• GameMaker: Studio discussion
    180 replies, posted
I love gamemaker and have made several games with it but my weakness has always been animation. I remember when I tried to animate a wolf and it looked like an upside down bird flapping its legs together while floating back and forth.
[QUOTE=delular100;49470245]As someone who's currently trying to figure out what program i should use to start learning how to make my 2D dream game, this post was very helpful. Thanks![/QUOTE] Game makers great dude many great games where created with it.
I've been using game maker for ages now. I haven't really created any major projects, but I really want to make a platforming rouge-like. No idea how I'm gonna go about procedural generating levels tho. Anyone have any tutorial suggestions and the like? Also, have a little runner game I made in one of my classes a bit back. It's ugly and rather difficult, but damn it, I was proud of it. My professor got to something like 600+ deaths and marked me down a bit for the camera not showing enough ahead in time :v:. Space jumps, shift makes you fall faster. [URL]https://drive.google.com/file/d/0B-8J6rmY00o_UXR6Qjk4ckVud00/view?usp=sharing[/URL] a little screen shot: [thumb]http://puu.sh/mvciA/162434f3de.png[/thumb]
...so [URL="https://www.reddit.com/r/gamemaker/"]/r/gamemaker[/URL] has its game jam this weekend. It's a great opportunity to press yourself to start working with GameMaker, and to hopefully finish something that you can be proud of. A lot of newbies use the game jam to learn GameMaker. The theme will be announced on the subreddit and [URL="https://twitter.com/redditgamemaker"]twitter @redditgamemaker[/URL] Saturday at 00:00 GMT. We use the [URL="http://www.gm48.net/"]gm48.net website[/URL], which I wrote and designed, to organize the games by way of submission and rating. I hope to see some of you guys there!
Do you just need to sign up to the site?
[QUOTE=NiandraLades;49529334]Do you just need to sign up to the site?[/QUOTE] No sign up required, just submit the game to the website.
Making my submission for the Game Jam. [video=youtube;jFyJJd_jlMI]https://www.youtube.com/watch?v=jFyJJd_jlMI[/video] If you guys whana try the game it's here. [url]http://www.gm48.net/game/?id=150[/url]
Did anyone else here make anything for the game jam?
I decided to pick up one of my old game projects and I've been adding stuff to it. I made the game run better (but the video doesn't give it much justice thanks to fraps), made all of the particles custom, added stat tracking, online highscores and achievements. I was too lazy to convert the game over to Studio (plus, it would break a few things in the game if I did), so I just finished it off with GM8. [video=youtube;0-TVA6vXOZI]https://www.youtube.com/watch?v=0-TVA6vXOZI[/video]
I wish I had something presentable to post here, but right now my game's a buggy mess. At least I have a place to start off from.
[QUOTE=BeardyDuck;49608896]i have no experience or knowledge in programming or coding and this is what i've done so far [media]http://www.youtube.com/watch?v=bHnLY6p37QM[/media] i had the professional version of gamemaker studio from a promotional deal a year or 2 ago, and i only recently started learning it. i started off with a simple movement and shooting system as seen in this video [media]http://www.youtube.com/watch?v=c40ack51ZKg[/media] then i dropped it for about 4 months and picked it back up when i stopped being lazy and ended up with this [media]http://www.youtube.com/watch?v=FIcmKT9wv_4[/media] and after a week or 2 of doing nothing i picked it back up for another 1-2 hour session of learning and ended up with what is in the first video. i have a general idea on what type of game i'm making, and no i don't have any talent in art stuff or sound effects stuff.[/QUOTE]
Hey guys, what do you do about resolution in your games? Like, I know some just stick to a certain one and it can't be changed but I feel it's good to allow the user to have a few different options that they can toggle between Interested in hearing what people do for this, I've mainly been working on GameMaker for android in mind, which has been simply sticking with stuff like 1080x720 etc but am working on a little PC oriented project
i used to do 640x480 out of tradition, but I've come to realize that monitors aren't tiny anymore. I generally try to do 1280x720 now, but the more important thing is to have either a fixed ratio, like 16:9, or a fixed width or height if you want it to be resizable. There''s also a difference in screen resolution and game resolution. I generally do games in 320x180 and scale up 4x to 1280x720, but that's because I generally do stuff with pixel art (since it's so readily available).
I test stuff at 1280x720 but in the future I want to make an options menu that has all resolution options available.
Neat, I never knew there was a Game Maker thread here. I've been working on a game in Game Maker on and off for about 2 years. It's sorta like an RTS-Village builder. It's been pretty slow going most of the time though. [thumb]http://puu.sh/n0p89/006c19a5c3.png[/thumb][thumb]http://puu.sh/mW3ap/cfe6bd8cad.png[/thumb] [img]http://i.imgur.com/Vezu0K1.gif[/img][thumb]http://puu.sh/n0M9w/bef051755d.png[/thumb]
[QUOTE=NiandraLades;49698794]Hey guys, what do you do about resolution in your games? Like, I know some just stick to a certain one and it can't be changed but I feel it's good to allow the user to have a few different options that they can toggle between Interested in hearing what people do for this, I've mainly been working on GameMaker for android in mind, which has been simply sticking with stuff like 1080x720 etc but am working on a little PC oriented project[/QUOTE] Resolution is my personal hell. The biggest problem is that external resource loading in game maker is iffy as hell - a single frame of a sprite takes [I]a whole[/I] texture page. Which means you need to generate your own texture pages. Luckily a guy released a system for that, I'm unsure if I'm going to use it or write my own (I've already done some tests with BSP trees). I've also been working on a resolution-independent GUI engine for the past year, right now I'm coding the fourth(?) iteration of that.
[QUOTE=Annoyed Grunt;49711398]I've also been working on a resolution-independent GUI engine for the past year, right now I'm coding the fourth(?) iteration of that.[/QUOTE] Have any screenshots of that? Sounds interesting.
So i'm having a bit of a problem here. Whenever i move a view around in my game, strange white/green lines occasionally show up like this: [t]http://i.imgur.com/rBi7RUD.png[/t] Does anybody have any idea why this happens? It's really annoying and i'd like to fix it.
[QUOTE=chimitos;49717625]Have any screenshots of that? Sounds interesting.[/QUOTE] Never made graphics for the thing. And I just started the fourth iteration anyway. [QUOTE=SgtPsychic;49720891]So i'm having a bit of a problem here. Whenever i move a view around in my game, strange white/green lines occasionally show up like this: [t]http://i.imgur.com/rBi7RUD.png[/t] Does anybody have any idea why this happens? It's really annoying and i'd like to fix it.[/QUOTE] Looks like a rounding error, are you using half pixels and the such?
[QUOTE=Annoyed Grunt;49722224]Never made graphics for the thing. And I just started the fourth iteration anyway. Looks like a rounding error, are you using half pixels and the such?[/QUOTE] At least not intentionally, i try to keep the pixels full size.
[QUOTE=SgtPsychic;49725052]At least not intentionally, i try to keep the pixels full size.[/QUOTE] Well, unless you post your rendering code there is not much I can say.
What do you mean by rendering code? I'm not too experienced with gamemaker, so sorry if i'm just being ignorant here.
[QUOTE=SgtPsychic;49737916]What do you mean by rendering code? I'm not too experienced with gamemaker, so sorry if i'm just being ignorant here.[/QUOTE] Just the code you use to draw the field.
[QUOTE=SgtPsychic;49737916]What do you mean by rendering code? I'm not too experienced with gamemaker, so sorry if i'm just being ignorant here.[/QUOTE] I experienced something similar when my port size and my view size were slightly misaligned. That's my best guess.
[QUOTE=Drasnus;49739475]I experienced something similar when my port size and my view size were slightly misaligned. That's my best guess.[/QUOTE] Huh, i aligned them and suddenly it started working just fine. Cheers!
[IMG]https://49.media.tumblr.com/767cec5bacb470af6d51f02ecbb2b3cf/tumblr_o2m277p5kt1uc8obho1_1280.gif[/IMG] This is what I have so far for my movement prototype. The movement and speed is controlled by mouse.
Well, it's more character graphics than programming at this point, but hey, just started making it this morning. Weapon play: [vid]https://i.gyazo.com/49612605bce80d65f452016c7899b769.mp4[/vid] Hurt/Dying: [vid]https://i.gyazo.com/2c3fe3e54fa11c3e9d715fed8211505b.mp4[/vid] Really just need to get the zombies to react to/chase the player, and the bare bones for the game are pretty much all in. (Though hoping to have more puzzle elements than straight up gun play.)
Been working more and more on that text engine. It now has text skipping, character portraits and a few other improvements. It's still pretty sloppy and jury rigged, but I'm happy with how it's coming out. [vid]http://s1.webmshare.com/AxbnN.webm[/vid]
[video=youtube;tl_eln_KxHg]https://www.youtube.com/watch?v=tl_eln_KxHg&feature=youtu.be[/video] Im going to start doing tutorial videos
[QUOTE=Isaac96;50002491][video=youtube;tl_eln_KxHg]https://www.youtube.com/watch?v=tl_eln_KxHg&feature=youtu.be[/video] Im going to start doing tutorial videos[/QUOTE] Useful tutorial, but I think the format would work better if you showed the finished product, then recreated it from scratch, showing the process rather than just showing off code. [editline]28th March 2016[/editline] Anyway, I wish this thread was more popular than it is. I'm still reworking my text engine so now it supports multiple talkers and a few other variations. I'm trying to make it as flexible and reusable as possible. [vid]http://s1.webmshare.com/jj9yQ.webm[/vid] It's actually faster than this, but ShareX's record thing slows it down a little.
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