/url] works too.
[QUOTE=Tamschi;49947797]Why not? At least that means they also pay attention to old operating systems.[/QUOTE]
As far as i saw, it's only XP machines. Writing a more modern malware without paying attention to older systems would neutralize them as it wouldn't even run on XP.
[vid]https://a.catgirlsare.sexy/ylszai.webm[/vid]
Finally finished something. It's a DLL injector. I hate WPF.
turns out a lot of the assets from the Humble CryEngine bundle, specifically the stuff not made by CryTek, can be used with any other game engine. might be worth looking into if you're like me and can't be arsed to model a rectangle.
[vid]https://files.catbox.moe/3m7i40.webm[/vid]
Lumaio made me a scoreboard and I fixed it :^). Game modes can define what goes on the scoreboard. So for TDM I have it show the team as well.
Also starting to add in team support to the game. TDM is still a wip
[IMG]https://i.gyazo.com/a54d673d520adf0a7c2c835a4d2c03ca.gif[/IMG]
Haven't made anything in a week or two. Started again by adding lava motion to my game.
Working on some ray tracing + IK support:
[img]http://puu.sh/nJAAv.jpg[/img]
Finished implementing one more feature. I can finally go to bed.
Working on a compiler for a subset of C++ as a university assignment. Ugh, I hate working in C++ 03. 11 is so much cleaner and makes me not hate myself. Overall the code isn't very pretty and I wish I could think of a nicer way to create a symbol tree rather than having to use inheritance.
It honestly might be worth it to learn a language better suited for writing compilers and then write a compiler instead of writing one in C++.
ADTs and pattern matching alone are worth it.
Edit:
Before I get shit for this, I'm not saying you can't write a compiler in any language you want. I'm also only partially saying that you SHOULDN'T write it in C++. What I'm saying is that there are languages that make the experience much more pleasant.
[QUOTE=0V3RR1D3;49936314]How did you find all the paper work needed , Also do you have any suggestions before I do it?[/QUOTE]
There isn't much you need to get started, other than your bank details. If you're not a US citizen, but your country has a tax treaty with the US, you'll need a TIN. I see you're in the UK like me, so you'll need to get an [url=https://en.wikipedia.org/wiki/Employer_Identification_Number]EIN[/url] by sending off [url=https://www.irs.gov/pub/irs-pdf/fss4.pdf]form SS-4[/url] to IRS and then sending off [url=https://www.irs.gov/pub/irs-pdf/fw8ben.pdf]form W8-BEN[/url] with the EIN they provide you with. This process can take up to 2 months, I haven't done it yet and will likely just do it as my game is nearing completion. If you don't do any of this, you'll be subject to a 30% withholding tax which obviously sucks. If you're a sole trader I recommend incorporating and going limited as it is the most tax efficient.
-snip-
Making a GUI for [URL="https://www.nsnam.org/"]NS3[/URL] so I don't have to use the buggy Javascript one that forgets it has menus open and is the only website that's managed to crash my browser once let alone 4 times.
[vid]https://dl.dropboxusercontent.com/u/15606445/2016-03-17-2047-56.mp4[/vid]
One of these days I'll get around to learning something that isn't WinForms.
[QUOTE=Darwin226;49950292]It honestly might be worth it to learn a language better suited for writing compilers and then write a compiler instead of writing one in C++.
ADTs and pattern matching alone are worth it.
Edit:
Before I get shit for this, I'm not saying you can't write a compiler in any language you want. I'm also only partially saying that you SHOULDN'T write it in C++. What I'm saying is that there are languages that make the experience much more pleasant.[/QUOTE]
For sure, I was approaching writing a compiler in D (C++-like sort of) a while back and realised the lack of integrated ADT's (also, [url=http://mads-hartmann.com/ocaml/2015/01/05/gadt-ocaml.html]GADT's[/url] are *even* nicer) as well as no pattern matching which would just make life unnecessarily verbose.
Switched to OCaml, instant life quality improvement! (aside from some .. documentation issues and the overall frenchness).
Not that you can't, it's just.. not as pleasant in my view :v:
[URL="https://github.com/ExtReMLapin/BOLT"]Finished my first C project [/URL]
Basically turning this [URL="https://raw.githubusercontent.com/ExtReMLapin/BOLT/master/mars.fdf"]kind of file[/URL] (but work with any other kind of file, it just take time to clear the file to remove non-numerical chars)
Into this
[t]http://puu.sh/nJH9f/8416d7bd6c.png[/t]
and this , for the 2d mode
[t]http://puu.sh/nJHhZ/d901eab433.png[/t]
The 3d mode is a "fake 3d projection", using this code
[code]
void ft_singlepointtrans(t_env *e, t_point *p)
{
p->x_2d = (p->x * e->factor * 3) - (p->y * e->factor * 3) -
(p->z / (16 * e->factor)) + (e->h / 2);
p->y_2d = (p->x * e->factor * 2) + (p->y * e->factor * 2) -
(p->z * (4 * e->factor)) - ((e->h * e->factor) -
(100 * e->factor));
p->x_2d += e->offsetx;
p->y_2d += e->offsety;
}
[/code]
The 2d mode is useful if you run ./fdf on video files or others binary files, because the 3d mode is not rendering it well.
[URL="https://github.com/ExtReMLapin/BOLT/blob/master/libft/src/ft_sanitize.c#L22"]Bonus gore function[/URL]
My next project will be a raytracer, still using OpenGL and minilibx, which simplify GPU controls, but you can only draw pixels.
[QUOTE=Darwin226;49950292]It honestly might be worth it to learn a language better suited for writing compilers and then write a compiler instead of writing one in C++.
ADTs and pattern matching alone are worth it.
Edit:
Before I get shit for this, I'm not saying you can't write a compiler in any language you want. I'm also only partially saying that you SHOULDN'T write it in C++. What I'm saying is that there are languages that make the experience much more pleasant.[/QUOTE]
No arguing there man, it's just a uni assignment so I don't exactly have free reign on specifics like the language. Now I could have used Racket, but I don't want to relearn the language entirely. Maybe though.
[QUOTE=proboardslol;49947753]How does your parser work, exactly?[/QUOTE]
Recursive descent parser
[url]https://en.wikipedia.org/wiki/Recursive_descent_parser[/url]
I've started learning Unreal Engine 4
[vid]http://novaember.com/s/8f9453/EQWiPy.mp4[/vid]
Oh shit, it's happening.
Just got a little present by email.
[img]http://u.rtag.me/p/10Lpho.png[/img]
I wish I got a hello world in email, all I get are viagra ads :saddowns:
I have network packet handlers that need to statically register to a factory, so I made a batch file to
* Generate an include file based on the handlers in the folder
* Do the registration correctly
* Set the batch file as a pre-build process for Visual Studio
I could've just hand typed the document. I am this comic:
[img]https://imgs.xkcd.com/comics/automation.png[/img]
[IMG]http://i.imgur.com/air4v6A.gif[/IMG]
Got text rendering up and working!
Took me days to figure out why the hell OpenGL refused to render it.
Besides, I learned lot about OpenGL shaders (GLSL), fonts and textures in that way.
[QUOTE=Conna;49950294]There isn't much you need to get started, other than your bank details. If you're not a US citizen, but your country has a tax treaty with the US, you'll need a TIN. I see you're in the UK like me, so you'll need to get an [url=https://en.wikipedia.org/wiki/Employer_Identification_Number]EIN[/url] by sending off [url=https://www.irs.gov/pub/irs-pdf/fss4.pdf]form SS-4[/url] to IRS and then sending off [url=https://www.irs.gov/pub/irs-pdf/fw8ben.pdf]form W8-BEN[/url] with the EIN they provide you with. This process can take up to 2 months, I haven't done it yet and will likely just do it as my game is nearing completion. If you don't do any of this, you'll be subject to a 30% withholding tax which obviously sucks. If you're a sole trader I recommend incorporating and going limited as it is the most tax efficient.[/QUOTE]
Thanks, Im awful at anything tax/money related, Normaly my fiance deals with all that. I dont know which one to take. If you could add me on steam to talk about it more it would be greatly appreciated followed by a kind donation if you wanted one. Thanks.
[QUOTE=Perl;49951788]Oh shit, it's happening.
Just got a little present by email.
[img]http://u.rtag.me/p/10Lpho.png[/img][/QUOTE]
Currently it's veeeeeeery limited.
The only things you can currently use it for are Library- and Console-Applications. Furthermore the auto-intendation is kinda fucked currently, so I quit using it after the first 5min :v: Guess we need to wait a little more.
[QUOTE=Perl;49951788]Oh shit, it's happening.
Just got a little present by email.
[img]http://u.rtag.me/p/10Lpho.png[/img][/QUOTE]
[QUOTE=johnnyaka;49952589]Currently it's veeeeeeery limited.
The only things you can currently use it for are Library- and Console-Applications. Furthermore the auto-intendation is kinda fucked currently, so I quit using it after the first 5min :v: Guess we need to wait a little more.[/QUOTE]
I don't understand, what am I looking at? Did you make an IDE?
[QUOTE=nutcake;49952797]I don't understand, what am I looking at? Did you make an IDE?[/QUOTE]
It's Project Rider, JetBrain's in-development C# IDE
Anyone used the Babun shell? How does it interact with the rest of the world? I'm kind of bothered it installs it's own git and python and stuff.
[QUOTE=Darwin226;49953301]Anyone used the Babun shell? How does it interact with the rest of the world? I'm kind of bothered it installs it's own git and python and stuff.[/QUOTE]
I have it, it's great. But that's what you get because it's built on top of cygwin. I love the fact it has a package manager, i aliased it to apt-get because i simply couldn't remember its name.
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