• UE4 Development v2
    820 replies, posted
If you copy/pasted an entire old file, it's very possible that you pasted in old macros that aren't used by Unreal anymore, or are missing macros from newer versions of Unreal because you overwrote them. If that's what you did, then you should only paste the contents of the class and not use the entire file verbatim. Get the stuff inside the class definition and not the stuff at the top.
Fixed this scene up after a redirectory bug broke my entire level, it was a pain in the ass to set everything up again. [t]http://i.imgur.com/Mk0p1YG.jpg[/t]
Started adding character customization stuff into my game: [media]https://twitter.com/hippowombat/status/828482854292070401[/media]
Fleshing out my dual wielding mechanics. Ended up finding out that in order to play 2 different animation montages simultaneously they need to be on different [B]Groups[/B] not just Slots. [vid]https://dl.dropboxusercontent.com/u/38438447/ShareX/2017/02/UE4Editor%202017-02-07%2016-03-51-623.webm[/vid]
Decided to make some Nova Prospekt type scene. [t]http://i.imgur.com/ScvL4gW.jpg[/t] [vid]https://a.pomf.cat/bqmgnc.webm[/vid]
Hey all, I'm changing [URL="https://cartrdge.com/hippowombat/projects/rrerr"]my game's[/URL] name, could you help me pick a new one? [url]http://www.strawpoll.me/12297647/r[/url]
I pulled an all nighter making this mechanic yesterday :v: Btw how's BLISTER doing, not gonna lie one of the reasons why I just dove in to try to make a multiplayer shooter is because I saw how much you guys have accomplished as a two man team. [vid]https://dl.dropboxusercontent.com/u/38438447/ShareX/2017/02/UE4Editor%202017-02-08%2017-35-40-518.webm[/vid]
Yeah I haven't posted about BLISTER in a while outside of twitter actually. Most recently I'm reanimating all the weapons on our new first-person rig. [vid]https://dl.dropboxusercontent.com/u/5210835/BLISTERWeaponPreview.mp4[/vid]
Did you remake the arms as well they look much better model and texture wise
More BLISTER is always welcome but I can't really ignore this wrist [t]http://i.imgur.com/2VxQR4u.png[/t] Poor guy is screaming in agony from the pain :v:
Do any of you guys know why this [CODE]void UGalileaDialogueW::Ay() { UGalileaDialogueCharW* Ref = CreateWidget<UGalileaDialogueCharW>(GetOwningPlayer(), TextTemplate); Ref->AddToViewport(0); Ref->InitW(); UCanvasPanelSlot* Panel = UWidgetLayoutLibrary::SlotAsCanvasSlot(Ref); Panel->SetPosition(FVector2D(0, 0)); // CRASH HERE! }[/CODE] Crashes the game?, I know that the crash occurs if i try to access anything inside Panel, meaning the variable is null but why is that the case?, I tried doing the [B]EXACT[/B] same thing on blueprints ( same function and all ) and it doesnt crash
[QUOTE=werewolf0020;51800780]Do any of you guys know why this [CODE]void UGalileaDialogueW::Ay() { UGalileaDialogueCharW* Ref = CreateWidget<UGalileaDialogueCharW>(GetOwningPlayer(), TextTemplate); Ref->AddToViewport(0); Ref->InitW(); UCanvasPanelSlot* Panel = UWidgetLayoutLibrary::SlotAsCanvasSlot(Ref); Panel->SetPosition(FVector2D(0, 0)); // CRASH HERE! }[/CODE] [/QUOTE] I guess blueprints doesn't crash because they might not execute underlying code if supplied argument/variable is null. You don't do that in your code so that's why it's crashing. Can't say why it's null though. Have you tried adding null check?
If i do that, it doesnt crash but it never sets the position either , for some reason using UWidgetLayoutLibrary::SlotAsCanvasSlot(Ref) trough C++ it always returns null for me, while using it trough a blueprint returns valid
Those are some sexy anims.
[t]http://i.imgur.com/v4qNApv.jpg[/t] [url=https://hydra-media.cursecdn.com/dota2.gamepedia.com/0/09/Invo_begin_01.mp3]So it begins...[/url]
I feel like anytime I post in this thread the entire thread dies for like a day or two Do you guys just hate me?
[QUOTE=TeamEnternode;51810114]I feel like anytime I post in this thread the entire thread dies for like a day or two Do you guys just hate me?[/QUOTE] Nah man, I personally haven't had a lot of time at my PC. The same thing happens to me sometimes when I post, we love you and we're glad you're here. Also, I'm writing up a post tonight on how I did [URL="https://cartrdge.herokuapp.com/hippowombat/trail-mechanic-example"]this trail carving mechanic,[/URL] I'll post it here if anyone's interested.
Well I imagine a few of us have things we would like to post but can't show it to the public yet.
If anyone's interested we wrote [URL="http://www.item42.com/dev-blog/2016/11/14/devblog-2-complete-fps-arms-rig-and-animation-tutorial-from-3ds-max-to-ue4"]a big fat blog post[/URL] on how we made the FPS rig and got it into UE4 that I posted above. I'm sure there's improvements to be made but might point some people in the right direction. We wrote it cause we never found anything that specific or updated. Also the wrist death on the KRISS is nothing compared to the deagle [t]https://dl.dropboxusercontent.com/u/5210835/Crunch.JPG[/t]
[QUOTE=a wet towel;51810457]If anyone's interested we wrote [URL="http://www.item42.com/dev-blog/2016/11/14/devblog-2-complete-fps-arms-rig-and-animation-tutorial-from-3ds-max-to-ue4"]a big fat blog post[/URL] on how we made the FPS rig and got it into UE4 that I posted above. I'm sure there's improvements to be made but might point some people in the right direction. We wrote it cause we never found anything that specific or updated. Also the wrist death on the KRISS is nothing compared to the deagle [t]https://dl.dropboxusercontent.com/u/5210835/Crunch.JPG[/t][/QUOTE] Yeah when I was following the tutorial I skipped the wrist controller part because I figured things like that would happen.
Actually the wrist controller allows me to easily fix it, i just didn't notice that animation until I put it in game Wayyy [t]https://dl.dropboxusercontent.com/u/5210835/UNCrunch.JPG[/t]
So while I was at the VFX festival in London the other day. I was talking to someone about VR and motion sickness. They mentioned that in most cases, it's usually acceleration up to speed that triggers it. Now, I'm really sensitive to motion sickness. When I first tried Windlands, I suffered for 2 days afterwards. Remembering the discussion I had, I loaded up the ShowdownVR demo from the UE4 marketplace and gave it a go. In it, you move down a street at a constant speed. I was eating my dinner while watching and felt almost no effects of motion sickness. The sudden stop at the end jarred me a little but I didn't feel sick. Just thought I'd share that.
Hey all, here's that trail-carving tutorial: [video=youtube;6-v9n8oLznQ]https://www.youtube.com/watch?v=6-v9n8oLznQ&feature=youtu.be[/video]
Working on a (hopefully) ease of use asset. [media]https://twitter.com/hippowombat/status/831383931849039873[/media]
Well this is pretty much finished now aside from a few tweaks here and there. [t]http://i.imgur.com/HA8GGDY.jpg[/t] [t]http://i.imgur.com/RBHlSSF.jpg[/t] [t]http://i.imgur.com/76WlfYH.jpg[/t] [t]http://i.imgur.com/1Vau9L3.jpg[/t]
For valentines day and my love of VFX. [video=youtube;LshzHBQrOEg]http://www.youtube.com/watch?v=LshzHBQrOEg[/video]
[IMG]http://i.imgur.com/YtQcUFO.gif[/IMG] Finally!, this time its ( properly ) handled trough C++, I use a single UMG Widget for the text properties. And since i can modify each text character i can apply individual colors, effects, etc . im pretty glad i have a good base to work on now
[video=youtube;nywXbwbVdXY]http://www.youtube.com/watch?v=nywXbwbVdXY[/video] Using vector fields from my software is proving to put out some pretty cool results :D
4.15 ! [url]https://forums.unrealengine.com/showthread.php?136947-4-15-Released[/url]! Looking at all these changes I think I'll just update my whole project to it.
So, for my game ( and since i absolutely dislike level design ) i was thinking of buying a landscape from the marketplace, to be specific affordable landscapes 2 [IMG]http://i.imgur.com/ltdGf5x.jpg[/IMG] Since -> That landscape fits perfectly the whole mood and its essentialy where the whole game will take place, Thing is the pack contains other 2 landscapes which i really dont need and paying 150$ for a single landscape feels a little bit steep, Am i better off finding someone to recreate that or all in all its a good price?
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