https://i.imgur.com/z11VBPF.png
Last night, I scaffolded some of the physics in lgf. It's interesting to see the differences between Box2D and Chipmunk. There are some velocity integration things I need to work out. lgf is now functional enough that Grid/Vertex Adventure is attempting to load it's Gaussian blur GUI shaders, but I have no plans to soon support LÖVE's shaders, which are a wrapper/macro derivative of GLSL, though this could easily be done.
I've been thinking about what you guys have said about not rolling your own, but if I didn't do this, I wouldn't have had basic OpenGL knowledge that I have now. I'm trying to think of LÖVE as just another dependency, and I think I'll get back to VA soon. I have start-up jingles and music I want to write, and multiplayer testing to fiddle around with.
I think I'll shelf lgameframework as a viable port alternative for the future. I talked about this sort of thing with Skooch and other Planimeter contributors a long time ago, and I've actually done it. The experiment has been fun so far, and gave me a better understanding of the low-level graphics interfaces I've been working with for a few years now.
Thanks for the feedback! I'm using the Skills section as a sort of "buzzwords" section so that an employer can get a general idea about what kind of methodologies and what not I can apply. I think it may also help me if my resume is going through any automated systems and is looking for those words I have listed in that section. Lots of great feedback, and thanks for sharing your resume. I'll see if I can learn anything from the way you do it. Also yes I'm looking for a new job, I hope things go well.
No problem at all, I'm a bit of a blunt person myself. The ratings on my Technologies section describes which languages I'm personally best at, I should probably try to convey that info some how. Thank you for all of the feedback, it's very helpful! I also think a lot of your point are very valid, I'll see what I can do to improve my resume.
https://files.facepunch.com/forum/upload/132997/a008e114-9849-4d39-af4e-f1ad369b3d28/2018-04-01_12-06-59.webm
Raycaster in FreeBASIC. At the end you see a second wall appear on my right. I think that's a rounding error in my boundary checking function. Horizontal walls don't behave 100% well
Personally, I've always left anything unrelated to development off of my resume. I don't put my highschool or even my community college, and I don't include any of my non-dev jobs in experience. Also, I don't think anyone cares about your personal interests
I'd keep things unrelated to development in there. It shows that you are interdisciplinary.
https://www.youtube.com/watch?v=guJnFY1R4I0
Who's up for a challenge? I'm 99.386% sure this can be implemented well in software.
I've personally never found that it mattered. If I was a hiring manager I wouldn't really care about interdisciplinary interests, unless they were relevant to the product (for example, if it was a company that sells used cars online, then an interest in cars would be a plus but an interest in Video Games wouldn't mean anything to me)
That should be really pretty easy to do with tensorflow.
LÖVE 11.0 was released. I dunno if the version number is an April Fools joke or not, but the changes are breaking. So, regardless, it's a new major version like many previous releases. Just when I think, "Hey, yeah, I can just focus on VA," stuff like this happens. I know LÖVE is for the amateurish scene, but I need an API that doesn't decide to change things for trivial reasons over large spans of time. Like the decision to go to 0-1 based colors instead of 0-255. Why wasn't that the design from the start? They use OpenGL and that's how it's done at that level. Why move to 0-1 after years of using 0-255? It's things like this that make the framework's development also seem amateurish to me. How is it that they just now have microphone input? lgf had this capability a few cycles into development. Kind of disappointed, but I knew a new release would occur at some point.
I want to keep working with the latest stable, so I'll take some time to fit Grid to 11.0, but now I'm thinking I really should just move off. I have mixed feelings and I don't know if I'm justified or not.
Whatever happened to polkm? He stopped updating his game almost 3 years ago.
Which game was he working on?
doesn't seem too bad if the only thing breaking change are the colors
you don't need to update straight away anyway.. it's fine using an older version if it does the job
Speaking as an employer, here's what I'm looking for when I look at job applicants:
What have they done?
Here's what I'm not interested in:
Watching cringey vlog video applications
Reading a lot
Education, Diplomas
Photos of pets
You wouldn't believe the amount of people that apply for artist positions without including any of their art.
Thank you for the feedback! I think I'm going to remove the Interests section all together to make space for more relevant info. However since my work experience is pretty limited I'll be keeping the unrelated positions on there.
That's a very good point about artists applying without including any of their art. I'll be sure to add in the kinds of projects I've worked on. Thanks for your feedback!
u da real mvp
I've been able to sit in on interviews for software developers at my workplace, and this is how I approach it.
I'm biased about education: I can appreciate it, but given my own background of lacking a diploma I would much rather higher someone based on their impressive github profile (or backing portfolio of work, however they present it) than a degree. A degree tells me they can probably manage basic coding tasks, but an accomplished body of work tells me a lot more about their abilities for programming and where they would excel the most in one of my projects.
Polish your interview questions, definitely have a good resume to just serve as a basic outline, but try to find some succinct way to present all the work you've done in the past for sure
I totally feel the same. I personally feel like I learned everything important on my own, and only a few classes have actually helped me. I'm really biased against school cause I feel like I got scammed out of my money. I've kind of vowed to never give a degree much consideration if I'm ever in a hiring position
Yeah, I'm a little salty towards the education system because I've been in school roughly 3.5 years and probably have another 2 to go. I feel like I'm stuck at my current job because I am still working on my degree (They do work with my schedule and provide some tuition reimbursement) but I feel like I'm making half what I should. But at least I'm doing programming full time now.
The Spooky Cave
https://gamejolt.com/games/the-spooky-cave/43696
Personally, I think that for most software jobs, a mentorship would be more beneficial for everyone than a degree. You can accelerate the timeline that a student needs to go through to get to an employable state from 4 years to probably 1, companies won't have to provide expensive tuition reimbursement to remain competitive, and students won't have to drown themselves in debt
https://twitter.com/pollkem
He posted some stuff more recently than 3 years ago...but it's still been like 9 months.
He dropped off the map last year. I miss chatting with him.
I liked the looks of the game he was working on
I've last posted since like waywo 2013
but it looks like the same people are here despite that time gap so I'll post again
I'll start by asking how do you think I did this:
https://i.imgur.com/sO0IX7z.png
Aw man that game looked so damn cool.
I hope he's okay.
ms paint
Anyone still using one of the fifty Gwen .NET forks? Which one should I use?
I was thinking of adding a Monogame renderer cause I can't find any UI libraries. Not that I think GWEN is all that good, but it's simple, will let me get started quickly and hasn't got anything retarded to make me pull my hair out.
https://i.imgur.com/B5e6C8D.png
Welcome back! I would have tried using CSharp.lua for this, but I'm not sure how you'd access it from the other direction.
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