Pragma - A 3D multiplayer sandbox engine with Lua-integration, based on Vulkan and bullet physics
379 replies, posted
[T]http://i.imgur.com/17WsNmz.jpg[/T]
Yup.
What is your GPU model? (Error 87 seem to be related to GPU)
NVIDIA GeForce GTX 980 (MSi, It's not a TI version.), i7 4770k @ 4.7Ghz. I've reset my OC just in case, same issue. 16GB Corsair DDR3 @ 1866.
Edit: Driver 355.60
Update the NVIDIA driver.
If the op needs a master server, i could chuck it onto my 1 gig vps.
This took a bit longer than I originally planned, but the [URL=sciolyte.com/download.php]linux version[/URL] is now up as well!
[URL=http://sciolyte.com/media/images/launcher_ubuntu.png][IMG]http://sciolyte.com/media/images/launcher_ubuntu_t.png[/IMG][/URL] [URL=http://sciolyte.com/media/images/sciolyte_ubuntu.png][IMG]http://sciolyte.com/media/images/sciolyte_ubuntu_t.png[/IMG][/URL]
I've only been able to test it on Ubuntu 14.04 LTS, I expect there might be some missing dependencies for some people. If that's the case, please let me know!
[b]Note:[/b] Updates for the linux version will be less frequent than for the windows version, since it's very time consuming and there are far more people using the windows version, sorry! I will try to keep it up to date as best I can.
[QUOTE=shadowboy303;48959955]NVIDIA GeForce GTX 980 (MSi, It's not a TI version.), i7 4770k @ 4.7Ghz. I've reset my OC just in case, same issue. 16GB Corsair DDR3 @ 1866.
Edit: Driver 355.60[/QUOTE]
[QUOTE=Gedo789;48960000]Update the NVIDIA driver.[/QUOTE]
Did updating the drivers fix the problem?
[QUOTE=ChloeBlackSythe;48964046]If the op needs a master server, i could chuck it onto my 1 gig vps.[/QUOTE]
Thanks, but no need at the moment. :)
Just updated to 358.50, still not working. Same issue.
Fuck :( - wanted to make some stuff to see what the engine was capable of.
You are out of luck then. There are no ways to fix this error on NVIDIA GPU.
This error is supposed to only happen with ATI/AMD GPU... Sorry.
What exactly do you plan to do with this engine in the end? Just make Gmod 2.0 or something more?
This has an extremely large amount of potential
You can go so many ways from here so I hope you do take some time to consider the possibilities and pick one of them, and then stick with it. Too many (I say indies here but I might as well say modders) try too many things at the same time with a new concept and end up being nothing at all or a bug ridden mess.
This is a starting point and by god if it isn't impressive. Hats off.
[QUOTE=shadowboy303;48965321]Just updated to 358.50, still not working. Same issue.
Fuck :( - wanted to make some stuff to see what the engine was capable of.[/QUOTE]
Did you have any AMD drivers installed on your os at some point? If so, try searching for "atig6pxx.dll" within "windows/system32" and rename it if it exists.
If that doesn't work, you can try these OpenGL drivers: [url]https://developer.nvidia.com/opengl-driver[/url]
[QUOTE=matt000024;48970637]What exactly do you plan to do with this engine in the end? Just make Gmod 2.0 or something more?[/QUOTE]
First I need to cover all the basics, which will still take quite a while.
My main focus will always be modding support, but as I've said in my first post, there's no "end goal" at the moment.
The master server for the server browser is now up and running as well, which means all servers should pop up in the server list, as long as the [URL=http://wiki.sciolyte.com/index.php?title=PortForwarding]ports are open[/URL].
I don't really recommend trying the multiplayer at the moment however, there are still a few bugs I need to fix.
Never touched anything AMD/Ati related on this install.
Waiting for the specific OpenGL driver to finish downloading.
So in theory, is there no limit on map size for this as opposed to current source?
Might want to make the players cylindrical/boxes instead of capsules. You fly up into the air when you hit a bump.
Also, make the window center itself on launch so windowed noborder works.
are the ents even implemented yet? They don't seem to be working for me
This has enormous potential. Are you looking for swdev help?
[QUOTE=shadowboy303;48979581]Never touched anything AMD/Ati related on this install.
Waiting for the specific OpenGL driver to finish downloading.[/QUOTE]
Did that help at all?
[QUOTE=TheNerdPest14;48980191]So in theory, is there no limit on map size for this as opposed to current source?[/QUOTE]
There's no arbitrary limit, no.
I haven't done any tests, but in theory you should be able to build maps up to the maximum range of a 4-byte float, which would be -3.40282*10^38 to 3.40282*10^38, which is, well, [b]a lot[/b].
[QUOTE=Ott;48980275]Might want to make the players cylindrical/boxes instead of capsules. You fly up into the air when you hit a bump.[/quote]
I think it's an issue with bullet's character stepping code, but I'll have to delve deeper into the source code of bullet to find what's causing it exactly.
[QUOTE=Ott;48980275]Also, make the window center itself on launch so windowed noborder works.[/QUOTE]
Thanks for the tip, added that for the next update.
[QUOTE=WhyNott;48980491]are the ents even implemented yet? They don't seem to be working for me[/QUOTE]
The entities aren't the same as in source, you'll have to include the "base.fgd" in the "sdk" directory in hammer to get the correct entities and keyvalues.
If you've already done that, which entities don't work? What did you try to do exactly?
[QUOTE=bobsmit;48981105]This has enormous potential. Are you looking for swdev help?[/QUOTE]
I appreciate the offer, but not at the moment. I might need a web developer at some point though.
[QUOTE=Silverlan;48981541]Did that help at all?[/QUOTE]
Same issue. :(
Updating to 0.1.45 from 0.1.41 now.
Edit: Actually, for shits and giggles I'll just run it on my server instead for now.
WAT
[img]http://i.imgur.com/Y0qO9xj.jpg[/img]
Edit 2: So that runs for about 30 seconds then closes. Yay. Not having much luck recently.
(Server 2012 R2 btw, just leaving launcher downloading.)
[QUOTE=Silverlan;48981541]
If you've already done that, which entities don't work? What did you try to do exactly?
[/QUOTE]
None of them compile into the map. No lights, no player spawn, nothing.
The menu UI isn't working for me. No text showing up. I validated the files to no avail.
Looking promising so far! Currently having a bit of fun launching myself off of level geometry. :v: Keep up the good work, will keep my eye on this.
[QUOTE=shadowboy303;48981608]Same issue. :(
Updating to 0.1.45 from 0.1.41 now.[/QUOTE]
Can you check for the "atig6pxx.dll" within "windows/system32" anyway?
It's weird, because from what I've read, that error only occurs for people with AMD cards...
[QUOTE=WhyNott;48981821]None of them compile into the map. No lights, no player spawn, nothing.[/QUOTE]
Make sure the "Start On"-flag is set on the lights.
You can also check out the .vmf-files for the test-maps in "sdk/maps".
[QUOTE=glarkon;48982099]The menu UI isn't working for me. No text showing up. I validated the files to no avail.[/QUOTE]
What graphics card do you have? Do you have the latest drivers?
If you turn on the console (Start with "-console"), are there any shader errors showing up?
[QUOTE=Silverlan;48984331]Can you check for the "atig6pxx.dll" within "windows/system32" anyway?
It's weird, because from what I've read, that error only occurs for people with AMD cards...[/QUOTE]
AMD card here, game works fine for me.
Any short-term plans to support other formats for import? Something like obj or fbx that most modern editors can output would be great.
So is there also no limit on entity amount? Also, do you have any support for integrating NPCs?
Also, if I wanted to say, make a map of Europe on that, how much of it would fit with that size you've told me?
[QUOTE=Gedo789;48950910]
Size:3276800x3276800
(3.276.800 = 2.457.600' ≈ 62,42Km)
[/QUOTE]
I am having trouble understanding this. 62 x 42km?
[QUOTE=Morbo!!!;48984636]I am having trouble understanding this. 62 x 42km?[/QUOTE]
~62.42 km
, is for decimals in some countries.
Are you going to add anymore support to custom AI?
It might not be needed though.
[QUOTE=Skipcast;48984756]~62.42 km
, is for decimals in some countries.[/QUOTE]
So it's 62km square? That's pretty impressive
[QUOTE=Morbo!!!;48984974]So it's 62km square? That's pretty impressive[/QUOTE]
I know, that's around over half of Japan I think.
The launcher keeps crashing for me when I'm updating wtf
[editline]26th October 2015[/editline]
nevermind
Sorry, you need to Log In to post a reply to this thread.