• UE4 Development v2
    820 replies, posted
[QUOTE=Shirky;52212089]Its funny, because my Spooky Forest just got rejected because there are "too many similar assets on the marketplace"[/QUOTE] Whats wrong with competition and fresh content? makes no sense smh
[QUOTE=Shirky;52212089]Its funny, because my Spooky Forest just got rejected because there are "too many similar assets on the marketplace"[/QUOTE] Contest it
Ive already sent them an email, and if I dont hear back about it by tomorrow then Im going to email some other people at Epic and ask whats going on. If the issue still doesnt get resolved, then it looks like Im moving onto a different marketplace that actually has features that developers have been asking for.
[QUOTE=Shirky;52214371]Ive already sent them an email, and if I dont hear back about it by tomorrow then Im going to email some other people at Epic and ask whats going on. If the issue still doesnt get resolved, then it looks like Im moving onto a different marketplace that actually has features that developers have been asking for.[/QUOTE] Speaking of which, are there alternate markets for UE4 assets? I've seen some really good shit get denied, and some stuff can't be added due to its interactions with non-UE programs ([url=https://nte.itch.io/hammuer]like HammUEr, my current favorite addon for rapidly prototyping levels[/url])
Make a huge scene for UE4, port it to Unity (only really works for art), sell each individual asset on Turbosquid then sell the designer graphs on Gumroad. $$$$
[QUOTE=Itszutak;52214591]Speaking of which, are there alternate markets for UE4 assets? I've seen some really good shit get denied, and some stuff can't be added due to its interactions with non-UE programs ([url=https://nte.itch.io/hammuer]like HammUEr, my current favorite addon for rapidly prototyping levels[/url])[/QUOTE] I've seen people just sell their packs on gumroad.
I've never liked gumroad, always found it to be ugly and doesn't allow for enough pictures of the product.
I have Orbit up on Gumroad and imo it's more of a hassle than it's worth, figuring out click through nexus tax deductions based on where your shit is bought is a pain in the ass.
Assets didn't get past approval by Epic, I'm not too upset (a little salty, admittedly) as it was a good practice for starting actual work, but why the fuck did some of the character assets get accepted? That duck is epic le maymay.
[QUOTE=nomad1;52207605]Has anyone else's UE4 Editor not have drop down menu's appear after the recent windows 10 update? Still running 4.12 hope that's not the reason.[/QUOTE] I might be late but yes, that's the issue. It also happens on 4.13 so I suggest going up to 4.14 or above, it was something introduced in the new Windows 10 update.
[QUOTE=ZombieDawgs;52227094]Assets didn't get past approval by Epic, I'm not too upset (a little salty, admittedly) as it was a good practice for starting actual work, but why the fuck did some of the character assets get accepted? That duck is epic le maymay.[/QUOTE] Epic is incredibly picky, but also incredibly inconsistent with their own guidelines. If you ask why it didnt get accepted they will probably give you a PDF of all the things wrong with it, and if you fix it up and resubmit then you can still get it accepted.
Behold! I made a thing. [URL="https://github.com/Xerios/LazyTheme"]https://github.com/Xerios/LazyTheme[/URL] [IMG]https://raw.githubusercontent.com/Xerios/LazyTheme/master/comparison_true.png[/IMG] Just changed few images to make it look nicer, nothing special.
[QUOTE=Xerios3;52240791]Behold! I made a thing. [URL="https://github.com/Xerios/LazyTheme"]https://github.com/Xerios/LazyTheme[/URL] [IMG]https://raw.githubusercontent.com/Xerios/LazyTheme/master/comparison_true.png[/IMG] Just changed few images to make it look nicer, nothing special.[/QUOTE] It's a small improvement but it's an improvement! Thanks for sharing edit: also shared it with my dev team :cool:
[t]https://dl.dropboxusercontent.com/u/16349584/demoreel/lightmaperror.png[/t] Any idea why I am getting this funky lighting? Medium build lighting settings.
First attempt at making the bullets on the revolvers actually line up. I broke so much code in the process. [media]https://www.youtube.com/watch?v=Mkof7LRuGUQ[/media]
[QUOTE=nomad1;52252963][t]https://dl.dropboxusercontent.com/u/16349584/demoreel/lightmaperror.png[/t] Any idea why I am getting this funky lighting? Medium build lighting settings.[/QUOTE] From my experience it can be a mixture of a million things. How are your lightmaps? Any issues coming up in the bake errors?
Not quite sure but it looks like your lightmap UVs aren't normalized?
I am not getting any error messages once the bake is complete and uh the lightmap UV's are all generated by unreal at import so they should be? I should probably look into having more light enter the interior.
Because Epic keeps rejecting this, I felt like going back and just adding some more content. [t]http://i.imgur.com/IFPsLz4.jpg[/t] [t]http://i.imgur.com/hAhJ1WD.jpg[/t] [t]http://i.imgur.com/oZtaQ2s.jpg[/t]
Release it on other places like Gumroad and CGTrader.
[QUOTE=ZombieDawgs;52254685]Release it on other places like Gumroad and CGTrader.[/QUOTE] Unless I heavily advertise it, it wont sell nearly as well as it would on the ue4 marketplace.
Not sure what your stance is on the engine, "I think at this point it doesn't really matter" but you should try converting the meshes and scenery into Unity, and selling on the asset store.
[QUOTE=sarge997;52254838]Not sure what your stance is on the engine, "I think at this point it doesn't really matter" but you should try converting the meshes and scenery into Unity, and selling on the asset store.[/QUOTE] I want to eventually use Unity, but I very against how reliant you need to be on scripts from their store.
[QUOTE=Shirky;52254738]Unless I heavily advertise it, it wont sell nearly as well as it would on the ue4 marketplace.[/QUOTE] Honestly I'd probably buy it for my game when I need it. Its got that source engine style that I want my own game to have as well.
[QUOTE=nomad1;52252963][t]https://dl.dropboxusercontent.com/u/16349584/demoreel/lightmaperror.png[/t] Any idea why I am getting this funky lighting? Medium build lighting settings.[/QUOTE] Are you using mesh distance fields?
[t]http://u.cubeupload.com/ZombieDawgs/Garage01.jpg[/t] It begins!
[QUOTE=Itszutak;52257596]Are you using mesh distance fields?[/QUOTE] No I am not. Should I be? Edit: Okay well I somehow got rid of it. No idea what I did. [t]https://dl.dropboxusercontent.com/u/16349584/demoreel/demoreel_progressshot_73.png[/t]
4.16 is out! :[url]https://forums.unrealengine.com/showthread.php?145720-4-16-Released!&p=713306#post713306[/url] Thats massive changelog
[QUOTE=werewolf0020;52269329]4.16 is out! :[url]https://forums.unrealengine.com/showthread.php?145720-4-16-Released!&p=713306#post713306[/url] Thats massive changelog[/QUOTE] Oh my god I JUST came back from work after just having finished implementing some light shafts into a scene using a cone mesh with a transparent material and now I see they added proper volumetrics.
What version are you using it on? I haven't updated it since i gave it out
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