• Starwars: Yoda (soulcalibur4 guest)
    96 replies, posted
The model is nice n' all, but why the hell would you use Megaupload?!
[QUOTE=The Castro;24762174]The model is nice n' all, but why the hell would you use Megaupload?![/QUOTE] Why not? But yeah, upload to Garrysmod.org too
I'd like to download both packs at the same time, and this yoda download is taking forever. and I gotta put in a captcha bullshit.
[QUOTE=lonefirewarrior;24723904]The bonus' hands don't move very much.[/QUOTE] oo ya the bonus man i did him back in march :d i sent him as is but ill update him so he is more posable and update everything else on him that needs ALOT of working o.o and will probably redo him but when i get some other stuff out of the way megaupload worked fine with me but ill try another upload site later :c
We need more SC characters, they're pretty awesome stuff.
There was a package floating around the net containing every single character model with every alternative outfit, and every single weapon model as well. I had them for a while but I was totally in over my head trying to do anything with them. I think they'd make great ports though considering their high quality. I think they had their original skeletons too, but I can't be sure.
[QUOTE=nubblecakes;24774276]There was a package floating around the net containing every single character model with every alternative outfit, and every single weapon model as well. I had them for a while but I was totally in over my head trying to do anything with them. I think they'd make great ports though considering their high quality. I think they had their original skeletons too, but I can't be sure.[/QUOTE] [url]http://www.gfxworld.ws/index.php?/news/comments/soul_calibur_4_models/[/url]
Now roland take that models and Become a Legend if you Do all 96 models you Become the most Legend of this site Ack the models are not free....oh my poor heart (dead)
This will do nicely in my collection of random ragdolls.
i have a Gigant ragdoll collection [img]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs234.snc4/39040_147933861885619_100000070180760_435308_1283168_n.jpg[/img] my Gmod have 54 GB of addons L0L
[QUOTE=redman23;24778554]i have a Gigant ragdoll collection [img]snip[/QUOTE] Holy Macaroni
[QUOTE=GhillieBacca;24780636]Holy Macaroni[/QUOTE] He just puts every thing that isn't an addon in one folder, I have one that may be bigger.
[QUOTE=redman23;24778554]i have a Gigant ragdoll collection [img]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs234.snc4/39040_147933861885619_100000070180760_435308_1283168_n.jpg[/img] my Gmod have 54 GB of addons L0L[/QUOTE] My Gmod have 280 GB of addons muahahaha!
Oh fucking God!!! you have a Giant Pc memory [editline]06:46PM[/editline] [QUOTE=eggman249;24782335]He just puts every thing that isn't an addon in one folder, I have one that may be bigger.[/QUOTE] Impossible...i have 20 Addons folder this is only a Spawn list
Awesome!
just a recommendation for you roland if you are going to make more soul calibur models just make the ragdolls don't waste your time with the weapons they already made them [img]http://s3.garrysmod.org/img/dl/104363_1.jpg[/img] [img]http://s3.garrysmod.org/img/dl/106041_1.jpg[/img] [editline]02:16AM[/editline] [QUOTE=Zmeikailya;24783066]My Gmod have 280 GB of addons muahahaha![/QUOTE] i wonder how much time it takes to load gm_apocalypse with that shitload of addons [img]http://a.deviantart.net/avatars/i/c/icameplz.gif[/img]
[QUOTE=redman23;24778554]i have a Gigant ragdoll collection my Gmod have 54 GB of addons L0L[/QUOTE] Mine was about 70-80gb, till i decided to scrap half of it.
Holy shit a good [sp]vader[/sp] model HHNNNNGGHHHHHH get posing!
[QUOTE=lkhrizl;24793771]just a recommendation for you roland if you are going to make more soul calibur models just make the ragdolls don't waste your time with the weapons they already made them [img]http://s3.garrysmod.org/img/dl/104363_1.jpg[/img] [img]http://s3.garrysmod.org/img/dl/106041_1.jpg[/img] [editline]02:16AM[/editline] i wonder how much time it takes to load gm_apocalypse with that shitload of addons [img]http://a.deviantart.net/avatars/i/c/icameplz.gif[/img][/QUOTE] 1-2 mins. I hawe 5 terabytes of memory and 4 cores compurer! LOL
To be honest, vader model sucks, Hands are stiff, cape is jiggle boned(which is bad if it's for posing), phys are kinda bad, only good thing i found in it was decent finger rigging. You should fix it up.
Yeah the cape needs some bad fixing. Actually I think someone who can model should remake the cape so it's A: Hanging from his shoulders B: Ragdolled enough to not be in the way when posing.
I have 30 gigs of stuff on GMOD in TOTAL. (all models and materials, not just addons folder) But seeing that everyone else has over that, it makes me feel better that I haven't hoarded an extreme amount of models into the game. (For the curious: Computer holds "452" gigs. 151 is free, so still safe.)
Any hint as to when the texture fix might be out for Yoda's Lightsaber skin? Or did I just miss that somewhere?
Alright here is the finalized version of darth vader redid entirely :D i put the cape in this time which i deleted last time cus it had way to many bones on it so right now there is no jiggle bone on the cape :< i did a version with cape without cape and static cape i didn pull the blinking thing on his chest since im not sure i kno how to do texture transforms with proxies and i am clueless when it comes to animated textures :d i can do it in max tho :o with the lower cape might make the legs a little tricky to pose but hopefully its ok :D "spec turned off in view cuz the hlmv cubemap is yuck :/" "Its in the OP2" [url]http://www.megaupload.com/?d=ZU42E55W[/url] [URL=http://img830.imageshack.us/i/vaderm.png/][IMG]http://img830.imageshack.us/img830/3773/vaderm.png[/IMG][/URL]
It's a great model, but the waist cape is kind of ruining everything. It looks like a dress. [img]http://g-ecx.images-amazon.com/images/G/01/askville/6666639_10389668_mywrite/darthvader.jpg[/img] I'm not complaining, I can't even port stuff and I think this model is great. But I think [I]someone [/I]should make the waist cape follow his legs instead of being flaunty.
If you don't mind, can i try tweaking your model a bit? Since some things still bug me.
[QUOTE=roland714;24816886]i didn pull the blinking thing on his chest since im not sure i kno how to do texture transforms with proxies and i am clueless when it comes to animated textures :d [/QUOTE] You could try putting the lights in a selfillummask in the alpha channel of the basetexture then use a proxy to alter the alpha channel so it uses a sine wave to to flash ^^ Something like this: [code]"Proxies" { "Sine" { $sineperiod 1 $sinemin 0 $sinemax 1 $resultVar "$alpha" } }[/code] Increase or decrease the sine period to make it flash slower or faster respectively. I think this is the correct code, try it and see if it works ^^ Also your materials are quite confusing, i'm sure your using the alpha channel of the normalmap for both the phong mask and specular mask @.@ Help: [url]http://developer.valvesoftware.com/wiki/$selfillum[/url] [url]http://www.nodraw.net/2010/01/dynamic-materials-with-proxies/[/url]
[QUOTE=G-Strogg;24819422]It's a great model, but the waist cape is kind of ruining everything. It looks like a dress. I'm not complaining, I can't even port stuff and I think this model is great. But I think [I]someone [/I]should make the waist cape follow his legs instead of being flaunty.[/QUOTE] What the hell? It has jigglebones. In the game, I'm sure when he was fighting his cape would blow from the wind.
Anyone got a picture of the sabers?
with the cape vader is more complicated to pose since the cape is more larger than vader's body you could use another model to know how to rig the cape try this one is a good example [url]http://www.garrysmod.org/downloads/?a=view&id=84734[/url]
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