• What are you working on? v67 - March 2017
    3,527 replies, posted
It seems so unnecessary. I just use google docs and their Resume templates. One recruiter told me it was the best looking resume she had seen. LaTeX is something that I swore I'd never use again after my college math classes. Doing it in google docs is so much faster and if I really wanted to I could format a resume to look like whatever a latex resume looks like.
I spent hours writing a beautiful quarterly report for NASA Goddard in LaTeX, making it have tons of lovingly crafted mathematical formulas, cross references, a nice table of contents, footers, etc Then got told to just copy and paste the important content into a word document This broke me :c
So I got my math/CS master's a week ago. Doesn't really matter that much since I've been working for the last 3 years but man, getting home from work and not having to do anything? What a feeling
Do you not write out heavy math notation on your resume? How are you possibly employed?
Haven't been here in quite a while. Wanted to check out RavenDb and some Discord bot stuff. So i started a rpg project, got a bit out of hand. Currently you can just walk around, enter buildings (which is basically the same as talking to a npc), learn skills (currently only perception and some harvesting skill) and have encounters on locations (which includes a basic combat system). Almost none of these things are hardcoded and are defined in Db (along with some Lua scripts for replying to messages). Eg, harvesting is just a generic skill (on the C# side), but in the db, you add a skill that uses this implementation, and then by setting it's options + setting up the items it can harvest, it will then be it's "own skill". You then add that to the "skill inventory" of a skill trader (that is also has a C# implementation -> db setup), and it will automagically work. Got plans to include the ability for players to build buildings, make parties and do dungeons. Still have to do inventory and whatnot. Still have to do quite a bit before i can just make content for a while. Also have my own sideproject at work. A monitoring system that runs sql queries on a schedule and outputs them to a website. Backend is ASP.NET Core 2, frontend is just html/javascript (no special framework). All of the support department use it day in day out. Now the workers are also going to use it and will be integrated into the workflow. Kinda proud of that one as well
Hey, Typescript ain't that bad
I've always said it doesn't really make sense to study "programming" if you plan on working in the field. If you're in one of the countries that don't enslave you if you go to college, study something that interests you but you wouldn't do on your own. This was mathematics for me.
I've studied Electrical Engineering, but I pretty much don't feel like becoming an engineer anymore and am more and more drifting towards becoming a professional software developer.
Oh sorry I meant that as a response to Latex resumes not studying math. That being said I like to study programming, there is a lot that is not covered at all in industry that you learn, especially a lot of algorithms and other theoretical stuff that is most likely not covered by most jobs. Things like compiler design, real time systems, operating systems, etc. Sure you might work on something related but it's very unlikely to be all these subjects. Plus having formal knowledge of algorithms/big O is useful.
TypeScript works great with VS Code (makes sense, they're both by Microsoft). I love being able to make a change in my code, then seeing detailed information about how a certain type was unexpected and things like that. Several times I've made a significant core change, and then by simply going through each TypeScript error that was generated by the change, I can easily fix everything quickly. It makes writing JavaScript so much easier, and truly allows you to scale your code.
I know you said "one of those countries that doesn't enslave you", but this advice is 100% the opposite for America. If you do this you will be poor and then you will die. In fact, maybe consider not going to college at all if you're American
Ugh, VScode. I have no problems with it, but my company had been using Visual Studio since it was first released, and a couple of my coworkers were given the core project of our new cloud product. They decided to do Typescript + VSCode for development without telling anyone and now nobody can use Visual Studio to build it.
I've been working on an IO game thing. SpaceGolf.io
Haven't posted an update on this for a while in the forums I think, I ended up putting 3D renders in for my character. Next up is a script to make blender output 8 angles of rendered images for each frame of an animation then chuck them in as a sprite animation. https://files.facepunch.com/forum/upload/110080/e4bc2cde-1b99-4c16-99e5-361195d3118c/image.png
Depends. You can also get lucky like I did; I started school as an Aerospace Engineering hopeful, but my whole fucked up story led to a unfortunate series of events that stopped me from getting into any majors I was interested in. A turn of good luck, though, got me my current job which showed me that I didn't want to work an engineering job, per-se. Instead, turns out programming was my passion that I hadn't yet discovered (somehow). New project at work has me doing the thing that still feels like a meme, even as I learn more about it: machine learning. We're working on machine-learning enabled satellite radios to increase power efficiency and connection uptime, both for our commercial, scientific, and military clients that use our radios in their smallsats/cubesats. The current goal is to search through the complex signal environment around the Earth (in LEO), and start classifying signals we find by a number of parameters. The goal is to hopefully find new stations to connect to, so that we can add another potential ground station / connection source to our plans (thus increasing connection robustness and hopefully finding binding connections depending on our current orbital state). Eventual goals will include integrating calculating the traversal of our gimballed antenna system, and planning out a series of moves and connection hops that optimize for both connectivity and power efficiency (as moving too often would be expensive, and cubesats are generally not bathing in large power budgets). Should be a great portfolio piece. Bonus item: Since my job is mostly facilitating the work of specialists, I'll be building a fairly high-quality simulation environment to test this in. Since we need to simulate accurate antenna propagation, I'll have to start integrating things like detailed earth heightmaps, weather systems, clouds, space weather, etc. I'm kinda-sorta hoping to get to lash together a fun Proland-type Earth simulator
Hit detection on the hole is a little finicky
I feel like the core use cases for VS and VSC are at least somewhat different. So if they have a valid use for Typescript I'm not sure VS would be an appropriate choice where as VSC would be.
Honestly I think they did the right choice. Let's not have VS be the monolith that dictates everyone's life.
Did a video about what I did this week https://www.youtube.com/watch?v=vihNcweO1w8
https://youtu.be/8Jh7zcQhk08 Football AI
I implemented KD-Tree for points, has only index array that it it gets sorted & splits based on Hoare partitioning algorithm, works nice. Still construction takes around 1000ms for 1.7 million 3D points, is this normal?
Your voice is very different than I imagined it. For some reason I always expected you to sound angry.
He sounds different from the ragdoll posing and wheel tool tutorials.
Yeah, I always thought you'd sound like a British Squidward.
I recently started working on a game that I already attempted to do twice, when battle royale wasn't really the thing yet. Here's a little inventory and shooting video. I try to post pseudo devblogs at https://www.fiffe.pl to stay motivated and maybe not abandon this project again  ¯\_(ツ)_/¯ http://fiffe.pl/blog/uploads/2018-03-11_01-05-46.mp4
Finally got through enough shitty microsoft docs to successfully create the ARM templates needed for my companies Resource Manager in Azure
Rendering images to distance images is fun, allows you to do cool things like relief-text generated entirely in shadercode: https://files.facepunch.com/forum/upload/106992/3241f16a-6426-4604-8dc6-0969185b9ec1/Screenshot_2018-03-11_15-32-30.png Source SDF-image: https://files.facepunch.com/forum/upload/106992/e8144cf5-a0b1-45a5-af56-03189a3f61ca/logo_sdf.png
So rather than render a 3D model in-game, I've rendered it to sprites in 8 different directions, the hope was to get something that looks nice and with different lighting for all 8 angles, though it doesn't show much on this material. https://i.imgur.com/cmqdDO0.png https://cf-e2.streamablevideo.com/video/mp4/c5cxf.mp4?token=1520787785-%2BtAEBy0sUNsbNwyMl9scN9x1BboxpqA7KJkRuQ95ojE%3D Needs some work.
Dude u making runescape?
ahaha, this blows Looks like Intel might have incorrectly implemented glMultiDrawElementsIndirect, since the output is fine in RenderDoc https://i.imgur.com/VCxFUtC.png (At least, it seems like that's the case. I'd absolutely love to be proven wrong; [C++] glMultiDrawElementsIndirect )
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