[B]The curse has been broken.
On this day, desktop users and mobile users could finally live together in harmony.
[/B]the WYSIWYG editor is broken, I blame it on the app
[QUOTE=TheEyes;49958875][B]The curse has been broken.
On this day, desktop users and mobile users could finally live together in harmony.
[/B]the WYSIWYG editor is broken, I blame it on the app[/QUOTE]
Wow ban the dev immediately!
You should add a watermark to all posts made with the app.
[B][I][U]Posted from Facepunch Droid.[/U][/I][/B]
[editline]18th March 2016[/editline]
what the hell
Something weird happened while I'm fixing my file-generating algorithm.
Somehow the files was generated on the path the character was walking on, much like the trail of flower that follows the character in PS2 game Ookami.
Don't know what caused this. Pretty sure the file generator had nothing to do with walking algorithm. No shared variables or anything.
Maybe I should just accept my fate, and made a flower trail generator instead.
Or file city in the form of a flowers field
[video=youtube_share;L4PZvcir7kU]http://youtu.be/L4PZvcir7kU[/video]
[IMG]http://i.imgur.com/olDPyhm.png[/IMG]
Implemented normal mapping
[img]http://i.imgur.com/iYKM1IR.jpg[/img]
Working on my go kart robot some more. Currently I'm using a raspberry pi with a module on top to generate a PWM output. Problem is, the pi runs on linux, so it's not the greatest idea for embedded hardware. What I might need to do is proxy it through an arduino that handles the motor PWM signal, and cuts the signal if it doesn't receive a timing update from the pi often enough.
[QUOTE=geel9;49960174]Working on my go kart robot some more. Currently I'm using a raspberry pi with a module on top to generate a PWM output. Problem is, the pi runs on linux, so it's not the greatest idea for embedded hardware. What I might need to do is proxy it through an arduino that handles the motor PWM signal, and cuts the signal if it doesn't receive a timing update from the pi often enough.[/QUOTE]
Wouldn't it be simpler to make electronics than to screw with an arduino on top of a raspberry?
[t]http://i.imgur.com/MhkjqWJ.jpg[/t]
got my game to compile for mac, SFML's already cross platform so i didn't actually have to do a whole lot
My app is now open-sourced! There is a link in app thread. :toot:
[IMG]https://i.gyazo.com/c910959d4675e0f02a259b6e20312900.gif[/IMG]
Rewrote how teleports work in my game. Used to just tp to the other teleporter in the room but now I can have as many teleporters as i want since they use object id's now.
You guys know that feeling of spending two and a half days "or more" and basically accomplishing nothing, because you're stuck on a certain thing?
And then that feeling of finally, after all those hours spent trying countless things, you [I][B]FINALLY [/B][/I]figure it out and achieve exactly what you wanted to do.
[I]That [/I]feeling, is better then any drug.
[sp]I guess that makes me high as fuck right now[/sp]
[QUOTE=sarge997;49960770]You guys know that feeling of spending two and a half days "or more" and basically accomplishing nothing, because you're stuck on a certain thing?
And then that feeling of finally, after all those hours spent trying countless things, you [I][B]FINALLY [/B][/I]figure it out and achieve exactly what you wanted to do.
[I]That [/I]feeling, is better then any drug.
[/QUOTE]
Been feeling exactly that while working on my project. The constant rollercoaster between "THIS SHIT MAKES NO FUCKING SENSE" and "HOLY SHIT I DID IT EVERYONE LOOK"
I can't stop mentally referencing the lights scene from National Lampoon's Christmas Vacation.
[QUOTE=Handsome Matt;49960516]transitions would make that look so much better[/QUOTE]
Yes it would im working on some particle effects and animations.
[IMG]https://i.gyazo.com/74f54fe0cec385e77b0db8093d1c9f06.gif[/IMG]
[video=youtube;IEyXKQgT4Dc]https://www.youtube.com/watch?v=IEyXKQgT4Dc[/video]
Was a load of fun finally playing with my friend.
Got link duplex arrows, and streams rendering.
[t]http://i.imgur.com/4yvmM1j.png[/t]
Not looking forward to cloning the C++ generator without the source code.
Now you can view image files that is store in your HDD in-game, just like the musics.
Probably had to whip up some proper resizing management, or they will all turn into billboards :v:
Next, video files
[IMG]http://i.imgur.com/C9WGQzV.png[/IMG]
I can finally use GDB again after more than 3 weeks of trying to figure out why my roguelike would segfault when I ran with it. :v:
Lots of my friends became NPCs during that time...
[QUOTE=false prophet;49963269]I can finally use GDB again after more than 3 weeks of trying to figure out why my roguelike would segfault when I ran with it. :v:
Lots of my friends became NPCs during that time...[/QUOTE]
So what you're saying, is that you couldn't use gdb to debug gdb debugging your roguelike? :D
[IMG]https://i.gyazo.com/3cef7aa2e61686e5cd5f73b39a63196d.gif[/IMG]
How did I do on this walk cycle
[QUOTE=Darwin226;49950292]It honestly might be worth it to learn a language better suited for writing compilers and then write a compiler instead of writing one in C++.
ADTs and pattern matching alone are worth it.
Edit:
Before I get shit for this, I'm not saying you can't write a compiler in any language you want. I'm also only partially saying that you SHOULDN'T write it in C++. What I'm saying is that there are languages that make the experience much more pleasant.[/QUOTE]
While not systems programming, Perl 6 or rather NQP, make writing compilers a breeze.
[editline]19th March 2016[/editline]
For instance, the entire Perl 6 language is written in its own grammar
[url]https://raw.githubusercontent.com/perl6/std/master/STD.pm6[/url]
[QUOTE=mastersrp;49964355]While not systems programming, Perl 6 or rather NQP, make writing compilers a breeze.
[editline]19th March 2016[/editline]
For instance, the entire Perl 6 language is written in its own grammar
[url]https://raw.githubusercontent.com/perl6/std/master/STD.pm6[/url][/QUOTE]
I like how there is a function called "explain_mystery" related to error reporting in there :v:
[QUOTE=tisseman890;49960412]My app is now open-sourced! There is a link in app thread. :toot:[/QUOTE]
can't believe the app is finally made and the developer's name is 'wiener890' :v:
[QUOTE=cartman300;49960335]Wouldn't it be simpler to make electronics than to screw with an arduino on top of a raspberry?[/QUOTE]
Define "make electronics"
[QUOTE=geel9;49964744]Define "make electronics"[/QUOTE]
Design a board, order components and find a mill you can borrow (or etch if you really want to)? Doesn't really work out if you need more powerful (processors with a fine pitch, etc) components on there though.
[QUOTE=war_man333;49964537]can't believe the app is finally made and the developer's name is 'wiener890' :v:[/QUOTE]
Gotta choose something people Will remember! :v:
[QUOTE=Tobba;49964778]Design a board, order components and find a mill you can borrow (or etch if you really want to)? Doesn't really work out if you need more powerful (processors with a fine pitch, etc) components on there though.[/QUOTE]
I need Xbox controller support and I'm not about to spend the time to make that work on a microcontroller.
The difficult bit about all this is getting reliable PWM signal output to the motor controllers.
[QUOTE=geel9;49965010]I need Xbox controller support and I'm not about to spend the time to make that work on a microcontroller.
The difficult bit about all this is getting reliable PWM signal output to the motor controllers.[/QUOTE]
My suggestion would be to use the Raspberry Pi and throw an RTOS version of Linux on there. No need for an Arduino.
When prototyping, try to trade hardware complexity for software complexity - that is, keep the hardware simple. If you find empirically that it's not working, then consider additional components.
or question why you're using an rpi for this anyway
[QUOTE=geel9;49965010]I need Xbox controller support and I'm not about to spend the time to make that work on a microcontroller.
The difficult bit about all this is getting reliable PWM signal output to the motor controllers.[/QUOTE]
Just gonna throw it out there that there are quite a few tiny, somewhat inexpensive microcontrollers that can act as a USB host. i.e: [URL="http://www.digikey.com/product-detail/en/nxp-semiconductors/LPC4078FBD80,551/568-12894-ND/3679364"]this[/URL] (didn't spend too long searching, you could probably find something cheaper and more suitable), 0.5mm LQFP-80 isn't all too bad.
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