• Strong Bad models Thread
    492 replies, posted
[QUOTE=The Prawn;28622611]here's an idea for Homestar: Since he should have eyes on both sides of his head, make them different bodygroups for each side, and the different eye sets as skingroups. Also, can you port the Psychic toys from the Devil's playhouse too? That'd be nice.[/QUOTE] That's great idea The Prawn. I didn't think of that for Homestar. I'll be sure to implement it. Thank you. Also yeah sure I can try and rip the Psychic toys when I get the chance. Edit: I think I'll put in another bodygroup for homestar to have his eyes in the front for front view. [QUOTE=FunnyStarRunner;28627892]We need more toys in Gmod, anyway.[/QUOTE] That'd be cool if they could be used as weapons with special abilities. But I wouldn't know how to do that. Also I think your picture is cool FunnyStarRunner.
Sounds good then :)
Oh man, I'm so hyped for this. Can't wait for Homestar or Pom Pom.
Hey guys I was thinking. I want to make an updated Free Country USA map but I don't have that much experience with Hammer. I was just wondering if you guys want me to work on the map first, which will probably take longer, or finish the ragdoll pack first?
[QUOTE=HyperTails;28634130]Oh man, I'm so hyped for this. Can't wait for Homestar or Pom Pom.[/QUOTE] me too
[QUOTE=Shock44;28636642]Hey guys I was thinking. I want to make an updated Free Country USA map but I don't have that much experience with Hammer. I was just wondering if you guys want me to work on the map first, which will probably take longer, or finish the ragdoll pack first?[/QUOTE] Ragdolls please.
[QUOTE=The Prawn;28638421]Ragdolls please.[/QUOTE] Alrighty then.
[IMG]http://i54.tinypic.com/15rdvua.png[/IMG] Okay so just to give you an update I got Homsar all rigged. I just need to give him some mouth movements. Also, is it bad that when you look under Homsar that it is see-through?
It does look kinda weird, unless you of course patched the bottom with white for the body, that could work.
It looks as though that somebody sank his Jengaship again, and look what happened to Homsar.
[QUOTE=The Prawn;28655534]It does look kinda weird, unless you of course patched the bottom with white for the body, that could work.[/QUOTE] Okay I'll be able to do that no prob. [QUOTE=KaraszKun;28655669]It looks as though that somebody sank his Jengaship again, and look what happened to Homsar.[/QUOTE] "RAAAAAH HEY TUBS! I just lost my jengajam!"
One more thing homsar should have: Like I said with homestar, bodygrouped eyes on each side for good measure. also, when will Bubs and Coach Z be ported?
[QUOTE=The Prawn;28662119]One more thing homsar should have: Like I said with homestar, bodygrouped eyes on each side for good measure. also, when will Bubs and Coach Z be ported?[/QUOTE] Okay I'll be sure to do that and Bubs and Coach Z will be done after I do Trogdor, because that was the next one requested, Strong Sad and Strong Mad, because I want to get the characters with fingers out of the way.
Bumpin' to check if there's any new progress.
[QUOTE=The Prawn;28678517]Bumpin' to check if there's any new progress.[/QUOTE] Well my progress is this: [IMG]http://i56.tinypic.com/sg1ro5.png[/IMG] I am trying to make face posing but I can't figure out how to make his mouth look like the other mouth movements he makes in the game. And no I can't just use that head on the right because it is not the same model technically as the other one. I am trying to make it look like the one on the right. Any help would be appreciated. Edit: I've kind of getting the hang of it. I'll post a picture if I can get it to look right.
He's crying on the inside.
I miss strongbad. :frown: These models are great, I like homstar and stinkoman a lot.
[QUOTE=Shock44;28596611]The C.O.P.S. are done! [url]http://www.garrysmod.org/downloads/?a=view&id=119112[/url] [img_thumb]http://s3.garrysmod.org/img/dl/119112_2.jpg[/img_thumb][/QUOTE] I'm curious; what method are you using to port Telltale models?
Maybe you could make the different mouth movements separate bodygroups perhaps?
[QUOTE=Ray-The-Sun;28691215]I'm curious; what method are you using to port Telltale models?[/QUOTE] I am using 3D Ripper DX and then I import the rip into 3ds max and do a long process of fixing the models size, turning on the 1 smoothing group, then I use the vertex weld modifier at 0.01 and then I have to figure out how the model is textured and texture it with the ripped textures. [QUOTE=The Prawn;28692359]Maybe you could make the different mouth movements separate bodygroups perhaps?[/QUOTE] I might, but I think I might have found a way to get it to be face posing. If this method I'm trying doesn't work I'll just do bodygroups but that will just make animating with moving his mouth kind of weird since it would just go from close to open and no in between frames.
[QUOTE=Shock44;28703185]I might, but I think I might have found a way to get it to be face posing. If this method I'm trying doesn't work I'll just do bodygroups but that will just make animating with moving his mouth kind of weird since it would just go from close to open and no in between frames.[/QUOTE] I was thinking on the lines of making each frame of mouth movement a separate bodygroup if possible, but whatever works for ya.
Okay this sorta worked. I took the open mouth model I ripped and tried making into the the closed mouth. Do you guys think it looks okay? Edit: I'm tweaking the new closed mouth model now cuz I just noticed how I can make it look a little less weird. I think this can work. [IMG]http://i56.tinypic.com/2naqy44.png[/IMG]
So aside from the faceposing issue, how much longer until Homsar is ready? I'm just curious.
[QUOTE=The Prawn;28720192]So aside from the faceposing issue, how much longer until Homsar is ready? I'm just curious.[/QUOTE] Hopefully not too much longer. Should I release these models but only put them on download for this thread and then when I get all of the main characters done put them all in a big pack on garrysmod.org? Edit: Homsar is very close to complete, I got one more mouth and then I'll do the eyes bodygroup and the bodygroup that flips his head because I noticed in the game that when Homsar moves his head back and forth his head model just goes to reverse so I'm going to make that a bodygroup. I hope to upload it sometime tomorrow.
[QUOTE=Shock44;28721294]Hopefully not too much longer. Should I release these models but only put them on download for this thread and then when I get all of the main characters done put them all in a big pack on garrysmod.org? [/QUOTE] That seems like a good idea.
Someone...PLEASE, tell me what I did wrong. [IMG]http://i53.tinypic.com/s321hh.jpg[/IMG] What sucks is I have at least 1 big homework assignment to do tomorrow so it'll take me awhile until I can figure out what I did wrong here. When I was moving him around I could only move him by his foot that was floating and he looked like he was alive <_<;. Also my face posing didn't work either and his other foot is separate and on the ground. I can probably figure out the problem but anybody willing to help me figure it out would be great also.
[QUOTE=Shock44;28741839] [img_thumb]http://i53.tinypic.com/s321hh.jpg[/img_thumb] [/QUOTE] He looks like a crudely drawn cupcake.
[QUOTE=Shock44;28741839]Someone...PLEASE, tell me what I did wrong. [img_thumb]http://i53.tinypic.com/s321hh.jpg[/img_thumb] What sucks is I have at least 1 big homework assignment to do tomorrow so it'll take me awhile until I can figure out what I did wrong here. When I was moving him around I could only move him by his foot that was floating and he looked like he was alive <_<;. Also my face posing didn't work either and his other foot is separate and on the ground. I can probably figure out the problem but anybody willing to help me figure it out would be great also.[/QUOTE] Prawn asked me to take a look at that image and this is what I have to offer: The leg isn't rigged, the other leg is likely rigged to the wrong bone, faceposing will be to do with how they set it up, the rest i'm not sure of from the image. To have a better idea i'd have to look at the QC/model files but these days i'd likely not get the chance to look at them :( worth posing the QC up still though.
Some assembly required.
[QUOTE=Silver Spirit;28753464]Prawn asked me to take a look at that image and this is what I have to offer: The leg isn't rigged, the other leg is likely rigged to the wrong bone, faceposing will be to do with how they set it up, the rest i'm not sure of from the image. To have a better idea i'd have to look at the QC/model files but these days i'd likely not get the chance to look at them :( worth posing the QC up still though.[/QUOTE] It's okay, I'll just make sure the qc is correct based on a past ragdoll I made with faceposing and I'll make sure I exported all the stuff correctly and hopefully that will fix it, if it doesn't then I'll post my qc and tell you what I did and I'll ask for your help.
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