First, I have to say how much respect I've gained for all the modelers out there. I've been mapping for years, created a gamemode, and well versed in many areas of software, but I've been trying to do some custom modeling for MONTHS with zero luck. Not sure if modelers are just really bad at tutorials, or if the constant changes with Valve's SDK make it tough, but damn... I don't think I've ever encountered a problem I couldn't solve or learn to solve myself.
That being said, I'm in need of advice, help, or a volunteer.
My gamemode, TeleTag, uses a ball as the main source of interaction. You pick it up and shoot it at people. Right now I'm using a brush tied to func_physbox, and in a multiplayer situation it's buggy as hell. I'm hoping a prop_physics_multiplayer will solve some of the problems, but I cannot freakin figure out how to make my own prop. I've followed tutorials, I have XSI and Blender, I even got the ball with my custom texture to look right in XSI, but can't get things to get along outside of it.
I hate asking for help, but I've been trying hard to learn this on my own for well over a month. So... I just need a ball... about the size of a bowling ball, with my texture on it. I'd much rather learn how to do it, but if something like that is something a modeler could knock out in a few minutes I'd be happy to at least add you as a contributor.
Thanks in advance!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=219384641"]http://steamcommunity.com/sharedfiles/filedetails/?id=219384641[/URL]
Going from mapping to modeling is a pain in the ass. I mapped in hammer for nearly 5 years (Since Gmod 9.04 I think) and I started learning Maya about a year and a half ago.
I'm in college now modeling, and the modeling process actually is much more intuitive than mapping. Going to hammer and not having an "Extrude" feature is insane to me.
Point is it's hard to learn modeling on your own. Youtube never teaches you in the right order, it's almost better to go through a class for it in my opinion. I'm sure others will differ.
(Sorry for not answering your question, just wanted to comment on the first part because I had a similar issue)
[QUOTE=alexguydude;43940603]Going from mapping to modeling is a pain in the ass. I mapped in hammer for nearly 5 years (Since Gmod 9.04 I think) and I started learning Maya about a year and a half ago.
I'm in college now modeling, and the modeling process actually is much more intuitive than mapping. Going to hammer and not having an "Extrude" feature is insane to me.
Point is it's hard to learn modeling on your own. Youtube never teaches you in the right order, it's almost better to go through a class for it in my opinion. I'm sure others will differ.
(Sorry for not answering your question, just wanted to comment on the first part because I had a similar issue)[/QUOTE]
I've actually been considering taking some classes on subjects like this. I think once I understood how and what the tools do, I'd be okay, but there's SO much to learn.
I can make the sphere, and get it textured with my .tar file. Even export the files I need, just a pain in the ass trying to get all those files to have the correct values and be in the right place to work well together.
I can do video editing, 3d motion graphics in After Effects, audio engineering, compose music, yet making a freakin BALL is making me lose my mind. HAHA
[QUOTE=BRUXXUS;43940654]I've actually been considering taking some classes on subjects like this. I think once I understood how and what the tools do, I'd be okay, but there's SO much to learn.
I can make the sphere, and get it textured with my .tar file. Even export the files I need, just a pain in the ass trying to get all those files to have the correct values and be in the right place to work well together.
I can do video editing, 3d motion graphics in After Effects, audio engineering, compose music, yet making a freakin BALL is making me lose my mind. HAHA[/QUOTE]
Yeah it is. I do editing and motion graphics as well, I used to use After Effects but now I'm actually learning Nuke, because I want to be a VFX Compositor. I have to know modeling though because my official major is Computer Animation though.
It's just a SUPER steep learning curve. You don't know if you're doing anything right at first. Like the concept of "edgeflow" and having things line up and what kind of geometry you can and can't have confused the hell out of me at first. But if you like mapping, modeling blows it out of the water. You can get so much more detail and it really unleashes the creativity.
[QUOTE=alexguydude;43940689]Yeah it is. I do editing and motion graphics as well, I used to use After Effects but now I'm actually learning Nuke, because I want to be a VFX Compositor. I have to know modeling though because my official major is Computer Animation though.
It's just a SUPER steep learning curve. You don't know if you're doing anything right at first. Like the concept of "edgeflow" and having things line up and what kind of geometry you can and can't have confused the hell out of me at first. But if you like mapping, modeling blows it out of the water. You can get so much more detail and it really unleashes the creativity.[/QUOTE]
I can only imagine! Seems like as a modeler, your ability to create stuff is nearly limitless. It's also a great skill to have for almost any video game development, especially for engines that are completely model based. I'll keep researching, eventually I'll figure it out... or die trying!
[IMG]http://cloud-2.steampowered.com/ugc/3316077438545388209/094B4AA105AFBED150378013058B2A6C0C25BC5A/1024x575.resizedimage[/IMG]
I DID IT! FINALLY!
The actual modeling was the easy part, figuring out how to export, compile, and import into the game was the hard part. I used Blender to make the model.
I have a question. Is there a way to smooth out the form? I has the smoothing on in Blender but I guess that doesn't carry over into the game.
Also, I know that the physics mesh should be as simple as possible, according to the documents I've read, but if this is my only dynamic/physics prop in the map, is it okay for the mesh to be a bit more complex?
Hiho! :)
I can make the (better) ball if you wish. I just need the texture and in a few minutes, after that im done and can send you the model.
:P
3D View -> Edit Mode -> Select All (A Key)
Then on the left side of the screen (Default): Mesh Tools -> Shading -> Click 'Smooth'
[img]http://puu.sh/73D7j/e88fddf121.png[/img]
Voila! :)
[img]http://puu.sh/73Ddx/ae1a98e89f.png[/img][img]http://puu.sh/73Dec/0e7671b0f6.jpg[/img]
[QUOTE=Walrus Viking;43985661]3D View -> Edit Mode -> Select All (A Key)
Then on the left side of the screen (Default): Mesh Tools -> Shading -> Click 'Smooth'
[img]http://puu.sh/73D7j/e88fddf121.png[/img]
Voila! :)
[/QUOTE]
Thanks for the info, although I did have that option on in blender. It was nice and smooth in the 3D view, but once I got it into model viewer and in game it was all disco-ball again. I must have just missed something along the way. I'll practice more and see if I can get it to work right.
Thanks again for the assistance, I really do appreciate it.
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