• GameMaker: Studio discussion
    180 replies, posted
What would cause a pathfinding algorithm to allow the object to clip through the thing its trying to avoid?
[QUOTE=IliekBoxes;50767616]What would cause a pathfinding algorithm to allow the object to clip through the thing its trying to avoid?[/QUOTE] a whole lot of things like a long as fuck list you didnt give the algorithm or any sort of information if you're seeking help the first thing i'd check is the speed if the thing is going too fast, it might just not register the collision
I'm using this guys tutorial: [url]https://www.youtube.com/watch?v=LUw78Tk70bM[/url] It's using the built in A* path finding. I'm running each room at 144, but I have the enemy speed set to .8. Lowering the room speed to 30 still causes the issue.
[QUOTE=IliekBoxes;50770346]I'm using this guys tutorial: [URL]https://www.youtube.com/watch?v=LUw78Tk70bM[/URL] It's using the built in A* path finding. I'm running each room at 144, but I have the enemy speed set to .8. Lowering the room speed to 30 still causes the issue.[/QUOTE] I'm assuming by 'clip through' you mean it's walking through walls? If your path's [URL="https://docs.yoyogames.com/source/dadiospice/002_reference/paths/path_start.html"]'absolute'[/URL] setting is false, it could be that something is knocking it off course and it's continuing to follow the path relative to its new position. Otherwise, if you mean it's following the path but the sprite is overlapping boundaries; the pathfinding only checks the object's origin and doesn't use the mask. If the distance from the origin to the sprite edges is greater than the grid cell dimensions then the sprite might overlap a bit.
so ive got this dumb shitty ass problem where fast moving things create ghost trails sort of like motion blur ive tried the interpolation trick, tried vsync, tried changing the room speed, its there no matter what anyone know of a fix for this
[QUOTE=Wingz;50864392]so ive got this dumb shitty ass problem where fast moving things create ghost trails sort of like motion blur ive tried the interpolation trick, tried vsync, tried changing the room speed, its there no matter what anyone know of a fix for this[/QUOTE] How are you drawing the sprites? I am wondering whether the sprite is being drawn in the new location before clearing the old one first.
[QUOTE=shard;50872054]How are you drawing the sprites? I am wondering whether the sprite is being drawn in the new location before clearing the old one first.[/QUOTE] yea thats what i think its doing but it seems like an engine problem as far as i know, i have all the "clear graphics" and "clear buffer" tickers checked
[QUOTE=Wingz;50864392]so ive got this dumb shitty ass problem where fast moving things create ghost trails sort of like motion blur ive tried the interpolation trick, tried vsync, tried changing the room speed, its there no matter what anyone know of a fix for this[/QUOTE] Possibly dumb question, but could it be your monitor? Look up the model and see if people complain about ghosting or if it has a slow refresh rate
[QUOTE=chimitos;50874293]Possibly dumb question, but could it be your monitor? Look up the model and see if people complain about ghosting or if it has a slow refresh rate[/QUOTE] i dont see any complaints of ghosting and the refresh rate is reportedly 5ms its a dell e2414h
[QUOTE=Wingz;50875171]i dont see any complaints of ghosting and the refresh rate is reportedly 5ms its a dell e2414h[/QUOTE] That's not the problem then. How are you drawing the image? Is it just a sprite on an object, or is it something more complicated? If it's just a sprite you might need to file a bug report.
[QUOTE=chimitos;50875419]That's not the problem then. How are you drawing the image? Is it just a sprite on an object, or is it something more complicated? If it's just a sprite you might need to file a bug report.[/QUOTE] yea its just a sprite that sucks
apologies for this being a bit of a bump but do any of the people that posted before still have the professional copies of GM? if not I'll probably end up paying the $150.
It looks like someone found more than a couple of unlisted GameMaker: Studio 2 videos. [url]https://www.reddit.com/r/gamemaker/comments/5agph4/yoyo_games_videos_showing_off_the_new_features/[/url] It looks great. Best watch them before they become private!
[QUOTE=Wave160;51290324]It looks like someone found more than a couple of unlisted GameMaker: Studio 2 videos. [url]https://www.reddit.com/r/gamemaker/comments/5agph4/yoyo_games_videos_showing_off_the_new_features/[/url] It looks great. Best watch them before they become private![/QUOTE] They're private and all rehosted video links posted in the thread got edited out too unfortunately. Their Twitter account seems to suggest that this stuff is getting revealed this month anyways though.
GameMaker Studio 2 announced! The website is unresponsive at the moment, so I collected the information in a reddit post: [url]https://www.reddit.com/r/gamemaker/comments/5aqey1/gamemaker_studio_2_announcement_price_upgrade/[/url]
Looks super cool.
I got into the beta
There's more beta keys available. I just got one.
More keys up Edit: not anymore.
Jeez, missed this last wave of beta slots by an hour and twenty minutes and they were already out. I have a feeling I'm not going to manage to get in anytime soon, lol.
Managed to get a beta key. Now what should I do to get the most out of it?
I finally got into the beta after checking 2-3 times per day. It's definitely an interesting update. Some things seriously need to be fixed up before a proper release though. The biggest noteworthy flaw I've seen at the moment is conversion of dnd to gml. [img]http://i.imgur.com/RSWabpW.png[/img] Converting this to GML nets the following code: [code]{ var l78F6C278_0 = 0; var l78F6C278_1 = 1; draw_text(l78F6C278_0, l78F6C278_1, string("Caption: ") + string(asdf)); } { var l78A47611_0 = 2; var l78A47611_1 = 3; draw_text(l78A47611_0, l78A47611_1, string("Caption: ") + string(asdf2)); } { var l492919DC_0 = 4; var l492919DC_1 = 5; draw_text(l492919DC_0, l492919DC_1, string("Caption: ") + string(asdf3)); }[/code] There's no need for each operation from the dnd function to be converted into its own block of code. And declaring variables like that instead of just sticking your numbers straight into the draw_text function is weirdly inefficient. Also variable names, if they insist on using them, could be made a lot cleaner. Something like "drawtext_x/y_1 = whatever" with the number after the x/y bit incrementing for each new operation would be a lot more readable.
Beta has been made open to everyone. They just did an AMA on /r/gamemaker a few hours ago. [url]https://www.reddit.com/r/gamemaker/comments/5d2y93/we_are_yoyogames_we_recently_announced_gamemaker/[/url]
I know it's been a while since a post here. This is what I've been working on the last couple days. [video=youtube;lPn0d5tLvdo]https://www.youtube.com/watch?v=lPn0d5tLvdo[/video] It's an arena shoot-em up. Going to add some good features to it. Right now the player movement is good and so is the enemy spawning.
Been a while since anyone posted here. Just thought I would update with another small project I'm working on. So far it features the following *A warmth system that causes you to freeze if you aren't warm *Limb Based Damage system that affects your stats *Weather system that causes your stats to be affected if you are outdoors And more to come [vid]https://my.mixtape.moe/ywvbrm.mp4[/vid] Also the weather effect is place holder because it looks very bad.
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