Why not use something like [url]https://owncloud.org/[/url] ?
[QUOTE=Perl;52673232]Why not use something like [url]https://owncloud.org/[/url] ?[/QUOTE]
I can recommend owncloud.
I'm currently using it, and setting it up is really easy.
[QUOTE=Perl;52673232]Why not use something like [url]https://owncloud.org/[/url] ?[/QUOTE]
[QUOTE=tisseman890;52673304]I can recommend owncloud.
I'm currently using it, and setting it up is really easy.[/QUOTE]
Personally, I run a couple of [url=https://nextcloud.com/]nextclouds[/url], a fork of owncloud by the original creator. The biggest difference being that owncloud is open-core while nextcloud is FOSS.
There's also syncthing if you'd rather not run a bloated web app when you could have a native application for it. Run it on two servers, my desktop, laptop, and phone. Works a treat.
[QUOTE=tisseman890;52673304]I can recommend owncloud.
I'm currently using it, and setting it up is really easy.[/QUOTE]
OwnCloud used to be really fucking slow for me. I tried to sync about 170GB of music.
edit:
by slow I don't mean I expected it to be done in an instant, but over 1gbit LAN, OwnCloud was horribly slow at processing the files. Isn't it written in PHP? :v:
[QUOTE=helifreak;52673531]There's also syncthing if you'd rather not run a bloated web app when you could have a native application for it. Run it on two servers, my desktop, laptop, and phone. Works a treat.[/QUOTE]
That's actually quite appealing since I hate the idea of the monolithic PHP mess that ownCloud is internally. Thanks, I'll look into it.
[QUOTE=Cyberuben;52673540]OwnCloud used to be really fucking slow for me. I tried to sync about 170GB of music.
edit:
by slow I don't mean I expected it to be done in an instant, but over 1gbit LAN, OwnCloud was horribly slow at processing the files. Isn't it written in PHP? :v:[/QUOTE]
[url=https://owncloud.org/faq/#language]Yep.[/url] If you are going to use it I'd recommend using PHP 7, considering it comes with speed improvements
[QUOTE=djjkxbox;52674117][url=https://owncloud.org/faq/#language]Yep.[/url] If you are going to use it I'd recommend using PHP 7, considering it comes with speed improvements[/QUOTE]
Using BtSync (Resilio Sync) now anyway, my server is always running anyway, so I'll always have a live peer.
OwnCloud when i tried using it made 12 database queries per file upload, reestablishing connection for each file. Performance and behaviour that was pretty much on par with most WebDAV servers.
I was looking for something that could sync programming projects and such, SeaFile performed better then BtSyn, syncing 1.15gb 10k files, in about 2 minutes over a 100mbit connection, which pretty much maxes out the connection at 80-90mbit.
Finished integrating the videoplayer I was working on into a game
[vid]https://boostslair.com/files/fp/thrive_videoplayer_intro.webm[/vid]
code here: [url]https://bitbucket.org/hhyyrylainen/leviathan/src/9763302827d2c765e24e2102a0ee6e343c6ca0b4/Engine/GUI/VideoPlayer.cpp?at=develop&fileviewer=file-view-default[/url]
[QUOTE=Cyberuben;52674182]Using BtSync (Resilio Sync) now anyway, my server is always running anyway, so I'll always have a live peer.[/QUOTE]
That one was leaking private keys to the handshake server a while back.
I don't know about now, but at the very least I'd be very careful about it.
Synthing is pretty much the same but OSS minus sharing options.
It's built around one user only and that really shows in the protocol and settings construction.
So it sounds like the market for file syncing tools is full of garbage. Guess I'm gonna have to make my own after all.
Ok, I made a lot of big UI visiblity improvements today. The main two ideas were to allow you to control ships from the universe view much better, as well as integrating context menus to reduce the amount of space fleets take up in the popup window
This went pretty well
When zoomed in, you can see individual ships (up to a cap)
[IMG]https://i.imgur.com/UtknEl7.png[/IMG]
[IMG]https://i.imgur.com/3xR2tPw.png[/IMG]
If you exceed the cap, or zoom out you see classes of ships
[IMG]https://i.imgur.com/QZoHrK4.png[/IMG]
[IMG]https://i.imgur.com/My3IElI.png[/IMG]
When zoomed all the way out, you just see one icon and you can find out how many ships there are on mouseover
[IMG]https://i.imgur.com/Fz4BHys.png[/IMG]
[IMG]https://i.imgur.com/PFUE4yq.png[/IMG]
Ship context menu:
[IMG]https://i.imgur.com/va9MLWj.png[/IMG]
Fleet:
[IMG]https://i.imgur.com/IFmpMU7.png[/IMG]
I make much more detailed posts over at the subreddit if folks are interested (because I don't want to make enormous walls of text here!)
[url]https://www.reddit.com/r/4xSpace/comments/6zpyr3/changelog_for_12917_big_ui_improvements/[/url]
[QUOTE=Adelle Zhu;52675120]So it sounds like the market for file syncing tools is full of garbage. Guess I'm gonna have to make my own after all.[/QUOTE]
There's also [URL="http://git-annex.branchable.com/assistant/"]git-annex assistant[/URL], which is supposedly very powerful but you can't really use it easily (as far as I kept up with it).
I don't know whether the Windows port is still shaky, but last time I wanted to check out the code locally I couldn't because the dev also uses the repository to handle his blog comments and any post with a colon in the title translates that unescaped into file names.
I learned that maybe I shouldn't try and tackle a project while drunk
I've been building a lexer for the front end of a C- compiler for class and last night I apparently added a 1/100 chance that a report with errors in it will send you to a video of the thomas the tank engine theme.
[QUOTE=Snickerdoodle;52675348]I learned that maybe I shouldn't try and tackle a project while drunk
I've been building a lexer for the front end of a C- compiler for class and last night I apparently added a 1/100 chance that a report with errors in it will send you to a video of the thomas the tank engine theme.[/QUOTE]
You should do this but implement it for commonly violated undefined behaviour, like strict aliasing or violating sequence points
Additionally this is allowed within certain pieces of implementation defined behaviour, as long as you document it. Which means that you can 'legally' submit your compiler with a document that says in x case the compiler will play the thomas the tank engine theme, while having it be fully standards compliant
[QUOTE=Snickerdoodle;52675348]I learned that maybe I shouldn't try and tackle a project while drunk
I've been building a lexer for the front end of a C- compiler for class and last night I apparently added a 1/100 chance that a report with errors in it will send you to a video of the thomas the tank engine theme.[/QUOTE]
I did a similar thing in Python while really high. On my website I made a random one of the cards on the homepage redirect to the Fawlty Towers sketch where the kitchen door gets removed and Manuel can't figure out what to do.
[editline]12th September 2017[/editline]
I also got high once and considered changing the loading spinner to that part of Monty Python's Holy Grail where one of the knights is running and never gets any closer.
[QUOTE=Cyberuben;52674182]Using BtSync (Resilio Sync) now anyway, my server is always running anyway, so I'll always have a live peer.[/QUOTE]
Isn't that proprietary? I'd trust that about as far as I could throw it.
[editline]13th September 2017[/editline]
[QUOTE=Cold;52674274]OwnCloud when i tried using it made 12 database queries per file upload, reestablishing connection for each file. Performance and behaviour that was pretty much on par with most WebDAV servers.
I was looking for something that could sync programming projects and such, SeaFile performed better then BtSyn, syncing 1.15gb 10k files, in about 2 minutes over a 100mbit connection, which pretty much maxes out the connection at 80-90mbit.[/QUOTE]
Owncloud improved a lot in recent time, try it again.
[QUOTE=DrDevil;52676890]Isn't that proprietary? I'd trust that about as far as I could throw it.
[editline]13th September 2017[/editline]
Owncloud improved a lot in recent time, try it again.[/QUOTE]
People trust Dropbox and Drive, they are also proprietary. I'm only using it to keep my music library synced between two computers, I'm sure it's fine
Does anyone know where I could get decent quality static footage of an lighted intersection? I want to train an object detection model on traffic and see if I can make it make decisions.
[editline]13th September 2017[/editline]
I thought about red-light cameras but they usually only release footage with a subpoena.
[QUOTE=Adelle Zhu;52678166]Does anyone know where I could get decent quality static footage of an lighted intersection? I want to train an object detection model on traffic and see if I can make it make decisions.
[editline]13th September 2017[/editline]
I thought about red-light cameras but they usually only release footage with a subpoena.[/QUOTE]
Like live footage? I know the UK has a bunch of live road cameras at traffic England/Scotland.
[url]http://www.trafficengland.com/#map-menu-views[/url]
Not sure if the footage is good FPS but it's live!
[QUOTE=BAZ;52680299]Like live footage? I know the UK has a bunch of live road cameras at traffic England/Scotland.
[url]http://www.trafficengland.com/#map-menu-views[/url]
Not sure if the footage is good FPS but it's live![/QUOTE]
Doesn't even have to be live. I can feed in recorded video.
[video=youtube;bgfB1fdwG4Q]https://www.youtube.com/watch?v=bgfB1fdwG4Q&feature=youtu.be[/video]
Currently working as the ai lead on a remake of Condition Zero: Deleted Scenes. The models are just silly placeholders.
If anyone here is working on a promising source engine project and need some ai work please do hit me up.
I'm starting full time at my job next Monday, working on the front-end and application framework to help visualize a bunch of our ongoing projects. We do lots of cool stuff but:
- we're being eclipsed by the competition not even [I]slightly[/I] in terms of tech and launch readiness, but we're getting demolished in terms of marketing and visualizations to show off
- besides poor visualizations, we don't even have that many. and we lack a solid simulation framework for many of our projects - we can do enough by running disparate sub-simulations but there's something helpful about uniting everything together
so looks like I'll be working on that, which should be neat. It'll mostly involve doing a lot of large-scale rendering since a lot of the simulation stuff is for orbital mechanics, orbit visualization, trajectory planning, and antenna+gimbal pointing tests. only "downside": contract to redo CEO's orbital sim stuff is a few months out, so I'll be doing stuff like that until then and might end up with two similar codebases if I'm not careful
[editline]15th September 2017[/editline]
starting as "associate software developer" partially because of not having a degree (despite being the second software dev hired, and second one without a degree lol), and partially because it's an entry-level position. no overtime yet, either, but promotion to just "software developer" is possible within a year apparently
And I've quit my job! Wooo. I'll be starting up my own game studio, with a colleague, so wish me luck.
I'm still trying to finish my degree...
On the bright side, I just got object detection with tensor flow to work. Next step is to find footage to train models on.
I finished school 3 months ago, started part time programming job at a software startup two weeks ago
Had cool crypto currency idea on 3rd day for hackathon - We then went there, coded for like 2 days straight with 4h of sleep and [URL="https://twitter.com/symbioticon/status/908382034351022081"]won[/URL]
Got iphone x for it and more business with biggest banking franchise in germany
[editline]16th September 2017[/editline]
I'm still stunned, I never actually expected to have fun working
I work at a relatively big consultancy company (400 people) but interviewed at a rather well-known game recently. I feel like the job description sounds awesome and just for me, but I got the impression that either the other devs didn't like me or their own job during the interview. To me they sounded annoyed and depressed. So after the interview I was feeling quite confused on how to proceed. There is gonna be another interview if all goes well. But I'm wondering, is it a normal thing that employees in game companies are just sort of depressed? My problem with my current job is that there aren't enough interesting projects. I'll soon be doing some VR stuff which is awesome but I don't know how long before they say 'actually we can't do this anymore. But hey we got some ASP.NET you can take care of?'
[QUOTE=war_man333;52686420]I work at a relatively big consultancy company (400 people) but interviewed at a rather well-known game recently. I feel like the job description sounds awesome and just for me, but I got the impression that either the other devs didn't like me or their own job during the interview. To me they sounded annoyed and depressed. So after the interview I was feeling quite confused on how to proceed. There is gonna be another interview if all goes well. But I'm wondering, is it a normal thing that employees in game companies are just sort of depressed? My problem with my current job is that there aren't enough interesting projects. I'll soon be doing some VR stuff which is awesome but I don't know how long before they say 'actually we can't do this anymore. But hey we got some ASP.NET you can take care of?'[/QUOTE]
Everything I've ever read about the AAA games industry (I'm assuming this is one) has suggested that its a rather poor place to work - you get worked to the bone for not enough pay, with management making constantly boneheaded decisions, on a game that you only have very limited creative control over
IMO the AAA industry will be killed by indie studios eventually, not because indie games are more profitable or easy to make, but simply because the AAA industry treats its staff so incredibly badly. I think I've read double digit stories of 'we used to work at massive company x which sucked then we formed an indie studio which was awesome by the way here's an incredibly inventive game we just made'
I think I need more convincing that it isn't shit. Their benefits are great but I had a feeling that everyone was treating each other like they were worthless. Like even just from arriving there, I was just seated and told to wait, and then dragged off to some conference room where they seemed to be in a hurry to wrap up the interview. The interview did not go that well. I had a hard time answering their questions. Somehow they managed to mostly pick areas I didn't have super much expertise in.
At my current job they were super polite even to people they might not even hire.
I just have a feeling that the suggested salary will be quite much lower than my current one. In any case I kind of have to keep going until I get an offer. Quitting halfway through the process would just be a waste of time.
I never understood why people were so excited about making their own indie companies but after this one interview I could totally see myself starting my own thing with some friends. The software industry is just too full of people that see you as cattle, milking you for money for programming some boring shit.
Also sort of related, I went to see the London Facebook office two weeks ago. It was fuckin amazing. Best office I've ever seen. You want a heart attack? Go eat free of charge breakfast, lunch and dinner. You want diabetes? They got you covered fam, all the god damn candy you can eat.
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