Updated the wall drawing thing, now instead of using the mouse wheel to dictate length, it just snaps length to the pointer position along the edge of the floor.
[media]https://twitter.com/hippowombat/status/834133140507488257[/media]
[QUOTE=hippowombat;51855214]Updated the wall drawing thing, now instead of using the mouse wheel to dictate length, it just snaps length to the pointer position along the edge of the floor.
[media]https://twitter.com/hippowombat/status/834133140507488257[/media][/QUOTE]
What are you using for the mesh? Is it procedural or is it just a mesh being stretched and a material being applied?
Also, heres a useful tip for those that arent aware that you can make a custom pivot in UE4 for meshes. If you hold down the middle mouse button and move the transform gizmo, you can move the pivot point for the mesh temporarily.
[vid]https://a.pomf.cat/eqpmre.webm[/vid]
[QUOTE=Shirky;51856228]What are you using for the mesh? Is it procedural or is it just a mesh being stretched and a material being applied?[/QUOTE]
Just a mesh being stretched with a global aligned material being applied.
[QUOTE=hippowombat;51853325]Couldn't sleep, tried out a different basebuilding method, kinda like The Sims.
[video=youtube;M_I2jV58XVs]https://www.youtube.com/watch?v=M_I2jV58XVs&feature=youtu.be[/video][/QUOTE]
Look up DCEL structure, it's perfect for making a sims game
[QUOTE=hippowombat;51856243]Just a mesh being stretched with a global aligned material being applied.[/QUOTE]
I have an actor that allows me to do some funky stuff like this:
[t]http://i.imgur.com/a32Uyaf.jpg[/t]
[t]http://i.imgur.com/rFO9ltK.jpg[/t]
basically it allows you to cut a hole into a tilable wall segment, I had to edit the engine to allow me to do this but if you want I can throw the code your way and you can take a look at it :>
It allow me to set this up:
[t]http://i.imgur.com/1oGAUnL.jpg[/t]
but yeah, the wall segment is a 3d model you feed into the actor, it tiles the UV's properly and allows you to have an horizontal mesh pattern preserved. Really good for baseboards in houses as well as siding for houses.
[QUOTE=Johnny Guitar;51857005]I have an actor that allows me to do some funky stuff like this:
[t]http://i.imgur.com/a32Uyaf.jpg[/t]
[t]http://i.imgur.com/rFO9ltK.jpg[/t]
basically it allows you to cut a hole into a tilable wall segment, I had to edit the engine to allow me to do this but if you want I can throw the code your way and you can take a look at it :>
It allow me to set this up:
[t]http://i.imgur.com/1oGAUnL.jpg[/t]
but yeah, the wall segment is a 3d model you feed into the actor, it tiles the UV's properly and allows you to have an horizontal mesh pattern preserved. Really good for baseboards in houses as well as siding for houses.[/QUOTE]
Oh man yeah if you're willing to share I'd love to look at that, I was going to look into this awful spline tracing workaround to get windows and doorways in, but this looks way nicer. Great work, I'll PM you.
[editline]21st February 2017[/editline]
[QUOTE=layla;51856885]Look up DCEL structure, it's perfect for making a sims game[/QUOTE]
Googling now, thanks for the tip!
[QUOTE=Johnny Guitar;51857005]I have an actor that allows me to do some funky stuff like this:
[t]http://i.imgur.com/a32Uyaf.jpg[/t]
[t]http://i.imgur.com/rFO9ltK.jpg[/t]
basically it allows you to cut a hole into a tilable wall segment, I had to edit the engine to allow me to do this but if you want I can throw the code your way and you can take a look at it :>
It allow me to set this up:
[t]http://i.imgur.com/1oGAUnL.jpg[/t]
but yeah, the wall segment is a 3d model you feed into the actor, it tiles the UV's properly and allows you to have an horizontal mesh pattern preserved. Really good for baseboards in houses as well as siding for houses.[/QUOTE]
Stuff like this gives me a nerd boner, makes me want to work on my room builder again.
[img]http://files.facepunch.com/Layla/2016/June/15/UE4Editor_2016-06-15_08-41-33.png[/img]
Hi guys, would this be a good place for advice on understanding settings and tips for architectural visualization in Unreal Engine?
I'm working with a company trying to get more involved in this for the eventual purpose of VR and interactive tours, and while I feel like I have a pretty good handle on the engine there are areas that I'm trying to improve on like lighting and reflections to achieve more realistic results and avoid graphical issues.
Just wondering if I should go here or to the Digital 3D Art thread before I start cluttering up the thread with questions. Thanks!
[QUOTE=Links;51864007]Hi guys, would this be a good place for advice on understanding settings and tips for architectural visualization in Unreal Engine?
I'm working with a company trying to get more involved in this for the eventual purpose of VR and interactive tours, and while I feel like I have a pretty good handle on the engine there are areas that I'm trying to improve on like lighting and reflections to achieve more realistic results and avoid graphical issues.
Just wondering if I should go here or to the Digital 3D Art thread before I start cluttering up the thread with questions. Thanks![/QUOTE]
You'll probably be able to find answers to questions here, quite a few people work with VR headsets in here I believe.
[QUOTE=Links;51864007]Hi guys, would this be a good place for advice on understanding settings and tips for architectural visualization in Unreal Engine?
I'm working with a company trying to get more involved in this for the eventual purpose of VR and interactive tours, and while I feel like I have a pretty good handle on the engine there are areas that I'm trying to improve on like lighting and reflections to achieve more realistic results and avoid graphical issues.
Just wondering if I should go here or to the Digital 3D Art thread before I start cluttering up the thread with questions. Thanks![/QUOTE]
Try and get your hands on a copy of 3D World issue 218, it's got a pretty great spread on archvis and getting good GI bakes in UE4.
Kind of running out of ideas, yet I still feel like I have so much to add to this scene.
[t]http://i.imgur.com/mBY2wfy.jpg[/t]
[t]http://i.imgur.com/FGVIQps.jpg[/t]
[QUOTE=Shirky;51866478]Kind of running out of ideas, yet I still feel like I have so much to add to this scene.
[t]http://i.imgur.com/mBY2wfy.jpg[/t]
[t]http://i.imgur.com/FGVIQps.jpg[/t][/QUOTE]
Needs some spiderwebs and dirt in the corners of the floor.
[QUOTE=Cow Muffins;51866697]Needs some spiderwebs and dirt in the corners of the floor.[/QUOTE]
Cobwebs are definitely something Im thinking of adding, Im just not entirely sure how I will make something like that in substance designer.
Perhaps some missing bricks and some scattered on the floor?
The metal door between the iron door and the brick arch isn't (apparently) rusted, yet the door is.
[video=vimeo;205722678]http://vimeo.com/205722678[/video]
VFX for a contest. I think its turning out pretty good :)
When your scene capture fucks up but in a good way
[media]https://twitter.com/hippowombat/status/835828974743769088[/media]
Lost my old account haven't been on here for years but come across this thread on google.
I mite as well share what I've been working on.
Click for video version GIF sucks lol.
[URL="https://i.gyazo.com/55d5bfbdb39d789d8b57ba7b1c66ab00.mp4"][IMG]https://i.gyazo.com/55d5bfbdb39d789d8b57ba7b1c66ab00.gif[/IMG][/URL]
a rust clone?
[QUOTE=Johnny Guitar;51881017]a rust clone?[/QUOTE]
Yeah i guess in some ways but we take our inspiration from rust legacy not the reboot, I wanted to capture the feel of legacy while putting my own spin of things.
[URL="https://i.gyazo.com/de0a05900f3a0d58463a22597da24970.mp4"][IMG]https://i.gyazo.com/de0a05900f3a0d58463a22597da24970.gif[/IMG][/URL]
I'm sorry but I honestly can't make out anything in these two shots besides a hud and a weapon, kinda
[QUOTE=Itszutak;51881109]I'm sorry but I honestly can't make out anything in these two shots besides a hud and a weapon, kinda[/QUOTE]
Sorry i haven't really uploaded much this is probably the most up to date video.
[video=youtube;F_L9JFB9nMs]https://www.youtube.com/watch?v=F_L9JFB9nMs&feature=youtu.be[/video]
this video here is fairly old but it does show case some of the game mechanics.
[video=youtube;Bb-DecHJLA4]https://www.youtube.com/watch?v=Bb-DecHJLA4[/video]
[QUOTE=F14;51028445] Dumb/Funny [/QUOTE]
How about replying rather than just trolling mate?
[QUOTE=OverRated_AU;51881145]Sorry i haven't really uploaded much this is probably the most up to date video.
[video=youtube;F_L9JFB9nMs]https://www.youtube.com/watch?v=F_L9JFB9nMs&feature=youtu.be[/video]
this video here is fairly old but it does show case some of the game mechanics.
[video=youtube;Bb-DecHJLA4]https://www.youtube.com/watch?v=Bb-DecHJLA4[/video][/QUOTE]
Damn, if you were going for a rust legacy clone, you've certainly nailed it. Did you/your team make those assets? Do you have MP working?
Wasted two days on this, it's buggy as hell, still kinda fun to mess around with.
[media]https://twitter.com/hippowombat/status/836297820374106112[/media]
[QUOTE=thomasfn;51882548]Damn, if you were going for a rust legacy clone, you've certainly nailed it. Did you/your team make those assets? Do you have MP working?[/QUOTE]
Thanks, yeah we make most of our assets but we do also use some brought assets, my friends a 3d artist so between us we can cover most of the content we need, we just lack in the rigging and animations department. We have multiplayer working on both listen and dedicated servers.
Here are some of the more detailed assets my mate has created for the game.
[IMG]https://i.imgur.com/SPLNyMf.jpg[/IMG]
[IMG]https://i.imgur.com/Bg2R4ry.png[/IMG]
[QUOTE=OverRated_AU;51881554]How about replying rather than just trolling mate?[/QUOTE]
acting like that gets you only more boxes little man
Hey friends,
Thought I'd share the trailer from our latest Tower Unite game world we just released, Little Crusaders.
[hd]http://youtu.be/gp8RFXCETj0[/hd]
also, here's a before and after of the map i designed
[img]https://cdnb.artstation.com/p/assets/images/images/004/860/719/large/matt-young-2017-01-11-16-04-57.jpg?1486808397[/img]
[img]https://cdna.artstation.com/p/assets/images/images/004/860/708/large/matt-young-market1.jpg?1486808364[/img]
That looks sweet, what platform did you release it on?
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