• What are you working on?
    5,004 replies, posted
Network traces have an interface now. [t]http://i.imgur.com/n7NDKtF.png[/t] Just need to get a right click menu on the nodes to edit properties and get serialisation done and then I can actually use the thing.
[video=youtube;ORnlQFGkqTE]https://www.youtube.com/watch?v=ORnlQFGkqTE&feature=youtu.be[/video] Been working on new enemies for my mod. These guys are my latest project, they're a bit smarter now (they now have a guy rush you in melee while the others shoot at you) but I've been running into weird issues with navigation lately. >:/
[QUOTE=Comfort Jones;49975367][video=youtube;ORnlQFGkqTE]https://www.youtube.com/watch?v=ORnlQFGkqTE&feature=youtu.be[/video] Been working on new enemies for my mod. These guys are my latest project, they're a bit smarter now (they now have a guy rush you in melee while the others shoot at you) but I've been running into weird issues with navigation lately. >:/[/QUOTE] Looks cool! But I can't stop hearing them saynig "I love you" when they shoot :v:
[QUOTE=tisseman890;49975571]Looks cool! But I can't hearing them saynig "I love you" when they shoot :v:[/QUOTE] ;D If anyone's curious about the sound pack btw I got it here: [URL="http://blackmesa.gamebanana.com/sounds/18117"]http://blackmesa.gamebanana.com/sounds/18117[/URL] Using the stock hl1 death noise though since his pack is missing a proper death sound. Making my own AI's always been a dream of mine so I can't wait to have this thing really playable.
[QUOTE=tisseman890;49975571]Looks cool! But I can't stop hearing them saynig "I love you" when they shoot :v:[/QUOTE] why, yes, i love you
[IMG]http://i.imgur.com/JBGmv5I.png[/IMG] My tree is getting big
Fucking around with metaballs [t]http://richardbamford.io/dmp/love_2016-03-21_13-44-28.png[/t] [t]http://richardbamford.io/dmp/love_2016-03-21_13-51-28.png[/t]
Is this modulus of distance to the closest ball?
[QUOTE=Bambo.;49976460]Fucking around with metaballs [t]http://richardbamford.io/dmp/love_2016-03-21_13-44-28.png[/t] [t]http://richardbamford.io/dmp/love_2016-03-21_13-51-28.png[/t][/QUOTE] Is that just the sum of squared distances?
Probably modulus of sum of squared distances [editline]21st March 2016[/editline] though if it would be squared distance, then wouldn't there be lots of fluctuations?
[QUOTE=Fourier;49976572]Probably modulus of sum of squared distances [editline]21st March 2016[/editline] though if it would be squared distance, then wouldn't there be lots of fluctuations?[/QUOTE] Oh right, there must be an inverse somewhere. The higher frequencies are next to the origins.
yup, mystery solved, modulus of inverse of squared distance of meatballs
[QUOTE=Fourier;49976640]yup, mystery solved, modulus of inverse of squared distance of meatballs[/QUOTE] you are correct good sir.
Me working on something [video=youtube;XdrNWU3omNQ]https://www.youtube.com/watch?v=XdrNWU3omNQ[/video] [QUOTE=Bambo.;49976710]you are correct good sir.[/QUOTE] cool :)
[QUOTE=Fourier;49976827]Me working on something [video=youtube;XdrNWU3omNQ]https://www.youtube.com/watch?v=XdrNWU3omNQ[/video] [/QUOTE] I've got something for you [url]https://docs.google.com/spreadsheets/d/1RiUbwvEhFyUhQB4IyNFPtj05rl6aRGSt4gu1pGAMHHM/edit?usp=sharing[/url]
[QUOTE=Darwin226;49976845]I've got something for you [url]https://docs.google.com/spreadsheets/d/1RiUbwvEhFyUhQB4IyNFPtj05rl6aRGSt4gu1pGAMHHM/edit?usp=sharing[/url][/QUOTE] Thx :). I already have sorted 350000 keys to try, it will take me around 42 days.. but first I need to get camera working to capture response (I don't know how to test if screen was unlocked..)
Working on making a 3d sphere maze in Unity for VR. Anyone have a cool reference for things like that? I have a few sources but we're not sure what direction to take. Considering making a programmatic-esk maze with walls along longitutde/latitude lines and then doing cool inception type stuff to the walls depending on your distance to them.
Which math is more useful to programmers? Trigonometry or Calculus? Can someone explain what you can do with each? My understanding is that trig is good for graphics and calculus is good for algorithms.
[QUOTE=Ott;49978119]Which math is more useful to programmers? Trigonometry or Calculus? Can someone explain what you can do with each? My understanding is that trig is good for graphics and calculus is good for algorithms.[/QUOTE] All of it! End up using both a lot in places you'd never expect. Whoops shitty pageking, have some WIP morrowind skeleton animations... (warning audio) [vid]http://richardbamford.io/dmp/2016-03-21_19-34-32.webm[/vid]
[QUOTE=Ott;49978119]Which math is more useful to programmers? Trigonometry or Calculus? Can someone explain what you can do with each? My understanding is that trig is good for graphics and calculus is good for algorithms.[/QUOTE] Both. Also Discrete mathematics is the one useful for programmers/algorithms, not calculus. (not saying calculus is useless)
I told my dad a few days ago about my app, and I found out today that he has my app installed, because he was curious what it was. :v: He also said he would keep it installed as he thought it was cool that I made, and would love to see how it evolves.
Imagine if someone made a community powered mobilizer app where community rated configs are used to transform and view various mobile-unfriendly sites.
[QUOTE=Ott;49978119]Which math is more useful to programmers? Trigonometry or Calculus? Can someone explain what you can do with each? My understanding is that trig is good for graphics and calculus is good for algorithms.[/QUOTE] Neither, they're both tools in a huge toolset you're absolutely required to have. Linear Algebra, Calculus, Analytic Geometry, Discreet mathmatics and all other math subjects all intersect, and they are all equally useful for something. [url=http://i.imgur.com/a8RoWkU.png]Here is some trig [/url] and [url=http://i.imgur.com/xwlJerl.gifv]this is the result.[/url] Not satisfied? [url=http://i.imgur.com/vVsoUYy.gifv]This is the same idea with very small changes, small math pieces here and there, all made possible due to the grasp of how equations behave I now have after studying calculus[/url] Or maybe you don't want me showing off my work, how about [url=https://www.rose-hulman.edu/~bryan/googleFinalVersionFixed.pdf]a monolith that uses linear algebra to make billions?[/url] The point I'm trying to make is, broaden your horizons. Everything new you learn makes you better at learning, and allows you to tackle problems with different perspectives. Read literature, read biology, read all the math you can. It's all interesting. Knowledge is [B][I]cumulative [/I][/B]/rant
[QUOTE=JohnnyOnFlame;49978613]Neither, they're both tools in a huge toolset you're absolutely required to have. Linear Algebra, Calculus, Analytic Geometry, Discreet mathmatics and all other math subjects all intersect, and they are all equally useful for something. [url=http://i.imgur.com/a8RoWkU.png]Here is some trig [/url] and [url=http://i.imgur.com/xwlJerl.gifv]this is the result.[/url] Not satisfied? [url=http://i.imgur.com/vVsoUYy.gifv]This is the same idea with very small changes, small math pieces here and there, all made possible due to the grasp of how equations behave I now have after studying calculus[/url] Or maybe you don't want me showing off my work, how about [url=https://www.rose-hulman.edu/~bryan/googleFinalVersionFixed.pdf]a monolith that uses linear algebra to make billions?[/url] The point I'm trying to make is, broaden your horizons. Everything new you learn makes you better at learning, and allows you to tackle problems with different perspectives. Read literature, read biology, read all the math you can. It's all interesting. Knowledge is [B][I]cumulative [/I][/B]/rant[/QUOTE] This makes me sad i'm horrible at math. :saddowns:
[QUOTE=Skipcast;49978677]This makes me sad i'm horrible at math. :saddowns:[/QUOTE] Before engaging in [del]self flagellation[/del] university I was pretty sure I was hopeless, have you actually tried getting out of the box? Not all people are made equal, and sometimes all it takes is finding a lecturer or author that tickles your brain in the right ways. Other times you simply don't find a way to progress and need a push. Maybe there's no way. A great way of accessing your options is searching for university lectures such as the ones made available by the MIT and then trying to solve proposed exercises by different authors. If you get stumped, go for the next author/exercise until you loop back. And if you do loop back and get stumped again, look for a friend or group to help you. Just to be clear, this is not me patronizing or some shit, I'm just throwing it out there as a general for anyone having trouble like I used to have.
[QUOTE=Skipcast;49978677]This makes me sad i'm horrible at math. :saddowns:[/QUOTE] Me too, me too...
[QUOTE=Fourier;49979036]Me too, me too...[/QUOTE] I've actually had a quite difficult time with math as well. I think this is because I'm taking it at a community college, but I had to drop my first trigonometry professor because she barely spoke English and could not explain things very well at all. The second professor I took has probably been my favorite professor of all time; he had a PhD in mathematics as well as a masters in English. He was incredibly passionate about teaching and it made all the difference. I thought I would never get past it until I took his class.
Got inspired by this video and created a Times Table. [video=youtube_share;qhbuKbxJsk8]http://youtu.be/qhbuKbxJsk8[/video] [vid]https://dl.dropboxusercontent.com/s/lkt05a8ujrfj9de/2016-03-21_22-58-51.webm?dl=0[/vid] [URL="http://vennstrom.codes/times-table"]Download link[/URL] as usual.
Who needs math when you can make[I] sick drifts.[/I] [vid]https://my.mixtape.moe/dajavs.mp4[/vid] Wait.. [vid]https://my.mixtape.moe/hibhhz.mp4[/vid] There we go!
[QUOTE=Anven11;49979140]Got inspired by this video and created a Times Table. [video=youtube_share;qhbuKbxJsk8]http://youtu.be/qhbuKbxJsk8[/video] [vid]https://dl.dropboxusercontent.com/s/lkt05a8ujrfj9de/2016-03-21_22-58-51.webm?dl=0[/vid] [URL="http://vennstrom.codes/times-table"]Download link[/URL] as usual.[/QUOTE] Might want to change the redirect on vennstrom.codes to [url]http://www.xn--vennstrm-t4a.se/[/url] instead of [url]http://www.vennström.se[/url] because the first one works in Firefox and the second just says it can't find the name server.
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