[QUOTE=ZigZiggyZag;38424161]It looks like [U]it is[/U] the van you wanted + additional "body kit" parts.
Those should be separate meshes - easy to edit out.[/QUOTE]
That's the stupid part of it , it's not seperate meshes =( otherwise I wouldn't be asking for help ;p
& Minimole, I don't like the looks of the armored view, I prefer the normal , clean look ;D
So still, if anyone knows how to get the actual van I want .
[editline]12th November 2012[/editline]
[img]http://img688.imageshack.us/img688/9637/naamloosuco.jpg[/img]
This is how it looks like in 3DSmax seperating each part except for the tires, they are still next to the interior.
This and the Van from BF3 are the only ones I like and are enterable. But in BF3 the problem is that the collision model and the normal model are both in 1 mesh and you can only "clean" it with the Element selection but it still takes very long.
Hi, I'm having a little bit of trouble with the player models. The textures for both the MP2 and MP3 Max eyes aren't loading so I'm getting the creepy purple and black pattern in his eyes. I'm also having this issue with a separate Dead Space 2 model. Just wondering what texture I'm missing.
I believe that happens because there's an eye texture that comes with Half-Life Episode Two (and I think maybe Episode One), and if you don't have those game(s) it won't show up. You can also just download it, but I'm not 100% sure which file it is, as I've never needed to use it for anything.
I think it can also happen if you're running the game in DX8 mode, but that's unlikely.
[QUOTE=A big fat ass;38455303]I believe that happens because there's an eye texture that comes with Half-Life Episode Two (and I think maybe Episode One), and if you don't have those game(s) it won't show up. You can also just download it, but I'm not 100% sure which file it is, as I've never needed to use it for anything.
I think it can also happen if you're running the game in DX8 mode, but that's unlikely.[/QUOTE]
I own all three Half-Life 2 games i.e. Half-Life 2, Ep.1 and Ep.2
My computer isn't exactly the greatest in the world so it could be the DX8 thing you mentioned. How would I change it to run in DX9? Or where would I be able to find the texture required.
Thanks for taking the time to reply to me, by the way.
I think you could try adding -dx9 in the shortcut but not sure sorry ;D
[QUOTE=KENNITHH;38461599]I think you could try adding -dx9 in the shortcut but not sure sorry ;D[/QUOTE]
just tried, not working. didn't stop me from doing [I]this[/I] though...
[url]http://imgur.com/SOrIB[/url]
Ok, I've discovered this same texture glitch happens with literally every ragdoll that I've downloaded off the Workshop. I must be missing a texture somewhere. I just don't know what.
FYI: I have the Orange Box and CS:S as well
Try this, it switches Max's eyes back to the old shaders. It probably won't look right, but I didn't bother testing it.
[url]http://filesmelt.com/dl/materials48.zip[/url]
[QUOTE=A big fat ass;38465946]Try this, it switches Max's eyes back to the old shaders. It probably won't look right, but I didn't bother testing it.
[url]http://filesmelt.com/dl/materials48.zip[/url][/QUOTE]
I was tinkering about there and decided to switch the dxlevel to 90. it worked but stopped any sort of face posing.
[editline]15th November 2012[/editline]
[QUOTE=Dudztallica;38466023]I was tinkering about there and decided to switch the dxlevel to 90. it worked but stopped any sort of face posing.[/QUOTE]
[url]http://imgur.com/4w4pT[/url]
"Won't look right" was an understatement. haha
[t]http://fc09.deviantart.net/fs71/f/2012/322/3/6/step_up_ufe_by_jojjee-d5ld722.jpg[/t]
this is cool, thanks
He makes the best exorcist ever!
[thumb]http://cloud-2.steampowered.com/ugc/594735680139507612/CB78F54C5DC8DD4ECFCCFBC3FD889BEACAFF83A4/[/thumb]
hes teh ladies mang
[img]http://uppix.net/5/4/c/a4ad41ac78b29fcd91135fe049226.jpg[/img]
[QUOTE=Rinfect;38762055]garrysmod link doesnt work, and my weapons were also deleted :v:[/QUOTE]
Thats some bullshit.
This pack is now all updatey. Here is a [B][url=http://www.wuala.com/DrDean/Models/Payne%20Pack%20updated.7z/]mirror[/url][/B] to replace the missing Garry's Mod file, also available in the first post. I'm assuming that was because I specifically said in the description to not download it from GMod.org, but oh well, the site is obsolete anyway.
[quote]
[U][I][B]FIXES & UPDATES:[/B][/I][/U]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[I]Dec. 13th 2012:[/I]
*Added neck and shoulder bones for all ragdolls (will break any poses you saved)
*Added some detail maps for all the ragdolls as well. Why the hell not?
*Fixed hair disappearing in dynamic light (although is now less compatible with sprites being behind the model)
[/quote]
The workshop file has also been updated, which should download automatically if you're subscribed to the file when you launch Garry's Mod.
[editline]14th December 2012[/editline]
15 year old children who are pretending to be girls are not allowed to have this update
[IMG]http://uppix.net/5/4/c/a4ad41ac78b29fcd91135fe049226.jpg[/IMG]
Who is this woman?
You could have just quoted the picture you know.
It's Sonya blade from Mortal Wombat.
These have been updated today.
[quote]Update: Mar 30, 2013 @ 4:08pm
-Added a new/alternate version of 'Hoboken' Max with a posable coat
-Updated all ragdolls with relaxed hand poses and more flexibility
-Updated 'Hoboken' Max with slightly better hair, fixed his tie physics[/quote]
Workshop should update automatically, you'll have to re-download it if you have the SFM or non-Workshop versions. I have also got rid of the standalone SFM version of Hoboken Max, as you can just use the posable coat one in the rest of the pack.
Hey a big fat butt, where is the uncompressed normal maps download link in the OP?
I took them out because I didn't think anybody used them. I will add them back because apparently people do use them.
[url]http://content.wuala.com/contents/DrDean/Models/Payne%20Uncompressed.7z?dl=1&lang=en&id=1,254059,11-701,835624,18[/url]
Any chance for some more models and weapons (With bodygroups on the models and weapons) from Max Payne 3 to Gmod?
[QUOTE=LarzSunde;43429208]Any chance for some more models and weapons (With bodygroups on the models and weapons) from Max Payne 3 to Gmod?[/QUOTE]
Here you go [url]http://steamcommunity.com/sharedfiles/filedetails/?id=163598222[/url]
Next time dont bump old threads you shoud request here [url]http://facepunch.com/showthread.php?t=1263471[/url]
[QUOTE=gamer9421;43429659]Here you go [url]http://steamcommunity.com/sharedfiles/filedetails/?id=163598222[/url]
Next time dont bump old threads you shoud request here [url]http://facepunch.com/showthread.php?t=1263471[/url][/QUOTE]
Thanks Man!:rock:
Hey everyone!
Does anybody have the source files (obj/3ds/whatever readable in a 3D soft) for Max Payne 3, the one with his leather coat? I really need it, but unfortunatly, Wuala link posted by OP is dead ...
Thanks in advance!
The Wuala link still works but [url=https://dl.dropboxusercontent.com/u/3658285/Max/Payne%20source.7z]here's[/url] a mirror regardless.
I also uploaded Hoboken Max [url=http://p3dm.ru/files/1542_max-payne-hoboken-.html]here[/url] not too long ago. That might be better for you, includes uncompressed textures and the same rigging as the GMod model.
Oh yes, thank you very much, it works like a charm !
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